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This total conversion for C&C3: Tiberium Wars is set in the Red Alert universe and will provide an alternative continuation of RA2. Red Alert Revolution (C&C:RAR) focuses on an own identity, rather than just copying known stuff. However, we try our best to keep as much of the legendary RA feeling and style as we can.

The Great Plan:

  • 2 main factions (Allies, Soviets), consisting of 3 country-factions each, just like Germany or Russia -- no Yuri faction any more
  • Skirmish AI
  • Revival of several known RA technologies, buildings and units in a new design
  • Many new units for both factions
  • Useful upgrades and special abilities to increase the use of buildings and units in late-game
  • Nice 3D models, textures, effects, sounds and the original RA2 music for a perfect feeling
  • Supported languages: german, english

NOTE:
The project has been cancelled. Further information are available on our website.

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2 comments by Dibelius on Feb 29th, 2008 digg this super bookmark


New intelligence data has arrived.

A source classified as confidential, confirms the assumption that there have been a lot of changes, in terms of the factions waging war. On the side of the Allies Americans, French, Britons, Germans, Japanese and Koreans will fight together. The last mentioned country now forms a substantial nation, caused by the surprising reunification of North and South Korea, that will participate much more in the power struggle on battlefield Earth. The Soviets on the other side, can not count on North Korea any more as expected, but the Chinese government seems to sympathize with Russia which would lead to a balancing of the powers again.
More detailed information concerning factions will follow as soon as new data is available.

Allied Architecture

Our informant continues to report, that he has gained further insights in new allied structures. Fortunately, he was able to get his observations on film, which we don’t want to withhold from anyone. As far as we know, the Allies have attached much importance to pulse weaponry latterly, as shown from the Mirage Tank. Doubtlessly, this turret is such a weapon which is able to put hostile infantry troops under fire with its energy pulses. Furthermore, it is reportedly able to calibrate its weapon modules, so that an increased damage against vehicles can not be excluded.

Futhermore, the photograph shows a power station which looks indeed a bit different from previous versions, but which fulfils the same task in principle. What else should a power station do if not providing energy? Now there is also the possibility of increasing the output by a special upgrade.

The informant seemed as if he wanted to say something more about the power station, but the radio link broke down at this point, unfortunately…

He is currently traveling back to Russia to observe the development there. So we can anxiously wait for more information from him soon.

Annotation: The textures are not final. Ignore the tiberium this time...

Comments  (60 - 70 of 101)
Zeke_Dlyoung
Zeke_Dlyoung Sep 2 2007, 10:50am says:

HOLY SHIT O_O

+1 vote     reply to comment
Lucifer
Lucifer Sep 2 2007, 10:20am says:

You guys starting with the Defensive buildings?

+1 vote     reply to comment
jarkendia
jarkendia Aug 31 2007, 7:53pm says:

It looks awesome. Keep going. ;)

+1 vote     reply to comment
Lucifer
Lucifer Aug 31 2007, 2:24pm says:

Holy Hell this is so sweet I can taste it!

+1 vote     reply to comment
Lucifer
Lucifer Aug 25 2007, 10:35am says:

/me runs around cheering

+1 vote     reply to comment
Lucifer
Lucifer Aug 22 2007, 4:02pm says:

The All Stars AI scripting turned out great. :D

+1 vote     reply to comment
Dibelius
Dibelius Aug 22 2007, 2:46pm says:

We'll use the original music, and at least one new music track for this mod.

If we use the other AI personalities besides "Balanced" depends on how much time there will be in the end. scripting a whole skirmish AI is a very hard and long task. All who tried to for CCG know what I speak from.

+1 vote     reply to comment
caveman_gamer
caveman_gamer Aug 22 2007, 8:01am says:

~I would love to see this mod come out. along with certain things, like what music are you going to put in it? the old school music is great and every thing but some people would rather hear some new stuff?
what music are you going to put in??
~Also i was thinking that you guys could use the new AI feature thats in CnC3 (steamroller,turtle) and leave those in CnC3 it would it would make the game totally alot better..
thx for ur time!

+1 vote     reply to comment
Lucifer
Lucifer Aug 22 2007, 7:21am says:

This along with the Tiberium Dawn Mod shall rule!

+1 vote     reply to comment
Slye_Fox
Slye_Fox Aug 19 2007, 9:10am says:

This mod is really well done,
With the story and models, you could class it as RA3 (unlike that RA3 mod which was just RA2 with a diferent campain).

Keep up the excilent work.

+1 vote     reply to comment
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RAR Team
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