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This total conversion for C&C3: Tiberium Wars is set in the Red Alert universe and will provide an alternative continuation of RA2. Red Alert Revolution (C&C:RAR) focuses on an own identity, rather than just copying known stuff. However, we try our best to keep as much of the legendary RA feeling and style as we can.
The Great Plan:
NOTE:
The project has been cancelled. Further information are available on our website.
2 comments by Dibelius on Jul 28th, 2007 digg this super bookmark
First of all, some information about the resource types in C&C: RAR: you may know the two resources of RA2, ore and gemstones. In C&C: RAR you will be able to gather three resources with different cash amount, properties and deposits. Iron ore is the most usual resource of all but therefore with the lowest cash amount. Gold is one new type which is not spread like iron ore but still often to find. Its cash amount is much higher than iron ore. The last resource type are gemstones which are the most valuable of all but rarely to find.
A special “respawn device” will continue drilling for more iron ore or gold once the field is depleted by gathering operations. Gemstones won’t be respawnable.
Now something to a very charismatic person: you know, C&C: RAR starts after Yuri’s Revenge, so you may wonder how we could announce Yuri’s return? We want to make clear, that there will not be a Yuri faction at all. He had his big role before and gets less important in C&C: RAR that means he won’t appear as a hero unit again, because this place is still taken by Boris from Yuri’s Revenge.
Last but not least; you wanted something visual and now you get it.
You can see the first mostly finished models for this modification. The Respawn Devices (in that case for iron ore) work similiar to the Tiberium craters in TW and respawn resources, as already mentioned. The soviet Fortress Wall you can see on the 2nd picture are the new base surroundings you can build in-game to keep enemies away from important locations. The 3rd picture shows the new interpretation of a soviet Tesla Coil which will be even more powerful. Like in RA2 Tesla Troopers and even the russian Tesla Tanks can charge them up to make them stronger.
For further information to these and following objects you can check out the appropriate collections in the “Project” section.
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HOLY SHIT O_O
You guys starting with the Defensive buildings?
It looks awesome. Keep going. ;)
Holy Hell this is so sweet I can taste it!
/me runs around cheering
The All Stars AI scripting turned out great. :D
We'll use the original music, and at least one new music track for this mod.
If we use the other AI personalities besides "Balanced" depends on how much time there will be in the end. scripting a whole skirmish AI is a very hard and long task. All who tried to for CCG know what I speak from.
~I would love to see this mod come out. along with certain things, like what music are you going to put in it? the old school music is great and every thing but some people would rather hear some new stuff?
what music are you going to put in??
~Also i was thinking that you guys could use the new AI feature thats in CnC3 (steamroller,turtle) and leave those in CnC3 it would it would make the game totally alot better..
thx for ur time!
This along with the Tiberium Dawn Mod shall rule!
This mod is really well done,
With the story and models, you could class it as RA3 (unlike that RA3 mod which was just RA2 with a diferent campain).
Keep up the excilent work.