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Something new in my dev blog.

The picture below showcases the semi-textured Amplifier tech structure which interacts with special units to grant a specific bonus to nearby towers. Another effect applies for hostile Creeps which might get a certain debuff like a decrease in armor or speed. The actual effect depends on the unit being amplified.

Amplifier WIP02


One new feature that you have possibly guessed already will be the ability to toggle between a variety of visors like Metroid Prime. Lets take the classic Scan Visor for example. Once activated further information will be displayed like attack ranges, health bars or hints to some secrets.

Secrets will be a notable feature. In combination with items and mission objectives it will add a lot to the game mechanics. Honestly, what would a Metroid based game be without the possibility of exploring the area and revealing well hidden items?

However, this content is nothing for a first alpha release I am working on. For now it's enough to have a basic tower defense.

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Comments  (0 - 10 of 11)
Just_West
Just_West

I wish there was some way of contacting him. If he is no longer going to mod; I sure he has some cool art and code work that the community could make great use of.

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PsionicAssassin
PsionicAssassin

offline since April 29 2010 :(, it's sad that he quit modding.

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Romanow23
Romanow23

"back to the roots"

Tag Dibelius

Hab Version 1.01 Auf Lan getestet, was ich etwas vermisse sind Coopmaps
ein vorgegebener Weg den man mit mehreren Spielern verteidigen muss!

Kann auch was ganz einfaches sein z.B ein gerader Weg von oben nach unten. Es spawnen auf jeder Seite Gegner die jeweils auf die gegenüberliegenen Spawnpunkt rennen.

Split Decision: schöne last man standig map
Holt the Line: Zu zweit und alleine zu schwer.
Jeepers Leapers: mag die map überhaupt nicht, ich hasse es wenn die Gegner an meine Verteidigung vorbeirennen.

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R3ven
R3ven

How did you do the No SuperWeapons button mod? I'm interested as of the things that could be done with it.

Thanks if you reply =)

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SоrataZ
SоrataZ

Ich habe da mal ein Frage zur 'Superwaffen abschalten' Minimod: du schreibst ja, dass die Kistenfunktion nicht mehr da ist (ich denke mal es konnte nicht anders gelöst werden). Sind die Zufallskisten nun immer weg oder immer da? Denn ehrlich gesagt mögen viele Leute (mich eingeschlossen) die Zufallskisten.

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Dibelius Creator
Dibelius

Die Entscheidung, die Kisten rauszunehmen, hab ich bewusst getroffen, weil es eine Option für sich sein sollte, die nichts mehr mit den Bonuskisten zu tun hat. Es wäre also prinzipiell möglich, Kisten zu haben und SW zu deaktivieren, nur beides voneinander getrennt - also Kisten ja, SW ja bzw. Kisten nein, SW nein - funktioniert nicht, da ja bloß diese eine Option zur Verfügung steht.

Aber wenn es gewünscht ist, kann ich noch zwei weitere Mods ins Bundle packen. ^^

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vader333
vader333

What happened to R3D? It just disappeared!?

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Bibber
Bibber

Just away. :O

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TotallySnappy
TotallySnappy

indeed, C.D.R being 14 may give a large clue as to why his "mod" is the way it is, just try not to stereotype too much :)

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RabidEdx532
RabidEdx532

your going to like this new concept! XD

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