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Blog RSS Feed Report abuse Latest Blog: Henford's Dev Blog

0 comments by Henford on May 16th, 2008 digg this super bookmark


After what has seemed like an eternity, the development blog returns with a bumper instalment. I admit I have been very slack in updating this site with new content over the past few months – mainly down to a lack of time, things picking up at work, and that nice month long holiday I recently came back from. It was only when I started receiving emails asking as to whether the mod was dead that I realised it was time to kick my ass into gear and give you all the new updates you have been waiting so long for.
As you most probably could tell from all the activity on the front page recently, it has been a busy week for me and the mod. In the week, we have released 8 new screenshots showing off a cross section of new units. Behind the scenes, things have been even more exciting. Just yesterday, I finished the modelling and texturing of the 61st and final unit in the mod, a unit that took weeks to complete, and that I will be revealing very soon!
Now the focus shifts to the task of building the faction structures – all 30 of them. From my prior experience with Fallout for Generals, I know that structures take significantly longer to make than units, however, I was quite starting to get over making tank after tank, so getting stuck into the buildings will be a good change of pace for me!
As Fallout starts to resemble more of a mod and not just a bunch of MAX, PSD and TGA files sitting in a folder, I have started to look at other aspects of the mod, notably the soundtrack. Not having the slightest idea about music composition, I am currently scouring the Internet, looking for talent to help me out in this department. What I have planned are remixed versions of the original C&C music. I know I feel something very special when I hear remixed versions of original C&C music in the new games (Kane’s Wrath first level), and would love to reproduce that in Fallout.
Last month saw the release of Kane’s Wrath, an expansion pack I was highly anticipating for many reasons, modding not the least.
My impressions? Good expansion pack. It definitely falls short of the mark left by Yuri’s Revenge, and I think they went overkill with the epic units, but they definitely got it spot on with the campaign. A new soundtrack would have been good as well but meh….. what can you do.
What I am disappointed by is the lack of an SDK for KW. In lieu of the extortionate amount of time we had to wait for the original C&C3 Mod SDK, I would have thought EA would have had something ready for us in time for the release. Oh well. That’s about it from me for the time being… remember, I am available as always at cncfallout@hotmail.com. Alternatively, I am a regular on the Fallout forums, so why not sign up!

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