Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

Homepage(thanks for hosting!):


We needs your help! Who we have:
ravagecn (Project leader)
shekdog (Project manager)
GeeraZewl (Artist)
Keksz (Artist)

Who we need:
AI Script Writer
Conceptual Arist
and basically people with skills in every other areas of modding...

How to apply:
Either PM/send an email to Ravage or Shekdog, or post a thread at our Revora forum.

Ravage's email:
Shekdog's email:

Lastly, please post any suggestions or problems you've encountered at our Revora forum, because Moddb's commenting function isn't very convenient to do this.


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AA missile upgrade AA missile upgrade AA missile upgrade
Blog RSS Feed Report abuse Latest News: Teaser Update

5 comments by shekdog on Dec 10th, 2013

Hi all,

It's near the end of the year, and although due to tight schedule we didn't go for MOTY this year, we are still planning to release 0.5 around Christmas, so here's a preview of what's coming up!

First up, there're the new units: M404 ECM Vehicle and M247 Sergeant York anit-air vehicle. The ECM vehicle can reveal enemy units and structure using active abilities, which will be a new game feature debuting in 0.5, while Sergeant York is adapted at dealing with enemy air threats and can receive the new AA missiles upgrade, which can also benefits the VADs defensive turrets.

ECM Vehicle revealing enemy units:

ECM Vehicle ability
ECM Vehicle ability

VADs and M247 with and without missile upgrade:

AA missile upgrade
AA missile upgrade

M247 firing its missle,

AA missile upgrade

And there are some new tweaks being done as well, such as the FV-12, which now receives speed and health boosts when fitted with AA missiles, along with a few other things for you to find out. So stay tuned for the next release!


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Alternate Warfare v0.4

Alternate Warfare v0.4

Dec 12, 2012 Demo 10 comments

After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...

AlternateWarfare v0.3

AlternateWarfare v0.3

Dec 4, 2011 Demo 11 comments

* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!

AlternateWarfare v0.21

AlternateWarfare v0.21

Sep 12, 2011 Patch 7 comments

Fixs in V0.21: - Fixed the problem of Mod not affect while using low-detail models setting - Fixed the problem of not showing words on some language setting...

AlternateWarfare v0.20

AlternateWarfare v0.20

Sep 9, 2011 Demo 12 comments

New structures: - Vehicle Transportation Pad - Air Field New vehicles: - XR-311 Scout Vehicle - MBT-70 Main Battle Tank New aircraft: - AH-56 Cheyenne...

General Point System in C&C3

General Point System in C&C3

Dec 24, 2008 Demo 3 comments

General Point System came out in C&C:Generals at first time, and then used in BFME and RedAlert3. it is regrettable that it were not used in C&C3...

Post comment Comments  (0 - 10 of 329)
Generals_ZH Dec 26 2014, 11:38am says:

Is it dead?

+1 vote     reply to comment
magachs Nov 30 2014, 7:48pm says:

*pokes mod with stick*

+3 votes     reply to comment
BlackRangerXIII Oct 6 2014, 10:15pm says:

Is there any update?

+1 vote     reply to comment
DarthC Feb 20 2014, 3:04pm says:

hmmm... looking forward to seing USSR and probably other countries, if possible ;) Germany, France and United Kingdom had many prototypes and obscure vehicles that could be used, and for Eastern Block countries like Czechoslovakia, Yugoslavia, Poland and so on you could bring also some what-if approach (Chechoslovakia had TVP project that never left drawing board back in 50s because of WarPac unification, which if completed could create some interesting possibilities, because it combined Soviet and WW2 German developement)

+2 votes     reply to comment
xdxsadd Jan 15 2014, 10:24pm says:

is the only faction available the u.s?

+1 vote     reply to comment
userz Dec 23 2013, 8:32pm says:

is this mod dead?

+1 vote     reply to comment
Gamemaster_Fox Dec 17 2013, 2:04am says:

Well I suggest that you add a little more variety here and there. Maybe an ATGM defense building and heavy tanks as well?

+1 vote     reply to comment
ARTC Dec 16 2013, 8:36pm says:

How can I edit this mod, or any mod for my own use. It would be great if you could point me in the right direction. Thanks! (BTW I use TibEd to edit cnc3)

+1 vote     reply to comment
wangn07 Dec 16 2013, 6:35am says:

I see many fantastic models and ideas in this mod! Your work is changing Tiberium War to a completely new game!
But what about:
1.Adding a kind of AT structure in the mod. The base defence is a little weak before enemy's panzer assult.
2.Adding more upgrade to the vehicles for example an upgrade which can allow the tanks to carry more ammo from the power plant.
3.The rifle man is a little expensive, comparing with their number and combat effectiveness.
4.Adding some super structure or units that cost more than 10,000. I really enjoy take hours in the game to build super weapons.
Finally, though the secret infantry seems not to belone to this mod, I'm expecting to see those cute girls in the battle field.

+1 vote     reply to comment
ravagecn Creator
ravagecn Dec 18 2013, 3:58am replied:

thanks guys:)

1. There will be AT turrets, as shown in previous screenshots:

2. Suggestion taken. and there will be also other upgrades for vehicle coming soon.

3. Thanks for the feedback, we will review the unit and work on the re-balancing.

4. We will add some pretty expensive hi-tech units in the future, but they won't have that kind of price tag lol

+1 vote   reply to comment
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Release Date
Released Sep 8, 2011
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109 votes submitted.

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Highest Rated (4 agree) 8/10

This mod for what stage it is currently at is absolutly amazing, it uses realistic warfair and it fits into the game engine brilliently, it still has quite a bit of work to go but it isnt even 1.0 yet, although i must say i have high expectations for this mod as it is already starting to look good and it isnt even close to being finnished, so good work

Nov 19 2011, 6:40pm by [ITM]hammie

Real Time Strategy
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Alternate Warfare
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1 year ago
875 members