Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

Homepage(thanks Revora.net for hosting!):
Altwar.cncguild.net

Forum:
Forums.revora.net

We needs your help! Who we have: 
 ravagecn  (Project leader)
 shekdog   (Project manager)
 GeeraZewl (Artist)
 Keksz     (Artist)

Who we need: 
 Modeller
 Texturer
 AI Script Writer
 Conceptual Arist
 Mapper
 Coder
 and basically people with skills in every other areas of modding...

How to apply:
 Either PM/send an email to Ravage or Shekdog, or post a thread at our Revora forum.
 
 Ravage's email: ravagecn@gmail.com
 Shekdog's email: jshek1990@yahoo.com.au

Lastly, please post any suggestions or problems you've encountered at our Revora forum, because Moddb's commenting function isn't very convenient to do this.


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Image RSS Feed Latest Screens
Alternate Warfare v0.4 Alternate Warfare v0.4 Alternate Warfare 0.4
Blog RSS Feed Report abuse Latest News: Version 0.4 is now available

4 comments by shekdog on Dec 12th, 2012

Hi troops,

After a year of hard work, we now presents you the latest update with all the goodies we mentioned in the last post. We'll also be updating the unit profile page on our Revora homepage shortly afterwards, so feel free to drop in and have a look.

Note that the Moddb upload is still awarding authorisation, but  you can get the early package from our homepage: Altwar.cncguild.net

Finally, thanks for all of your supports throughout the year, we hope you'll enjoy this new update, and will now humbly retreat to prepare for a full comeback next year.

Have a Merry Christmas

Alternate Warfare Dev Team

Demo v0.4

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Alternate Warfare v0.4

Alternate Warfare v0.4

Dec 12, 2012 Demo 8 comments

After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...

AlternateWarfare v0.3

AlternateWarfare v0.3

Dec 4, 2011 Demo 11 comments

* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!

AlternateWarfare v0.21

AlternateWarfare v0.21

Sep 12, 2011 Patch 7 comments

Fixs in V0.21: - Fixed the problem of Mod not affect while using low-detail models setting - Fixed the problem of not showing words on some language setting...

AlternateWarfare v0.20

AlternateWarfare v0.20

Sep 9, 2011 Demo 12 comments

New structures: - Vehicle Transportation Pad - Air Field New vehicles: - XR-311 Scout Vehicle - MBT-70 Main Battle Tank New aircraft: - AH-56 Cheyenne...

General Point System in C&C3

General Point System in C&C3

Dec 24, 2008 Demo 3 comments

General Point System came out in C&C:Generals at first time, and then used in BFME and RedAlert3. it is regrettable that it were not used in C&C3...

Post comment Comments  (0 - 10 of 300)
Chiefshalofan
Chiefshalofan Mar 14 2013, 10:16pm buried:

(buried)

Your progress is too slow. Let someone else takeover or start on the mod. It's good but so borig only using 1 army. :/

-7 votes     reply to comment
ttttttttt
ttttttttt Apr 14 2013, 7:15pm replied:

I both agree and don't. I agree that it's been a while and I'd like to actually fight something with my MBT-70 tanks, but I don't agree that you should hand over the mod to someone else.
Can you at least give us a news update on what's to come? ( Preferably what the other faction(s) are going to be?)

+3 votes     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Mar 7 2013, 6:56pm says:

Really impressive work over here, even on this dev stage it looks impressing, keep up good work guys!

+2 votes     reply to comment
BlackHand27
BlackHand27 Feb 13 2013, 3:46pm says:

No offense but I think the mod's progress is a bit slow.

+3 votes     reply to comment
shekdog
shekdog Feb 26 2013, 4:56am replied:

We apologise for the progress, but as we only have four staff working on this project, with two of them hands-full with other on-going projects and the other two heads-deep into real life issues, you'll have to excuse the slowness.

+2 votes     reply to comment
Guest
Guest Feb 25 2013, 1:20pm replied:

This comment is currently awaiting admin approval, join now to view.

TrivialFunksuit
TrivialFunksuit Jan 29 2013, 11:23am says:

Amazing job. Very well done. Best mod I have tried.

+1 vote     reply to comment
samioly
samioly Jan 9 2013, 6:34am says:

one idea I really wana tell...!!!!

IT is very important to use unit size wisly, make them a little bit more different size to each other is a good and easier way to seperate them, the size of units in this mod are toooooo close to each other

+2 votes     reply to comment
tonyok
tonyok Dec 24 2012, 1:08am says:

hi there a great mod love the game I'M A RETIRED MEMBER OF THE AUSSIE ARMY LOVE PLAYING GAME'S LIKE THIS SO KEPT UP THE GOOD WORK OK MATE

+1 vote     reply to comment
shekdog
shekdog Dec 19 2012, 7:48am replied:

Yeah we already knew that, are trying to fix it now. But thanks for telling us anyway.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
Platform
Windows
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Official Page
Altwar.cncguild.net
Release Date
Released Sep 8, 2011
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Highest Rated (3 agree) 8/10

This mod for what stage it is currently at is absolutly amazing, it uses realistic warfair and it fits into the game engine brilliently, it still has quite a bit of work to go but it isnt even 1.0 yet, although i must say i have high expectations for this mod as it is already starting to look good and it isnt even close to being finnished, so good work

Nov 19 2011, 6:40pm by [ITM]hammie

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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509 of 19,528
Last Update
6 months ago
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793 members
Files
5
News
27
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21