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Hello and greetings, First and foremost, Team Antitribu as a whole would like to issue a joint statement and thank all of you faithful fans for sticking around with us while we continue to develop Bloodlines: Antitribu.

This is DarknessImmortal669 the recently appointed, main developer behind Bloodlines Antitribu (aka FleshArtist) and the renown Marvin (Mv/Antitribu Guy) who is the original mastermind behind this mod. Here, we will address what is happening and what is going to happen in the future. I tried to list them down into question and answers to be easier to follow up. If you have any new questions, ask them in the comments and we will add them to the page.

Q1: What Happened to the Forum?

A: Initially the forum was on a dedicated site on BloodlinesAntitribu.com, but later on, as we became busier, we couldn't constantly check several forums so we brought it to our private developer forums, we had to hide our main developer boards and open a portion of the forum to the public for open discussion, however this was not working as intended since the forum was slowly becoming an "Antitribu Forum" while in reality it was a forum for developers (most of which did not work on Bloodlines) and they felt a little invaded as Bloodlines community can get a little freaky at times - after all we are all children of the night not everyone has what it takes to handle us. That is why I decided to move the forum to a place it truly belonged, PlanetVampire.

PlanetVampire was home to Marvin and Lenuska ever since they conceived Antitribu back in 2009 - that is where the idea slowly was developed and turned into what you see today. Back in the day it was nothing but a simple Lasombra mod, but it turned out to be something much more valuable. Having the mod back at PlanetVampire ensures that people don't have to sign up to any more forums and be in places they don't want to be, this way they can all be in one place - and checking not only the mod but also everything else vampire related.

Another thing issue what the mod had nothing to do with the studio. it was mostly my personal passion project. and not something many of the developers wanted to be a part of. Too dark for them as those that played the mod can verify. Its ahead of its time - a lot of gore, rape and discrimination which is only to reflect on how the real world is. Not any can cope with that - needs a lot of . . . will power and blood points. hehe.

Q2: Is the mod dead? Where are the updates?

As you very well know, we are the slow and steady kind, so after we released Antitribu we worked out all the bugs that could be fixed soon, the rest of the bugs need the overhaul of a system. Such as simplifying the some puzzles, rebuilding the lasombra weakness, upgrading Tzimisce weakness and making new models. Improved dialogues are expected, but may not all be finished by the newest patch (1.1)

But the good news is that new developers have decided to join the team so the mod will be done much faster. Just it takes time, and this game is not as easy as some other games like Skyrim that have official tools. Its all manual and greasy!

Q3: What happen to the "other" project you were working on?

One other reason the updates have been slow is because of the other project. Game Development is very time consuming and it needs our full attention. and as we've said, bloodlines is too greasy to work with, its better to create a game that you can make everything you want to make on it and what we are making is certainly in development. It took a while to gather funding for it without any sponsors but its finally done and officially in development. Its fully self funded and has no strings attached - I did not want us to make the same mistake Torika did which is being funded by a corporation that forces you to a direction you may not like, and lets be honest, its their money, very few would allow you to make the game you want with their money, hence why we had to self fund this if we wanted to make what we want, what is good for us. Original IP and all . . . no more cease and desists. Thank GOD for that. lol.

Q4: Will you still be developing the mod?

Yes of course, there is no reason abandon this project - but I will be more behind the scenes, and our friend and developer Darknessimmortal669 will take over the front of the house and also some development aspects. But since I am needed a lot back in the studio I will be less active on the front, but I will always be present. Like an Antediluvian - I was gonna say the Lasombra Ante, but some believe he is dead so might not be a good comparison, Tzimisce one perhaps? Cain? bah . . . you get the message. lol.

Q5: Why is there a new man in the team? Who is FleshArtist (DarknessImmortal669)? What is his role?

In January 2013, I began as a simple mod watcher, the idea behind the mod was very intriguing to me. Yet for a while, I assumed it was dead. Only when the mod was released in February of 2015 did I begin to get to know Marvin, and Lenuska through the old FX forums. I was on there for a fair amount of time, and I developed a great relationship with Marvin. However, the time came when he considered passing the mod on, the stress put on him by other projects was enough, he weighed his options of who he was to pass the role of lead developer to. I had some experience in modding, although at that time, I had only seldom modded Bloodlines mostly making small improvements to dialogues, skins, maps, and python files, I still offered my help. As a good friend of Marvin, he made the decision to pass the task of main developer onto myself. We brainstormed the future of Antitribu together, and ensured that the mod would continue on the road to fulfilling it's maximal purpose. Admittedly, it was a tough time for Antitribu, and the Bloodlines community. RavaFX forums had become a rather unstable place, and much pressure was placed on Marvin, who was doing his best to maintain order.

Now the summer has passed, and Marvin has decided to stay with us until after 1.1 and a few patches are released. At current, my main role is to lead the Antitribu project into it's future. And ensure that Antitribu becomes a mod enjoyable for any fan of the Classic World of Darkness or Bloodlines player. I do have other projects which I am working on for other games, and a rather busy life outside of the internet, so if anyone has an important question for myself, or the team, please feel free to inbox me or Lenuska.

Unofficial 1.1 Changelog:

- Almost all bugs discovered are fixed.
- Necromancy, Animalism, and other disciplines are remade.
- Changed walkthrough ocean house, Dane, Malkavian Mansion (including new map Malkavian Maze).
- improved jumping puzzle at Malkavian mansion
- Added alternative ways to walkthrough without jumping puzzles at malkavian mansion and LA library.
- Improved and fixed gargoyle quest.
- Added male pc models for old clan tzimisce and nagaraja.
- Re-done models and textures.
- New models, textures, sounds have been added.
- Significantly less graphical glitches
- Improved gameplay balance.
- New music.
- New items, fixes of previously bugged items.
-New and improved dialogues
-Auto installer

Sincerely

-Team Antitribu



TLDR;

Forums new home is PlanetVampire and wont change until that domain is alive. Mod is being worked on slowly but steadily. and the other project is also on the way.

Thanks for all the support. Will see you soon,

Have a wonderful year.

Bloodlines Antitribu Version 1.0 - Changelog and Details

Bloodlines Antitribu Version 1.0 - Changelog and Details

News 7 comments

We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features...

Bloodlines Antitribu - Project Progress

Bloodlines Antitribu - Project Progress

Feature 2 comments

This Section is dedicated to the Progress of the Project, it will Pretty Much a good idea on how things are at the moment.

Textures - Basic Re-Texturing and Re-Skining

Textures - Basic Re-Texturing and Re-Skining

Textures Tutorial 6 comments

This Tutorial involves teaching how to do change the textures of a Particular skin (for a Model) or general textures of the environment in Vampire the...

RSS feed Downloads
Version 1.1 Hotfix

Version 1.1 Hotfix

Patch 6 comments

To install the hotfix: 1. Open the Bloodlines location you installed Antitribu with the auto-installer 2. Merge the Antitribu_Mod folder in the archive...

Antitribu 1.1

Antitribu 1.1

Full Version 33 comments

1.1 is finally here, an official change log and more information is available in the readme installed with the mod.

Antitribu 1.0.10 Patch

Antitribu 1.0.10 Patch

Patch 30 comments

This patch contains the fixes all previous patches had, installation instructions and details within the .zip file.

Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu Version 1.0.9 Patch

Patch 54 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Bloodlines Antitribu Version 1.0.5 Hotfix

Bloodlines Antitribu Version 1.0.5 Hotfix

Patch 11 comments

You dont need older patches - just apply this over the main mod and it should be fine. It fixes several small issues and makes some new modifications...

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Patch 1 comment

A quick fix patch that fixed the discipline names issue in the character creation. and mercurio dialog.

Post comment Comments  (0 - 10 of 1,607)
Guest
Guest

I can't complete slashterpiece. There's no health bar for the boss and it just steals my health with some weird green poison attack, even with God mode.

Is this a bug with the mod or am I missing something?

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Tony1977
Tony1977

There are three urns in the room, you must shoot them. Then the guardian will become vulnerable. Only with firearms.

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Guest
Guest

Dear creator

What programs did you use to mod this masterpiece? Please message me so i can start putting my ideas into reality!! PM me

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Gamerspy1
Gamerspy1

Found a bug don't have the option to ask a ****** to go to the graveyard for Romero.

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Darknessimmortal669
Darknessimmortal669

Hmm, the Romero quest is weird, but I'm glad to see you've gotten that far without a game-impeding bug, anyhow, you can still get the reward for Romero's quest with the zombies.

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Gamerspy1
Gamerspy1

problem is the zombie quest is hard as hell :/.

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morgan_belmont
morgan_belmont

The Antitribu mod are completely cool, im really love this mod, but whithout Assamite and Ravnos its a mistake call mod "Antitribu". Obviously is the best mod on the communities, i dont like play other mods now, only in the final nights i saw an assamite playable clan but its not the same, not the same excitation as play on antitribu,

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LichKing
LichKing

None of the clans are really "Antitribu", they're just neutral or Sabbat clans that were put in the main storyline. There is Sabbat Questline in development, I believe so I don't know how far "Antitribu" it is. Ravnos and Assamites are neutral clans anyway so...

If you want Assamite, go play The Final Nights.
If you want Ravnos, you're just not going to find it here. This mod has covered many unique clans in detail but it can't cover every single of your favorites, come on. I'd love to have Baali here too, but I'm not going to get it.

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Tony1977
Tony1977

There is the Baali bloodline in FN.

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Skalle
Skalle

It's a shame though that clan Assamite is neglected by the original storyline also. Sure, it already has a lot of clans included, but with this premise, clan Assamite would have been the easiest to include into the story. I mean, an artifact possibly containing an antediluvian from a clearly Assamite controlled Middle Eastern territory, and none of those crazed diablerists don't come after it? Come on.

I would really like it if someone in the future would make an Assamite mod for the game. :)

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Darknessimmortal669
Darknessimmortal669

It's been discusses before on RavaFX, and Antitribu forums, in future versions, new hubs were considered for example, so you just never know.

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Darknessimmortal669
Darknessimmortal669

Discussed*

And trust me, if we could, we would add 7 more clans, however, it is not possible due to engine limitations unfortunately.

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Darknessimmortal669
Darknessimmortal669

Originally, about 3 years ago Ravnos was planned but removed because their clan discipline was impossible to implement correctly, we never had plans for Assamites though.

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Vampire: The Masquerade – Bloodlines
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77 votes submitted.

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Highest Rated (13 agree) 10/10

All of you whose are giving bad ratings maybe should look a single video first.

This is a many years expected work. A mod from a 2004 game.
If you played this game before, i suggest you to play this mod, because it´s a entirely new experience, very replayable, and will grant you many, many hours of fun. I´ll do it as well.

If not, maybe it´s time to play the game and the mods. Will run very smooth in actual computers.

Feb 6 2015 by richardtubbs

Lowest Rated (7 agree) 4/10

+ New PC & NPC models, really well made + Enhanced graphics & music (love the blood stains) + New quests with professional-level voice acting + New/different bosses that require you to use your head - Random crashes - Balance issue (Giovannis are underpowered, Setite are overpowered) - Artificial difficulty (random groups of vampires in various locations) - No blood buff/blood heal customisation - Koldunic magic is tricky to customize and lacks spells descriptions - Some new mechanics are wonky/glitchy…

Feb 6 2015 by ThisModIsShit

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