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To the Planet Vampire Community and Moddb,

As of today 7/27/16, Lenusk@ contacted me on Moddb and made it quite clear that she no longer needs any outside publicity assistance, so I am thus resigning from management and any involvement in and of this mod, due to a variety of reasons which do not need to be shared with the public at this time. I will pass on all aspects of management to her, including publicity, she has also made it clear to me that she does not want assistance regarding models and maps or python unless asked for. Consider all progress I have discussed, as well as any screenshots posted to be unofficial, and no longer in official use within the mod since Lenusk@ wants to decide alone what is allowed in to the mod, and what is not, and unfortunately, she is not very pleased with what has been done since her absence. In accordance, anything I have advertised previously, or promised may not be used, including the Sabbat Main Quest and related aspects.

Lenusk@ does not have an account on Planet Vampire, and she can only be contacted on Moddb with questions under the account name "Lenusk@". This resignation is voluntary as I feel that I no longer have anything to offer to the mod, in addition I cannot always devote my full attention to the mod due to other mods I am working on as well as life events. But I wish all the best and I hope that you all continue to enjoy it, since it is a revolutionary mod and has indeed changed much of the Bloodlines feel.


-Sincerely, FleshArtist

Current Status of Antitribu, 1.1.

Current Status of Antitribu, 1.1.

News 10 comments

First and foremost, Team Antitribu would like to thank all fans for sticking around with us while we continue to develop Antitribu...

Bloodlines Antitribu Version 1.0 - Changelog and Details

Bloodlines Antitribu Version 1.0 - Changelog and Details

News 8 comments

We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features...

Bloodlines Antitribu - Project Progress

Bloodlines Antitribu - Project Progress

Feature 2 comments

This Section is dedicated to the Progress of the Project, it will Pretty Much a good idea on how things are at the moment.

Textures - Basic Re-Texturing and Re-Skining

Textures - Basic Re-Texturing and Re-Skining

Textures Tutorial 7 comments

This Tutorial involves teaching how to do change the textures of a Particular skin (for a Model) or general textures of the environment in Vampire the...

RSS Files
Version 1.1 Hotfix

Version 1.1 Hotfix

Patch 28 comments

To install the hotfix: 1. Open the Bloodlines location you installed Antitribu with the auto-installer 2. Merge the Antitribu_Mod folder in the archive...

Antitribu 1.1

Antitribu 1.1

Full Version 76 comments

1.1 is finally here, an official change log and more information is available in the readme installed with the mod.

Antitribu 1.0.10 Patch

Antitribu 1.0.10 Patch

Patch 30 comments

This patch contains the fixes all previous patches had, installation instructions and details within the .zip file.

Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu Version 1.0.9 Patch

Patch 55 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Bloodlines Antitribu Version 1.0.5 Hotfix

Bloodlines Antitribu Version 1.0.5 Hotfix

Patch 11 comments

You dont need older patches - just apply this over the main mod and it should be fine. It fixes several small issues and makes some new modifications...

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Patch 1 comment

A quick fix patch that fixed the discipline names issue in the character creation. and mercurio dialog.

Comments  (0 - 10 of 1,711)
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RGCWWP
RGCWWP

I continue to receive an error with the 1.1 installer saying it cannot complete, this is over a clean copy of the base game. In-game the new clans don't overwrite the original ones and other things are missing. The options menu still has all of the additional selections, I can still takeout the warehouse and go downtown. In contrast speaking with the bartender at the asylum as any character, including using the console with a female pc for the persuasion option doesn't unlock access to the elevator. I don't know why the installer is failing to complete the installation. Besides that which I have mentioned above I didn't notice any other issues or missing elements up to telling the cabbie to take the pc downtown. After that I stopped testing. Thanks for any help you can offer.

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Northernmight
Northernmight

Works just fine for me, i do have a few criticisms however. All in all, it's a good mod, but.. One glaring issue is that the writing (as in the spelling) is atrocious. Really bad, sorry to say. But pretty much everytime something from this mod pops up, it completely takes me out of it, simply because of the poor literacy. Finding a sentence WITHOUT an error in it is nigh impossible. This couldn't be that much of a problem, you could get anyone with a good grasp of English to edit all written text/dialogue for the mod. It would really go a long way.

Furthermore, some things seem a little.. odd. For example the whole "rest in your heaven (It's spelled HAVEN, btw. just saying. See, that's what i mean <.<)" mechanic. The cooldown for having to rest is so short, that i basically can't go through a long quest without it kicking in, such as the ocean house, warehouse, or basically ANY on-location quest.

That basically means that in every long, proper story quest, after a while, you'll have to contend with the screen flashing red and playing a loud, starteling noise every few seconds. Either that cooldown should be extended, or the haven (not heaven, g'damnnit) thing should just be removed alltogether, since i haven't yet found a single good reason to have it in. All it does is force you to run back to your haven every 20 or-so minutes.

Now, i'm on my first playthrough, and i'm playing.. Erh. Tzimisce? i'm not sure how to spell it. I'm hoping that the low cooldown for resting is perhaps a clan-specific ting? otherwise that's a huge block around the ankles of an otherwise mechanically well-functioning mod.

Any way, i didn't mean to come off harsh, but these two issues (thus far, i'm not that far in) is severely hampering my enjoyment of the mod. I hope you'll take these things into consideration!

Edit: Oi, i have one more. The "Animalism" disciplines are not working correctly, upon buying several levels of "Animalism" instead of individual "Spell" names when scrolling, the only one is one just called "Animalism" and it will always ONLY cast the level 1 version of the spell. The one with the distracting ravens. So basically any other level of the discipline (For Tzimische anyway) is unusable. Which is sad.

Toodles :D

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Soilie
Soilie

How to switch off Tzimisce Clan Weakness (from old forum). The Nagaraja Clan Weakness is also like this, I think.
Try to locate a file called 'vamputil.py'. It should be in 'Antitribu_Folder/python'. Open it with notepad or any other text editor. Find this line:
__main__.G.TzimisceCounter = __main__.G.TzimisceCounter + 1
And replace it with:
__main__.G.TzimisceCounter = 0
It appears 3 times. Replace all of them.

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Guest
Guest

That haven sleeping thing is specific weakness for Tzimisce, yup. Annoying AF. As for Animalism, there is a separate menu that looks like a dialogue (on V button I think? Can't remember now), where you should choose which level of the discipline that "Animalism" icon will now be tied to. I think this menu even pauses time, so you can switch different spells mid-combat. Clunky, yeah, but not unusable. And those summons are pretty handy:)

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Feomathar999
Feomathar999

why the hell would u put a password to view the things on the "extra" folder??? does anyone know the password?

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DanteCorwyn
DanteCorwyn

Three questions. Though first of all, thanks for making this mod. Having fun with my rivet-head Tzimise dancing to Zombie Girl.

1) Is it possible to add your own music? I've heard of mods that let you do that, but don't know how easy it is to do, especially with another mod running like this one.
2) What are the clan strengths and weaknesses? I've not seen a handy explanation.
3) More a story thing, but is there any in-game reason given why a typical Sabat clan vampire is not destroyed automatically in a Camarilla city?

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BDX777
BDX777

Tried out Antitribu, seems like the Serpent Hatch discipline doesn't work? I don't understand.

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bjenner
bjenner

It seems to work fine for me, I have no clue but at least you know it dose work.

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Vampire: The Masquerade – Bloodlines
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80 votes submitted.

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Highest Rated (14 agree) 10/10

All of you whose are giving bad ratings maybe should look a single video first.

This is a many years expected work. A mod from a 2004 game.
If you played this game before, i suggest you to play this mod, because it´s a entirely new experience, very replayable, and will grant you many, many hours of fun. I´ll do it as well.

If not, maybe it´s time to play the game and the mods. Will run very smooth in actual computers.

Feb 6 2015 by richardtubbs

Lowest Rated (8 agree) 4/10

+ New PC & NPC models, really well made + Enhanced graphics & music (love the blood stains) + New quests with professional-level voice acting + New/different bosses that require you to use your head - Random crashes - Balance issue (Giovannis are underpowered, Setite are overpowered) - Artificial difficulty (random groups of vampires in various locations) - No blood buff/blood heal customisation - Koldunic magic is tricky to customize and lacks spells descriptions - Some new mechanics are wonky/glitchy…

Feb 6 2015 by ThisModIsShit

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