Should Have REQUIREMENTS BEFORE PLAYING

  1. Played and finished Vampire the Masquerade Bloodlines at least once.
  2. Know the concept and lore of Vampire in White Wolf and World of darkness. what are the different vampire clans, what is their differences, what are the disciplines and so on.
  3. Know in special the concept of Antitribu. who are they.

check this site for info Patman.org

Please read these links in the order given:

  1. What is Vampire the Masquerade: Click Here
  2. What is and are the Clans: Click Here
  3. What are the Disciplines: Click Here

 
not having the requirements will cause:

  1. not understanding the concept of the game. and so the mod.
  2. not playing the game efficiently. and so enjoying it only 10% out of expected 100%.
  3. not knowing the amount of changes done on the game.


What is Antitribu ?!

Antitribu literally means "anti-tribe," or "against the clans." The term is used to describe a division within a vampire clan which opposes the main body of the clan in terms of Sect loyalty. Since philosophical divides are one of the definitions of a bloodline, and antitribu factions are generally described as such.

The stereotypical antitribu bloodline is a branch of a Camarilla clan which has joined the Sabbat. While all seven Camarilla clans certainaly have antitribu representation within the Sabbat, the term also applies to factions within three independent clans (and one bloodline) which have joined the Sabbat and, in one case, a branch of one Sabbat clan which has joined the Camarilla.


so far the clans that have been included are:

  • Tzimitsce Antitribu: The Camarilla Fiends are just as depraved and eccentric as their Sabbat counterparts, sculpting flesh and bone as if it were clay. Tzimsce Antitribu differ from their Sabbat siblings only in what traditions they follow.
  • Lasombra Antitribu: The Keepers who are part of the Camarilla are often either elders of great power or childer inheriting potent vitae. Fundamentally Camarilla Lasombra differ from their Sabbat counterparts only in that they believe the Camarilla is a better tool for winning the Jyhad.
  • Giovanni: The clan of independents who usurped the mantle of Clan of Death from their fallen parents, the Cappadocians. These Kindred are morbid and perverse necromancers who are both genteel and debaunched.
  • Salubri: The clan betrayed by its own founder, Zao-lat in his quest to becoming Demon Emperor of the Sixth Age. Cousins to the evil Baali, the Salubri are healers first and foremost.
  • Assamite Warrior: The Assassins are the most well known face of the Children of Haqim, feared for their skill in arts of warfare, be it tactics, weapon forging or wetworks. Now that the Tremere Curse has been broken, nothing stands in the way of the Assassins sating their lust for the vitae of other vampires.
  • Assamite Sorceror: The Magi are the oldest wielders of blood magic, and as such are more than equal to clan Tremere in the occult arts. All Magi trace their lineage to ur-Shulgi, the first of the Sorceror Caste and the Herald of Haqim.
  • Assamite Vizier: The Scholars are the the thinkers and knowledge seekers of the Children of Haqim. Primarily they are individualists and the majority of Scholars number among the dispossessed.

some of the above clans are antitribu. means that they have changed their parent sect from sabbat to camarella.

new Disciplines that most likely are Going to be seen: (confirmed ones)

  • Vicissitude - Ability that alters flesh and bones.
  • Obtenebration - Ability that controls shadows and the Darkness of the Abyss.
  • Necromancy - Ability that gives Control over the dead and nature of Death.
  • Obeah - Ability that heals both Physical and Spiritual damages.
  • Quietus - Ability that grants influence over the blood of others.
  • Dur-an-Ki - Ability that grants power over Mesopotamian Blood Magic.

The table that contains what disciplines Each Clan possesses:



there are other things included as:

  • New Exclusive Weapons Only for Antitribu Mod (the arsenal Mod) by Lenusk@
  • New Enemy Types Known as "Elites"
  • New NPCs and Quest Givers (New Characters that will come with the new Story)
  • New Storyline (Antritibu based)
  • New Textures (the most of the game retextured)
  • New Main Menu (plus some other features)
  • Increased Difficulty (more npcs around)
  • More Gorey and Blood. (More Realistic)
  • and Much more . . .

all questions and comments will be replayed, no matter how good or bad they are, so don't be shy and speak up your mind . . .

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NPC Model - Sabbat Ghoul Wolf NPC Model - Sabbat Ghoul Wolf NPC Model - Sabbat Ghoul Wolf
Blog RSS Feed Report abuse Latest News: Gameplay +NPC Model - new Main Menu + White Wolf Ghoul

3 comments by Mv.c9 on Jan 29th, 2010 digg this super bookmark


New Main Menu

the new Main Menu will change in format, the old one will be replaced with a title of "Bloodlines: Antitribu" and a Redemption based Background.


the concept behind the Image is:

  1. The Mod now offers you to choose to either imprison the darkness or embrace it by letting it out. you see the shadows behind the gate and the red door ? that is the darkness you choose if you want to open and embrace it or close it. The darkness is a metaphor representing on the option the character will get to be either kind and loving or cruel and sadistic.
  2. as you can see there is a Shadow of an Ankh on the red door, this represents the Vampire itself or better said the player deciding either he wants to open the door or leave it closed.
  3. the mod now focus on understanding the history of cainites rather than the coming gehenna. which is clearly represented for the old style theme of the background.

White Wolf Ghoul

Feed any living creature a little vampire blood and it becomes a ghoul, at least temporarily. In VtM, ghouls are omnipresent, easily created, and heavily abused, though that is not the case in White wolf Ghouls. they are savage and Independent, craving for the blood of their opponents.

Ghoul Wolf are powerful and very difficult to beat since they are almost at your knees height and are quite tricky to hit. so be prepared for anything !

note: these are independent wolfs and not bind to the a discipline like Animalism. means they don't pop out of no where, but are just wolves released from Sabbat NPCs.  there was no Ghoul Animals in the Bloodlines as NPC.

NPC Model - Sabbat Ghoul Wolf

NPC Model - Sabbat Ghoul Wolf

NPC Model - Sabbat Ghoul Wolf

Comments  (0 - 10 of 316)
DistortedTruth
DistortedTruth 4hours 48mins ago says:

Also, do these new clans and disciplines have some sort of historical background? Either with previous vampire games or vampire lore?

+1 vote     reply to comment
DistortedTruth
DistortedTruth 4hours 54mins ago says:

Looks excellent. Definitely watching this for the final release. Do you think it will be possible to have as much replayability as the vanilla Bloodlines?

+1 vote     reply to comment
MalkavianPsycho
MalkavianPsycho 12hours 46mins ago says:

I see you removed Nagaraja and Samedi. I like Assamites better so that's a nice thing to me. Yay...

+1 vote     reply to comment
Varlen88
Varlen88 Feb 7 2010, 5:31pm says:

Best mod ever, I can tell from now. Me, as a veteran World of Darkness rol player (My favorites where Vampire, Werewolf and Hunter) gotta say that the Screenshot really impressed me. I feel that the final version will pay for the long waiting.
Keep up the excellent work!

By the way... wouldn't be a Werewolf mod for VTMB like ******* neat? Think about it ;)

+1 vote     reply to comment
Mv.c9
Mv.c9 Feb 8 2010, 12:47pm replied:

maybe not for bloodlines, but probably a Lupins (werewolf) mod should get in progress with another engine. but first things first.

+1 vote     reply to comment
amit777555
amit777555 Feb 8 2010, 8:14am replied:

it could be cool. but remember that werewolves are about 10 times stronger then vampiers XD so its not much of a challenge

+1 vote     reply to comment
Nanna
Nanna 1hour 4mins ago replied:

No, werewolves are not 10 times stronger than vampires. Not in this world of darkness. Wait, not in ANY world of Darkness.

To clarify, vampires have more options to be stronger than werewolves - check discipline called POTENCE (oWoD) and VIGOR (nWoD).

Some Werewolves might be 10x times stronger than vampires, and vice versa. EOT.

+1 vote     reply to comment
Mv.c9
Mv.c9 Feb 7 2010, 9:14am replied:

I have already done 2 Beta tests, im removing bugs and adding stuff as it goes.

+1 vote     reply to comment
doriangray
doriangray Feb 7 2010, 10:20am replied:

Ah, the Assamites are back! So the Assamite Sorcerers will have some form of Dur-An-Ki?

+1 vote     reply to comment
Mv.c9
Mv.c9 Feb 8 2010, 12:48pm replied:

Dur-an-Ki - Razors Shield, increases Defense turning the caster to a practical tank for a limited amount of time.

+1 vote     reply to comment
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