Bloodlines Antitribu reshapes Vampire the Masquerade and makes it playable from a totally different aspect. The most noticable ones are the 7 new clans, 12+ new disciplines at the players disposal with addition of overhauled gameplay, making it more diverse by letting the player explore other aspects of Vampire the Masquerade, such as being able to join the sabbat, and explore new locations never before seen in the game.

The 7 clans that are introduced in Bloodlines Antitribu are:

  1. Tzimisce Antitribu - Known as Fiends, they are notorious for their abilities warp flesh and their cruelty. The handful of Camarilla Fiends use their abilities to be beautiful aristocrats rather than grotesque freaks.
  2. Lasombra Antitribu - Wielders of Abyssal powers, the Lasombra are the Kings and Queens of Shadow. Though the Magisters are bitter rivals to the Ventrue, their most hated enemies are their Sabbat cousins.
  3. Giovanni - Affluent and wielding power over the dead, the Giovanni have been independent from the sects for centuries. In recent nights a small number of Giovanni have defected to the Camarilla.
  4. Old Clan Tzimisce - These Old World Fiends maintain the ancient traditions of their clan, including their grudge against the Tremere. Old Clan Fiends can wield their own powerful blood magic called Koldunism.
  5. Ravnos - Almost extinct, Clan Ravnos struggles to preserve their proud Eastern traditions these nights. They are called Deceivers due to their power over illusions.
  6. Nagaraja - Nagaraja must consume both blood and flesh to survive. These twice-cursed Flesh Eaters are the almost extinct legacy of ancient necromantic mages.
  7. Samedi - The Haitian Samedi are necromancers and professional killers. Though fiercely independent, they often take Camarilla contracts.

The mod is currently "under development" (work in progress), and you may track its progress from this page: Bloodlines Antitribu Progress Report

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0 comments by Mv.c9 on Jan 27th, 2013


Hello to all Bloodlines Antitribu fans, we are getting very close to the initial release of the mod, which will include most of the essentials included. Some of the planned details will have to wait until later releases. However in order complete the initial release we need help in completing one of the main aspects of the Mod. Which are the character models known as Playable Characters, also known as PC.

  What Do We Need?

We need able texturers to help us create high quality models that are going to be the main aspect of the game. We have concepts ready, only thing we need is for someone to apply them and make the textures for them, which then we stick to our models.

You already have seen our work and know the level of quality that we seek. Typical paint jobs is not what we are looking for - we need the ability of the texture to change a simple model into an entirely different one by using only textures. You can see some of our work listed here: PC/NPCs

Detail is everything, and since we are focusing on the Playable characters  - meaning they will be seen the most throughout the entire game, and they need to be perfect.

We don't want to waste your time asking you to make something to then reject. Hence we leave it up to you to decide whether you can or cannot do the job.

What we need from you before you try to apply is a sample of your work - preferably on bloodlines (since texturing in this game is very tricky). And we also need comitment. This is a free project, and does not give you any monetary benefits, we work for the joy of the community and our love for the WoD - so when you join up make sure you can complete whatever task is given to you, and that you won't mysteriously disappear.

We have had many many people who joined to do parts of the work, specially those that wanted to help with programming, and then they simply vanished - and it is understandable. This game is not an easy game to mod - specially when you want to touch the engine itself. Also real life has a way of messing things up, if you simply can't do something due to an event in your life we understand, but if the event is predictable, please make a note of it so that we can have a contingency plan for the work assigned.You have to know the risks when you want to sign up.

If you can only do a small part its cool, small by small we work our way up to completion.

  How to Sign Up?

Quite easy, send a sample of your work, and talk a little about your experience and also why are you interested in this particular project. Knowing about the WoD is a plus, since spontaneous acts of creativity can improve both your work, and the project overall.

Upload a sample of your work, and send it to me via PM here Send PM - However do notice that you have to upload your work on external links since PM system does not allow you to send me files - I suggest uploading on external file hosting sites - preferably RapidShare, MediaFire or SendSpace.

Alternatively if you do not want to sing up to ModDB - you can simply send an email to:

Anyway that is all for now. Have a great day and don't forget to visit the site and like our newly opened Facebook Page which automatically is automatically updated when an Upload is posted on the site - so if you wanna see them first hand before they are posted anywhere else - thats the place to go to get the earliest notification.

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Post comment Comments  (70 - 80 of 956)
Guest Jul 5 2013, 1:09pm says:

This comment is currently awaiting admin approval, join now to view.

Mv.c9 Jul 6 2013, 9:18am replied:

Check the website and the forums, there are mini updates there regularly. Only noticeably big updates arrive here.

+2 votes     reply to comment
Guest Jul 4 2013, 5:13pm says:

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Wrathness Jun 28 2013, 6:08pm says:

Just wondering if your going to have it so bloody that limbs get shot off and heads get shot off. Sorry im kind of brutal check out solder of fortune 1 that will give you a idea. I know its easy to do. If I know what I was doing I would help. Please get back. Also, enough with having the bodies disappear have them stay there.

0 votes     reply to comment
Mv.c9 Jul 4 2013, 12:46pm replied:

Its actually impossible to do what you are asking. The engine cannot trace hits in any form or manner. To do this every single model in game has to be broken down and added new textures to it. I am not sure how you know its possible. If you are refereing to body explosions, those are technical tricks. The model disappears and is replaced with bloody limbs. You can kill everyone in game and it will drop the same white male limbs.

+2 votes     reply to comment
caseyhurd Jun 20 2013, 1:55pm says:

Are you still planing on doing an early realese of what you have finished, or is the mod still too unstable for use?

I was just curious, since the progress indicator is at 83%.

+2 votes     reply to comment
Mv.c9 Jun 22 2013, 12:14am replied:

It will be released at 100 according to that progress bar, the real bar is not shown which includes full dialogs and many new quests, alongside more refinement. Considering all that the percentage would be a tad bit lower :)

I should also point out that I release some unfinished updates on the forums and ask for feedback. You dont need an account to see them :)

+3 votes     reply to comment
L.T. Jun 28 2013, 10:07am replied:

please dont let this mod die, please

+2 votes     reply to comment
aaronchandler577 Jun 20 2013, 10:22am replied:

and the way to create a ghoul is trogh dialog...right? btw one more thing id like to ask on vtmb can you use combo vampire powers? if so idk how i was looking at this but idk if those are the powers you can use in the vanila version if you have skype then can you tell me your key cuz i cant post the link to the site bout the combo vampire powers

+2 votes     reply to comment
Mv.c9 Jun 22 2013, 12:12am replied:

Yeah, I already know most of the combos - dont worry :) they are planned for future updates, some are already implemented :)

Particular ones are Obtnebration, Vicissitude, Animalism and necromancy combo variations :)

+2 votes     reply to comment
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