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5 comments by Mv.c9 on Feb 3rd, 2015

Hello and Greetings,

We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features. Although this version of the mod will not include all the features we initially promised. The mod was taking too long to make, and you were waiting too long for it so the logical step is to give you what we have now.
What will not be included in this version:

  • New Dialogs and NPC Interactions (Intended to be released for Version 1.1in a few months)
  • New Main Quest with the New Ending (Intended for a later version after dialogs are fleshed out)

Note that the main reason we removed the Sabbat ending was due to the lack of proper dialogs and texts, such things would have take a long time as they are time consuming and tedious, but with the mod released we will have time and the help in terms of voice acting and dialog writers to make those changes happen. Here is the list of what it will be included in the Version 1.0:

Antitribu Version 1.0 Major Changes:

  1. New gameplay:
    • 7 new major clans (Lasombra, Follower of Set, Old clan Tzimisce , Samedi, Tzimisce, Nagaraja, Giovanni)
    • 8 additional "clans" available through companions (brujah, nosferatu, toreador, malkavian, thinbloods, humans, demon hunter and gargoyle)
    • 11 new disciplines with a completely new gameplay (Animalism, Dominate, Obtenebration, Serpentis, Koldunic Sorcery, Thanatosis, Necromancy (3 variations), Vicissitude, Nihilistics) also all the rest disciplines have little different application...
    • Additional new gameplay elements: blood loss (does not damage health), kick, player equipment...
    • Completely reworked combat system: new enemies, semi-bosses, bosses (also new battles with old bosses);
    • new npc active and passive new disciplines; all new weapons, diverse damage system, etc.
    • All enemies (especially standing near) have different models, weapons and equipment, enemies use passive and active discipline, also unique characteristics, some enemies are especially sensitive to certain types of weapons and vice versa resistant to other types of weapons, and so on...
    • new item system: all books and artifacts completely redesigned and moved. All artifacts have both bonuses and disadvantages, also some can be equipped. Skill Research is also needed to get information about all main items. All added new elements highlighted by Inspection skill so that it is now more necessary than ever.
    • Increased many levels difficulty of game: enemies become smarter, stronger, more flexible, more varied and terrible; also random variables - such as passwords on new computers or the effects of domination ...
  2. Atmosphere / Visualization / Diversity:
    • More than 600 new models
    • More than 1500 new textures
    • More than 2000 new sounds
    • Replacing many common models such as pedestrians, clubbers, goths, dancers, the waiters, security guards, cops, gang members, etc. So no longer see "clone attack." Many npc's have combinational clothing and gear. Many companions have new and / or alternative models and textures (Heather, Yuki, Jeanette...) Also added new models and textures vehicles (some of which are interactive).
    • Added many new sounds. All disciplines, weapons, new npc's, all main maps have new sounds and music. All clubs now have different soundtracks playing when you enter the club.
  3. Maps and Quests
    • As the main quest for Sabbat not ready, we disable all sabbat maps and quests. So while we have only 2 new semi-main quests and 4 new maps along side a very a large number of random events and sidequets.
    • The walkthough of all major and some side quests have changed. On all major maps the geometry or the order of walkthrough is changed; added doors, locks, computers, traps, explosions, new logic puzzles or physical objects or other interactive items. Also added some new cut-scenes.
  4. Additional Trivia:
    • new main menu, intro, load screens, HUD, descriptions...
    • New particles and blood stains make the game more realistic and scary.
    • Added some adult only content
    • a reference to the famous products of modern culture (movies, games, etc.)
    • a bit of dark humor
    • and respecting application of WoD setting...


Antitribu contains Companion Mod with all of its features. All the rest big mods, like Clan Quest Mod, Final Nights, Camarilla Edition also latest Wesp's unofficial patches are not compatible with Antitribu. If you install any of the mods over Antitribu, it will inevitably lead to bugs and crashes. You can only install graphical and textural mods.

License Agreement:

As it has always been the case, anyone that needs anything and wants to reuse in his mod it is free to do so. We believe in a big and healthy community and that is only achievable through sacrifice and selflessness. We learned from the best - Dheu (the creator of Companion Mod) whom completely devoted himself to bloodlines modding without asking for anything in return. Also from other modding communities such as Skyrim and Mass Effect that have a healthy and helping community working together. We hope to have something like that one day in Bloodlines. and that everyone can be friends and colleagues working Towards a singular goal.

The following games and movies inspired us to make the mod. Their images and materials were used in the mod:
Games with vampiric themes:

  • Vampire The Masquerade - redemption
  • Bloodrayne
  • Bloodrayne 2
  • LoK: Blood omen
  • LoK: Blood omen 2
  • LoK: Soul reaver
  • LoK: Soul reaver 2
  • LoK: Defiance

Games on Source:

  • Half-life 2 + ep1 +ep2
  • Sin episodes: emergence
  • CS: source

Other games:

  • Condemned: criminal origins
  • Call of cthulchu: dark corners of Earth
  • Heroes of might and magic III
  • Disciples 2
  • Disciples 3
  • Fallout: new vegas
  • Resident Evil 4
  • Nosferatu: the wrath of malachi
  • Clive Barker Jericho
  • Blade of darkness
  • Mass Effect 2
  • Mortal Kombat III

Other Mods:

  • Cry of Fear
  • No More Room in Hell
  • Nightmare House 2


  • Mad Max 2: Road warrior (1981)
  • Revenge of the Ninja (1983)
  • Terminator (1984)
  • Highlander (1986)
  • Aliens (1986)
  • Terminator 2 (1991)
  • Bram Stoker's Dracula (1992)


Main Creators of the mod:

  • Lenusk@
  • Mv

Testers and Helpers:

  • Nasty Wet Smear
  • Malachite
  • GenericUsername
  • Flinx

Also Special Thanks to:

  • Dheu
  • burgermeister01

Whom we owe so much for selflessly helping us and the community of modders. They understood the core concept of making a mod and share it with the world. They thought us so much in terms of mod ethics and technicality and we thank them. Specially Dheu which without him, this would have been impossible. Wherever they are, I wish them a healthy and happy life. and special thanks to the community for sticking around with us for so long. Thank you. You made all of this possible.

Bloodlines Antitribu Version 1.0
Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0.9 Hotfix
Bloodlines Antitribu Version 1.0.9 Patch

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Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu Version 1.0.9 Patch

Feb 27, 2015 Patch 35 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Bloodlines Antitribu Version 1.0.5 Hotfix

Bloodlines Antitribu Version 1.0.5 Hotfix

Feb 7, 2015 Patch 11 comments

You dont need older patches - just apply this over the main mod and it should be fine. It fixes several small issues and makes some new modifications...

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Feb 6, 2015 Patch 1 comment

A quick fix patch that fixed the discipline names issue in the character creation. and mercurio dialog.

Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0

Feb 6, 2015 Full Version 54 comments

The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines...

Post comment Comments  (60 - 70 of 1,391)
alexbend Feb 17 2015, 6:12pm says:

Hi I have trboule with the skins of the playable characters. From the creation menu they appear as pink/black checkered. Anyone know what to do about this?

+1 vote     reply to comment
Gamerspy1 Feb 17 2015, 7:44pm replied:

Its a missing texture so the best way to fix is it to reinstall it.

+1 vote     reply to comment
Raspa Feb 17 2015, 2:11pm says:

Maybe second time around I'll get an answer...

So I just delivered the sarcophagus and got the mission for the Society of Leopold. However, the game won't start from the loading screen after leaving the doors. I open the console up and only get a black screen. What's going on? It also gives me infinite "WARNING: msg overflowed for (character name)" in the console log. I tried going through the sewer and even tried using changelevel2 la_hub_1 taxi_landmark to no avail.

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Feb 20 2015, 4:30pm replied:

its hard for me to keep up with questions so i mostly am on the forum. have you tried restarting the game. cause that works most of the time.

+2 votes   reply to comment
Raspa Feb 23 2015, 12:26pm replied:

I've restarted the game many times, as well as the computer AND waiting days in between (sometimes a game would be wonky for a couple of days and then not the next). Nothing's worked :/

+1 vote     reply to comment
aaronchandler577 Feb 22 2015, 4:36pm replied:

ok my pc crashed so im having to use internet on my 360 while it gets fixed. sorry if i didnt look at any updates replys or anything anywho my question is (and ik i asked before but with no sabat in i wanted to see if this is in or not) Diablerie in if so we able to feed from dif vampires beast like ones such as nosforatoth (forgive me if i spelled that wrong) and boss vampires?

+1 vote     reply to comment
Nobody29 Feb 16 2015, 6:13am says:

Fun but buggy as hell. The Gargoyle quest locked on the Kanker quest... Too many bugs are killing the fun.

+1 vote     reply to comment
Guest Feb 15 2015, 4:09pm says:

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Nobody29 Feb 14 2015, 11:58am says:

Anyone knows how to change beretta stance? I prefer when the gun in pointing to the floor than threatening walls :)

+1 vote     reply to comment
alone1300 Feb 13 2015, 12:55am says:

I noticed that the lasombra player character doesn't get dominate dialogues I fixed it myself in my clan doc by changing the reaction stats from the brujah stats to the ventrue stats and and haven't run into a problem with it yet so just thought I would post it that so other people could us it as a quick fix as well.

+2 votes     reply to comment
alone1300 Feb 13 2015, 3:26pm replied:

noticed another issue with this fix where clan select doesn't work if
you make a new save but is easily fixed by replacing the clandoc
if you made a copy or you should be able to pull it from the mod files

+1 vote     reply to comment
RamblingMan Feb 13 2015, 5:02am replied:

May I please ask how you do that? Just a general idea even, willing to do it myself, just not sure where to start? Heck even just the files would help, I can figure out the rest haha

+1 vote     reply to comment
alone1300 Feb 13 2015, 2:20pm replied:

it should be in be in the file in the game file
labeled vampire/vdata/system. then find the file clandoc000
make a copy of this and save it so you can replace it if you make
a mistake then open the file and scroll down until you
find the lasombra section whose clan will say brujah but all the
other stuff will say lasombra then find the section that looks like this:

"None" "0"
"Brujah" "-28"
"Gangrel" "-10"
"Malkavian" "+15"
"Nosferatu" "-10"
"Toreador" "+15"
"Tremere" "+5"
"Ventrue" "+20"
and replace it with this:Reactions
"None" "0"
"Brujah" "-28"
"Gangrel" "-10"
"Malkavian" "+15"
"Nosferatu" "-10"
"Toreador" "+15"
"Tremere" "+5"
"Ventrue" "+20"
sorry if you don't understand but its rather difficult for me to convey this through text.

+1 vote     reply to comment
alone1300 Feb 13 2015, 1:48am replied:

just ran into a small problem with this fix and its that
the feed command doesn't work on beggars other then that its still
working fine

+2 votes     reply to comment
RamblingMan Feb 13 2015, 5:09am replied:

Nevermind, think I found it in vdata/syetem/clandoc000. If not let me know, but regardless thank you

+1 vote     reply to comment
alone1300 Feb 13 2015, 2:22pm replied:

oh looks like you have got it nvm lol.

+1 vote     reply to comment
RamblingMan Feb 13 2015, 4:01pm replied:

Well I'm confused haha, see I tried changing the Reactions to the Giovanni/Ventrue ones with copy and paste, and it doesn't seem to make a difference for me; though I'll keep playing around with it see what changes.

I was able to get dominate to work by changing "TemplateName" to "Player_Ventrue" from "Player_Brujah". Now it does make starting as the Giovanni impossible unless I change their TemplateName to Player_Brujah; which in-turn disables their dominate dialogue, but hey it's a start. I know in the original compmod it was possible for Tremere to use some dominate dialogues, as well as Ventrue, so I'm going to look through compmod maybe see what I'm doing wrong.

+1 vote     reply to comment
RamblingMan Feb 13 2015, 4:17pm replied:

To be fair I've only tested the compmod, I guess haven't tried other dominate dialogue

+1 vote     reply to comment
alone1300 Feb 14 2015, 9:06am replied:

if you want to start a new save you need to restore
your clandoc to normal which if you havent made a copy
you should be able to pull it from the original mod download
and the giovanni should work fine again

+1 vote     reply to comment
RamblingMan Feb 14 2015, 6:54pm replied:

You misunderstood me my friend, my fault. See I made a copy, but that's not what I meant and besides the game works with my edits. I just meant if you Change the Template from Brujah to Ventrue for the Losombra you have to change the Giovanni to Brujah if you want to use them without editing the clandoc000 again, but need to switch the templates back again if want to use dominate. Anyways I that's incidently, really I just wanted to say I couldn't get you "Reactions method" to work for me, had to change templates. Still messing around with the Code, have learned alot actually.

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines Icon
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Released Feb 5, 2015
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56 votes submitted.

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Ratings closed.

Highest Rated (12 agree) 10/10

All of you whose are giving bad ratings maybe should look a single video first.

This is a many years expected work. A mod from a 2004 game.
If you played this game before, i suggest you to play this mod, because it´s a entirely new experience, very replayable, and will grant you many, many hours of fun. I´ll do it as well.

If not, maybe it´s time to play the game and the mods. Will run very smooth in actual computers.

Feb 6 2015, 8:35am by richardtubbs

Lowest Rated (6 agree) 4/10

+ New PC & NPC models, really well made + Enhanced graphics & music (love the blood stains) + New quests with professional-level voice acting + New/different bosses that require you to use your head - Random crashes - Balance issue (Giovannis are underpowered, Setite are overpowered) - Artificial difficulty (random groups of vampires in various locations) - No blood buff/blood heal customisation - Koldunic magic is tricky to customize and lacks spells descriptions - Some new mechanics are wonky/glitchy…

Feb 6 2015, 7:13am by ThisModIsShit

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