Asset by asset remaster of Vampire the Masquerade: Bloodlines. Fully remodeled, retextured, and re-lit using Nvidia's RTX Remix tools.

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Hey everyone, just wanted to officially make a page. I have been working on an RTX Remix/Remaster of Vampire The Masquerade: Bloodlines, and I think it's time to put something out officially.

This project is meant to be an asset by asset remaster of VTM:B using the RTX Remix toolset. Meaning, I'm going to personally build asset replacements by hand, and inject them into VTM:B using Remix. This is going to be a LONG process, so I wanted to start small.

The plan is to start by remastering the entire Santa Monica apartment as a proof of concept. Once that is done, I'd like to put that up as an actual downloadable mod for people to try, then continue onward with the work.

Progress on the remaster proof of concept for the Haven in VTM:B

stairwell

tv comparison

This happens mainly in 3 phases:

  • Lighting changes
  • Prop Replacement
  • Environment Retexturing

Then there is a secret 4th and final phase...
Characters, weapons, and everything animated...

This is an area that needs de-risking. There are many potential pitfalls with that process.

In an ideal world, I could just remodel them from scratch and rig/skin them, then full sale replace the assets through remix (Which is my preference).
But right off the bat, just turning on RTX and adjusting some roughness values gives amazing results.

homeless man RTX off and ON

However, Source engine's facial animation system could prove to be a big hurdle there, especially since the SDK for Bloodlines has tools that don't necessarily work with some of the inherent features in VTM:B itself, since it's on a pre Half-Life 2 release version of the engine!

Outside the diner in Santa Monica, comparison of original and RTX ON.

I have a few projects running simultaneously, so there will be times that my velocity is fairly low on this, but it's definitely a high priority for me. VTM:B Is one of the reasons I got into the game industry in the first place after all.

Wish me luck, stay tuned, and catch me over at- Twitter.com
For smaller updates.

In the future I'd like to make the posts look a bit more official, but for now, this is me saying, "Hello world!"

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GlowingOrangeOoze
GlowingOrangeOoze - - 1 comments

It just occurred to me today that this is probably the number 1 game I'd like a good RTX Remix mod for, so finding this blog post after some quick searching is great news. Best wishes on the project!

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morrigan_aesland
morrigan_aesland - - 1 comments

I'm really excited to play with this mod, totally gorgeous! Good luck with your project

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Squarrior
Squarrior - - 1 comments

Based and epic. Good luck on this project. Looks awesome already.

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Hans-Landa
Hans-Landa - - 5 comments

I imagine this wouldn't work unless you have an RTX GPU right?
Like for example I would get no graphical benefits if I replaced the models (if they work on the first place)

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RangerXT123
RangerXT123 - - 11 comments

It does technically work on any raytracing capable card, but performance is best with rtx cards

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Safemilk Creator
Safemilk - - 7 comments

Seconded, I believe it works on pre 2000 series cards, but I imagine the frame rate would be pretty difficult to live with. 3000 series and up seems to have the best luck with rendering these remix projects.

Though I am trying to keep this on the low end, so... reasonable tri counts on objects, not going in deep with 8k textures etc. Trying to make it a somewhat performant remaster while hitting an upgraded art style!

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