This is an add-on for Vampire the Masquerade: Bloodlines that adds a series of quests to the game, including one quest specific to each of the playable clans and a quest designed specifically for evil characters. Each clan quest exemplifies the ethos and MO of the clan!

Additionally, this mod integrates several other mods available for Bloodlines, including:

  • Arsenal Mod: Which modifies all the existing weapons to be more interesting and dynamic and even includes throwable hand grenades! Read more here
  • Camarilla Edition Lite: Based on the popular Camarilla Edition mod, this feature overhauls most of the game play elements, including revised disciplines, blood loss over time, new character models, sound effects and more.
  • Comp Mod Lite: A modified version of the Companion Mod, this adds Heather and Yukie as traveling companions.
  • Weapons Sounds Mod: This mod changes the sounds for all the original guns to make them more realistic and interesting.
  • Unofficial Patch 9.2: Clan Quest Mod, is built on top of this version of the Unoffiical Patch, and includes the ability to toggle the patch's "plus version" mode, which includes enhanced features and game play. Read more here

You can download Clan Quest Mod at any of the following mirrors:

Download Here!


Planet-Vampire

Moddb.com

Patches-Scrolls

The download includes self-extracting, menu based installer, and all related documentation. For install instructions please visit the official website of Clan Quest Mod at Planet-Vampire.com:

Clan Quest Mod at Planet-Vampire.com

If you encounter problems, find bugs, or have ideas for other new content, come talk about it at the planet-vampire forums to get help or get involved.

Planet Vampire Forums

Known issues are also documented here:

Known Issues


Highlights of Clan Quest Mod


  • 12 totally new quests - one for each clan, two quests for evil players, a quest giving more context to the Kuei-Jin, and two other special scenarios! Each quest is written and constructed to match the clans' ambiance and feel; dig up dirt with the Nosferatu, work deals with the Ventrue.
  • Several Brand New Cut Scenes - Each one fully voice acted
  • A fully functional achievement system with 36 achievements. Track your progress in-game with an easy to use menu!
  • A new cut scene featuring VV's never before seen strip show.
  • Over 1,000 new dialogue lines, with main characters voiced by
    semi-professional voice actors!
  • The new quests feature genuine WoD lore and facts; learn more about
    the Masquerade than ever.
  • Learn more about the most influential NPCs through new dialogue and quests
  • Revisit some of the more neglected locations in the original game,
    such as the Asp Hole and the Empire Hotel, now infused with new
    content
  • Meet 20 new NPCs including a members of the dreaded Assamite and
    Lasombra clans.
  • Powerful new quest rewards, including stat increases and even
    learning a fourth discipline!

Quest Highlights

Brujah
Talk to Damsel after joining the Anarchs for a chance to stir things up.

Gangrel
Listen to Beckett to help him do a little research.

Kuei-Jin
Find Kalliyan, the new NPC, in Chinatown after speaking with Ming-Xiao.

Malkavian
Pay Tourette a visit after making it to Chinatown for a chance to start a conspiracy. Also look for other Easter Eggs hidden around town, just for the lunatics.

Nosferatu
Talk to Tung after meeting Gary for an opportunity to dig up some dirt

Tremere
Council with Strauss once you’re his apprentice for a reconnaissance mission

Toreador
Talk to Isaac after you’ve paid tribute for a chance to work on one of his film projects

Ventrue
Look for a special email from the prince for a power meeting with a hit man

Evil
Talk to the corrupt CDC worker to spread the plague around L.A.

Complete Fat Larry's quest, to get intertwined in L.A. Gang politics.

Vigilante
Look for opportunities in the city to use your vampire powers for some good

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RSS Articles

Updates from 2016

News 5 comments

There hasn't been much news on the project lately, so I thought I'd finally give a some update. Last time I posted, I predicted a March release date. Clearly, I blew that big time! I actually went on another hiatus and didn't work on the mod for months, but I've been back at it again for about 5 weeks with gusto. I don't want to try and behold myself to a particular date again, because I noted that the more time I spend talking about the mod publicly, the less enthusiasm I have to work on it. It's an odd psychological effect, and it's the reason why my updates come so infrequently, so I hope my followers are sympathetic.

That said, I thought now would be a good time to give some more information regarding the story of the new content. As you know, the next addition to CQM will focus on adding content to expand the player's interaction with the Sabbat, including the ability to join the Sabbat. In short, when the player meets Andrei for the first time, if they say the right things, Andrei will extend an invitation to the player to join the Sabbat's ranks after completing a crucible of sorts. If they carry out his wishes, then they are invited to join a Sabbat pack and resolving the rest of the story in liege with the Sword of Caine. The new chapter focuses on the player's choice in joining a pack, having to resolve a feud between two such packs in a new hub area.
Because I've often heard that player's resent having to make particular choices (like a clan) to see ALL of the clan quest mod's content, this chapter of the game is still available to Camarilla players. Instead of confronting the Sabbat in the Hallowbrook hotel, they can choose to undermine the Sabbat incognito.

I won't commit to a date, but here's how I'm doing in terms of progress on the project:

New Maps / Environment: 60%
I've made almost all the new maps, and although most of the maps I'm making are small they still need polish and the main hub is yet to be done.

Writing / Dialog: 60%
A lot of the bit characters are written, and a few of the main characters are at 100%, so this is good progress.

Programming / Cut Scenes: 35%
Still have a lot of work to do here because it's so much dependent on the other bits being in place. This is also different this time around, because access to the SDK allows a lot more to be done in the maps / Source engine much more easily.

Voice: 0%
Haven't even started. I'm seriously considering just doing establishing lines and cut scene dialog first and releasing the rest in subsequent versions because it's such a tedious job.

Models: 0%
Need help here. Making new character models is the one skill I don't have, and I don't have a ready solution just yet.


With all that said, one other announcement is that to keep some momentum going forward, I'm going to start producing a weekly "Let's Play" video following me through a complete play-through of Bloodlines using CQM. There's already a lot of those out there, but the added advantage is that I can annotate my thoughts as I go, as a person that's worked on the game extensively (and also has played it way too many times). You can checkout my Youtube channel here.

Hope this updates sates the curiosity of those few still following this old mod! =)


CQM 4.0 - Sabbat Plot

CQM 4.0 - Sabbat Plot

News 23 comments

The next version of Clan Quest Mod will feature a new story involving the ability to join the Sabbat.

Clan Quest Mod 3.1 Available Today

Clan Quest Mod 3.1 Available Today

News 13 comments

Clan Quest Mod version 3.1 is now available for download!

Clan Quest Mod 3.1 Release Date

Clan Quest Mod 3.1 Release Date

News 16 comments

The release date of the newest version of Clan Quest Mod, 3.1, has been announced as August 8th.

CQM is Back, 3.1 is on the Way!

CQM is Back, 3.1 is on the Way!

News 10 comments

CQM 3.1 is coming out. It mostly will bring the mod up-to-date with the Unofficial Patch, but there's gonna be a lot more awesome stuff coming!

RSS Files
Clan Quest 3.1.1-Patch

Clan Quest 3.1.1-Patch

Patch 3 comments

This is the latest patch version for Clan Quest Mod 3.1 that fixes a game breaking bug that occurs in the Tremere clan quest. If you encounter this bug...

Clan Quest Mod 3.1

Clan Quest Mod 3.1

Full Version 43 comments

Full release for Clan Quest Mod 3.1. Includes executable installer, readme, and all packaged mods' documentation.

Clan Quest Mod 3.0.1 - Bug Patch

Clan Quest Mod 3.0.1 - Bug Patch

Patch 9 comments

Patch release for version 3.0 of Clan Quest Mod, fixes some major bugs.

Clan Quest Mod 3.0

Clan Quest Mod 3.0

Full Version 52 comments

Full release for Clan Quest Mod 3.0. Includes executable installer, readme, and all packaged mods' documentation. And, a condensed feature list here below...

Clan Quest Mod 2.1

Clan Quest Mod 2.1

Full Version 9 comments

Clan Quest Mod is an add-on for Vampire the Masquerade: Bloodlines that not only adds several new quests, and an achievement system, but also integrates...

Clan Quest Mod 2.0

Clan Quest Mod 2.0

Full Version 9 comments

This is version 2.0 of the Clan Quest Mod. Changes include updates to UP and CE, more mods integrated into the installer, and two new quests / cut scenes...

Comments  (0 - 10 of 485)
Akadosan
Akadosan

I love it but it would need to get an update to work with the latest unofficial patch if possible (ver 9.6) or i can just simply override the folder with the content from the UP (i don't think that might work because there must be some stuff that is made from the base so copying and paste wouldn't be that easy)

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Niao
Niao

Hello, is synonymous for the MOD also a translation into German planned?

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Churchboy666
Churchboy666

This mod looks amazing! Haven't played this game in years and I didn't realize there was an overhaul mod this detailed.

Quick question, is this compatible with Dev0lved ENB? What about character re-skins, or does this mod already have a lot of re-skins?

Also, the blood loss mechanics sounds really fun, but I don't like the sound of it decreasing during conversations. Does this force you to rush through conversations? I like to take my time and enjoy the dialogue so that sounds pretty limiting. I saw aeon1704 say below that you can disable the mechanics completely, but is there any way to keep the blood loss mechanics but disable them only in conversations?

Either way I'm super excited to play this. I'll definitely be following it from now on.

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aeon1704
aeon1704

Ugh, there actually 2 ways of solving bloodloss problem. As far as i can see in BloodLoss script.
1 - disable loosing 1 bloodpoint every X minute.
2 - increase time between loosing 1 bloodpoint, in other words increase 'X' number.

But it will be better if burgermeister01 will write that guide himself, since thats his page.
Anyway, not installing Camarilla lite mod will disable bloodloss. Also increasing stamina increases 'X' time between loses.

As for me i have no problem with low blood even with long dialogues. Even if it happens ( which is rare ), more reasons to go hunting :D

Only thing i did, enable back heal on feed with low rates. Since low blood damages your health alot.

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Churchboy666
Churchboy666

NVM I answered my own questions. Blood loss is very manageable and adds a lot of fun btw.

But I have one big issue. Correct me if I'm wrong, but version 3.1 doesn't have the email college feature from CE. Doesn't this essentially makes the research feat(and its governing attribute intelligence)completely useless?

If it wasn't for that this mod would be perfect.

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aeon1704
aeon1704

There still books all around game that requires research feat. To be honest, with all additional quests and content ( additional XP ), College won't be needed at all.

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Churchboy666
Churchboy666

Ok that's good to know.

Since I was playing with Camarilla lite, the description for research reads "Measures your characters ability to learn at the email college".

Because of that I just assumed its original use for skill books was no longer implemented and that it was useless since no Email college.

But I'm glad you clarified that for me thanks for the help aeon.

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Guest
Guest

Hi, I really like the mod so far, but I havae one problem. I´m playing a ventrue and the dominationskills, except trance, doesent show in the abilitybar in the below right corner. Other activ abilities seems to function normal.
Have someone a fix for this bug?

best wishes

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aeon1704
aeon1704

Bug is common because Domination skills were re-made in a way. Simple solution to bypass it - use hotkey for those re-made skills. Use 'K' button ingame, default for hotkey selection, and set missing skills at hotkeys. That way you, atleast, will be able to choose them and use them via hotkeys.

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Merow13
Merow13

I read that this mod isnt compatible with the gog Version of the game. Is that true?
Is there a trick to get it running?

Thx in advance ;-)

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Latest tweets from @vtmbcqm

VTMB:Drinking Game Rule #86 - Whenever you encounter a bug, take a small sip (only way to prevent alcohol poisoning)

Nov 22 2016

Week three of the Let's Play videos is up on YouTube now: Youtube.com mod is still coming along working on the new hub =)

Nov 21 2016

Next chapter in the Let's Play series for Bloodlines with CQM Youtube.com

Nov 14 2016

First chapter in my Let's Play series videos of Bloodlines with CQM Youtu.be

Nov 7 2016

Some updates on the next version of CQM: Moddb.com

Nov 6 2016

Made a new cut scene yesterday for the first time using the SDK. About 50% less tedious-in vtmb modding terms, hours of sanity left intact!

Sep 14 2016

Inspiration is a fickle mistress, but lately she's been sleeping over on my couch again.

Sep 8 2016

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