This is an add-on for Vampire the Masquerade: Bloodlines that adds a series of quests to the game, including one quest specific to each of the playable clans and a quest designed specifically for evil characters. Each clan quest exemplifies the ethos and operations of the clan!

Additionally, this mod integrates several other mods available for Bloodlines, including:

  • Arsenal Mod: Which modifies all the existing weapons to be more interesting and dynamic and even includes throwable hand grenades! Read more here
  • Camarilla Edition: This mod overhauls most of the game play elements, including revised disciplines, blood loss over time, new character models, sound effects, and more. Read more here
  • Weapons Sounds Mod: This mod changes the sounds for all the original guns to make them more realistic and interesting. Read more here
  • Histories Revised Mod: This mod tweaks some of the histories, and adds a few additional rules, including more difficult stealth encounters, increased falling damage, and greater frenzy probability.
  • Unofficial Patch 6.5: Clan Quest Mod, is built ontop of the latest version of the Unoffiical Patch, and includes the ability to toggle the patch's "plus version" mode, which includes enhanced features and game play. Read more here

You can download Clan Quest Mod at the following link, or use the downloader available here, on Moddb.com:
Filefront.com

The download includes readme notes with installation instructions, a self-extracting, menu based installer, and a pack of saved games to present the new content in an immediate format.

If you encounter problems or find any bugs, you can report them here, or at this forum setup specifically for Clan Quest Mod. New quest ideas are welcome, too!

Clan Quest Mod Forums

Highlights of Clan Quest Mod

  • 8 totally new quests - one for each clan and a quest for evil players! Each quest is written and constructed to match the clans' ambiance and feel; dig up dirt with
    the Nosferatu, work deals with the Ventrue
  • Over 550 new dialogue lines, with main characters voiced by
    semi-professional voice actors!
  • The new quests feature genuine WoD lore and facts; learn more about
    the Masquerade than ever.
  • Learn more about the most influential NPCs through new dialogue and quests
  • Revisit some of the more neglected locations in the original game,
    such as the Asp Hole and the Empire Hotel, now infused with new
    content
  • Meet 15 new NPCs including a members of the dreaded Assamite and
    Lasombra clans.
  • Powerful new quest rewards, including stat increases and even
    learning a fourth discipline!

Quest Highlights

Brujah
Talk to Damsel after joining the Anarchs for a chance to stir things up.

Gangrel
Listen to Beckett to help him do a little research.

Malkavian
Pay Tourette a visit after making it to Chinatown for a chance to start a conspiracy.

Nosferatu
Talk to Tung after meeting Gary for an opportunity to dig up some dirt

Tremere
Council with Strauss once you’re his apprentice for a reconnaissance mission

Toreador
Talk to Isaac after you’ve paid tribute for a chance to work on one of his film projects

Ventrue
Look for a special email from the prince for a power meeting with a hit man

Evil
Talk to the corrupt CDC worker to spread the plague around L.A.

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Brujah Quest Guy at the Asp Hole Warrens
Blog RSS Feed Report abuse Latest News: Version 1.2.1 of Clan Quest Mod Released

0 comments by burgermeister01 on Nov 15th, 2009 digg this super bookmark


Today version 1.2 of the Clan Quest Mod is being released a second time, but this time as version 1.2.1, instead. 1.2.1 includes some additional files from Wesp's Unofficial Patch that are needed to address memory issues that affect users with 64-bit processors, operating systems.

As an additional bonus, 1.2.1 includes the following new features:

  • Histories Revised Mod - The Histories Revised mod is now available in the install process. Histories includes some changes to the rules and histories, including more difficult stealthing, more falling damage, more frenzy, and of course altered history affects.
  • Music Elements as a Secondary Option - Some users of 1.2 and Camarilla Edition complained of the new music choices implemented in these mods. Hence, the user can not choose during the installation process whether or not they're interested in having the new music files installed as part of the mods.

Version 1.2.1 of Clan Quest Mod can be downloaded here:

Filefront.com

This file should also be available on Moddb shortly.

As always, if you experience any issues with the mod or installer, please report them here or on the fourm. Without the astute and helpful comments provided by users in regards to 1.2, the issues addressed by 1.2.1 may have been a far away fix.

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Clan Quest Version 1.2.1

Clan Quest Version 1.2.1

Nov 15, 2009 Full Version 0 comments

Complete download for version 1.2.1 of Clan Quest Mod. This includes various enhancements, including integration with Camarilla Edition, UP 6.5, and a...

Clan Quest Version 1.2

Clan Quest Version 1.2

Nov 06, 2009 Full Version 0 comments

Complete download for version 1.2 of Clan Quest Mod. This includes various enhancements, including integration with Camarilla Edition, UP 6.5, and a new...

VTMB - Clan Quest Mod - V 1.1

VTMB - Clan Quest Mod - V 1.1

Sep 05, 2009 Full Version 0 comments

This is the complete v1.1 of the Clan Quest Mod for VtM:B. This is built on Unofficial Patch 5.8, and optionally includes arsenal mod.

Comments  (0 - 10 of 66)
(warrior)$hacaR
(warrior)$hacaR Dec 19 2009, 5:56am says:

its i think one of the most greatest mods ever in my oppinion !!!!

+1 vote     reply to comment
Tharr
Tharr Dec 17 2009, 1:25am says:

I played the game with the mod version 1.2(brujah male) and there was no ghange in the story , no extra quest....I am sure that I installed correctly because it change the starting screen and also I activated the extraoption gun mod wich worked in game(new guns) maybe I did not triger the quest? I don't know...can u tell me?

+1 vote     reply to comment
burgermeister01
burgermeister01 Dec 17 2009, 10:53am replied:

Getting the Brujah quest is one in the same to becoming an Anarch, so it's a bit specific.
To be precise, you must complete the plaguebearer quest, and also once complete, tell Damsel you’d like to join up with the Anarchs. If you do that, the next time you speak with her, she’ll have a mission for you.

Now, if you’ve gone too far, and already made it so that’s not possible, there’s a cheat you can enter to fix it. I am telling you this because I don’t want to make you have to start over, just to see the new content. To do the cheat, you have to open the console and enter this command:

__main__.G.Player_Anarch = 1

If you do that, it should work as though you agreed to help her at the end of the plague bearer quest and she’ll give you the mission.

Let me know if that helps!

+1 vote     reply to comment
MalkHead
MalkHead Dec 9 2009, 1:43pm says:

Awesome mod, thanks. Are you going to make a new version integrated with 6.6 patch?

+1 vote     reply to comment
burgermeister01
burgermeister01 Dec 9 2009, 4:10pm replied:

Absolutely! I'm working on it now actually. It should include other additions such as custom models/skins integrated into the installer, and probably the music mod as well!

+1 vote     reply to comment
Baal19
Baal19 Nov 25 2009, 3:53pm says:

I recently finished the Brujah quest, and all I have to say is awesome! I've been looking forward to this mod, and I'm glad it came out so good.

I was wondering if you could add the Arsenal Mod Spell Check on the next release. It just corrects the spelling mistakes and deletes the mace.

Moddb.com

+1 vote     reply to comment
burgermeister01
burgermeister01 Dec 2 2009, 9:29pm replied:

Hey, thanks for the suggestion. In fact, if you check out v1.2.1, you'll see I already have taken measures to do this! I don't advertise it very much because I don't want to over-advertise the fact that the original author of Arsenal has a lot of trouble with English. But if you look in the credits, I give irondefender, the co-creator, credit for copy/editing of Arsenal Mod, since he re-wrote most of the weapon descriptions.

+1 vote     reply to comment
Biggos
Biggos Nov 12 2009, 3:11pm says:

Though I haven't actually installed it (and probably won't cuz I don't want to play VtMB at the mom) but I would defo give it a try, I love the idea, now all you have to do is learn how to create custom "areas/levels/maps/scences"

P.S - For some strange reason the voice of Damsel doesn't suit her.. no offence.. it just... sounds weird, like a lightly baddly dubbed voice-over.

+1 vote     reply to comment
burgermeister01
burgermeister01 Nov 15 2009, 1:01am replied:

Thanks for the comments! I wish I could include new maps, especially since I picked up Source mapping skills working on a Left 4 Dead map a couple months back. Sadly, this clunky old game uses an old version of the source engine and no map editor, so it's pretty much a bust. Someone is working on changing that though...

As for the voice acting, I'm just curious, is it the lip animations themselves you don't like, or just the voice actor I used? I strive to get that part of the mod down really well. Everyone has a different opinion on the voice acting, but I'm always interested to get input.

+1 vote     reply to comment
burgermeister01
burgermeister01 Nov 5 2009, 11:15am replied:

Oh, I haven't forgotten about you. No plans for any quests involving E (yet) though. Don't worry though, you'll be the first to know.

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines Icon
Platform
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Release Date
Released Aug 24, 2009
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