This is an add-on for Vampire the Masquerade: Bloodlines that adds a series of quests to the game, including one quest specific to each of the playable clans and a quest designed specifically for evil characters. Each clan quest exemplifies the ethos and MO of the clan!

Additionally, this mod integrates several other mods available for Bloodlines, including:

  • Arsenal Mod: Which modifies all the existing weapons to be more interesting and dynamic and even includes throwable hand grenades! Read more here
  • Camarilla Edition Lite: Based on the popular Camarilla Edition mod, this feature overhauls most of the game play elements, including revised disciplines, blood loss over time, new character models, sound effects and more.
  • Comp Mod Lite: A modified version of the Companion Mod, this adds Heather and Yukie as traveling companions.
  • Weapons Sounds Mod: This mod changes the sounds for all the original guns to make them more realistic and interesting.
  • Unofficial Patch 9.2: Clan Quest Mod, is built on top of this version of the Unoffiical Patch, and includes the ability to toggle the patch's "plus version" mode, which includes enhanced features and game play. Read more here

You can download Clan Quest Mod at any of the following mirrors:

Download Here!


Planet-Vampire

Moddb.com

Patches-Scrolls

The download includes self-extracting, menu based installer, and all related documentation. For install instructions please visit the official website of Clan Quest Mod at Planet-Vampire.com:

Clan Quest Mod at Planet-Vampire.com

If you encounter problems, find bugs, or have ideas for other new content, come talk about it at the planet-vampire forums to get help or get involved.

Planet Vampire Forums

Known issues are also documented here:

Known Issues


Highlights of Clan Quest Mod


  • 12 totally new quests - one for each clan, two quests for evil players, a quest giving more context to the Kuei-Jin, and two other special scenarios! Each quest is written and constructed to match the clans' ambiance and feel; dig up dirt with the Nosferatu, work deals with the Ventrue.
  • Several Brand New Cut Scenes - Each one fully voice acted
  • A fully functional achievement system with 36 achievements. Track your progress in-game with an easy to use menu!
  • A new cut scene featuring VV's never before seen strip show.
  • Over 1,000 new dialogue lines, with main characters voiced by
    semi-professional voice actors!
  • The new quests feature genuine WoD lore and facts; learn more about
    the Masquerade than ever.
  • Learn more about the most influential NPCs through new dialogue and quests
  • Revisit some of the more neglected locations in the original game,
    such as the Asp Hole and the Empire Hotel, now infused with new
    content
  • Meet 20 new NPCs including a members of the dreaded Assamite and
    Lasombra clans.
  • Powerful new quest rewards, including stat increases and even
    learning a fourth discipline!

Quest Highlights

Brujah
Talk to Damsel after joining the Anarchs for a chance to stir things up.

Gangrel
Listen to Beckett to help him do a little research.

Kuei-Jin
Find Kalliyan, the new NPC, in Chinatown after speaking with Ming-Xiao.

Malkavian
Pay Tourette a visit after making it to Chinatown for a chance to start a conspiracy. Also look for other Easter Eggs hidden around town, just for the lunatics.

Nosferatu
Talk to Tung after meeting Gary for an opportunity to dig up some dirt

Tremere
Council with Strauss once you’re his apprentice for a reconnaissance mission

Toreador
Talk to Isaac after you’ve paid tribute for a chance to work on one of his film projects

Ventrue
Look for a special email from the prince for a power meeting with a hit man

Evil
Talk to the corrupt CDC worker to spread the plague around L.A.

Complete Fat Larry's quest, to get intertwined in L.A. Gang politics.

Vigilante
Look for opportunities in the city to use your vampire powers for some good

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RSS feed Articles

Now that CQM 3.1 is released, efforts can be refocused towards a solid version 4.0. We have big plans for the next major version of the mod, and it's time to talk a little bit about what that will look like.

The next version of Clan Quest Mod, which we've already been working on, will feature a story line involving the possibility of rejecting the Camarilla and instead joining the Sabbat. When the player first encounters the Sabbat Archbishop the story will take an entirely different direction involving a Sabbat plot to overthrow the Kuei-Jin, Camarilla and Anarchs in Los Angeles. This will add an entirely new chapter to the game, including a fifth hub - a Latino barrio, very loosely based on some spurious comments from the original developers of the game. The main themes of this new addendum will be concepts of both loyalty and betrayal. This new hub will be populated with a variety of new NPCs, giving a peek into the clans of the Sabbat, including Camarilla and Independent clans' antitribu.

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The new hub and content will not be "cut-off" from Camarilla players as they will still be able to explore that aspect of the story as a sort of "mole".

As this project is an ambitious undertaking, there is no projected release date as of yet, but the current target is March 2016. More news and updates will be forthcoming as they develop. Stay tuned for more news, here on moddb.com!

Clan Quest Mod 3.1 Available Today

Clan Quest Mod 3.1 Available Today

News 10 comments

Clan Quest Mod version 3.1 is now available for download!

Clan Quest Mod 3.1 Release Date

Clan Quest Mod 3.1 Release Date

News 16 comments

The release date of the newest version of Clan Quest Mod, 3.1, has been announced as August 8th.

CQM is Back, 3.1 is on the Way!

CQM is Back, 3.1 is on the Way!

News 11 comments

CQM 3.1 is coming out. It mostly will bring the mod up-to-date with the Unofficial Patch, but there's gonna be a lot more awesome stuff coming!

Bug Patch For Clan Quest Mod 3.0 Released

Bug Patch For Clan Quest Mod 3.0 Released

News 9 comments

Bug Patch 3.0.1 is released for Clan Quest Mod to quickly fix some major issues in the most recent version of the mod.

RSS feed Downloads
Clan Quest 3.1.1-Patch

Clan Quest 3.1.1-Patch

Patch 1 comment

This is the latest patch version for Clan Quest Mod 3.1 that fixes a game breaking bug that occurs in the Tremere clan quest. If you encounter this bug...

Clan Quest Mod 3.1

Clan Quest Mod 3.1

Full Version 35 comments

Full release for Clan Quest Mod 3.1. Includes executable installer, readme, and all packaged mods' documentation.

Clan Quest Mod 3.0.1 - Bug Patch

Clan Quest Mod 3.0.1 - Bug Patch

Patch 9 comments

Patch release for version 3.0 of Clan Quest Mod, fixes some major bugs.

Clan Quest Mod 3.0

Clan Quest Mod 3.0

Full Version 52 comments

Full release for Clan Quest Mod 3.0. Includes executable installer, readme, and all packaged mods' documentation. And, a condensed feature list here below...

Clan Quest Mod 2.1

Clan Quest Mod 2.1

Full Version 9 comments

Clan Quest Mod is an add-on for Vampire the Masquerade: Bloodlines that not only adds several new quests, and an achievement system, but also integrates...

Clan Quest Mod 2.0

Clan Quest Mod 2.0

Full Version 9 comments

This is version 2.0 of the Clan Quest Mod. Changes include updates to UP and CE, more mods integrated into the installer, and two new quests / cut scenes...

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wer_dragan
wer_dragan

Hey there! I'm having a fairly awful bug. I started a new game as a Nosferatu, and when the game is introducing me to my clan disciplines I get to where it wants me to use Animalism ("You've only got level 1, so go ahead and use Bloodbuff and take out the guards!"), I can't get past. At all. There's only one guard, but if I come out from behind the boxes at all, it tells me I've been spotted and restarts me. If I Obfuscate over to the door, it tells me I've been spotted and restarts me. If I Obfuscate and stealth kill the guard, it stops the game and gives me a blank text box, which when I click on it restarts me. I tried to no clip through, but that bugged the tutorial. Any suggestions?

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captainjonny
captainjonny

Hey Burger, quick question I'm sure has been answered but can't find it.

Can I install this and unofficial patch 9.4 side-by-side and run one or the other?

Sorry, have not been playing VTMB for a few years...

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Leon0006
Leon0006

Could you make it compatible with the 9.4 unofficial patch please ? I just like the new features added from 9.2 to 9.4 plus...I think many people are using it too

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mukagas
mukagas

Er... any tutorial to install? :s

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Nabonk
Nabonk

Guys, is it normal if npc (mortal citizens) are staying on the place and not moving? I dont have this problem with clean game version, only with CQM 3.1. How can I fix this? Thank you in advance!

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aeon1704
aeon1704

It's seems you are using save game files from previous versions of Clan Quest. If you installing new version, you should start whole game anew. I am pretty sure those NPC not only just staying in one place, but also their aura is vampiric. This is save file bug.

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hellschwarz
hellschwarz

Hello, I finished the game under Camarilla Edition with my CDs from 2004. Now I tried installing latest ClanQuest mod. I made a vanilla install and then pointed the ClanQuest isntaller to the VTMB folder, installed successfully.

When I run the game with the new .lnk file it won't start up, complaining about the engine trying to load some template depending on a "generic" template before the "generic" template being loaded.

Any ideas what this is about?

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aeon1704
aeon1704

I've started to play new game, as Malkavian. And when i tried to choose character story i found Disconnected background for it. It says: You are disconnected from Malkavian network, therefore your madness is stronger. I belive that is wrong. I suggest to rebuild 'Disconnected' story for Malkavian. Since Malkavian is disconnected from their network, there are no voices in his\hear head, therefore there should be no madness. So play style for that Malkavian should be: Normal Dialogs, and can't rise determination above 1. That will be closer to someone who should be mad but disconnected from that madness.

Of course there should be little bit Insight dialog options ( VV real name for ex. ), since you still a Malkavian and can read other minds.

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Belzelga
Belzelga

Not really... Malkavians are not just psychotics. There are a lot of mental illness, and Malkavians have one of them because their blood is cursed. So a Malkavian could have OCD and talk normally, it has nothing to do with the Malkavian Network. What should change being Disconnected? You have no extra Insight, that's it.

Why do you assume a Malkavian can read minds? If you talk about episodes like that one of VV, well... ALL Malkavian are connected (through the Malkavian Network). If a Malkavian knows the past of VV, chances are you can get her real name. And so on, and on.

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aeon1704
aeon1704

Malkavian curse IS Malkavian network, because first malkavians collectively diablerized their sire, so their minds become open to each other. Old and experienced Malkavians can learn how not to listen voices and to be yourself again, otherwise young malkavian sacrifice himself to others in network until he\she learn how to properly live with it, (many can't do that). But if it's not present, then, logically, should be no 'brain damage'.

Mind read can be pefromed by vast knowledge of Obfuscate or Auspex, first affecting other minds, second affecting vampire's mind. Malkavians have both.

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Belzelga
Belzelga

Not really. Have you read the books? That's like saying that a Nosferatu could be beautiful with a background. Malkavians are ALWAYS crazy, being disconnected only affects their insight because they don't receive the information comming from it. And no, not all Malkavians "listen" to voices.

Obfuscate can't be used to read minds, and while a VERY advanced Auspex user could, you are a neonate, so no, you can't read minds even with 5 points there. You could only get a very superficial idea of how the feel (not much of an improvement over your sharper senses, really). And in any case, both Disciplines are not clan-specific, so even a Toreador or a Tremere would be equally capable of read minds (and they don't get that extra insight in their playthroughs). Also, look at the benefits of Auspex in game: you get a boost to your mental capabilities, so we can assume you aren't learning in any way how to read minds, and only focusing in improving your own feats.

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Twitter

Latest tweets from @vtmbcqm

Sep 14 2015

@Pit_Of_Despair Hard to say what's the problem. If you put a post on @Planet_Vampire forums its easier to help you there =)

Sep 11 2015

@Seithon With the new installers, you can install both. You get two desktop shortcuts one for 9.4 one for CQM Can't play them together sadly

Sep 4 2015

Loving VTMB makes it impossible for me to agree with this! If I want to see real life, I go in the real world! T.co

Sep 1 2015

@WODhappens Extra points/gross vomiting if you play with bloody marys and/or red wine!

Aug 28 2015

RT @Morph_Studios: The winner of the game is the player who makes the next-to-last mistake. – Savielly Tartakower

Aug 27 2015

Whenever a Malk breaks the 4th wall, take a drink. #vtmb #vtmbdrinkinggame

Aug 20 2015

@Pit_Of_Despair @Planet_Vampire Yes, version 3.1 w/ CE lite doesn't have the online college. For now lol

Aug 19 2015

@BakaGrappler you need to start a new game after installing the mod. visit the forums @Planet_Vampire its better to get tech support there

Aug 19 2015

So, you want to join the Sabbat, eh? T.co #vtmb #vtm #bloodlines @Planet_Vampire

Aug 17 2015

@SubotaiX She is working okay for me, but this should do it: __main__.Find("Jane").ScriptUnhide()

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