Clan Quest Mod 3.0.1 - Bug Patch
Jan 25, 2012 Patch 6 commentsPatch release for version 3.0 of Clan Quest Mod, fixes some major bugs.
This is an add-on for Vampire the Masquerade: Bloodlines that adds a series of quests to the game, including one quest specific to each of the playable clans and a quest designed specifically for evil characters. Each clan quest exemplifies the ethos and operations of the clan!
Additionally, this mod integrates several other mods available for Bloodlines, including:
You can download Clan Quest Mod at any of the following mirrors:
Patches-Scrolls.de
Planet-Vampire
Strategy Informer
Moddb.com
The download includes self-extracting, menu based installer, and all related documentation. For install instructions please visit the official website of Clan Quest Mod at Planet-Vampire.com:
Clan Quest Mod at Planet-Vampire.com
If you encounter problems or find any bugs, you can report them here, or at this forum setup specifically for Clan Quest Mod. New quest ideas are welcome, too!
Known issues are also documented here:
Quest Highlights
Brujah
Talk to Damsel after joining the Anarchs for a chance to stir things up.
Gangrel
Listen to Beckett to help him do a little research.
Kuei-Jin
Find Kalliyan, the new NPC, in Chinatown after speaking with Ming-Xiao.
Malkavian
Pay Tourette a visit after making it to Chinatown for a chance to start a conspiracy. Also look for other Easter Eggs hidden around town, just for the lunatics.
Nosferatu
Talk to Tung after meeting Gary for an opportunity to dig up some dirt
Tremere
Council with Strauss once you’re his apprentice for a reconnaissance mission
Toreador
Talk to Isaac after you’ve paid tribute for a chance to work on one of his film projects
Ventrue
Look for a special email from the prince for a power meeting with a hit man
Evil
Talk to the corrupt CDC worker to spread the plague around L.A.
Complete Fat Larry's quest, to get intertwined in L.A. Gang politics.
Vigilante
Look for opportunities in the city to use your vampire powers for some good
5 comments by burgermeister01 on Jan 25th, 2012
Unfortunately, there have been a few major bugs that have popped up after having released the most recent version of Clan Quest Mod. Of course, I don't want to leave fans stumbling in the dark, so this patch fixes two such issues that have cropped up so far.
This patch for Clan Quest Mod 3.0, fixes the following issues:
- Removes Gary's home phone call from occurring prematurely
- Fixes the Gangrel Clan Quest, so that Knox will give you the quest item.
- If you already talked to Knox, you'll be given the quest item before speaking with Beckett the next time.
This is just a patch, so you have to install it on top of version 3.0. One more step, but this also keeps the download size to the bare minimum. And another bonus: installing this patch will NOT invalidate your saved games!
I encourage anyone else that may stumble across problems to report them here, or contact me by email.
Enjoy the mod!
Patch release for version 3.0 of Clan Quest Mod, fixes some major bugs.
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Do we get to chose which integrated mods are installed? If not, where can I download the Clan Quest mod without the others?
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Having an issue extracting the mod. It says its corrupted.
Installed CQ 3.0 then 3.0.1 on a completely virgin install of VtMB from CD and I am having trouble with Nines Rodrigues. He is supposed to be conversation-ready for access to the max-5 melee bonus once Patti and the Plaguebearers are dealt with and before Calling Dr. Grout (because he disappears after this regardless of whether you report to LaCroix first). This is not working.
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So here's a quick question. If I were to install this mod, would I be able to then install the newest version of the Unofficial Patch, (at the time of this writing 8.5)? Would there be any conflicts, would it negate this mod or would it just not work period and I'm forced to use the 7.9 version?
I had 8.5 installed, then installed this...works fine so far.
Did it seem like any of the 8.5 things were overwritten? That was more my point.
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