The Unofficial Patch is not really a mod, but while the default basic patch mostly only fixes bugs, the optional plus patch, that can be choosen at installation, is like a restoration mod adding a lot of unfinished content, including new quests, maps, weapons, items, characters, dialogue, graphics, models, sounds and music!

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Version Changelog:
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v9.7 28.12.2016
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+Restored Chateau Hotel to ending, thanks EntenSchreck and Psycho-A.
+Swapped clone Brujah at solo ending with Toreador for male Brujah.
+Made Gary gift different bloodpacks and fixed missing Kathayan bug.
+Stopped shaking Malkavian lines in Ocean House and at observatory.
+Made crypt ghosts vanish and added missing door to Chinese Theatre.
+Fixed map details, cleaned files and updated SDK, thanks Psycho-A.
+Removed Lotus Blossom patron with bad shadow and fixed green drips.
Switched badly fixed missing Tommy line with better fitting float.
Fixed Kilpatrick's line making it possible to restart Carson quest.
Recreated floats and subtitles, thanks miracle.flame and Psycho-A.
Fixed four level holes at the Ocean House and one in Venture Tower.
Mirrored SM area maps and improved details of others, thanks IanW.
Fixed unbalanced XP of Bad Luck Farmer quest and minor text issues.
Corrected Luca, Damsel, Bertram, Gary and Skelter dialogue issues.
Removed confusing left over corpse and gone cars in parking garage.
Fixed Zhao exploit and walkthrough errors, thanks to sunsmountain.
Corrected lip-sync of prostitutes in cemetery and her dialogue bug.
Improved Empire Hotel mafia TV room sound switch and music radius.
Disabled bump mapping option because of issues with improved water.
Fixed Nadia sequence, frozen zombies and Ming endgame camera shot.
Repaired bad icons and flickering for upper Venture tower elevator.

A new second beta of 9.7 has been released and can be downloaded from The Patches Scrolls. Beside recompilation of all new maps with the updated SDK which might change the lighting a bit, only very minor issues have been fixed except for:

Made Santa Monica blueblood return after Domination, thanks Malkav.
Corrected and improved Linux Wine loader script, thanks Wrzlprmft.
Disabled low poly model LOD in engine.dll, thanks Drog Black Tooth.
Fixed weird camera after endgame Cabbie discussion and a cut line.

Update for the third 9.7 beta:

Repaired museum combat area and added model tutorial, thanks Icicle.

Update for the fourth 9.7 beta:

Repaired broken Asylum door music and two Blood Hunt Asylum holes.
Improved Sabbat issues in the tutorial and restored one Chunk line.
Put 4GB patch in Patch_Extras/Player Mods, thanks Daniel Pistelli.
Fixed invincible burning Lasombra and signs and curtain at theatre.
Corrected freeze during Beckett's "Wait" cutscene when Obfuscated.

Update for the final 9.7:

+Recreated missing Dane cops conversation, thanks to Zeno and Stosh.
Fixed lights and textures in SM clinic and Asylum, thanks Psycho-A.

RSS Files
Bloodlines SDK

Bloodlines SDK

SDK 3 comments

This is an unofficial SDK for Vampire: The Masquerade - Bloodlines by Psycho-A (and Fire64 and Behar).

Comments  (0 - 10 of 1,488)
Reikidude
Reikidude

I'm having the tattoo parlor phone problem that someone else mentioned on here. The phone on the wall rings I answer it, Hello comes up in the text box without a vocal response, then the phone receiver flies back up onto the phone and I end up standing there frozen in place with my empty hand at my ear.

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Wesp5 Creator
Wesp5

The receiver flying back is an unfixable animation issue that has been know for year, but I never heard of the game freezing afterwards which does not happen on my system. Anything special on your setup, like are you using Wine or Python or something else?

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Reikidude
Reikidude

Thanks for getting back to me Wesp! In the past, even though the receiver flew back up onto the wall, when I answered the phone Gimbal would just start talking and then I would would punch in the number of my reply. Since there wasn't any verbal reply from Gimbal and just the word hello I didn't know what to do. So I thought about it last night and figured that even though it wasn't giving me the cue for a choice of replies that I should try punching in the number 1 and low and behold gimbal started the conversation. A simple solution that could have saved me a lot of frustration. I've played this game for years and was just confused as Gimbal always just started talking when I answered the phone and that just threw me for a loop I guess. Anyway if anyone else runs into this the answer is to just move on and push the number 1...sorry for the confusion Wesp and thanks so much for all you do...you have breathed life back into this game and I for one really appreciate it:)

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Wesp5 Creator
Wesp5

Hm, still weird. On my system I see "..." and "1. Hello?" displayed...

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MadOger
MadOger

hello, there is a bug in the ship mission, the first police man which can be talked and convinced that player is a reporter, he keeps repeating the first line so there is not time to read the lines that can the player choose.

best wishes

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Wesp5 Creator
Wesp5

I never heard that before. Which line is he repeating? His "Come over here." or the actual dialogue line?

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MadOger
MadOger

come over here

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Wesp5 Creator
Wesp5

Have you tried reloading a save or going back and forth until he stops it? Also if everything fails, press the mouse button to get the subtitles displayed.

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Guest
Guest

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FanofCrommsWorks
FanofCrommsWorks

The gog release includes a older version of this patch...will it cause any issues when i apply the newer version of the patch on top?
also where's the patch?

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Wesp5 Creator
Wesp5

The GOG release has been updated to the current patch version, if you have an older one you can indeed just install the new patch over, but you must start a new game afterwards! Also the download is on the official homepage, The Patches Scrolls:
Patches-scrolls.de

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FanofCrommsWorks
FanofCrommsWorks

why not upload it here too!

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Wesp5 Creator
Wesp5

Because I have an exclusive deal with them...

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Vampire: The Masquerade – Bloodlines
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Highest Rated (9 agree) 10/10

Honestly, there isn't much that can be said that can give this impressive amount of hard work enough credit. The dedication put in by all of the people working on this patch is incredible, and I truly appreciate all that is done with every single update. Wesp5 and the VTMB unofficial patch crew, thank you. Honestly, the only reason I continue to play this game is to see just what you folks put in or restore next. I have never been disappointed. Keep up the good work! To give more of an explanation…

Feb 8 2013 by LordHemlock

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