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5 comments by Mv.c9 on Feb 3rd, 2015

Hello and Greetings,

We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features. Although this version of the mod will not include all the features we initially promised. The mod was taking too long to make, and you were waiting too long for it so the logical step is to give you what we have now.
What will not be included in this version:

  • New Dialogs and NPC Interactions (Intended to be released for Version 1.1in a few months)
  • New Main Quest with the New Ending (Intended for a later version after dialogs are fleshed out)

Note that the main reason we removed the Sabbat ending was due to the lack of proper dialogs and texts, such things would have take a long time as they are time consuming and tedious, but with the mod released we will have time and the help in terms of voice acting and dialog writers to make those changes happen. Here is the list of what it will be included in the Version 1.0:

Antitribu Version 1.0 Major Changes:

  1. New gameplay:
    • 7 new major clans (Lasombra, Follower of Set, Old clan Tzimisce , Samedi, Tzimisce, Nagaraja, Giovanni)
    • 8 additional "clans" available through companions (brujah, nosferatu, toreador, malkavian, thinbloods, humans, demon hunter and gargoyle)
    • 11 new disciplines with a completely new gameplay (Animalism, Dominate, Obtenebration, Serpentis, Koldunic Sorcery, Thanatosis, Necromancy (3 variations), Vicissitude, Nihilistics) also all the rest disciplines have little different application...
    • Additional new gameplay elements: blood loss (does not damage health), kick, player equipment...
    • Completely reworked combat system: new enemies, semi-bosses, bosses (also new battles with old bosses);
    • new npc active and passive new disciplines; all new weapons, diverse damage system, etc.
    • All enemies (especially standing near) have different models, weapons and equipment, enemies use passive and active discipline, also unique characteristics, some enemies are especially sensitive to certain types of weapons and vice versa resistant to other types of weapons, and so on...
    • new item system: all books and artifacts completely redesigned and moved. All artifacts have both bonuses and disadvantages, also some can be equipped. Skill Research is also needed to get information about all main items. All added new elements highlighted by Inspection skill so that it is now more necessary than ever.
    • Increased many levels difficulty of game: enemies become smarter, stronger, more flexible, more varied and terrible; also random variables - such as passwords on new computers or the effects of domination ...
  2. Atmosphere / Visualization / Diversity:
    • More than 600 new models
    • More than 1500 new textures
    • More than 2000 new sounds
    • Replacing many common models such as pedestrians, clubbers, goths, dancers, the waiters, security guards, cops, gang members, etc. So no longer see "clone attack." Many npc's have combinational clothing and gear. Many companions have new and / or alternative models and textures (Heather, Yuki, Jeanette...) Also added new models and textures vehicles (some of which are interactive).
    • Added many new sounds. All disciplines, weapons, new npc's, all main maps have new sounds and music. All clubs now have different soundtracks playing when you enter the club.
  3. Maps and Quests
    • As the main quest for Sabbat not ready, we disable all sabbat maps and quests. So while we have only 2 new semi-main quests and 4 new maps along side a very a large number of random events and sidequets.
    • The walkthough of all major and some side quests have changed. On all major maps the geometry or the order of walkthrough is changed; added doors, locks, computers, traps, explosions, new logic puzzles or physical objects or other interactive items. Also added some new cut-scenes.
  4. Additional Trivia:
    • new main menu, intro, load screens, HUD, descriptions...
    • New particles and blood stains make the game more realistic and scary.
    • Added some adult only content
    • a reference to the famous products of modern culture (movies, games, etc.)
    • a bit of dark humor
    • and respecting application of WoD setting...

Compatibility:

Antitribu contains Companion Mod with all of its features. All the rest big mods, like Clan Quest Mod, Final Nights, Camarilla Edition also latest Wesp's unofficial patches are not compatible with Antitribu. If you install any of the mods over Antitribu, it will inevitably lead to bugs and crashes. You can only install graphical and textural mods.

License Agreement:

As it has always been the case, anyone that needs anything and wants to reuse in his mod it is free to do so. We believe in a big and healthy community and that is only achievable through sacrifice and selflessness. We learned from the best - Dheu (the creator of Companion Mod) whom completely devoted himself to bloodlines modding without asking for anything in return. Also from other modding communities such as Skyrim and Mass Effect that have a healthy and helping community working together. We hope to have something like that one day in Bloodlines. and that everyone can be friends and colleagues working Towards a singular goal.

The following games and movies inspired us to make the mod. Their images and materials were used in the mod:
Games with vampiric themes:

  • Vampire The Masquerade - redemption
  • Bloodrayne
  • Bloodrayne 2
  • LoK: Blood omen
  • LoK: Blood omen 2
  • LoK: Soul reaver
  • LoK: Soul reaver 2
  • LoK: Defiance

Games on Source:

  • Half-life 2 + ep1 +ep2
  • Sin episodes: emergence
  • CS: source

Other games:

  • Condemned: criminal origins
  • Call of cthulchu: dark corners of Earth
  • Heroes of might and magic III
  • Disciples 2
  • Disciples 3
  • Fallout: new vegas
  • Resident Evil 4
  • Nosferatu: the wrath of malachi
  • Clive Barker Jericho
  • Blade of darkness
  • Mass Effect 2
  • Mortal Kombat III

Other Mods:

  • Cry of Fear
  • No More Room in Hell
  • Nightmare House 2

Movies:

  • Mad Max 2: Road warrior (1981)
  • Revenge of the Ninja (1983)
  • Terminator (1984)
  • Highlander (1986)
  • Aliens (1986)
  • Terminator 2 (1991)
  • Bram Stoker's Dracula (1992)

Credits:

Main Creators of the mod:

  • Lenusk@
  • Mv

Testers and Helpers:

  • Nasty Wet Smear
  • Malachite
  • GenericUsername
  • Flinx

Also Special Thanks to:

  • Dheu
  • burgermeister01

Whom we owe so much for selflessly helping us and the community of modders. They understood the core concept of making a mod and share it with the world. They thought us so much in terms of mod ethics and technicality and we thank them. Specially Dheu which without him, this would have been impossible. Wherever they are, I wish them a healthy and happy life. and special thanks to the community for sticking around with us for so long. Thank you. You made all of this possible.


Bloodlines Antitribu Version 1.0
Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0.9 Hotfix
Bloodlines Antitribu Version 1.0.9 Patch

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Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu Version 1.0.9 Patch

Feb 27, 2015 Patch 48 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Bloodlines Antitribu Version 1.0.5 Hotfix

Bloodlines Antitribu Version 1.0.5 Hotfix

Feb 7, 2015 Patch 11 comments

You dont need older patches - just apply this over the main mod and it should be fine. It fixes several small issues and makes some new modifications...

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Feb 6, 2015 Patch 1 comment

A quick fix patch that fixed the discipline names issue in the character creation. and mercurio dialog.

Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0

Feb 6, 2015 Full Version 60 comments

The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines...

Post comment Comments  (50 - 60 of 1,400)
mdh016
mdh016 Mar 8 2015, 11:33am says:

Loving the mod so far, but is anyone else having graphical issues? For example, in the tutorial when you have to sneak by the Sabbat Shovelhead; a building across the street has loading issues. When I keep my gaze at street level, the top half of it disappears. When I look up it then takes a second to re-appear. This happens virtually everywhere with buildings, signs, etc. I would appreciate some help :)

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Mar 11 2015, 4:32pm replied:

random bugs that happen with the engine. the only fix is to reload. it happens when you play for a long duration.

+1 vote   reply to comment
mdh016
mdh016 Mar 11 2015, 7:47pm replied:

Ok, so just reload an earlier save then. sounds easy enough :P

Seriously though, great work! One of my favourite mods :)

+1 vote     reply to comment
MaxusCorvin
MaxusCorvin Mar 12 2015, 10:34am replied:

Are you playing in widescreen? If so, then it's an issue with the game trying to avoid rendering what it thinks is "off" the screen, hence the buildings and other such models disappearing. To fix it, add this to your autoexec file(in Vampire/cfg/):

"r_anamorphic" "1.000000"

+1 vote     reply to comment
mdh016
mdh016 Mar 14 2015, 3:33pm replied:

I managed to fix it thanks! There was an option in my video settings near the top left of the screen. It was a check box simply labeled "G." Out of curiosity I clicked it and now all my rendering issues have been solved :P

Unfortunately though, I have encountered another bad glitch :/ I am playing as a Setite and my "hatch the viper" discipline no longer works. It used to work fine but after heading to the sabbat warehouse it has ceased to properly function. Any tips? Also,thanks a ton for all the help so far guys :)

+1 vote     reply to comment
Gen-0-Cydal
Gen-0-Cydal Mar 2 2015, 11:07pm says:

I've played this game on and off many years, and tried a couple other mods, but I only discovered this mod last week. Yet with that out there, I'm in awe of the level of work done here. I can't wait to see where the Antitribu team goes next with it, I'm following this mod now brothers.

+1 vote     reply to comment
esseliot
esseliot Mar 2 2015, 3:28am says:

Excellent work, but again a lot of bugs !
But that's we can expect about a recent mod, some people including me was waiting since many years for your work !
There is again bugs about disciplines on my game... They didn't work all the time.
-For example, Lasombra tentacles do not disappear when the discipline ends. It breaks the roleplay, and I look like silly with my six arm.
-About Tzimisces, the vicissitude works once on two, I have to restart the game often because the textures of the war shape do not always display... I think about script error.

Altogether, excellent work for the team of Bloodlines Antitribu. I play this game since its exit in 2004, and your work restores this beauty. It remains now to stabilize the mod!
Good luck, and thank you for your great work ^^

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Mar 2 2015, 11:13am replied:

Its a random bug (only experienced by a select few and at random intervals of time) - there are too many elements at play. the fault is not with the mod or the player. There is a thin line between stability and inclusiveness. You need to understand that many things that we added are not supposed to be possible in bloodlines. Over 10 years this game was released and you didn't see anyone do it, not because they couldnt im sure it would be possible if somone put their mind to it, but because its like a house of cards, the bigger more beautiful it gets the more unstable it gets. We can eventually make it more stable by maybe gluing the cards together - like we did wit the particles. precaching it is like gluing a bunch of the cards together - but then there are limits on the glue thing and so on . . . it didnt took us 5 years because we were sitting on our bottoms and being lazy, but because we tried to make this house of cards several times and each time it fell down and we started to pick up the pieces and start building it again and again and again until it reach a stable point. BUT there is also a hardware aspect that we could not test at all other with what we had in hand.

Anyway that is the total gist of and we are trying the best possible to solve the problem.

+2 votes   reply to comment
mdh016
mdh016 Mar 9 2015, 6:40pm replied:

Loving the mod so far but I have a bug that needs your attention. I am playing as a Setite and my discipline Hatch the viper does not work correctly. It used to work fine but now the animation will play, I will lose blood points and no snake comes to help. This is the only major bug I have come across though, great job btw :)

+1 vote     reply to comment
TheDoctor42
TheDoctor42 Mar 1 2015, 3:52pm says:

Having fun with this so far... though I do have one question... how do we get more raw human flesh in this mod? I'm playing a Nagaraja so... kinda need to know how to do that. No way to loot bodies in this game for it so... how?

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Mar 2 2015, 11:11am replied:

there is plenty around. first place to look is in the haven.

+1 vote   reply to comment
Friday12
Friday12 Mar 1 2015, 12:30pm says:

I have a question, it involves spoilers, be advised.


So, I know that you need werewolf blood for the gargoyle companion quest, along with other stuff. I got all I need, but I mailed the werewolf blood to LaCroix. How do I get another pack of werewolf blood for the ritual? If it involves using the console it's okay, I just need a solution.

+1 vote     reply to comment
Gamerspy1
Gamerspy1 Mar 1 2015, 12:39pm replied:

There is no other way without the console.

+1 vote     reply to comment
Friday12
Friday12 Mar 1 2015, 1:56pm replied:

What should I type? I couldn't find the item console name for werewolf bloodpack.

+1 vote     reply to comment
Raspa
Raspa Mar 1 2015, 2:58pm replied:

Actually there is. There's one in the gargoyle statue in the Tremere chantry above Strauss. You need a bit of lockpicking ability and you might have to jump to get into position

+1 vote     reply to comment
Friday12
Friday12 Mar 1 2015, 3:01pm replied:

I saw that, but I thought it can't be lockpoicked. When I see the lock icon I hit E but it doesn't start lockpicking.

+1 vote     reply to comment
Guest
Guest Mar 8 2015, 2:10pm replied:

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Vampire: The Masquerade – Bloodlines Icon
Developer
RavaFX
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Official Page
Bloodlinesantitribu.com
Release Date
Released Feb 5, 2015
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58 votes submitted.

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Highest Rated (12 agree) 10/10

All of you whose are giving bad ratings maybe should look a single video first.

This is a many years expected work. A mod from a 2004 game.
If you played this game before, i suggest you to play this mod, because it´s a entirely new experience, very replayable, and will grant you many, many hours of fun. I´ll do it as well.

If not, maybe it´s time to play the game and the mods. Will run very smooth in actual computers.

Feb 6 2015, 8:35am by richardtubbs

Lowest Rated (7 agree) 4/10

+ New PC & NPC models, really well made + Enhanced graphics & music (love the blood stains) + New quests with professional-level voice acting + New/different bosses that require you to use your head - Random crashes - Balance issue (Giovannis are underpowered, Setite are overpowered) - Artificial difficulty (random groups of vampires in various locations) - No blood buff/blood heal customisation - Koldunic magic is tricky to customize and lacks spells descriptions - Some new mechanics are wonky/glitchy…

Feb 6 2015, 7:13am by ThisModIsShit

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