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Bloodlines Antitribu reshapes Vampire the Masquerade and makes it playable from a totally different aspect. The most noticable ones are the 7 new clans, 12+ new disciplines at the players disposal with addition of overhauled gameplay, making it more diverse by letting the player explore other aspects of Vampire the Masquerade, such as being able to join the sabbat, and explore new locations never before seen in the game.
The 7 clans that are introduced in Bloodlines Antitribu are:
The mod is currently "under development" (work in progress), and you may track its progress from this page: Bloodlines Antitribu Progress Report
0 comments by Mv.c9 on Jan 27th, 2013
Introduction:Hello to all Bloodlines Antitribu fans, we are getting very close to the initial release of the mod, which will include most of the essentials included. Some of the planned details will have to wait until later releases. However in order complete the initial release we need help in completing one of the main aspects of the Mod. Which are the character models known as Playable Characters, also known as PC.
What Do We Need?We need able texturers to help us create high quality models that are going to be the main aspect of the game. We have concepts ready, only thing we need is for someone to apply them and make the textures for them, which then we stick to our models.
You already have seen our work and know the level of quality that we seek. Typical paint jobs is not what we are looking for - we need the ability of the texture to change a simple model into an entirely different one by using only textures. You can see some of our work listed here: PC/NPCs
Detail is everything, and since we are focusing on the Playable characters - meaning they will be seen the most throughout the entire game, and they need to be perfect.
We don't want to waste your time asking you to make something to then reject. Hence we leave it up to you to decide whether you can or cannot do the job.
What we need from you before you try to apply is a sample of your work - preferably on bloodlines (since texturing in this game is very tricky). And we also need comitment. This is a free project, and does not give you any monetary benefits, we work for the joy of the community and our love for the WoD - so when you join up make sure you can complete whatever task is given to you, and that you won't mysteriously disappear.
We have had many many people who joined to do parts of the work, specially those that wanted to help with programming, and then they simply vanished - and it is understandable. This game is not an easy game to mod - specially when you want to touch the engine itself. Also real life has a way of messing things up, if you simply can't do something due to an event in your life we understand, but if the event is predictable, please make a note of it so that we can have a contingency plan for the work assigned.You have to know the risks when you want to sign up.
If you can only do a small part its cool, small by small we work our way up to completion.
How to Sign Up?Quite easy, send a sample of your work, and talk a little about your experience and also why are you interested in this particular project. Knowing about the WoD is a plus, since spontaneous acts of creativity can improve both your work, and the project overall.
Upload a sample of your work, and send it to me via PM here Send PM - However do notice that you have to upload your work on external links since PM system does not allow you to send me files - I suggest uploading on external file hosting sites - preferably RapidShare, MediaFire or SendSpace.
Alternatively if you do not want to sing up to ModDB - you can simply send an email to:
BloodlinesAntitribu@Gmail.com
Anyway that is all for now. Have a great day and don't forget to visit the site and like our newly opened Facebook Page which automatically is automatically updated when an Upload is posted on the site - so if you wanna see them first hand before they are posted anywhere else - thats the place to go to get the earliest notification.
I cant wait for this mod to come out and i reeeeaaaaaaalllyyyy dont want it to die
Check out the progress report: Bloodlinesantitribu.com
we are almost there :D
If Duke Nukem Forever taught us anything, it's that the gaming community can be excruciatingly patient; You'll have people waiting even if this comes out 3 years down the road (not that I'm saying it will take that long).
Looks like it's coming along nicely.
The Progress Report has also been updated: Bloodlinesantitribu.com
By "OP'ed" I meant 'overpowered', or a bit too strong of a discipline the way it was shown in the vid.
If I recall correctly, Necromancy raised 2 or 3 zombies to fight for the PC (player character). Given how strong PC's could be made in previous version of VtMB (Clan Quest Mod, The Final Nights, vanilla, Plus Patch), adding a couple cannon fodder type allies would seem like overkill at first glance. Hopefully the enemies and gameplay are more difficult to help balance that out a bit?
You are the first to say that it might be overpowered. I suggest taking a look around in the videos section - the player WITH companions dies frequently. Since there is an option of playing a game without companions - if so you choose - you will die frequently.
All the NPCs we show are not replacements, they are new and all will have their own story, and you might not believe this but I haven't shown half he NPCs made just to avoid spoilers and such.
We have also added alternative ways to finish some extra quests, like Dishonored . . . okay! maybe not that elaborate, but something along those lines. We have also created a discipline that will change the way you play the game for ever. I would call it a poor mans Dishonored?
The upcoming shows a major change to one of the most famous quests of the game.
But back to the main point, none of the disciplines are as powerful as Vicissitude and Obtenebration (Thanatosis is also good.) But you have to see them in action, which hopefully you will very soon :D
After watching the rest of the vids, I think you may be right!
Looks quite promising, I just hope using so many companions at once doesn't cause any glitches :P
Interesting mod, looks to bring a lot of nice stuff to the game.
I wanted to add this: can you introduce Pisha in a quest for the Najaraga clan? It seems quite fitting.
Overall, great work so far on the vids (Necromancy has an AWESOME casting animation, but it seems a bit OP'ed?).
Thanks.
Regarding Pisha, its on the list of things to be done after the initial release.
Another thing, what do you mean by OP'ed?