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5 comments by Mv.c9 on Feb 3rd, 2015

Hello and Greetings,

We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features. Although this version of the mod will not include all the features we initially promised. The mod was taking too long to make, and you were waiting too long for it so the logical step is to give you what we have now.
What will not be included in this version:

  • New Dialogs and NPC Interactions (Intended to be released for Version 1.1in a few months)
  • New Main Quest with the New Ending (Intended for a later version after dialogs are fleshed out)

Note that the main reason we removed the Sabbat ending was due to the lack of proper dialogs and texts, such things would have take a long time as they are time consuming and tedious, but with the mod released we will have time and the help in terms of voice acting and dialog writers to make those changes happen. Here is the list of what it will be included in the Version 1.0:

Antitribu Version 1.0 Major Changes:

  1. New gameplay:
    • 7 new major clans (Lasombra, Follower of Set, Old clan Tzimisce , Samedi, Tzimisce, Nagaraja, Giovanni)
    • 8 additional "clans" available through companions (brujah, nosferatu, toreador, malkavian, thinbloods, humans, demon hunter and gargoyle)
    • 11 new disciplines with a completely new gameplay (Animalism, Dominate, Obtenebration, Serpentis, Koldunic Sorcery, Thanatosis, Necromancy (3 variations), Vicissitude, Nihilistics) also all the rest disciplines have little different application...
    • Additional new gameplay elements: blood loss (does not damage health), kick, player equipment...
    • Completely reworked combat system: new enemies, semi-bosses, bosses (also new battles with old bosses);
    • new npc active and passive new disciplines; all new weapons, diverse damage system, etc.
    • All enemies (especially standing near) have different models, weapons and equipment, enemies use passive and active discipline, also unique characteristics, some enemies are especially sensitive to certain types of weapons and vice versa resistant to other types of weapons, and so on...
    • new item system: all books and artifacts completely redesigned and moved. All artifacts have both bonuses and disadvantages, also some can be equipped. Skill Research is also needed to get information about all main items. All added new elements highlighted by Inspection skill so that it is now more necessary than ever.
    • Increased many levels difficulty of game: enemies become smarter, stronger, more flexible, more varied and terrible; also random variables - such as passwords on new computers or the effects of domination ...
  2. Atmosphere / Visualization / Diversity:
    • More than 600 new models
    • More than 1500 new textures
    • More than 2000 new sounds
    • Replacing many common models such as pedestrians, clubbers, goths, dancers, the waiters, security guards, cops, gang members, etc. So no longer see "clone attack." Many npc's have combinational clothing and gear. Many companions have new and / or alternative models and textures (Heather, Yuki, Jeanette...) Also added new models and textures vehicles (some of which are interactive).
    • Added many new sounds. All disciplines, weapons, new npc's, all main maps have new sounds and music. All clubs now have different soundtracks playing when you enter the club.
  3. Maps and Quests
    • As the main quest for Sabbat not ready, we disable all sabbat maps and quests. So while we have only 2 new semi-main quests and 4 new maps along side a very a large number of random events and sidequets.
    • The walkthough of all major and some side quests have changed. On all major maps the geometry or the order of walkthrough is changed; added doors, locks, computers, traps, explosions, new logic puzzles or physical objects or other interactive items. Also added some new cut-scenes.
  4. Additional Trivia:
    • new main menu, intro, load screens, HUD, descriptions...
    • New particles and blood stains make the game more realistic and scary.
    • Added some adult only content
    • a reference to the famous products of modern culture (movies, games, etc.)
    • a bit of dark humor
    • and respecting application of WoD setting...

Compatibility:

Antitribu contains Companion Mod with all of its features. All the rest big mods, like Clan Quest Mod, Final Nights, Camarilla Edition also latest Wesp's unofficial patches are not compatible with Antitribu. If you install any of the mods over Antitribu, it will inevitably lead to bugs and crashes. You can only install graphical and textural mods.

License Agreement:

As it has always been the case, anyone that needs anything and wants to reuse in his mod it is free to do so. We believe in a big and healthy community and that is only achievable through sacrifice and selflessness. We learned from the best - Dheu (the creator of Companion Mod) whom completely devoted himself to bloodlines modding without asking for anything in return. Also from other modding communities such as Skyrim and Mass Effect that have a healthy and helping community working together. We hope to have something like that one day in Bloodlines. and that everyone can be friends and colleagues working Towards a singular goal.

The following games and movies inspired us to make the mod. Their images and materials were used in the mod:
Games with vampiric themes:

  • Vampire The Masquerade - redemption
  • Bloodrayne
  • Bloodrayne 2
  • LoK: Blood omen
  • LoK: Blood omen 2
  • LoK: Soul reaver
  • LoK: Soul reaver 2
  • LoK: Defiance

Games on Source:

  • Half-life 2 + ep1 +ep2
  • Sin episodes: emergence
  • CS: source

Other games:

  • Condemned: criminal origins
  • Call of cthulchu: dark corners of Earth
  • Heroes of might and magic III
  • Disciples 2
  • Disciples 3
  • Fallout: new vegas
  • Resident Evil 4
  • Nosferatu: the wrath of malachi
  • Clive Barker Jericho
  • Blade of darkness
  • Mass Effect 2
  • Mortal Kombat III

Other Mods:

  • Cry of Fear
  • No More Room in Hell
  • Nightmare House 2

Movies:

  • Mad Max 2: Road warrior (1981)
  • Revenge of the Ninja (1983)
  • Terminator (1984)
  • Highlander (1986)
  • Aliens (1986)
  • Terminator 2 (1991)
  • Bram Stoker's Dracula (1992)

Credits:

Main Creators of the mod:

  • Lenusk@
  • Mv

Testers and Helpers:

  • Nasty Wet Smear
  • Malachite
  • GenericUsername
  • Flinx

Also Special Thanks to:

  • Dheu
  • burgermeister01

Whom we owe so much for selflessly helping us and the community of modders. They understood the core concept of making a mod and share it with the world. They thought us so much in terms of mod ethics and technicality and we thank them. Specially Dheu which without him, this would have been impossible. Wherever they are, I wish them a healthy and happy life. and special thanks to the community for sticking around with us for so long. Thank you. You made all of this possible.


Bloodlines Antitribu Version 1.0
Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0.9 Hotfix
Bloodlines Antitribu Version 1.0.9 Patch

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Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu Version 1.0.9 Patch

Feb 27, 2015 Patch 39 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Bloodlines Antitribu Version 1.0.5 Hotfix

Bloodlines Antitribu Version 1.0.5 Hotfix

Feb 7, 2015 Patch 11 comments

You dont need older patches - just apply this over the main mod and it should be fine. It fixes several small issues and makes some new modifications...

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Feb 6, 2015 Patch 1 comment

A quick fix patch that fixed the discipline names issue in the character creation. and mercurio dialog.

Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0

Feb 6, 2015 Full Version 54 comments

The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines...

Post comment Comments  (10 - 20 of 1,392)
LastD
LastD Apr 25 2015, 1:18pm says:

I have found a bug that i believe is related to this mod, when i enter skyline apartments all the furniture has the shape of a couch or chair of some kind. This appears in the entire building and the only thing that I can say is unaffected is the walls and doors with the exception of any activators like the handles on the doors or the buttons. I have made sure this is an entirely new install and have had nothing else installed since the introduction of Antitribu so if this is something that is not part of the mod then i would appreciate it if anyone would let me know.

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g-o-t-master
g-o-t-master Apr 23 2015, 10:20am says:

Thank for this mod - this is so awesome.

But one question:
Can we expect the Sabbat main quests in near future? And will there be better endings though?

Thanks in advance for answering and keep up th exceptional work.

+3 votes     reply to comment
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Guest Apr 6 2015, 11:07am says:

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Raspa
Raspa Apr 7 2015, 9:05am replied:

He's a mummy. You need to shoot/hit the clay pots in the room. There are 4. After which he will get a health bar and is killable.

+1 vote     reply to comment
Raspa
Raspa Apr 5 2015, 7:55am says:

Where can I find ghosts for the Nagaraja to feed on?

+1 vote     reply to comment
MrTurd444
MrTurd444 Apr 3 2015, 9:28am says:

Fantastic mod guys!
just like to report some bugs & suggest some gameplay tweaks, current playthrough is on v1.0.9

BUGS:
1. when fighting brother Kanker in the downtown sewers if you get his health to zero when he is doing the animalism summon animation he will only ragdoll, the summoned wolf will keep on respawning when killed, you won't be able to open the gate in the area you fight Kanker & your quest log won't update meaning you can't report to Damsel about him & complete the quest
2. For some reason when i try to report to the Venus in downtown about Boris being dead i end up breaking a masquerade violation & the police guard within the club & Venus start shooting at me. I'm playing a female lasombra focused on hand to hand melee & obtenebration. i tried redoing the penthouse level several times (both accepting boris' offer, then killing him & flat out melee homicide) but every time i enter club confession after killing Kanker i automatically receive a masquerade violation & the hostility of Venus

GAMEPLAY TWEAK SUGGESTIONS:
1. can you please give us the option of choosing whether we want automatically decreasing blood points (AKA lose 1 blood point every minute or so) on or off? all it does is make the player go into the sewers after every quest, which gets repetitive very quickly.
perhaps make the player lose a blood point every quest completed? according to the official board game vampire only automatically lose a blood point every night they wake up
2. is it possible to limit the amount of rats in the sewers to about 5 to 10, where they'll only respawn once a quest is completed? this would give the rats time to reproduce & stop forcing the player to exploit the rats.
3. make the no name anarchs in the last round stay in one spot, sometimes they get in the way to the stairs

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Gamerspy1
Gamerspy1 Mar 24 2015, 11:40pm replied:

Ravnos were removed.

0 votes     reply to comment
Gamerspy1
Gamerspy1 Mar 24 2015, 11:48pm replied:

P.S They replaced them for followers of set

0 votes     reply to comment
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Icon
Vampire: The Masquerade – Bloodlines Icon
Platform
Windows
Developer
RavaFX
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Official Page
Bloodlinesantitribu.com
Release Date
Released Feb 5, 2015
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Community Rating

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8.2

56 votes submitted.

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Highest Rated (12 agree) 10/10

All of you whose are giving bad ratings maybe should look a single video first.

This is a many years expected work. A mod from a 2004 game.
If you played this game before, i suggest you to play this mod, because it´s a entirely new experience, very replayable, and will grant you many, many hours of fun. I´ll do it as well.

If not, maybe it´s time to play the game and the mods. Will run very smooth in actual computers.

Feb 6 2015, 8:35am by richardtubbs

Lowest Rated (6 agree) 4/10

+ New PC & NPC models, really well made + Enhanced graphics & music (love the blood stains) + New quests with professional-level voice acting + New/different bosses that require you to use your head - Random crashes - Balance issue (Giovannis are underpowered, Setite are overpowered) - Artificial difficulty (random groups of vampires in various locations) - No blood buff/blood heal customisation - Koldunic magic is tricky to customize and lacks spells descriptions - Some new mechanics are wonky/glitchy…

Feb 6 2015, 7:13am by ThisModIsShit

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Theme
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