The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines that use completely new mechanics previously deemed impossible, such as shapeshifting into monstrous forms, summoning deadly creatures to aid you and manipulate your surrounding in ways that change the very dynamic of the game. Antitribu also offers new main quests, maps, and over 100 new characters which vary from humans, vampires, zombies, to more uniquely formed monster bosses with new abilities and mechanics that change the way combat is experienced.
Well done!
If this is player character, why don't make them impossibly beautiful? Since the fiends aren't quite welcome in the Camarilla. Any wacky or weird body mod via Vicissitude will attract unwanted attention from almost everyone that don't like the Tzimisce.
In this mod, the players don't exactly have to play as the Camarilla, they can also be Sabbat as well. :)
Then what about the prologue? PC's head will be lobbed off on the spot if they're looking like this in the meeting. Unless Antitribu allow us to change scenario from the start (play as Sabbat) then i don't have a problem with this model.
Ask the creator of this mod that question, not me.
Ah, cool! I like the hairdo. :P
And yeah, DiamondBorne does make a valid point.
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If I remember correctly there is a sabbat ending.
As nice as the advertisement for the Antitribu mod is.. it would be awesome to get more concrete Information. For example: How do the new disciplines work? What ARE the new disciplines? What are the discipline powers? Which are the new clans?
Stuff like that isn't just nice-to-have.. in my opinion it is critical to decide if i use the mod.. or if it is another overrated "new clans" mod where the modder only renamed some disciplines like in some older "new clan mods".
Have you ever played the table top version of Vampire: The masquerade? It's not that hard to know what's what...
My first clan in this mod!