Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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A new version of Age of Chivalry: Hegemony has been released, adding new graphics and fixing balance issues and bugs.

Age of Chivalry: Hegemony map


In version 2.0, no fewer than 26 countries are available to the player: Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, and Wales.

Scottish settlement


The new version addresses some balance issues, for instance toning down overpowered priests by giving them a modest training cost increase for each technology you research that will boost their conversion abilities.

Teutonic Order town


Graphically speaking, this version not only adds a ton of new eye-candy objects, but also improves and completes the two existing building sets for the Baltic countries (Brandenburg, Denmark and Saxony) and the Low Countries (Flanders, Friesland and Guelders). In addition, a number of isolated building graphics have also been replaced or improved, such as the Scottish Princely Court or the Milanese Castle. All these updates should give version 2.0 a much more polished feel.

You can get version 2.0 HERE.

Age of Chivalry: Hegemony beta 1.98 released

Age of Chivalry: Hegemony beta 1.98 released

News 17 comments

A new beta has been released for Age of Chivalry: Hegemony, adding three completely new countries: the Papal States, the Kingdom of Naples, and the Kingdom...

Age of Chivalry: Hegemony version 1.94 released!

Age of Chivalry: Hegemony version 1.94 released!

News 29 comments

A new version of Age of Chivalry: Hegemony has been released, featuring five brand new countries and many new graphics, units, and technologies!

New version of Age of Chivalry: Hegemony released!

New version of Age of Chivalry: Hegemony released!

News 13 comments

This newly updated version of Age of Chivalry: Hegemony includes new graphics, adjusts the balance, and implements the Userpatch, which allows players...

Country Profile: Venice

Country Profile: Venice

Feature 6 comments

Age of Chivalry: Hegemony will soon see an entirely updated new release, featuring five new countries and many new units, graphics and features. This...

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Age of Chivalry: Hegemony 2.01

Age of Chivalry: Hegemony 2.01

Full Version 33 comments

Age of Chivalry: Hegemony is a total conversion mod for AoK:TC set in Western and Central Europe, 1200-1500.

Age of Chivalry: Hegemony 2.0

Age of Chivalry: Hegemony 2.0

Full Version 41 comments

Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in Age of Empires II, while adding a number of new ones, allowing...

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Guest
Guest

It may you could put the chapel as an active (constructible) bonus/unique building, for some civilizations like "Papal States", as a cheaper and late option to the churches, where technologies could not be developed, but missionaries or priests could be trained.
Is Just an Idea, anyways is a great mod and a great work!
greetings.

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contrailanh
contrailanh

(In the new ver sion 2.01)
I can only find the file names age2_x1.exe.setupaoc.backup, not the .exe, so what should I do, I have 1.0c patch.
Thanks for replying me!

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Happertesch Creator
Happertesch

Hi, if you copy your generic age2_x1.exe and rename this copy to aoc.exe, I think the installation should work. Unfortunately there's a problem with the current installation process, which I'm trying to rectify but I haven't solved it yet.

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contrailanh
contrailanh

I'm so sorry if I have annoyed you but your suggestion does not solve the issue, so should I wait for the fix or not?

I'm so sorry again .

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Guest
Guest

I don't stand why not put Spain and Portugal.

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Happertesch Creator
Happertesch

The same reason Sweden isn't in it, or Lithuania, or Novgorod, or Sicily, or Bulgaria, or Ulster, or the Byzantine Empire, or Swabia, or the Ottomans - not every country can be put in. (Although Spain could not even theoretically be put in, as it didn't exist as a unified state in the middle ages.)

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Guest
Guest

The mod it's based in Europe.
Poland and Lithuania had a union since 1385.
Sweden and Denmark were the Kalmar Union.
Sicily was a part of Aragon Crown.
I don't know where are you from, but i think that if you create a mod of Europe, you must put the most importants countries.

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Happertesch Creator
Happertesch

Age of Chivalry does not attempt to create a mod of Europe, it is focused specifically on Central and Western Europe with the intent to recreate local, rather than continental, politics. That is why so many minor countries that don't appear in other mods are in Age of Chivalry, and that's what sets it apart. Obviously, for that same level of detail to be simulated for all of Europe, would require the inclusion of far too many countries.

If you want to play as various Spanish countries, you can play the Portuguese Civ Mod, which has Castile, Aragon, Navarra, and Portugal. Age of Chivalry is clearly not the mod for you.

(Also, a personal union is not the same thing as a merger of countries. Although Sicily was, from the late 13th century, ruled by the kings of Aragon, it was legally speaking still a separate kingdom until 1409 (after which it was still a separate entity with its own character, but integrated into the kingdom of Aragon). This was also the case in the 'unions' of Poland and Lithuania, and Sweden and Denmark, which explains why most of these unions eventually fell apart. In each of these instances the separate entities retained their unique character. Incidentally, of course, Age of Chivalry does not exclusively simulate countries that were independent states, but also polities that were in various positions of dependency, including duchies, principalities, and prince-bishoprics.)

(And if I sound testy, that's because I have already answered this question a hundred times, the last time no more than four posts below your own, and considering this mod is for free I don't think you have any right to whine about me not including your favourite country anyway.)

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Atlasfield
Atlasfield

But you can make the main kingdoms of Spain: Aragon, Leon and Castilla, or make a nation called "Iberic Kingdoms" and then put on the third age the option of be one of those kingdoms.

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Happertesch Creator
Happertesch

The latter option wouldn't make much sense in the context of Age of Chivalry, as I avoid using umbrella terms for countries. The former isn't going to happen either, as the number of countries in Age of Chivalry isn't going to change anymore.

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Atlasfield
Atlasfield

Awww I feel bad because well, consider only of "Albion" you added Brittany, England, Scottland and Wales as independient civs (only left Irish people), I mean, all those small kingdoms in one island. Is a fool example but I think is clear, is not fair see too much britanian civs when you can add others like the kingdoms of Spain.

But I understand, is your mod, is your decition, good or bad I will respect, I love your mod, the historical builds and ideas of choice a politian and make heroes and alternative units and tech are neat... but at least I´d liked to use some spaniard units contracted as mercenaries...

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Happertesch Creator
Happertesch

Brittany is not in Great Britain, it is in France. As to Spanish mercenaries, Almughavars are available to Naples. Mercenaries are added when and where historically relevant, but apart from the Almughavars the Spanish weren't that active as mercenaries in the medieval period.

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EPIC THIS IS VERY NICE

Jan 28 2011 by Jared_Kane☭

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