Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Liège, Milan, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Medieval Florence The Lateran Palace Age of Chivalry: Hegemony map
Blog RSS Feed Report abuse Latest News: Age of Chivalry: Hegemony version 1.94 released!

28 comments by Happertesch on Jan 20th, 2014

After a considerable time in production, the long ago promised new version of Age of Chivalry: Hegemony has finally arrived! It adds five new countries - Florence, Milan, Venice, Liège, and Brandenburg - each with unique features and distinctive character.

Teutonic Order fortress

Command Italian Condottieri and Liègeois Haidroits, Brandenburger Junkers or Venetian Stradiots. Construct magnificent monuments, such as the church of St Mark of Venice, the Duomo of Florence or the St Lambert cathedral of Liège.

Florentine Guild Hall

Take a stand when advancing your country through the centuries: as Milan, will you favour the Lombard League or the rise of the Visconti Signoria? As Venice, will you look to the sea or the land? As Liège, will you side with the rebellious citizenry or the ruling bishops? Or read about each country in the history section.


The eighteen original countries have not been neglected, either. Many units have new graphics and many more building graphics have been added while some old graphics have been improved. Some countries have been rebalanced after much testing and a new AI is now included which poses much more of a challenge than the old AI ever did. Furthermore, many new objects have been included for scenario designers to use.

On The March

You can download the new version HERE!
This is a beta version. All suggestions are welcome to further improve Age of Chivalry!

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Age of Chivalry: Hegemony v1.97 beta

Age of Chivalry: Hegemony v1.97 beta

Jan 20, 2014 Full Version 32 comments

This release adds five brand new countries to Age of Chivalry: Hegemony. Florence, Milan, Venice, Liège and Brandenburg are each unique new additions...

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Guest 5hours 32mins ago says:

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mastersith Mar 5 2015, 7:27pm says:

Hi! i want to know where do you get the music and if you can give it to me. Thank you!

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Guest Mar 3 2015, 11:58am says:

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zetNad Jan 30 2015, 7:12am says:

I am still losing the first scenario in the campaign.When they attack the centre,I always lose.There is no way I can do it,pikemen versus coustiliers ? What a joke.

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Happertesch Creator
Happertesch Jan 31 2015, 11:56am replied:

Thanks for your comments. It was definitely winnable in the past but you're right that in the present version that is no longer the case (the original scenario was designed back in 2007 or something). I'll try and release an updated version later where the balance has been fixed.

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Guest Feb 1 2015, 4:30pm replied:

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zetNad Feb 1 2015, 10:10am replied:

I want to say again that the mod is perfect though.Charging against Mercenary Longbowmen with French Ecuyers never felt so good.Thank you for creating this mod.

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zetNad Jan 28 2015, 6:30am says:

The mod is perfect.The new civilisations,units,technologies and everything is just perfect.But because I dont have many friends who play Age of Empires 2,I am bound to play with the AI.But the AI in this game is very weird.Every civilization just creates cavalry.And when you start to train infantry,it just creates archers.And so on.In my last game as Brandenburg,I created some german militia and archers and attacked him.He (Guelders) trained cavalry and I somehow killed a lot of his vils and soldiers.After that I became Teutonic Order and created some knights and Liv Crossbowmen and attacked again.But I discovered he was just training cavalry.And he didnt even upgrade his cavalry from blacksmith and barracks/stables probably.Why not mix some troops ? The old AI mixed troops.He created some pikemen some swordsman and some archers.You cant know how am I going to attack,but you can put some pikemen there and some skirmishers there.I give it 8 because of boring AI.Perfect mod despite its stupid AI.

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zetNad Jan 28 2015, 6:37am replied:

I also have some questions.

Are you still working on the mod ?
Are you going to add more civilisations ?
Are we going to get another campaign ?
How the hell am I supposed to complete the first scenario in the campaign ?

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Sepeda Jan 25 2015, 8:58am says:

Hello, i'm from Indonesia. Why don't you add the Holy Roman Empire into your mod? That would be great!


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Happertesch Creator
Happertesch Jan 25 2015, 9:34am replied:

Hi, the Holy Roman Empire was not a single political entity. A lot of states in Age of Chivalry already represent it: Austria, Bavaria, Bohemia, Brandenburg, Florence, Friesland, Genoa, Guelders, Milan, Liège, Saxony, Savoy, and the Swiss Confederation were all imperial states. Burgundy and Flanders were also partly located in the Empire.

With three of these states (Austria, Bavaria, Bohemia) you can opt to become emperor through policy decisions in the 14th century, which will unlock the imperial knight, the Reichsritter.

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Released Mar 15, 2008
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Jan 28 2011, 6:58pm by Jared_Kane

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