Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Frisian Shores Town in Guelders Burgundian Court
Blog RSS Feed Post news Report abuse Latest News: Age of Chivalry: Hegemony beta 1.98 released

13 comments by Happertesch on Apr 20th, 2015

The three new countries made available in the new beta, the Papal States, Naples and Hungary, will add to the large number of European countries that were already playable in Age of Chivalry: Hegemony.

They not only come with their own technologies, units and policy decisions, but even have unique features. Gain florins for every building you destroy as Hungary, invest in Jubilee Years as the Papal States to gain florins, or quickly train up an army of knights straight from your stables as Naples. Each also has a wide array of policy decisions to choose from, to shape your country while you play.

Age of Chivalry: Hegemony map

Other countries have also seen changes. Not only are there new technologies and units, but new graphics have been sprinkled throughout, both for units and buildings, and some castles now even have original, progressing construction graphics.

A new version of the AI is included not only supporting the new countries, but also reconfiguring the original ones. The AI now uses more varied troop combinations and strategies and utilises new technologies.

The Lateran Palace

Furthermore, the Age of Chivalry campaign has been updated. The scenarios have been combed through for bugs and rebalanced where necessary, and an additional scenario has been added, created especially by Julius999, depicting the 1379 Chioggia War between Venice and Genoa!

Medieval Florence

N.B. This is still a beta version. Not all intended graphics have been completed: some of the new countries don't have original graphics for their monument or history files yet (to be fixed in an upcoming update), and future versions will also add more new unit and building graphics!

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Age of Chivalry: Hegemony v1.99

Age of Chivalry: Hegemony v1.99

May 10, 2015 Full Version 10 comments

This beta release adds three further new countries to Age of Chivalry: the Papal States, Naples, and Hungary, bringing the total to 26 countries. These...

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Guest Aug 3 2015, 8:15pm says:

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TiberiousKirk
TiberiousKirk Aug 2 2015, 8:42pm says:

Is there a reason my priests do not convert enemy units and structures? Is there research I am missing or is it just my choice of civ? The enemies I play agains seem to have this ability. I typically play Scotland, Wales, England, and maybe some of the German states.

+1 vote     reply to comment
Happertesch Creator
Happertesch Aug 3 2015, 3:38am replied:

Conversion is limited to a specific number of states, AND every country allied to the Papal States. The countries that get conversion are, off the top of my head, Bohemia, Brandenburg (with the Teutonic Order decision), France (with the Papal Protector Policy Decision), Liège, Papal States, Guelders and Denmark (with Baltic Crusades Policy Decision), Austria and Bavaria (with the Romzug Policy Decision). England, Scotland and Wales don't get the ability to convert unless allied to the Papal States.

+1 vote   reply to comment
spetsnazmelayu
spetsnazmelayu Jul 31 2015, 9:15am says:

is it just me or is the easiest AI is insane?

I don't play it often during the previous updates but I was surprised how difficult easiest was.

+1 vote     reply to comment
LemonSour
LemonSour Jul 28 2015, 9:45pm says:

Will you ever convert this mod to the HD version?

+1 vote     reply to comment
Happertesch Creator
Happertesch Jul 29 2015, 7:35am replied:

No, the features of Age of Chivalry are unfortunately not compatible with HD, which limits certain ways of editing the game. You need the original game to play this mod.

+2 votes   reply to comment
TiberiousKirk
TiberiousKirk Aug 2 2015, 8:45pm replied:

Thank you for keeping this for the original game. I don't like how they made the new version incompatible with the old one. It seems like they want to force us to pay twice for a game and its hd version, and the average gamer will not notice any functional difference between the two versions.

+1 vote     reply to comment
RandomZombi3
RandomZombi3 Jul 13 2015, 11:52pm says:

Just wanted to pop by and say how much I love this mod. When I went searching for AoE 2 mods, this was literally the EXACT type of mod I wanted. Keep up the awesome work (:

+2 votes     reply to comment
Happertesch Creator
Happertesch Jul 23 2015, 5:05pm replied:

Thank you!

+2 votes   reply to comment
dwddwd
dwddwd Jul 8 2015, 10:50am says:

I've got a problem. When I play on skirmish the enemy's don't want building anything. Viligares just explore the area and nothing more. It's not depends from their lvl?? How I can fix that??

+1 vote     reply to comment
Happertesch Creator
Happertesch Jul 13 2015, 3:14pm replied:

What map are you playing on and what's the difficulty level you're using? The AI should definitely do more than that. Also, are you using the standard AI?

+1 vote   reply to comment
dwddwd
dwddwd Jul 20 2015, 6:34am replied:

I solved the problem.

+1 vote     reply to comment
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EPIC THIS IS VERY NICE

Jan 28 2011, 6:58pm by Jared_Kane

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