Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Blog RSS Feed Post news Report abuse Latest News: Age of Chivalry: Hegemony beta 1.98 released

7 comments by Happertesch on Apr 20th, 2015

The three new countries made available in the new beta, the Papal States, Naples and Hungary, will add to the large number of European countries that were already playable in Age of Chivalry: Hegemony.

They not only come with their own technologies, units and policy decisions, but even have unique features. Gain florins for every building you destroy as Hungary, invest in Jubilee Years as the Papal States to gain florins, or quickly train up an army of knights straight from your stables as Naples. Each also has a wide array of policy decisions to choose from, to shape your country while you play.

Age of Chivalry: Hegemony map

Other countries have also seen changes. Not only are there new technologies and units, but new graphics have been sprinkled throughout, both for units and buildings, and some castles now even have original, progressing construction graphics.

A new version of the AI is included not only supporting the new countries, but also reconfiguring the original ones. The AI now uses more varied troop combinations and strategies and utilises new technologies.

The Lateran Palace

Furthermore, the Age of Chivalry campaign has been updated. The scenarios have been combed through for bugs and rebalanced where necessary, and an additional scenario has been added, created especially by Julius999, depicting the 1379 Chioggia War between Venice and Genoa!

Medieval Florence

N.B. This is still a beta version. Not all intended graphics have been completed: some of the new countries don't have original graphics for their monument or history files yet (to be fixed in an upcoming update), and future versions will also add more new unit and building graphics!

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Age of Chivalry: Hegemony v1.99

Age of Chivalry: Hegemony v1.99

May 10, 2015 Full Version 4 comments

This beta release adds three further new countries to Age of Chivalry: the Papal States, Naples, and Hungary, bringing the total to 26 countries. These...

Post comment Comments  (50 - 60 of 423)
danilu
danilu May 9 2015, 8:59pm says:

Excuse me, im newbie at this, i have age of empires and the conquerors, i installed your mod, but it tells me to insert the disc, its inside the disc...i installed patch c1 already and still the same, for what i read it just happens to me, if you could help me a bit, or idk an advice, it would be nice, btw amazing work

+1 vote     reply to comment
VladThall
VladThall May 8 2015, 5:09pm says:

Congratulations on launching your new version

indeed I have a problem

when I start a game with more than 4 players I get AI Script Error

Is there anything I can do to fix this?

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Happertesch Creator
Happertesch May 8 2015, 6:09pm replied:

Thanks! Did you play the game as a free for all? Apparently doing so causes this error message to pop up. It'll be fixed with the next patch, which I hope to release in a few days! Until then, you should be able to avoid it by putting the AI players in pre-determined teams.

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VladThall
VladThall May 8 2015, 6:41pm replied:

thank you very much for answering my question

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Happertesch Creator
Happertesch May 8 2015, 1:42pm replied:

Hi, a lot of factions already have unique building graphics. The example you mention is one - Liège already has unique graphics for its Episcopal Court, and every country that can build a Guild Hall has unique graphics for it (Bavaria, Flanders, Florence, Genoa, Milan, Saxony). It's also true for a lot of other buildings - Papal Court for the Papal States, Princely Courts for Milan, Naples, Venice, Teutonic Order Commandry and Castle for Brandenburg, the Frisian Castle, etc.

When it comes to new building graphics I have two concerns:
- Improve or extend the existing building sets. Not all new building graphics I made are of similar quality and not all building sets are fully complete. I want to extend the existing sets to cover more buildings and be of the highest quality I can make. The plan here is to give each building set two groups of graphics: early (12th/13th century) and late (14th/15th century) with a few exceptions (like Town Halls, which change each century, or Markets, which also have unique graphics for 13th-15th centuries). Building sets are supposed to be shared between multiple countries where appropriate.

- I will keep adding some country-specific graphics as well, but this is of a secondary concern. Thus far I created unique graphics for buildings only where it made a lot of sense to do so, i.e. because there was a very famous local building or the local architecture for a specific building was quite distinct. I will keep doing so but obviously I only have limited time (I make all the buildings on my own) so this is a balancing act.

Sorry, that was quite long!

tl;dr:
I'll add them where possible but my main imperative is to improve the existing building sets.

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astuccio
astuccio May 7 2015, 11:47am says:

Hi! How can i add more random maps to age of chivalry?

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Happertesch Creator
Happertesch May 7 2015, 4:16pm replied:

You can copy custom random map scripts into a special random map folder: Age of Empires II\Games\Age of Chivalry\Script.RM

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Guest Apr 28 2015, 9:17am says:

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Happertesch Creator
Happertesch Apr 28 2015, 2:42pm replied:

Glad to hear you like it! Unfortunately my answer is a bit double here. First of all, yes, that would be the ideal situation, particularly for the higher level units it'd be great if there would be more uniqueness. You may already have noticed in this version that not only England has some unique graphics, but the same is true for some other countries - for example, Bohemia, Hungary and Genoa have an arbalester with a pavise, which is related to them being able to research the Pavises tech.

But, to get to the second point, I don't make the unit graphics myself, Jorgito - of AoE2 HD New units mod (http://www.moddb.com/mods/aoe-2-hd-new-units-and-terrain-re-skin) fame - makes them, and his time is limited. As this is all volunteer work it depends on how much time he has to make more units. I'm supporting him where I can, but we'll see how far he gets. For the moment the main priority is to replace the old AoK unit graphics, so that the Age of Chivalry units have a more consistent style.

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EPIC THIS IS VERY NICE

Jan 28 2011, 6:58pm by Jared_Kane

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