Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Liège, Milan, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Medieval Florence The Lateran Palace Age of Chivalry: Hegemony map
Blog RSS Feed Report abuse Latest News: Age of Chivalry: Hegemony beta 1.98 released

6 comments by Happertesch on Apr 20th, 2015

The three new countries made available in the new beta, the Papal States, Naples and Hungary, will add to the large number of European countries that were already playable in Age of Chivalry: Hegemony.

They not only come with their own technologies, units and policy decisions, but even have unique features. Gain florins for every building you destroy as Hungary, invest in Jubilee Years as the Papal States to gain florins, or quickly train up an army of knights straight from your stables as Naples. Each also has a wide array of policy decisions to choose from, to shape your country while you play.

Age of Chivalry: Hegemony map

Other countries have also seen changes. Not only are there new technologies and units, but new graphics have been sprinkled throughout, both for units and buildings, and some castles now even have original, progressing construction graphics.

A new version of the AI is included not only supporting the new countries, but also reconfiguring the original ones. The AI now uses more varied troop combinations and strategies and utilises new technologies.

The Lateran Palace

Furthermore, the Age of Chivalry campaign has been updated. The scenarios have been combed through for bugs and rebalanced where necessary, and an additional scenario has been added, created especially by Julius999, depicting the 1379 Chioggia War between Venice and Genoa!

Medieval Florence

N.B. This is still a beta version. Not all intended graphics have been completed: some of the new countries don't have original graphics for their monument or history files yet (to be fixed in an upcoming update), and future versions will also add more new unit and building graphics!

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Age of Chivalry: Hegemony v1.98 beta

Age of Chivalry: Hegemony v1.98 beta

Apr 20, 2015 Full Version 4 comments

This beta release adds three further new countries to Age of Chivalry: the Papal States, Naples, and Hungary, bringing the total to 26 countries. These...

Age of Chivalry: Hegemony v1.97 beta

Age of Chivalry: Hegemony v1.97 beta

Jan 20, 2014 Full Version 32 comments

This release adds five brand new countries to Age of Chivalry: Hegemony. Florence, Milan, Venice, Liège and Brandenburg are each unique new additions...

Post comment Comments  (60 - 70 of 362)
Thorvaldo Aug 19 2014, 3:21pm says:

The current version of the game just updated, or i am imagining things?

+1 vote     reply to comment
Happertesch Creator
Happertesch Aug 20 2014, 11:19am replied:

Yes, a new update was released about a week ago featuring the new Polish architecture set, as well as a host of bug fixes and little balance adjustments and some other new graphics.

+2 votes   reply to comment
Thorvaldo Aug 20 2014, 8:14pm replied:

oh that's great! It's strange cause i was not notified even ''tracking'' your mod as i've always done. However thank you very much and i will be enjoying this update then! :D

+1 vote     reply to comment
skyllas Aug 14 2014, 1:34am says:

Any chance this being compatible with the hd version on steam? also are there no eastern civilizations like the Persians and the Japanese?

+1 vote     reply to comment
Stogie83 Aug 24 2014, 8:32pm replied:

if i understood that correct, the mod aims for European factions.

+2 votes     reply to comment
scottishwar4 Aug 12 2014, 1:40pm says:

Are you going to transfer this to the HD version?

+1 vote     reply to comment
contrailanh Aug 12 2014, 12:53am says:

In the next version, i hope you put back your old units in the editor

+1 vote     reply to comment
InsurgentCeLL Jul 30 2014, 10:10pm says:

Do you plan on including Sweden or Hungary?

+2 votes     reply to comment
Maximilian_I Jul 10 2014, 5:50pm says:

Does anyone know how to allow villagers to build more buildings than can be fitted in their build menus? I am adding many new buildings such as: fletcher's, new walls, bastions, new tech buildings, training grounds and many more. The problem is that I can't fit them all in the limited slots available. Does anyone know a solution or an alternative?

+2 votes     reply to comment
Happertesch Creator
Happertesch Aug 12 2014, 2:22pm replied:

That's not possible unfortunately, you're limited to the two building menus available to a builder unit. You could try to get around this by having different building units and giving them all different buildings to construct, but I haven't tried this out myself.

+1 vote   reply to comment
flamming_python Jul 7 2014, 6:51pm says:

I'm stuck on the 3rd mission (changing tides), as it seems a trigger is missing. After I beat off the Waterlanders' attack, I have to visit lords north of my town, and lords south.
The ones north engage in dialogue and give me assistance, but the south lords just stand there, no dialogue no nothing, and I can't advance the scenario.

+1 vote     reply to comment
Happertesch Creator
Happertesch Aug 12 2014, 2:20pm replied:

I just checked and this should work without problem (it does for me). Make sure to bring your main hero to the allied knight and select him.

+1 vote   reply to comment
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Released Mar 15, 2008
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Jan 28 2011, 6:58pm by Jared_Kane

Real Time Strategy
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