Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Liège, Milan, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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The Lateran Palace Age of Chivalry: Hegemony map Poland
Blog RSS Feed Report abuse Latest News: Age of Chivalry: Hegemony version 1.94 released!

28 comments by Happertesch on Jan 20th, 2014

After a considerable time in production, the long ago promised new version of Age of Chivalry: Hegemony has finally arrived! It adds five new countries - Florence, Milan, Venice, Liège, and Brandenburg - each with unique features and distinctive character.

Teutonic Order fortress

Command Italian Condottieri and Liègeois Haidroits, Brandenburger Junkers or Venetian Stradiots. Construct magnificent monuments, such as the church of St Mark of Venice, the Duomo of Florence or the St Lambert cathedral of Liège.

Florentine Guild Hall

Take a stand when advancing your country through the centuries: as Milan, will you favour the Lombard League or the rise of the Visconti Signoria? As Venice, will you look to the sea or the land? As Liège, will you side with the rebellious citizenry or the ruling bishops? Or read about each country in the history section.


The eighteen original countries have not been neglected, either. Many units have new graphics and many more building graphics have been added while some old graphics have been improved. Some countries have been rebalanced after much testing and a new AI is now included which poses much more of a challenge than the old AI ever did. Furthermore, many new objects have been included for scenario designers to use.

On The March

You can download the new version HERE!
This is a beta version. All suggestions are welcome to further improve Age of Chivalry!

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Age of Chivalry: Hegemony v1.97 beta

Age of Chivalry: Hegemony v1.97 beta

Jan 20, 2014 Full Version 20 comments

This release adds five brand new countries to Age of Chivalry: Hegemony. Florence, Milan, Venice, Liège and Brandenburg are each unique new additions...

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Guest Mar 8 2014, 6:16am says:

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Happertesch Creator
Happertesch Mar 30 2014, 8:04am replied:

I didn't make the AI myself so I'm afraid I can't answer your AI questions (looking through the files I don't see an immediate answer).

The spectator streaming is a feature that comes with the Userpatch, which is installed with Age of Chivalry. It allows you to join games of friends as a spectator, without playing yourself. There's a Readme.html file in your main AoK folder that explains how it works exactly.

Finally, yeah, naval combat isn't one of the game's strengths. You either build a navy to make a drop, in which case you just want to protect the transports until you're done, or too harass an enemy coastline. But the latter option isn't that efficient because you're wasting quite a lot of pop on your ships, which are also vulnerable. So essentially going for naval supremacy is quite a calculated risk as most fleets don't last long. But that does reflect medieval history, when the only states with a standing fleet were in the Med (Venice and Genoa). In most other countries, military fleets were essentially just requisitioned merchant fleet ships that were then armed and manned with soldiers. Sometimes countries like France or England built war ships themselves, but as they lacked the proper storage facilities and expertise (and were not willing to invest) these ships often fell apart after a few years due to bad maintenance.

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Lavergne Mar 6 2014, 4:13pm says:

Maybe its just me, but my game crashes whenever I use the scenario editor, more specifically when I try to test or play the map I made.

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Guest Mar 16 2014, 6:01pm replied:

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Happertesch Creator
Happertesch Mar 30 2014, 7:39am replied:

I'm working to hopefully fix this with the next release, thank you for your reports!

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Guest Mar 3 2014, 7:47am says:

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Happertesch Creator
Happertesch Mar 30 2014, 7:39am replied:

Oh, I am afraid I didn't keep a list so I must work from memory here (I don't speak Polish or Czech so I can't translate all of them). Where possible I used authentic battle cries mentioned in historical sources, but I believe the Polish just use generic cries. The Bohemians have a mix of generic cries for their normal units and special cries for the Hussites, who also shout 'God is our lord!' and 'For brother John' when attacking.

It's quite similar with the Dutch civs, except that all their battle cries come from historical sources. They vary between 'general' battle cries that could be said by anyone and country-specific cries. Frisians can cry 'Leaver dea as slaef', which means 'Better a dead man than a slave', a battle cry used against the Dutch and other invaders. Soldiers from Guelders shout 'Gelre, Gelre!' which was their battle cry, the name of the country but also according to legend the cry made by a dragon that was killed by the first counts of Guelders. The Flemish have two unique cries, 'Vlaanderen ende leeu', which translates to 'Flanders and the lion' (the lion is the heraldic animal representing Flanders). They can also shout 'Schilt ende vriend', which was a kind of shibboleth used (according to legend) to identify who was Flemish and who was French.
The generic ones are less interesting, for example a shout of 'slaet al doot', 'kill them all'.

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szametu Feb 27 2014, 7:12am says:

sort it out already. next issue from me. while playing multi, game 'reads' only my external ip, instead of lan/vpn ( try it with evovle vpn, hamachi and comodo unite. ) try it with lan mode/ and tcp for direct play.

is this is 'bug to never be solved' or i'm doing something wrong ?

cheers ;)

+1 vote     reply to comment
szametu Feb 27 2014, 5:22am says:

one thing only. game start in window mode and there is no way to make it work in full screen. any ideas ?

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Happertesch Creator
Happertesch Feb 27 2014, 5:51am replied:

Start playing a random map or scenario and it will jump to full screen automatically.

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Jan 28 2011, 6:58pm by Jared_Kane

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