Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Li├Ęge, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Town in Guelders Burgundian Court Scottish settlement
Blog RSS Feed Post news Report abuse Latest News: Age of Chivalry: Hegemony beta 1.98 released

13 comments by Happertesch on Apr 20th, 2015

The three new countries made available in the new beta, the Papal States, Naples and Hungary, will add to the large number of European countries that were already playable in Age of Chivalry: Hegemony.

They not only come with their own technologies, units and policy decisions, but even have unique features. Gain florins for every building you destroy as Hungary, invest in Jubilee Years as the Papal States to gain florins, or quickly train up an army of knights straight from your stables as Naples. Each also has a wide array of policy decisions to choose from, to shape your country while you play.

Age of Chivalry: Hegemony map

Other countries have also seen changes. Not only are there new technologies and units, but new graphics have been sprinkled throughout, both for units and buildings, and some castles now even have original, progressing construction graphics.

A new version of the AI is included not only supporting the new countries, but also reconfiguring the original ones. The AI now uses more varied troop combinations and strategies and utilises new technologies.

The Lateran Palace

Furthermore, the Age of Chivalry campaign has been updated. The scenarios have been combed through for bugs and rebalanced where necessary, and an additional scenario has been added, created especially by Julius999, depicting the 1379 Chioggia War between Venice and Genoa!

Medieval Florence

N.B. This is still a beta version. Not all intended graphics have been completed: some of the new countries don't have original graphics for their monument or history files yet (to be fixed in an upcoming update), and future versions will also add more new unit and building graphics!

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Age of Chivalry: Hegemony v1.99

Age of Chivalry: Hegemony v1.99

May 10, 2015 Full Version 6 comments

This beta release adds three further new countries to Age of Chivalry: the Papal States, Naples, and Hungary, bringing the total to 26 countries. These...

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Guest May 16 2015, 3:36pm says:

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Happertesch Creator
Happertesch May 18 2015, 11:04am replied:

Hi, glad to hear you're enjoying the mod! The in-game descriptions are pretty apt (you can see them when you toggle on expanded descriptions and you hover over the unit training button).

In short, Friesland didn't have a traditional aristocracy in the middle ages, so using terms like knights didn't make any sense. Most of the Frisian elites were farmers, and their society was typically centred on villages rather than cities, so most of the terms have to do with land ownership. An Erbexe (or Eigenerfde, but I thought Erbexe would be easier to pronounce for non-Dutch people ;)) is a farmer who owns his own lands.

Scolteboer and Hereboer are essentially equivalent terms, denoting persons of the same social class but with a small distinction of title: they both refer to farmers who are rich enough to not only possess their own land, but also let others work it for them. The Scolteboer was essentially the mayor of the village and so rather important. The Scolteboer was usually drawn from the group we know as those of the Hereboeren - wealthy farmers who were essentially noblemen in their region, but didn't have an official title. Finally, the Grietman was the high judge of the local court. He would have presided over justice in multiple villages and as well as being a wealthy farmer, the Grietman also tended to need a powerful support network, as he was typically elected by the local land-owners (so essentially all the Erbexen and Hereboeren).

I don't have the words for the Polish and Czech units to hand at the moment. I believe they mostly give confirmations comparable to those of other countries (things like 'Yes', 'Right away', 'With God', etc). There are some exceptions - a bunch of Bohemian units is only available to the Hussites (off the top of my head, the Arbalester and Halberd Militia) and they have a few different confirmations also, along the lines of 'With brother Jan' (a reference to Jan Zizka, the main Hussite commander). They have a few more unique lines, but unfortunately I can't find them at the moment.

Hope this helps!

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Guest May 18 2015, 1:14pm replied:

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Happertesch Creator
Happertesch May 18 2015, 3:22pm replied:

It wasn't quite democratic in the way we use that term now, but in a way, yes. Friesland was incredibly decentralized and had no central rulers, the main thing they shared was a common law and language. The region was a bit comparable to Switzerland or the German Free Cities, in that their independence from any lord apart from the Emperor was often explicitly recognized by Holy Roman Emperors. The Frisians also felt very strongly about this, and called it the 'Frisian freedom' - they always invoked this ideal whenever their country was facing invasion.

Occasionally they also had general assemblies for all the Frisian lands, where representatives from the regions would get together to debate policies. This was usually in times of emergency. Also, when a part or parts of the Frisian lands faced invasion, the regions in question would elect a military commander to lead them. By the 15th century this occasional unity and co-operation was threatened because some of the hereboeren became extra powerful and started building up a power base. Some of them explicitly tried to gain control of Friesland. In what is now German Ostfriesland, this had succeeded by around 1500, when the Cirksena family became recognized as Counts of Ostfriesland. No local family managed to succeed in the now Dutch part of Friesland (the modern provinces of Groningen and Friesland) - these were eventually conquered by the Habsburgs, after a war of resistance by the local Frisians.

The Low Countries' soldiers speak Middle Dutch, as far as possible with historical phrases attributed to soldiers in the medieval Low Countries, with a few common battle cries shared between all of them, and then at least one unique battle cry for each of them.
When you select a soldier, they will say: 'Yes', 'My lord' or 'I serve.' When you tell them to move, they will say 'God wants it', 'You say it', 'We're on our way'. The shared battle cries are: 'With God' and 'Kill them all!'. Flanders has the two added battle cries 'Shield and friend' (this is a battle cry that was used as a password, those who didn't know it would be killed) and 'Flanders and the lion!' (the 'official' Flemish battle cry). Friesland has 'Rather dead than a slave', also a historical battle cry, which was associated with the concept of the Frisian freedom.

Finally, Guelders' battle cry is 'Gelre, Gelre!' which was the name of the duchy. According to medieval legend, Guelders was founded after two noble brothers killed a dragon, and the dragon had cried out 'Gelre, Gelre!' as it fought them. The legendary brothers decided to found a city and named it Gelre (now Geldern, in Germany). They also adopted the battle cry as their own. Or at least, that's what people later in the middle ages believed. In any case, they kept using the battle cry until the duchy fell to the Habsburgs in the 1540s.

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Garrick01 May 24 2015, 2:20am replied:

Hey Happertesch!

I was wondering, now that there is a new expansion coming for AOE2HD, and with it 5 more civilizations (bringing the grand total to 27), would you consider porting the mod to AOE2HD once the expansion hits? The problem concerning the impossibility of creating new civs would be moot since the number of civilazions post second expansion would be the same as AOC's civ count (as per list on the Mod's blog).

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Happertesch Creator
Happertesch Jun 1 2015, 10:11am replied:

No. Age of Chivalry only has 26 countries, so that's no match, but it's also still not possible to port this to the HD version properly. Many features, such as the UI, cannot be imported, and without them it would look very unpolished. The original game is far more mod-friendly. I'm also not planning on getting the latest HD expansion myself.

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Carnefice92 May 16 2015, 7:12am says:

Ops! I solved the problem myself: I had to execute the AoCSetup in the main folder and uncheck the windowed mode support.
Now I can fully enjoy your amazing work!

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Happertesch Creator
Happertesch May 18 2015, 11:04am replied:

Glad to hear you worked it out, hope you'll enjoy it!

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BradenburgReinchist May 29 2015, 3:06pm replied:

Hey Happer! What does Kornelis say in "The Exile" campaign?

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Happertesch Creator
Happertesch Jun 1 2015, 10:05am replied:

I can't check but I believe most of the quotes (most scenarios have one) are citations from a Middle Dutch satirical text, Van den vos Reynaerde (ie about Reynard the fox). It's considered one of the pinnacles of Dutch literature.

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Carnefice92 May 16 2015, 6:34am says:

Hi! Thank you for this awesome mod! It's truly a masterpiece.
I have an issue though... when I open the game (v1.99) it runs on windowed mode and I can't figure how to solve it...!
I played v1.88 and the plain AoE2:TC but this is the first time it happens.
Has anyone had this problem already...? I have the C-patch installed, of course, and I tried to run it as administrator and in Win XP SP3 compatibility mode, but still...

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Guest May 12 2015, 5:34pm says:

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Happertesch Creator
Happertesch May 18 2015, 11:10am replied:

Hi, it's really difficult to find capable voice actors, especially for languages that are no longer being spoken (not in their medieval form at least, and they have changed considerably over the centuries). In my experience, a badly voiced unit is usually more off-putting than one that's well voiced but speaks a different language. I contemplated using the AoE3 Dutch voices, but the Dutch there is so 20th century and from a distinct part of the country that it hurts my ears and would not fit people from either Friesland, Flanders or Guelders.

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astuccio May 12 2015, 8:15am says:

another bug: england market in imperial age has brandeburg texture

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Happertesch Creator
Happertesch May 12 2015, 8:19am replied:

Thanks! Must have selected the wrong country when making the change because Denmark didn't have the Brandenburg texture it was supposed to have.

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Released Mar 2008
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Jan 28 2011, 6:58pm by Jared_Kane

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