Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Liège, Milan, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Medieval Florence The Lateran Palace Age of Chivalry: Hegemony map
Blog RSS Feed Report abuse Latest News: Age of Chivalry: Hegemony version 1.94 released!

28 comments by Happertesch on Jan 20th, 2014

After a considerable time in production, the long ago promised new version of Age of Chivalry: Hegemony has finally arrived! It adds five new countries - Florence, Milan, Venice, Liège, and Brandenburg - each with unique features and distinctive character.

Teutonic Order fortress

Command Italian Condottieri and Liègeois Haidroits, Brandenburger Junkers or Venetian Stradiots. Construct magnificent monuments, such as the church of St Mark of Venice, the Duomo of Florence or the St Lambert cathedral of Liège.

Florentine Guild Hall

Take a stand when advancing your country through the centuries: as Milan, will you favour the Lombard League or the rise of the Visconti Signoria? As Venice, will you look to the sea or the land? As Liège, will you side with the rebellious citizenry or the ruling bishops? Or read about each country in the history section.


The eighteen original countries have not been neglected, either. Many units have new graphics and many more building graphics have been added while some old graphics have been improved. Some countries have been rebalanced after much testing and a new AI is now included which poses much more of a challenge than the old AI ever did. Furthermore, many new objects have been included for scenario designers to use.

On The March

You can download the new version HERE!
This is a beta version. All suggestions are welcome to further improve Age of Chivalry!

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Age of Chivalry: Hegemony v1.97 beta

Age of Chivalry: Hegemony v1.97 beta

Jan 20, 2014 Full Version 32 comments

This release adds five brand new countries to Age of Chivalry: Hegemony. Florence, Milan, Venice, Liège and Brandenburg are each unique new additions...

Post comment Comments  (40 - 50 of 340)
skyllas Aug 14 2014, 1:34am says:

Any chance this being compatible with the hd version on steam? also are there no eastern civilizations like the Persians and the Japanese?

+1 vote     reply to comment
Stogie83 Aug 24 2014, 8:32pm replied:

if i understood that correct, the mod aims for European factions.

+2 votes     reply to comment
scottishwar4 Aug 12 2014, 1:40pm says:

Are you going to transfer this to the HD version?

+1 vote     reply to comment
contrailanh Aug 12 2014, 12:53am says:

In the next version, i hope you put back your old units in the editor

+1 vote     reply to comment
InsurgentCeLL Jul 30 2014, 10:10pm says:

Do you plan on including Sweden or Hungary?

+2 votes     reply to comment
Maximilian_I Jul 10 2014, 5:50pm says:

Does anyone know how to allow villagers to build more buildings than can be fitted in their build menus? I am adding many new buildings such as: fletcher's, new walls, bastions, new tech buildings, training grounds and many more. The problem is that I can't fit them all in the limited slots available. Does anyone know a solution or an alternative?

+2 votes     reply to comment
Happertesch Creator
Happertesch Aug 12 2014, 2:22pm replied:

That's not possible unfortunately, you're limited to the two building menus available to a builder unit. You could try to get around this by having different building units and giving them all different buildings to construct, but I haven't tried this out myself.

+1 vote   reply to comment
flamming_python Jul 7 2014, 6:51pm says:

I'm stuck on the 3rd mission (changing tides), as it seems a trigger is missing. After I beat off the Waterlanders' attack, I have to visit lords north of my town, and lords south.
The ones north engage in dialogue and give me assistance, but the south lords just stand there, no dialogue no nothing, and I can't advance the scenario.

+1 vote     reply to comment
Happertesch Creator
Happertesch Aug 12 2014, 2:20pm replied:

I just checked and this should work without problem (it does for me). Make sure to bring your main hero to the allied knight and select him.

+1 vote   reply to comment
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Age of Empires II: The Conquerors Icon
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Released Mar 15, 2008
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Jan 28 2011, 6:58pm by Jared_Kane

Real Time Strategy
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