Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

A new version of Age of Chivalry: Hegemony has been released, adding new graphics and fixing balance issues and bugs.

Age of Chivalry: Hegemony map


In version 2.0, no fewer than 26 countries are available to the player: Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, and Wales.

Scottish settlement


The new version addresses some balance issues, for instance toning down overpowered priests by giving them a modest training cost increase for each technology you research that will boost their conversion abilities.

Teutonic Order town


Graphically speaking, this version not only adds a ton of new eye-candy objects, but also improves and completes the two existing building sets for the Baltic countries (Brandenburg, Denmark and Saxony) and the Low Countries (Flanders, Friesland and Guelders). In addition, a number of isolated building graphics have also been replaced or improved, such as the Scottish Princely Court or the Milanese Castle. All these updates should give version 2.0 a much more polished feel.

You can get version 2.0 HERE.

Age of Chivalry: Hegemony beta 1.98 released

Age of Chivalry: Hegemony beta 1.98 released

News 17 comments

A new beta has been released for Age of Chivalry: Hegemony, adding three completely new countries: the Papal States, the Kingdom of Naples, and the Kingdom...

Age of Chivalry: Hegemony version 1.94 released!

Age of Chivalry: Hegemony version 1.94 released!

News 29 comments

A new version of Age of Chivalry: Hegemony has been released, featuring five brand new countries and many new graphics, units, and technologies!

New version of Age of Chivalry: Hegemony released!

New version of Age of Chivalry: Hegemony released!

News 13 comments

This newly updated version of Age of Chivalry: Hegemony includes new graphics, adjusts the balance, and implements the Userpatch, which allows players...

Country Profile: Venice

Country Profile: Venice

Feature 6 comments

Age of Chivalry: Hegemony will soon see an entirely updated new release, featuring five new countries and many new units, graphics and features. This...

Age of Chivalry: Hegemony 2.0

Age of Chivalry: Hegemony 2.0

Full Version 32 comments

Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in Age of Empires II, while adding a number of new ones, allowing...

Post comment Comments  (40 - 50 of 574)
Oldenburg
Oldenburg

I only have the Mac version of Age of Empires II. I'm able to get almost everything in this mod working on the Mac version, including graphics and data, just not the text and more than 18 civilizations.
The former doesn't work because the Mac version uses some other type of file for language, language_x1, language_x1_p1, which annoyingly has no extension and is described only as "Age of Empires II Document." If I try to replace these files with the language DLLs that come with the mod, the game crashes after the intro videos. All other files are the same format in both versions and I can replace them with the mod's.
The latter doesn't work because I can't figure out how to or even if I can get the UserPatch to work on the Mac version.
I don't suppose anyone has a solution to either of these problems?

Reply Good karma Bad karma+1 vote
Jorritkarwehr
Jorritkarwehr

I don't think Userpatch works on Mac. You'll probably have to use something like Bootcamp or PlayonMac

Reply Good karma Bad karma+1 vote
Oldenburg
Oldenburg

That's too bad. The game is still playable, as frustrating as it is not having unit descriptions. I'll probably just have to buy the Windows version of the game, as I already have Bootcamp.

Also, the AI that comes with the mod doesn't work for me. I get the error:

AI Script Error

Player [highest #]
File Barbarian.per
ERR5001: File open failed

All AI files are installed in the correct (?) AI folder. How can I reset the standard AI to the one the game uses by default?

Reply Good karma Bad karma+1 vote
Happertesch Creator
Happertesch

The AI utilises the features of the Userpatch, and without the Userpatch installed it won't work. The standard AoK AI doesn't account for any of the neew technologies, units, buildings, or countries, so that wouldn't work either.

Reply Good karma+1 vote
Oldenburg
Oldenburg

Some AI, even incomplete, is better than none. If I knew what file sets which AI the game uses by default I should be able to replace it with an AI that works on my version (whether it's the default AI or one I've downloaded), and I might even be able to add the new technologies etc. to this AI. (Where does the game even keep default AI files?)

Reply Good karma Bad karma+1 vote
IceHeart69
IceHeart69

Please Happertesch, if it plans to add more countries I would like to add one of the East and the Ottomans as there are graphics in the editor that have no country to use as the Janissaries, elephants, camels, etc. And besides also part the cavalry and also the fall of the Eastern Roman empire and it would be great to add a campaign that relate this historical fact with that obiamente country, and hope I have not bothered to consider my opinion please.
P.D.:Disculpe for spelling mistakes, do not speak English.

Reply Good karma Bad karma+1 vote
Robroy35
Robroy35

Is there any way to slow down the AI on this. They are challenging even on easiest. I want them to expand slowly. That is how I play. Thanks for any help.

Reply Good karma Bad karma+2 votes
Jorritkarwehr
Jorritkarwehr

I've heard that playing with a lower population limit does that. 75 (+100 in techs) might be a good number.

Reply Good karma Bad karma+1 vote
Robroy35
Robroy35

low numbers would probably work, yea, might try a few games like that and see if there is a difference. It's just hard to get away from the big numbers on population. thanks for the info.

Reply Good karma Bad karma+2 votes
Happertesch Creator
Happertesch

I was reminded by Wergorne, who adapted the AI for Age of Chivalry, of the following:

"For anyone who hasn't noticed this yet: the difficulty on easiest, standard and moderate difficulties can be adjusted using taunts 200 and 201. Taunt 200 makes AIs that have received the taunt "cheat away" their resources (thanks scripter for the idea). Taunt 201 cancels this effect. You might need to set the chat boxes to AIs in chat window (http://i.imgur.com/2zLoITt.png) to make AIs accept the taunts."

So activating this cheat will make the AI less competitive on these difficulty levels.

Reply Good karma+1 vote
Warhead77777
Warhead77777

What about playing against other people, who aren't super hardcore?

Reply Good karma Bad karma+1 vote
Robroy35
Robroy35

Excellent mod Happertesch. I play the heck out of this. Just curious as to what might be in store for us on the next update. I was wondering is it possible to add any more civilizations to this or have you reached the limit? I'm guessing that each created civ you have here took the place of the originals? Anyway, great work. Can't wait to see what is next. Happy to see that this game is still thought of.

Reply Good karma Bad karma+1 vote
Happertesch Creator
Happertesch

Thanks for your comments! To answer your questions, there's more countries in Age of Chivalry than there are civs in AoK:TC, so not every new country replaces an old civ, some are entirely new. It is possible to add even more civs to the game, but I won't be adding any more new civs (there would always be more countries to add after all, you have to stop at some arbitrary point). Developing new countries takes a lot of time, both to make the graphics and to think of original and unique bonuses, while still keeping them balanced.

I prefer to now concentrate on improving and perfecting what's already there, particularly in terms of architecture. So I've been making more unique building graphics to make existing countries stand out more. In the last patch, for instance, the Dutch and Baltic architecture sets were vastly improved and expanded, and I'm now working on doing the same for the Celtic (Welsh/Scottish) countries. It's my intention to move from one set to the next to enhance the overall quality of the mod and make each set more distinctive as well as more historically accurate.accurate. So that's what you can expect in future updates!

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Age of Empires II: The Conquerors
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.7

143 votes submitted.

You Say

-

Ratings closed.

Highest Rated (10 agree) 10/10

EPIC THIS IS VERY NICE

Jan 28 2011 by Jared_Kane

Embed Buttons
Link to Age of Chivalry: Hegemony by selecting a button and using the embed code provided more...
Age of Chivalry: Hegemony
Statistics
Last Update
Watchers
375 members
Downloads
1
Articles
7
Reviews
41