To better reflect the character of the 12th-15th centuries, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, adding many new units and technologies, allowing the player to control Central and Western European states.

Play as Austria, Bavaria, Bohemia, Brittany, Burgundy, Denmark, England, Flanders, France, Friesland, Genoa, Guelders, Helvetia, Poland, Savoy, Saxony, Scotland, or Wales. Fight through random maps, a unique historical eight-scenario campaign, and multiplayer matches.

Real world maps of Central Europe, Western Europe, Northern Italy and the Low Countries have been added, and gameplay and balance have been changed significantly for extra realism.

Train a hero to lead your armies, make policy decisions that will affect the strengths and weaknesses of your state, raise armies of mercenaries, superior longbowmen, slow but strong knights, or soldiers with dangerously long pikes. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Poland Market Town Teutonic Order fortress
Blog RSS Feed Report abuse Latest News: Age of Chivalry: Hegemony version 1.94 released!

27 comments by Happertesch on Jan 20th, 2014

After a considerable time in production, the long ago promised new version of Age of Chivalry: Hegemony has finally arrived! It adds five new countries - Florence, Milan, Venice, Liège, and Brandenburg - each with unique features and distinctive character.

Teutonic Order fortress

Command Italian Condottieri and Liègeois Haidroits, Brandenburger Junkers or Venetian Stradiots. Construct magnificent monuments, such as the church of St Mark of Venice, the Duomo of Florence or the St Lambert cathedral of Liège.

Florentine Guild Hall

Take a stand when advancing your country through the centuries: as Milan, will you favour the Lombard League or the rise of the Visconti Signoria? As Venice, will you look to the sea or the land? As Liège, will you side with the rebellious citizenry or the ruling bishops? Or read about each country in the history section.


The eighteen original countries have not been neglected, either. Many units have new graphics and many more building graphics have been added while some old graphics have been improved. Some countries have been rebalanced after much testing and a new AI is now included which poses much more of a challenge than the old AI ever did. Furthermore, many new objects have been included for scenario designers to use.

On The March

You can download the new version HERE!
This is a beta version. All suggestions are welcome to further improve Age of Chivalry!

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Age of Chivalry: Hegemony v1.95 beta

Age of Chivalry: Hegemony v1.95 beta

Jan 20, 2014 Full Version 14 comments

This release adds five brand new countries to Age of Chivalry: Hegemony. Florence, Milan, Venice, Liège and Brandenburg are each unique new additions...

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aarongodinez Apr 24 2014, 3:25pm says:

I know the mod works smoothly on the retail 2000 version. But, does it work with the steam HD version too??

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Happertesch May 16 2014, 3:49pm replied:

No, it only works with the non-HD version.

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Guest Jun 11 2014, 7:30am replied:

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Achmad01 Mar 15 2014, 10:25am says:

I like your so much, It makes me feel new experience when playing aoe II. But I think you should make a custom skin for all troops and i think you should change some house skin in 14th century.

sorry for my bad english

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Guest Mar 9 2014, 12:23am says:

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Guest Mar 9 2014, 12:14am says:

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Happertesch Mar 30 2014, 7:41am replied:

The AI is still being worked on, in the next release it should be easier on lower difficulty levels.

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XEL0N0 Mar 8 2014, 7:25pm says:

any modding tools???

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Guest Mar 8 2014, 6:16am says:

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Happertesch Mar 30 2014, 8:04am replied:

I didn't make the AI myself so I'm afraid I can't answer your AI questions (looking through the files I don't see an immediate answer).

The spectator streaming is a feature that comes with the Userpatch, which is installed with Age of Chivalry. It allows you to join games of friends as a spectator, without playing yourself. There's a Readme.html file in your main AoK folder that explains how it works exactly.

Finally, yeah, naval combat isn't one of the game's strengths. You either build a navy to make a drop, in which case you just want to protect the transports until you're done, or too harass an enemy coastline. But the latter option isn't that efficient because you're wasting quite a lot of pop on your ships, which are also vulnerable. So essentially going for naval supremacy is quite a calculated risk as most fleets don't last long. But that does reflect medieval history, when the only states with a standing fleet were in the Med (Venice and Genoa). In most other countries, military fleets were essentially just requisitioned merchant fleet ships that were then armed and manned with soldiers. Sometimes countries like France or England built war ships themselves, but as they lacked the proper storage facilities and expertise (and were not willing to invest) these ships often fell apart after a few years due to bad maintenance.

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Released Mar 15, 2008
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Jan 28 2011, 6:58pm by Jared_Kane

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