Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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A new version of Age of Chivalry: Hegemony has been released, adding new graphics and fixing balance issues and bugs.

Age of Chivalry: Hegemony map


In version 2.0, no fewer than 26 countries are available to the player: Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, and Wales.

Scottish settlement


The new version addresses some balance issues, for instance toning down overpowered priests by giving them a modest training cost increase for each technology you research that will boost their conversion abilities.

Teutonic Order town


Graphically speaking, this version not only adds a ton of new eye-candy objects, but also improves and completes the two existing building sets for the Baltic countries (Brandenburg, Denmark and Saxony) and the Low Countries (Flanders, Friesland and Guelders). In addition, a number of isolated building graphics have also been replaced or improved, such as the Scottish Princely Court or the Milanese Castle. All these updates should give version 2.0 a much more polished feel.

You can get version 2.0 HERE.

Age of Chivalry: Hegemony beta 1.98 released

Age of Chivalry: Hegemony beta 1.98 released

News 17 comments

A new beta has been released for Age of Chivalry: Hegemony, adding three completely new countries: the Papal States, the Kingdom of Naples, and the Kingdom...

Age of Chivalry: Hegemony version 1.94 released!

Age of Chivalry: Hegemony version 1.94 released!

News 29 comments

A new version of Age of Chivalry: Hegemony has been released, featuring five brand new countries and many new graphics, units, and technologies!

New version of Age of Chivalry: Hegemony released!

New version of Age of Chivalry: Hegemony released!

News 13 comments

This newly updated version of Age of Chivalry: Hegemony includes new graphics, adjusts the balance, and implements the Userpatch, which allows players...

Country Profile: Venice

Country Profile: Venice

Feature 6 comments

Age of Chivalry: Hegemony will soon see an entirely updated new release, featuring five new countries and many new units, graphics and features. This...

Age of Chivalry: Hegemony 2.0

Age of Chivalry: Hegemony 2.0

Full Version 32 comments

Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in Age of Empires II, while adding a number of new ones, allowing...

Post comment Comments  (10 - 20 of 574)
◭ϞƔϞ◮
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Hi

This mod is of course very amazing but the AI terribly spams and even replicates cheat codes . I usually use cheat codes and then i look at the opponent and they swarm castles and units , they attack the resource drop sites and destroy everything before i can even advance to age 3 . This happens at easiest difficulty even . They even replicate the Cobra cheat as if they copy everything i try to do

Is there anywhere another AI ? Or the old AI that was behaving like it should in the vanilla game . There are so many amazing civs to explore and i cannot play because the AI doesn't let me do anything

I hoped with the 2.0 version this problem will get fixed but it seems not :(

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Happertesch Creator
Happertesch

Wergorne, who adapted the AI for Age of Chivalry, mentioned the following:

"For anyone who hasn't noticed this yet: the difficulty on easiest, standard and moderate difficulties can be adjusted using taunts 200 and 201. Taunt 200 makes AIs that have received the taunt "cheat away" their resources (thanks scripter for the idea). Taunt 201 cancels this effect. You might need to set the chat boxes to AIs in chat window (http://i.imgur.com/2zLoITt.png) to make AIs accept the taunts."

So activating this option will make the AI less competitive on these difficulty levels. The AI will also attack less after taunting 200 to them. (In the next update the AI will helpfully remind players of this option on the difficulty levels where it applies.)

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◭ϞƔϞ◮
◭ϞƔϞ◮

Thank you
I used it . 201 reduces the number to 0 and 200 increases it up to 5 there , but i'm still confused . Is level 0 the easiest difficulty and 5 the highest or the other way around ?

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Happertesch Creator
Happertesch

It's the difficulty decreasement level. As the description above says, taunt 200 will increase the decreasement level, ie it will become easier, while taunt 201 will lower this level. 0 decreasement means it is the regular AI strength for that difficulty level (Easiest, Easy, Moderate, Hard, Hardest), whereas 1 will make it a little easier and 5 will make it a lot easier.

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◭ϞƔϞ◮
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Hi Happertesch , if you please and have time drop by my profile at my blog and give me an opinion about my conversion idea for Age of Empires 2
Opinions from professionals of AoE2 modding will tell me exactly where i am standing and you are one of them

Thanks in advance

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◭ϞƔϞ◮
◭ϞƔϞ◮

5 is the dumbest AI and 0 is the smartest . Got it
I done it too , I set it to 5 but soon the AI just resigned and I could not continue anymore

Is so annoying that a mod so great with so much to discover , build and research has a AI like this that ruins everything . IMO the mod gameplay should have been thought differently , not in the way of Rise of Nations but more of a tactical approach , if that would be possible in AoE 2 where you can do more even with just a group of warriors alone instead of having to swarm the enemy with a continuous invasion of all units possible..

I mostly wanted to check out all civilizations , build them up to the last age without having to worry much about opposition or a resigning AI that breaks the game

I'll try other game modes hoping i can still play , but I still thank you for the help Happertesch

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Warhead77777
Warhead77777

Will there ever be a place where people can upload maps?

Do you know why we can't open the Italy or German maps in the map builder?

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Happertesch Creator
Happertesch

You can upload scenarios and campaigns to the AoKH Blacksmith: Aok.heavengames.com
You can specify that a project has been made using a mod pack.

What do you mean with the second remark? The original ES real world maps weren't available outside of the random map setup option, either.

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Warhead77777
Warhead77777

Well that is sad, it would be cool if someone found a way to get the RL world maps available for use in the map builder.

Thanks, love this move; noticed you are making custom houses and the footmen look much better.

How did you get the figures and builders to look so good if you're stuck using such an old engine?

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Happertesch Creator
Happertesch

The scenarios of the real world maps are contained in gamedata_x1.drs in your Age of Chivalry data folder, you can extract them yourself using turtle pack (they have ID numbers 56001-56010), change their extension to .scx and open them in the editor.

Thanks for your compliments, by the way! Jorgito made the unit graphics and he indeed did a splendid job. AoK has a 2D engine, which means all graphics you are see are flat images. That means you can actually make really good graphics if you just utilise the 256 colours you're limited to in a good way (provided you're actually capable of making good graphics ;)). AoK's engine may be old, but it's dated a lot better than many of the early 3D engines, which simply weren't capable of showing any real detail. Because all of AoK's images are straightforward sprites, and not complex 3D models, they don't require as much CPU power to display. :)

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Warhead77777
Warhead77777

I can agree with that.

Command and Conquer Generals has some of the most bland 3D units I have ever seen.

It was made right when the technology was being a really serious thing.

I think what with this mod, Age of Empires 2 becomes more like Tzar; which is a very underrated game.

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ConscriptDavid
ConscriptDavid

Great work! This is the Mod Age of empires 2 always deserved. Everything is amazing, and the attention to details is just great, from the name of the units, to how they are used. as someone that got into history from age of empires, it is great to have this mod as a gateway to even deeper history. Thanks for an amazing mod. That said, a couple of things: A tutorial Scenario or a Beginners guide would be amazing for this mod, seeing just how different it is from age of empires. I still Struggle with it tbh.

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Happertesch Creator
Happertesch

Thanks for the kind words! I can understand how that would be very useful. Because most of my time spent working on the mod is in creating new graphics or editing data, I never really had time to make a tutorial scenario. There's some documentation in the Support folder (\Microsoft Games\Age of Empires II\Games\Age of Chivalry\Support) but I believe the file explaining the gameplay features is quite old so may not be the most up to date. The civilisation descriptions are, however, accurate, so that you can get a good overview of each country's strengths and weaknesses. The in-game tech tree is now mostly accurate, but sometimes these descriptions get cut off (as Age of Chivalry's countries have more bonuses than AoK's countries used to have), so the external country guides should be helpful. You can also find these bonuses listed here: Ageofchivalrymod.wordpress.com

And of course, if you have any questions about how Age of Chivalry works, feel free to ask!

Reply Good karma+3 votes
Lordescanor
Lordescanor

Hi Happertesch! Congratulations for your last release, and more generally speaking, for your fantastic mod! I like the new buildings for the Welsh/Scottish. Do you have any news? What changes are you going to implement in the next version? I wondered if you could implement a new AI, an easy one, just to be able to discover every aspect of the game, because so far, I find The AI to be extremely hard. It's true that I'm an occasional player, but I'm not particularly bad either in the original game, so I won a few games, but I didn't have time to enjoy building a city with your gorgeous buildings, because I was too busy to defend myself! I think you wanted to increase the speed of a game that is notoriously slow-paced (compared to more recent games), but now I think it's too much. Of course, it would be good to know if I'm the only one to have this impression...

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Happertesch Creator
Happertesch

Thank you for your compliments, Lordescanor! The next update will take a little longer before it'll be released, as I've been very busy, but I can tell you that I've added more new building graphics than I've shown thus far, so there will be a few things left to discover when I release it.

As to the AI, I won't be releasing a new one as I am incapable of scripting AIs myself, but I was reminded by Wergorne, who adapted the AI for Age of Chivalry, of the following:

"For anyone who hasn't noticed this yet: the difficulty on easiest, standard and moderate difficulties can be adjusted using taunts 200 and 201. Taunt 200 makes AIs that have received the taunt "cheat away" their resources (thanks scripter for the idea). Taunt 201 cancels this effect. You might need to set the chat boxes to AIs in chat window (http://i.imgur.com/2zLoITt.png) to make AIs accept the taunts."

So activating this cheat will make the AI less competitive on these difficulty levels. (In the next update the AI will helpfully remind players of this option on the difficulty levels where it applies.)

Reply Good karma+4 votes
Lordescanor
Lordescanor

You're welcome! Thank you for your answer! It's good to know that you're constantly improving your game, and add a few things there and there! Thanks for the tip about the AI's difficulty! I will test it sometime. In addition, I would like to thank you a third time, because I noticed that you were one of the few modders (as far as age of conquerors is concerned) who answers to every question he's asked, which is an achievement in its own right, considering how busy you are! Your commitment to your hobby/work, and the respect of the people who play your mod is truly befitting the time of chivalry that you are so fond of!

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EPIC THIS IS VERY NICE

Jan 28 2011 by Jared_Kane

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