I'm a Chinese modder.This mod focuses on making different looking generic units for different civs in AOE,and for the first time,giving you a chance to control Chinese cavalrys when you choose Chinese,to control Sipahi when you choose Turks,and to control Yari Ashigarus when you choose Japanese.In this mod,different civs will have different cavalry and infantry in their own unique looks. 【Copyright Notice】:I won't allow other modders to extract the original new cavalry graphics made by me in AoWE and to use them in their mod. However,if you make a new mod using my graphics but never publish your mod on any site and just play it on your own PC,then you can use it. In other word, if you are planning to publish your mod,then you can't use my original graphics. I have to do this because finishing those original graphics has really taken me way much time and effort,I hope others can respect my work.

Image RSS Feed Latest Screens
Turks vs Byzantines Constantinople Heavy Cavalry Line
Blog RSS Feed Post news Report abuse Latest News: Age of World Empires: makes the perfect AOE in your dream

10 comments by Ivindor on Apr 12th, 2014

I'm a Chinese modder. We all know that in original AOE, every civilization shares the same generic units which are all in European look. However this is a big problem coz when you choose Chinese, Japanese or Turks, it looks really weird when you still control European knights. And it's easy to get bored of every civs having the same looking knights battling on the screen. Civilization diversity is what we need to make the perfect AOE.

Therefore, I came up with the idea of this Age of World Empires MOD. In this mod, you'll have the chance to control Chinese cavalry when you choose Chinese, to control Sipahi when you choose Turks, and to control Yari Ashigarus when you choose Japanese. Although the graphic modification is way too hard and it has already taken me a year, I think it's worth it.
In this mod, you will feel a whole new gaming experience when faced with the the real collision between different civilizations. Different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.

Here goes the screenshots

Saracens(horse color changed from brown to white)
Saracens vs Crusaders
New unit in this screenshot:
Saracens: Ghulam Cavalry(replaces Knight)
Now you can see a real collision betwwen the West and the East, not like in the original AOC everyone uses the same European knights

Imjin War
Imjin War 1592
New units in this screenshot:
Chinese(red): Eastern Lancer(replace Knight), Heavy Eastern Lancer(replace Cavalier), Elite Changdao Swordsman(replace Champion)
Japanese(blue): Yari Ashigaru(replace Halberdier), Matchlock Ashigaru(replace Hand Cannoneer), Heavy Yoroi Samurai(replace Champion)
Koreans(yellow): Eastern Halberdier(replace Halberdier)

Chinese fight against Mongols
Chinese fight against Mongols
New units in this screenshot:
Chinese(blue):Eastern Lancer(replace Knight), Elite Changdao Swordsman(replace Champion)
Mongols(green):Heavy Keshik(replace Cavalier), Mongol Light Lancer(replace Hussar)

Spanish Port
Spanish Port
New European Halberdier
New Mediterranean Feudal Age architecture for Spanish, Byzantines and Italians

In this mod, I only modify the look of the generic units, stats remains as before. For example, a Turky Sipahi's data is all the same with the European knight's , they only have different looks.

Aztecs, Mayans and Huns are removed coz making unique look units for the three will only make the work already on a large quantity even larger. So there are 18 civilizations in AOWE: Britons, Celts, Franks, Chinese, Japanese, Mongols, Koreans, Teutons, Vikings, Goths, Saracens, Turks, Persians, Byzantines, Slavs, Magyars, Spanish and Italians.

Post comment Comments  (0 - 10 of 83)
nguyenmaithu May 27 2015, 10:51am says:

when that mod released?

+2 votes     reply to comment
Guest May 21 2015, 5:56pm says:

This comment is currently awaiting admin approval, join now to view.

Mehnrues May 16 2015, 10:22pm says:


+1 vote     reply to comment
Necdilzor Apr 1 2015, 2:54pm says:

We need this! Any information on the status of the mod?

+1 vote     reply to comment
nguyenmaithu Apr 1 2015, 6:32am says:

can i ask when this mod released? or it's dead?

0 votes     reply to comment
Guest Mar 28 2015, 11:33pm says:

This comment is currently awaiting admin approval, join now to view.

Huanglukuzhu Feb 8 2015, 7:47pm says:

Now he is helping me with my AOE3 mod. A very small help but I value it for his spare time is so limited.

+1 vote     reply to comment
Guest Mar 1 2015, 4:25pm replied:

This comment is currently awaiting admin approval, join now to view.

Huanglukuzhu Mar 2 2015, 9:49pm replied:

Age of Dynasties 2

+1 vote     reply to comment
Leon_Art Apr 24 2015, 7:47am replied:

Oh, you don't have to. I can see how it could have came across as... well, how you saw it. Very understandable, don't worry. People stealing your work can be very frustrating, certainly if you've done it for free. It's totally understandable.

+1 vote     reply to comment
Mehnrues Jan 8 2015, 6:22pm says:

this mod is temporaly dead, two years to wait or it just can be abandoned. he pm me.

+1 vote     reply to comment
Guest Jan 27 2015, 9:20pm replied:

This comment is currently awaiting admin approval, join now to view.

Huanglukuzhu Feb 8 2015, 7:45pm replied:

For now, it doesn't. I've received some stuffs from the author as his friend. They are really well made.

+1 vote     reply to comment
Leon_Art Mar 22 2015, 12:35pm replied:

Do you think your friend would mind it if someone else uses his work too? I know someone who, I think, would love to use them for a mod that has a similar (or even identical desire).

He's asking for it here: Aok.heavengames.com

I told him about you too. I hope you don't mind.

+1 vote     reply to comment
Ivindor Creator
Ivindor Apr 23 2015, 7:01pm replied:

I've already pm Mahazona that I won't allow others to use my original graphic. You can download and play my mod after it release(which you already need to be grateful cause I ask nothing in return), but you cannot just "move" my original stuffs into your mod and then let them "becom" yours. The reason is simple,one cavalry animation consist of 225 frames,I've made 6 new cavalrys, so they really take me much time and effort. So I won't do the same as people on aokh who let others use their original graphics for free. If everyone just use others' works in their mod, then it will surely hurt the modders' copyright and the result is that nobody or very few people would like to create original graphics in the future.Think about the numbers of the frames,try to learn to respect others' hard work

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Age of Empires II: The Conquerors Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Age of World Empires on your homepage or blog by selecting a button and using the embed code provided (more).

Age of World Empires
Age of World Empires
Last Update
2 months ago
155 members