This AOE mod is developed by Ivindor and Huanglukuzhu. The mod aims at making varied looking generic units for different civs in AOE, thus enhancing the game quality and making it more historical accurate. For the first time you will get a chance to control Chinese lancers when you choose Chinese,to control Sipahi when you choose Turks,and to control Arab cavalry when you choose Saracens.In this mod, different civs will have different cavalry and infantry in their own unique looks. 【Notice】:Since this mod only makes the generic units' look diverse and the data almost keeps unchanged, please don't use my original new cavalry graphics in other mod cause I've made great efforts to make every of them.

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This AOE mod is developed by Ivindor and Huanglukuzhu. The mod aims at making varied looking generic units for different civs in AOE, thus enhancing the game quality and making it more historical accurate.

For the first time you will get a chance to control Chinese lancers when you choose Chinese,to control Sipahi when you choose Turks,and to control Arab cavalry when you choose Saracens.

In this mod, you will feel a whole new gaming experience when faced with the the real collision between different civilizations. Different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight..

Here goes the screenshots


Chinese vs MongolsChinese vs Mongols
New units in this screenshot:
Chinese(blue):Lancer(replace Knight)
Mongols(orange):Heavy Keshik(replace Cavalier), Steppe Rider(replace Hussar)



Saracens(horse color changed from brown to white)
Saracens vs Crusaders
New unit in this screenshot:
Saracens: Arab Cavalry(replaces Knight)
Now you can see a real collision betwwen the West and the East, not like in the original AOC everyone uses the same European knights


Imjin War
Imjin War 1592
New units in this screenshot:
Chinese(red): Lancer(replace Knight), Heavy Lancer(replace Cavalier), Elite Changdao Swordsman(replace Champion)
Japanese(blue): Yari Ashigaru Garrison(replace Halberdier), Matchlock Ashigaru(replace Hand Cannoneer), Nodachi Samurai(replace Champion)
Koreans(yellow): Eastern Halberdier(replace Halberdier)



Spanish Port
Spanish Port
New European Halberdier
New Mediterranean Feudal Age architecture for Spanish, Byzantines and Italians

In this mod, I only modify the look of the generic units, stats remains as before. For example, a Turky Sipahi's data is all the same with the European knight's , they only have different looks.



Comments  (0 - 10 of 110)
francot514
francot514

Really good mod idea, when its coming.

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TheXanian
TheXanian

Here's my idea about China and Japan.

Chinese

Infantry and gunpowder civilization

Unique Units

Paper Armor Militia: a fast militia units armed with paper armor and bamboo spear, good at countering skirmishers

Zhanmadao: a heavy infantry armed with a horse-cleaver polearm, good against cavalry.

Kedigong: a heavy crossbowman armed with an arbalest, also good against cavalry

Unique Tech

Landmine: Petards would gain extra bonus against cavalry

Military Manual: Halberdiers, Zhanmadao, and Paper Armor Militia +1 attack

Poison Powder: Kedigong, Scorpion, and Hand Cannoneer +1 attack

Japanese

Infantry and archer civilization

Unique Units

Samurai: a heavy infantry unit, good at countering other infantry

Yumi Archer: a heavy bowman, good at countering infantry and skirmishers

Yari Pikeman: a heavy pikeman, good at countering cavalry

Unique Tech

Kendo: Swordsman and Knight +1 attack

Bushido: Samurai and Yari Pikeman +1 attack and moves faster

Kyudo: Crossbowman and Yumi Archer +1 attack +1 range




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Lordescanor
Lordescanor

I understand the mod is yet to be finished, but still, it would be nice to give some news from time to time...just to let us know that the mod is still alive...

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7ty7
7ty7

Or maybe even a demo with all the progress so far? Some factions look to be quite complete.

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gelimang
gelimang

is this mod still live?

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nguyenmaithu
nguyenmaithu

can i play this mod with AOE 2 HD African Kingdom?

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watao
watao

加油 :))) This mod looks fantastic and (regarding different units) exactly what I was always hoping for!

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Guest
Guest

Is all the unique units remain same as conquerors? Or canyou make them in accurate looking?

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Guest
Guest

Never ever give up this mod. This is really awesome!!!! This mod is the one I had been waiting for!

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