I’m a Chinese modder. We all know that in original AOE, every civilization shares the same generic units which are all in European look. However this is a big problem coz when you choose Chinese, Japanese or Turks, it looks really weird when you still control European knights. Therefore, I came up with the idea of this Age of World Empires MOD. In this mod, you’ll have the chance to control Chinese cavalrys when you choose Chinese, to control Sipahi when you choose Turks, and to control Yari Ashigarus when you choose Japanese. Although the graphic modification is way too hard and it has already taken me a year, I think it's worth it to make the perfect AOE in my heart. In this mod, you will feel a whole new gaming experience when faced with the the real collision between different civilizations. Different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.

Image RSS Feed Latest Screens
Imjin War Turks vs Byzantines Constantinople
Blog RSS Feed Report abuse Latest News: Age of World Empires: Mediterranean Faction

3 comments by Ivindor on Jul 12th, 2014

This mod mainly focuses on diverse graphics which let different civs have units with different looks in AOE.
For the brief introduction of this mod, here Moddb.com

Now I'll show you some more details about the Mediterranean faction in this mod.

In the original AOE, Byzantines were designed to share the Arabian building set with Saracens and Persians, which is not correct. Byzantines and Spanish are both supposed to get the typical Mediterranean building with orange roofs. So the Italian building set made by Wildfire Games is the best fit. Wildfire Games' works are amazing, I really admire them.

I've also made some small revisions to the Italian buildings to make them look better. First I made a new Italian house. We all know that there are three different looks for a houses in one age. but in AOFE, two Italian houses are just too much alike with each other, which look not perfect yet. So I made the third one, which is distinguishing enough from the other two.
One New Italian House and Roof Retexture
And I made small changes to the roof texture of the Imperial Age Italian TC and market to make them look better. You can compare them with the original ones you have in FE.

New Paladin for Byzantines and Persians, which is called the Imperial Clibanarii. The screenshot below shows the difference between the Imperial Clibanarii and the castle Cataphract, though it's still a little hard to tell them apart :)
And I made a new castle for Byzantines and Italians, which looks more historical.

Turks vs Byzantines.
Turks vs Byzantines
New Janissaries.
In AOFE it's called Royal Janissary. Its decay animation is wrong, whose falling directions don't match which of the death animation. I've fixed that problem in my mod, so now this unit is complete. Other units are Heavy Sipahi(replace Cavalier)  and  Imperial Guard(replace Champion).

Post comment Comments  (0 - 10 of 58)
Lord_Baal Jul 30 2014, 2:58pm says:

Simply wow! This is marvelous!

+1 vote     reply to comment
bobguy Jul 28 2014, 1:25pm says:

This mod is simply awesome! I've been dreaming of a mod like this since I own AoE, thank you man!

+2 votes     reply to comment
Guest Jul 16 2014, 9:25pm says:

This comment is currently awaiting admin approval, join now to view.

Guest Jul 13 2014, 6:53am says:

This comment is currently awaiting admin approval, join now to view.

Ivindor Jul 13 2014, 7:42am replied:

To me, all of the European units in the original AOE should remain unchanged. Ensemble's works are perfect, professional and irreplaceable.

+2 votes     reply to comment
M1GHTY.M4VS Aug 6 2014, 11:11am replied:

Well even Ensemble had made scratches from their original conceptional layout they had in mind for designing the factions. For example in their dev-diary they stated some regional units that were either scrapped entirely or built in later via addons. Example for this is the Spanish Swordman which wasn't carried out the way of its intention they rather used the stock and built "el cid" campaign around it kinda. Swiss Pikemen have become what the original Tech2 pikemen looks. Polish Cavalry with Backplates made out of metalfeathers that had devastating Noises for morale in combat were later turned into the hussar which isn't regional anymore hence becoming Tech3. Hussit-Chariots would be scrapped from the game due to its resembling aspects from AoE1 and considered outdated for medievil timeframe but it could fit Jan Hus or even some roman scenarios.
If it comes to some diversity on european forces, I agree they should tend to be accurate standard units mostly.
However Vikings tend to be portraied quite different aswell as some diversity in the heavy cavalry. The Paladin or its equivalents are still somewhat unique as the original frankish isn't the most fitting for any european nation.

+1 vote     reply to comment
Ivindor Aug 7 2014, 3:22am replied:

I know that there should be some sort of mounted axeman for Viking's knight. But as I pointed out before, I only make this mod for hobby so I won't have that much time to make Europe diverse.
And I think that lots of AOE fans just love those original units made by Ensembles, that is to say, even some of the original units are not historical, they think that they are part of their memories and that they are classic.

+2 votes     reply to comment
M1GHTY.M4VS Aug 7 2014, 1:59pm replied:

I agree with you it's your priority to fill what you think should be done, there's still options for improvements and adjustments later on if desire is there. There's even more to explore for the european sets as the forgotten and hegemony offer quite a lot for them anyway.

+1 vote     reply to comment
Armazd Jul 12 2014, 12:34pm says:

Ivindor this is a cool idea and it makes many gamers like me to install age of empire 2 again

+1 vote     reply to comment
M1GHTY.M4VS Aug 6 2014, 11:17am replied:

What about getting them some sort of wordmark on the corner which categorizes them, hence you would be able to sort and categorize them appropiately but also have their new look as portrait. Archers would always use somewhat as an arrow and differences between Tech-Levels would be with color outlines either on the icon or the unit info while selecting.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Age of Empires II: The Conquerors Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Age of World Empires on your homepage or blog by selecting a button and using the HTML code provided (more).

Age of World Empires
Age of World Empires
821 of 22,199
Last Update
1 month ago
120 members