Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Town in Guelders Burgundian Court Scottish settlement
Blog RSS Feed Post news Report abuse Latest News: Age of Chivalry: Hegemony beta 1.98 released

13 comments by Happertesch on Apr 20th, 2015

The three new countries made available in the new beta, the Papal States, Naples and Hungary, will add to the large number of European countries that were already playable in Age of Chivalry: Hegemony.

They not only come with their own technologies, units and policy decisions, but even have unique features. Gain florins for every building you destroy as Hungary, invest in Jubilee Years as the Papal States to gain florins, or quickly train up an army of knights straight from your stables as Naples. Each also has a wide array of policy decisions to choose from, to shape your country while you play.

Age of Chivalry: Hegemony map

Other countries have also seen changes. Not only are there new technologies and units, but new graphics have been sprinkled throughout, both for units and buildings, and some castles now even have original, progressing construction graphics.

A new version of the AI is included not only supporting the new countries, but also reconfiguring the original ones. The AI now uses more varied troop combinations and strategies and utilises new technologies.

The Lateran Palace

Furthermore, the Age of Chivalry campaign has been updated. The scenarios have been combed through for bugs and rebalanced where necessary, and an additional scenario has been added, created especially by Julius999, depicting the 1379 Chioggia War between Venice and Genoa!

Medieval Florence

N.B. This is still a beta version. Not all intended graphics have been completed: some of the new countries don't have original graphics for their monument or history files yet (to be fixed in an upcoming update), and future versions will also add more new unit and building graphics!

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Age of Chivalry: Hegemony v1.99

Age of Chivalry: Hegemony v1.99

May 10, 2015 Full Version 6 comments

This beta release adds three further new countries to Age of Chivalry: the Papal States, Naples, and Hungary, bringing the total to 26 countries. These...

Post comment Comments  (20 - 30 of 430)
Greg29 Jun 17 2015, 12:26pm says:

Hi everybody,
I'm french so sorry if my english is not perfect. :-)
First, thanks a lot for this mod which is just amazing !!!
Then, does anybody know why my limit pop is 250 instead of 1000? I don't understand, we are 4 players and only one of us can has got 1000 pop...
Thank you for your answears.
Good game

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Happertesch Creator
Happertesch Jun 19 2015, 1:16pm replied:

Hi, glad to hear you've enjoyed the mod! As to your problem, your description is not entirely clear. If you play a random map game together, all players should have the same population limit. So I take it you mean that you are playing these games separately.

Make sure to run SetupAoC.exe in your main Age of Empires II directory, this will allow you to toggle the option for 1000 population on or off. Alternatively, your pc may not be good enough to run games with so many units, in which case it may not enable such a high population limit. But I'd certainly run the setup file first to make sure!

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unknowkiller123 Jun 14 2015, 3:26pm says:

Can you play it on the HD version, if yes then how?

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Happertesch Creator
Happertesch Jun 19 2015, 1:18pm replied:

No, it's only available for the original Age of Empires II: the Conquerors. There's too many differences between the original game and HD for it to work properly.

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Minos96 Jun 8 2015, 8:47am says:

Is there a opportunity to play the game and use the full screen and not the windowed mode?

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Happertesch Creator
Happertesch Jun 9 2015, 5:54am replied:

The moment you start an actual game, such as a random map or scenario, it should automatically switch to full screen. To also get the menu in full screen, go to your main folder and open the AoCSetup file, then uncheck the windowed mode option.

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Minos96 Jun 9 2015, 4:16pm replied:

Thank you it worked well

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Guest Jun 7 2015, 1:32pm says:

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Happertesch Creator
Happertesch Jun 9 2015, 7:03am replied:

No. For the Papal States I'm using the city of Rome as the base line, and the medieval architecture there is very varied, combining a number of red brick buildings with white stone. Essentially the locals stripped classical buildings for materials, usually using the Roman bricks from large building projects and then dressing their front with travertine stone or marble. So in essence most buildings in the city would have looked fairly white. In the latest version of Age of Chivalry I emphasized this variety in Roman architecture by including unique red brick buildings for the Papal States (all based on historical Roman buildings), but I think giving the Papal States a full red brick building style, like I intend to do for Milan, would be very much out of place. I may remake the general Italian style houses, however, as I'm not happy with those (at least in the late game).

I have quite a few more architectural changes planned, and Bavaria and Helvetia are near the bottom of the longlist. First I want to fix Milan and make the Dutch and Baltic sets complete (with early as well as complete late game sets). I'm still considering the best ways to define architecture sets for the remaining countries after that. One option, for example, is to create sets (or modify existing ones) for the southern part of the HRE (Savoy, Helvetia, Bavaria, Austria, Bohemia), for the area of strongest French influence (France, Burgundy, Brittany, Liège) and another for the British Isles. That would make it more achievable (as I only have a limited amount of time to make building graphics). However I'll consider that when I've finished my current to-do-list and I'm contemplating alternative divisions also.

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Guest Jun 9 2015, 8:48am replied:

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khoin1 Jun 2 2015, 1:37pm says:

Hey if possible,can you guys add a upgrade for gunpowder units in princely court or guild hall. Because other units have one upgrade for each of them already, it will be fair to give one upgrade, too.

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Happertesch Creator
Happertesch Jun 3 2015, 5:33am replied:

Gunpowder units are already pretty powerful as it is, especially when you consider some countries already have bonuses. But in the latest version (1.99) a new technology was added for many countries, Granulated Gunpowder, which will improve Handgunners.

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Jan 28 2011, 6:58pm by Jared_Kane

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