Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Liège, Milan, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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The Lateran Palace Age of Chivalry: Hegemony map Poland
Blog RSS Feed Report abuse Latest News: Age of Chivalry: Hegemony version 1.94 released!

28 comments by Happertesch on Jan 20th, 2014

After a considerable time in production, the long ago promised new version of Age of Chivalry: Hegemony has finally arrived! It adds five new countries - Florence, Milan, Venice, Liège, and Brandenburg - each with unique features and distinctive character.

Teutonic Order fortress

Command Italian Condottieri and Liègeois Haidroits, Brandenburger Junkers or Venetian Stradiots. Construct magnificent monuments, such as the church of St Mark of Venice, the Duomo of Florence or the St Lambert cathedral of Liège.

Florentine Guild Hall

Take a stand when advancing your country through the centuries: as Milan, will you favour the Lombard League or the rise of the Visconti Signoria? As Venice, will you look to the sea or the land? As Liège, will you side with the rebellious citizenry or the ruling bishops? Or read about each country in the history section.

Florence

The eighteen original countries have not been neglected, either. Many units have new graphics and many more building graphics have been added while some old graphics have been improved. Some countries have been rebalanced after much testing and a new AI is now included which poses much more of a challenge than the old AI ever did. Furthermore, many new objects have been included for scenario designers to use.

On The March

You can download the new version HERE!
This is a beta version. All suggestions are welcome to further improve Age of Chivalry!

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Age of Chivalry: Hegemony v1.97 beta

Age of Chivalry: Hegemony v1.97 beta

Jan 20, 2014 Full Version 20 comments

This release adds five brand new countries to Age of Chivalry: Hegemony. Florence, Milan, Venice, Liège and Brandenburg are each unique new additions...

Post comment Comments  (20 - 30 of 316)
Maximilian_I
Maximilian_I Jul 10 2014, 5:50pm says:

Does anyone know how to allow villagers to build more buildings than can be fitted in their build menus? I am adding many new buildings such as: fletcher's, new walls, bastions, new tech buildings, training grounds and many more. The problem is that I can't fit them all in the limited slots available. Does anyone know a solution or an alternative?

+2 votes     reply to comment
Happertesch Creator
Happertesch Aug 12 2014, 2:22pm replied:

That's not possible unfortunately, you're limited to the two building menus available to a builder unit. You could try to get around this by having different building units and giving them all different buildings to construct, but I haven't tried this out myself.

+1 vote   reply to comment
flamming_python
flamming_python Jul 7 2014, 6:51pm says:

I'm stuck on the 3rd mission (changing tides), as it seems a trigger is missing. After I beat off the Waterlanders' attack, I have to visit lords north of my town, and lords south.
The ones north engage in dialogue and give me assistance, but the south lords just stand there, no dialogue no nothing, and I can't advance the scenario.

+1 vote     reply to comment
Happertesch Creator
Happertesch Aug 12 2014, 2:20pm replied:

I just checked and this should work without problem (it does for me). Make sure to bring your main hero to the allied knight and select him.

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r1paatatess
r1paatatess May 22 2014, 5:55am says:

hey friends any help here please ?

i have downloaded age of chivalry and every thing is ok but every time i try to install it it pops up and error saying
" setup aoc was unable to open executable "
and nothing happens after that :(
please help me i tried doing everything !!

help :'( !

+1 vote     reply to comment
The_ironclad_general
The_ironclad_general May 3 2014, 8:54pm says:

Great mod I love so much about it, the new buildings, policy choices new units and how gold is now silver mines (was always ticked off how people would use straight gold as the currency)and especially the bigger population cap. aside from the ais skirmisher/arbalester spamming (I think you should dull down the skirmisher range, if only so archers don't have almost the same range) I love its aggressiveness and how even on standard it doesn't relent. I also have a question to ask, I was playing in the map editor and theres plenty of troops like chataphracts, war elephants, Norman dismounted knights, janissaries, glulam's etc and im just wondering if those are for extra Nations like Egypt, Seljuk/ottoman turks you are going to add or if they would become useable for the current nations like the mercenary troops.this is easily One of the greatest mods for anygame ive used especially since it makes me have a new love for such a great game.

+1 vote     reply to comment
r1paatatess
r1paatatess May 22 2014, 5:53am replied:

hey friends any help here please ?

i have downloaded age of chivalry and every thing is ok but every time i try to install it it pops up and error saying
" setup aoc was unable to open executable "
and nothing happens after that :(
please help me i tried doing everything !!

help :'( !

+1 vote     reply to comment
Happertesch Creator
Happertesch May 16 2014, 3:53pm replied:

Glad to hear you're enjoying Age of Chivalry! Those units are just for use in the scenario editor, so you can use them in your own scenarios or campaigns. I had the graphics at hand (they were made by the amazing Jorgito, who made this unit mod: Moddb.com) and it seemed a waste not to use them! But as they don't fit in the unit rosters of the countries in the game they're editor-only. I'm also not planning on adding any further countries to the mod.

+1 vote   reply to comment
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Released Mar 15, 2008
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Highest Rated (7 agree) 10/10

EPIC THIS IS VERY NICE

Jan 28 2011, 6:58pm by Jared_Kane

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Single, Multiplayer & Co-Op
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