Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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A new version of Age of Chivalry: Hegemony has been released, adding new graphics and fixing balance issues and bugs.

Age of Chivalry: Hegemony map


In version 2.0, no fewer than 26 countries are available to the player: Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, and Wales.

Scottish settlement


The new version addresses some balance issues, for instance toning down overpowered priests by giving them a modest training cost increase for each technology you research that will boost their conversion abilities.

Teutonic Order town


Graphically speaking, this version not only adds a ton of new eye-candy objects, but also improves and completes the two existing building sets for the Baltic countries (Brandenburg, Denmark and Saxony) and the Low Countries (Flanders, Friesland and Guelders). In addition, a number of isolated building graphics have also been replaced or improved, such as the Scottish Princely Court or the Milanese Castle. All these updates should give version 2.0 a much more polished feel.

You can get version 2.0 HERE.

Age of Chivalry: Hegemony beta 1.98 released

Age of Chivalry: Hegemony beta 1.98 released

News 17 comments

A new beta has been released for Age of Chivalry: Hegemony, adding three completely new countries: the Papal States, the Kingdom of Naples, and the Kingdom...

Age of Chivalry: Hegemony version 1.94 released!

Age of Chivalry: Hegemony version 1.94 released!

News 29 comments

A new version of Age of Chivalry: Hegemony has been released, featuring five brand new countries and many new graphics, units, and technologies!

New version of Age of Chivalry: Hegemony released!

New version of Age of Chivalry: Hegemony released!

News 13 comments

This newly updated version of Age of Chivalry: Hegemony includes new graphics, adjusts the balance, and implements the Userpatch, which allows players...

Country Profile: Venice

Country Profile: Venice

Feature 6 comments

Age of Chivalry: Hegemony will soon see an entirely updated new release, featuring five new countries and many new units, graphics and features. This...

Age of Chivalry: Hegemony 2.0

Age of Chivalry: Hegemony 2.0

Full Version 32 comments

Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in Age of Empires II, while adding a number of new ones, allowing...

Post comment Comments  (20 - 30 of 572)
IceHeart69
IceHeart69

Happertesch remove my comments by mistake since I am new here and not know very well how it page works, but I understood what you said to me with the answer, and there's no way that you add new units to the game that are in the editor? As Mamluk, Teutonic Knight, Hussar.

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Happertesch Creator
Happertesch

I've restored the posts you deleted.

The scenario editor contains quite a few objects, units and buildings that don't appear in the regular game. None of those units will be added to random maps, but they're in the editor so that scenario designers can use them in any way they like, as a nice extra bonus.

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Mehnrues
Mehnrues

No asian or desert factions?

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Warhead77777
Warhead77777

It's meant to only have sides that would actually fight each other during the middle ages.

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IceHeart69
IceHeart69

Los turcos otomanos si lucharon en la edad media sobre todo con hungría y el imperio romano de oriente, seria bueno incluir una o dos civilizaciones mas.

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Happertesch Creator
Happertesch

I don't speak Spanish but I understand the gist of what you're saying, and certainly the Ottomans would make sense considering their frequent wars with Hungary in particular, in the course of the 15th century. But the argument that there's one more country that absolutely has to be included, simply because it was close to and often interacted with other countries already in the mod, doesn't hold, as it can be used indefinitely. France is in the mod, so why aren't Navarra, Castile, Aragon, Portugal, or Granada? Florence is in the mod, so why aren't Siena or Pisa? Hungary is in the mod, so why aren't Serbia, Bulgaria, the Byzantine Empire, or the Ottoman Empire? Poland is in the mod, so why aren't Lithuania, Novgorod, or Kiev? The British Isles are in the mod, so why isn't Ireland? Why aren't the Marcher Lordships a separate country, and where are Sweden and Norway when Denmark is in the game? Shouldn't Sicily be playable, considering Naples is also in there? Where are Pomerania, Swabia, Mainz, Cologne, or Thuringia? There's no end in sight, and a line has to be drawn somewhere, which in this case has resulted in the current selection. That selection is, in essence, arbitrary. But that would also be the case with every other selection.

N.B. Age of Chivalry does not intend or pretend to offer up all, or even the most important countries of the middle ages. Instead, it's a bit of a reaction to other games and mods, which always feature the same countries which are usually just projections of modern countries onto medieval history. But medieval states were much more divided than is often though, and Age of Chivalry intends to show this particularly by emphasising local politics, and therefore includes many smaller countries that players may not be familiar with, but that also have a fascinating history. As such, while the mod is eurocentric, it is hopefully also refreshing for revealing conflicts that go unremarked in most other mods and games.

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IceHeart69
IceHeart69

Tomando en cuenta todo lo que dijo, no hay manera aunque sea de que incluya nuevas unidades al juego, que se encuentran en el editor? Como Mamluk, Teutonic Knight, Hussar, Cataphract, Conquistador.

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Mehnrues
Mehnrues

IceHeart69 Tiene razon.

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Warhead77777
Warhead77777

Does this game have it's own servers? Could it somehow be compatible with GameRanger?

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Jorritkarwehr
Jorritkarwehr

It's actually listed as a separate game on Gameranger, but you need to rename aoc.exe to age2_x1.exein order to make it work, and I think copy The Age of Chivalry campaign from Games/Age of Chivalry/Scenario to Campaign as well.

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Warhead77777
Warhead77777

Okay, I understand that. But I am a little intimidated as I don't know why I need to do that.

Did someone make a video on this? Is this something other people do?

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EPIC THIS IS VERY NICE

Jan 28 2011 by Jared_Kane

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