July Tunis Telegraph
Jul 14, 2008 Other 0 commentsThis month we bring the highlights of the new Italian weaponry we are bringing in our next patch along with some heavier British firepower in the form...
Mare Nostrum is a modification for Red Orchestra: Ostfront 41-45 being developed by Sandstorm Productions, which formed in July 2006 upon the merger of the Burning Sands and Campagna Italiana mod teams. Since the union the team has gone from strength to strength and produced the first public beta version of Mare Nostrum in March 2008.
Mare Nostrum expands upon Red Orchestra by including the Mediterranean theatre of war along with the equipment of the Afrika Korps, Royal Italian Army and the British Commonwealth. Locations will be as varied as North Africa, Italy and Crete, so whether you like close quarter street fighting in Rome, beach invasions in Sicily or tank battles in the deserts of Libya, Mare Nostrum has got something for you!
In the Press
Mare Nostrum has enjoyed wide ranging media exposure and was voted into the top 100 unreleased mods in the ModDB 2007 Mod of the Year awards.
Mare Nostrum has also been featured on Gamepsy, AMD GAME! and IGN.
3 comments by Psycho_Sam on Sep 15th, 2008 digg this super bookmark
Well yes it is time for another update from the Mare Nostrum team. We have kept you waiting for quite a while, but whilst you may not of heard from us we have been working extremely hard in preparing Open Beta 1.3 which is growing closer with every passing day. To prepare our tank fans for 1.3 we have produced some tank datasheets in the vein of the official RO ones, they come complete with all the information and statistics you need to know when either crewing of facing one of these tanks in battle. Study these well to gain that all important edge over the opposition, after all, knowledge is power!
Keep checking back for more information as we build up to the release of 1.3. Until next time...
This month we bring the highlights of the new Italian weaponry we are bringing in our next patch along with some heavier British firepower in the form...
Our newspaper is back with a vengance after an extended absence! This time we highlight some of the armoured vehicles that are due to hit the deserts...
Full installer. If you have an existing Mare Nostrum install remove it via the Add/Remove programs option. Failing that delete your Mare Nostrum folder....
Server files for 1.1 Upload to your server and overwrite the old files! Note that these will not work client side!
The last set of server files included a map which crashed servers. This is an updated server file download. Note that these will not work client side!
Teaser trailer showing both the Bren MkII and Thompson M1928-A1 in action around Tobruk.
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Any servers with humans playing this mod?
They said MN 1.3b would be released in mid august right? Still nothing to be spotted :(.
However, whén it comes out, it'll be awesomeness all day long! MN is much more qualitative then, say, DH.. Can't wait
Personally i cant see how you can say that.
DH is a bloody good game
and well made.
Mind you there are some retards who make stupid maps.
but no one even plays MN so.
I'm not saying DH sucks, it's just a WIP. Mare Nostrum is too, but has way nicer animations and sounds (IMO). And why I think DH is 'rougher': For example most of the reloading sounds have been 'recycled' to be used in just about every rifle there (although there are exceptions). They just made too much, too quick, instead of (what MN did) start small, but good. And that no-one plays Mare Nostrum is because it's kinda small. This should be over with 1.3.
I had to vote low on this as the mod really isn't all that much content driven. RO allows for so much freedom when it comes to these total conversions and Mare Nostrum really let me down.
I'd like to see work done on the existing British and the adding of Americans in Africa before they start tossing out Italian content. There's so much more that can be done with the African Campaign that it always seems to be looked over or passed by in every game that features it.
I'm just overall disappointed and I expected more (there's only 4 or 5 servers running this mod and no one ever plays it). When I have played Mare Nostrum it's like playing Day of Defeat: Source with more realism (small Infantry based maps, little to no vehicles). I'll keep watching this mod but I've really stopped holding my breath.
With our first release we have a lot of ground work to cover such as the main chunk of coding to add in new weapons, nations and classes etc.. Now we have all of that done we can focus on the content and we are releasing an update with vehicles and more weapons soon, so don't write us off just yet.. :)
This mod looks just awesome, but I want to know if I can still play my original Red Orchestra, if when installed will this mod takeover my game, or will it have a separate launcher?
It will have a seperate launcher, of course.
No don't worry you can still play RO, MN uses its own launcher.
I play this all the time! and i knew this mod will never die!