Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war.

Image RSS Feed Latest Screens
Red Orchestra Red Orchestra Red Orchestra
Blog RSS Feed Report abuse Latest News: Improving Mortars

About Darkest Hour: Europe '44-'45 with 3 comments by cmbasnett on Sep 27th, 2014

To me, nothing in our game more terrifying than being pinned down by machine-gun fire while the whistle and thundering explosions of incoming mortars draws ever closer. And nothing is more satisfying than working with teammates to land the perfect mortar round right on top of the enemy’s head. Our mortars are a system that’s unique to Darkest Hour, and one that’s dear to my heart as I was the developer that took most of the responsibility in designing and developing the system.

While the mortars have been generally well received, there are a number of problems that I feel the system currently suffers from. I want to take the time to discuss some of these concerns and offer solutions that could help alleviate them.

My intention is to spark debate and discussion so that we can, together, make a fun and satisfying teamwork-oriented system that’s as much fun to be on the giving end as it is to be on the receiving end!


Few players want to be a mortar observer

The Problem

While many teamwork-oriented players enjoy (or at least tolerate) taking on the role of a mortar observer, the average player shies away from this role.

For the average player, the issue seems to stem from a lack of incentive in taking the role. Right out of the gate it is an unattractive role, since most observer roles are outfitted with a bare bones loadout usually consisting of a standard issue rifle with no extra bells or whistles (or even grenades). The thinking behind this kind of loadout was to make the role a less effective combat unit than an ordinary rifleman, drawing the player’s in-game attention instead to his role as the mortar observer. While this has certainly worked in dissuading less combat oriented players from taking the role, it harms the team as a whole when no one wants to be the observer!

The Solution

The proposed solution is to outfit mortar observers with at least the same type of equipment the standard rifleman recieves. This makes the observer role no less attractive than a rifleman role based purely on equipment alone. In fact, it makes it slightly more attractive since they are also given some nice shiny binoculars as well.


Being a mortar observer is often frustrating

The Problem

Most of the frustration of being an observer appears to arise from the fact that marked mortar targets disappear upon death. This behavior was meant to act as an abstraction for the observer no longer being able to relay corrections to the mortar operator. While it fulfills that idea, it has created a fairly major issue.

The issue is that the mortar observer (if he’s behaving “correctly”) has virtually no incentive to willingly enter combat. This effectively takes that player out of the fight, usually marking a target and hiding as far away from the bullets and grenades as possible. This sort of thing just isn’t fun!
This is also doubly frustrating for the mortar operator, since he will routinely and without warning stop getting any feedback on where his rounds are landing.

The Solution

The proposed solution is to allow marked mortar targets to persist through death. This relegates the mortar observer’s responsibilities to that of a spotter marking targets of opportunity, rather than tying the player down with the added burden of avoiding combat. This will allow the observer to be an effective combat soldier despite his additional responsibilities.


Dude, where’s my round?

The Problems

New and veteran players alike often have a very hard time figuring out where their rounds are landing.  There a couple underlying problems here.

The first problem is that, currently, a mortar needs to land within 100 meters of the marked target for the impact to show on the operator’s map. Aside from this being completely arbitrary and not scaling for map size, this becomes a huge issue for some players who are perhaps less skilled with the mortars in that they will likely get zero feedback as to where their rounds are landing on their first outings. This sort of system is one that forces teamwork rather than one that encourages it.

The second problem is that the operator has no indication of the distance to the target. In reality, there would be a team of operators who would have a firing chart available to them and could translate target grid vectors into headings and distances. In game, this sort of support is frustratingly absent.

The Solutions

I believe the solution to the first problem is to eliminate this 100 meter restriction outright. Removing this extra constraint won’t sacrifice teamwork, as effective use of the mortar still requires a dedicated observer to mark and update targets of opportunity as the battle progresses.  Another solution being considered is to simply increase the 100 meter restriction as well as offering the motar operator a range table sheet in-game.

A proposed solution to the second problem is to display (perhaps with some sort of delay) the approximate distance to the marked target to within 25 meters. This will allow the operator to have a good mental starting point for firing off the initial round, resulting in more accurate fire and less frustration.


What do you think?

We want to hear from our players! Have your own ideas? Let us know!

As always, don't forget to like us on our Facebook page!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Revenge of the Turul Beta 1.0
Red Orchestra 2: Heroes of Stalingrad

Revenge of the Turul Beta 1.0

Nov 7, 2010 Revenge of the Turul - Heroes of Don Full Version 8 comments

Revenge of the Turul is a modification for the game Red Orchestra Ostfront 1941-45. It focuses on the Royal Hungarian Army in this time. But it also includes...

The Making of Crete
Red Orchestra: Ostfront 41-45

The Making of Crete

Jun 2, 2009 Mare Nostrum Guides 1 comment

With Mare Nostrum 1.4 growing ever nearer we thought it was about time we started giving you something to get your teeth into. In our first update in...

January 2009 Tunis Telegraph
Red Orchestra: Ostfront 41-45

January 2009 Tunis Telegraph

Feb 5, 2009 Mare Nostrum Other 0 comments

Hello once again to all of you. Apologies for the lack of news lately. But fear not – the team has been working away behind the scenes and Mare Nostrum...

November 2008 Tunis Telegraph
Red Orchestra: Ostfront 41-45

November 2008 Tunis Telegraph

Nov 3, 2008 Mare Nostrum Other 0 comments

Our latest Tunis Telegraph is now available for download in PDF format. The Telegraph has a whole new look and some titbits on 1.4, as well as information...

Fansite Pack
Red Orchestra: Ostfront 41-45

Fansite Pack

Oct 26, 2008 Mare Nostrum Other 0 comments

Grab our fansite pack to get your website up and running and ready to report on future Mare Nostrum news to the community. The pack is free to use on...

July Tunis Telegraph
Red Orchestra: Ostfront 41-45

July Tunis Telegraph

Jul 14, 2008 Mare Nostrum Other 0 comments

This month we bring the highlights of the new Italian weaponry we are bringing in our next patch along with some heavier British firepower in the form...

Post comment Comments  (0 - 10 of 162)
JacenHawk
JacenHawk Sep 1 2013, 5:46pm says:

does anyone play this game anymore

+3 votes     reply to comment
Guest
Guest Apr 23 2014, 9:45am replied:

This comment is currently awaiting admin approval, join now to view.

Franmar_The_Great
Franmar_The_Great Dec 29 2011, 2:17am says:

Thats why you should do MP

+2 votes     reply to comment
kjfytfkytfyt
kjfytfkytfyt Feb 4 2011, 12:29am says:

idk if its just me, but the bots are terrible, i mean i can run infront of them and they like fire shot, pause for like - seconds, then another.... even with a machine gun like the mp40

+1 vote     reply to comment
Mattscher
Mattscher Jan 7 2011, 2:25am says:

Es gibt nicht nur "Mare Nostrum" und "Darkest Hour" als Red Orchestra - Mods. Der neuste ist der "Turul"- Mod ! Welcher die Ungarische Armee im Kampf gegen die Sowjetunion begleitet! Es finden auch für die jeweiligen Mods wöchentlich Fightnights statt! Schaut mal hier vorbei - German Red Orchestra Community !!! Bis bald !!!

+1 vote     reply to comment
ytres
ytres Sep 23 2010, 12:27am says:

EPIC! Love this game.

+3 votes     reply to comment
Jesusfreak
Jesusfreak Aug 18 2010, 4:56pm says:

The Official ModDB Fan Group for Red Orchestra 2 is live.

Moddb.com

Join us!

+3 votes     reply to comment
Isundir
Isundir May 9 2010, 12:04pm says:

It says single and multiplayer so is singleplayer bot matches or something?

+2 votes     reply to comment
Novfanaion
Novfanaion Jul 31 2010, 9:38pm replied:

That's right.

+2 votes     reply to comment
SnakeTheFox
SnakeTheFox Nov 21 2009, 1:22am says:

I know it'll never be fixed in RO because it's part of the game now, but if (and I really hope) there are tanks in Heroes of Stalingrad, I hope you guys seriously tone down the impact of deflection in tank battles. It's too metagame-y for my tastes.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Red Orchestra: Ostfront 41-45
Platform
Windows
Contact
Send Message
Official Page
Redorchestragame.com
Release Date
Released Mar 14, 2006
Game Watch
Track this game
Share
Community Rating

Average

9.6

177 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

Really, the best WWII game ever. RO2 is even better

Sep 14 2011, 8:55pm by Franmar_The_Great

Style
Genre
Tactical Shooter
Theme
War
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Red Orchestra 2: Heroes of Stalingrad, Released Sep 11, 2011
Logo
Red Orchestra: Ostfront 41-45, Released Mar 14, 2006
Logo
Twitter

Latest tweets from @tripwireint

@DataCorruptor If you can model/texture or know people who can you can do it yourself!

Sep 29 2014, 3:12pm

@ArthurEloi115 you are welcome!

Sep 29 2014, 2:42pm

@MojaveRedneck Not initially. We will look into it post launch.

Sep 29 2014, 2:42pm

A great video on the tanks! @SideStrafe

Sep 29 2014, 2:42pm

RT @SideStrafe: Tanks Done Right! A look at Red Orchestra 2/Rising Storm’s new FREE DLC! T.co @tripwireint

Sep 29 2014, 2:41pm

In case you missed it yesterday - Here's the new trailer for the Rising Storm: Armored Assualt update! T.co #RisingStorm

Sep 24 2014, 2:53pm

RT @pcgamer: Rising Storm gets free Armored Assault content update T.co T.co

Sep 24 2014, 10:03am

The Rising Storm: Armored Assault Free Content Pack is now live on @steam_games Loads of free content & 75% off sale! T.co

Sep 23 2014, 1:36pm

RT @crotchetygamer: Like ale, gold and mining? Dwarfs!? is just for you! @TripwireInt #indiegame #indiedev #AllDev T.co h…

Sep 16 2014, 4:44pm

RT @Zombspawn: I've just put up a review for @TripwireInt's #KillingFloor game. Better late than never, am I right?! T.co

Sep 16 2014, 9:23am

Embed Buttons

Promote Red Orchestra: Ostfront 41-45 on your homepage or blog by selecting a button and using the HTML code provided (more).

Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45
Red Orchestra: Ostfront 41-45
Statistics
Rank
590 of 24,373
Last Update
2 years ago
Watchers
109 members
Mods
7
Addons
6
Files
25
News
57
Features
6
Reviews
6