Experience some of the fiercest battles of WWII across North Africa with Mare Nostrum. Building on the realistic, tactical game play that made Red Orchestra: Ostfront 41-45 a fan favourite, Mare Nostrum lets players battle it out in an all new theatre of war. Featuring British, Australian, German and Italian nations, choose from a range of authentic weaponry or crew 1 of 10 fully realised vehicles. With 8 different battle environments the game play is varied from gritty street to street fighting in urban surroundings, to all out tank warfare in the open desert. This is North Africa, but not like you have seen it before. On the 17th October 2008, Mare Nostrum became the first, third party game MOD to be made available on Steam.
Our newspaper is back with a vengance after an extended absence! This time we highlight some of the armoured vehicles that are due to hit the deserts of North Africa.
When people think of the North African Campaign of World War II they think of mass armoured engagements, so it would only be fitting that we reflected that in Mare Nostrum.
With the arrival of Dogbadger and Waddler onto the team the Mare Nostrum armoury has been growing at a rapid pace. So we decided to dedicate this whole issue entirely to the latest developments on Mare Nostrum armoured vehicles.
However firstly we begin with a quick recap on the news in between this and our last Tunis Telegraph. We then cover the histories of the Vickers Mk VIB, Matilda Mk II and Valentine II British tanks along with some brand new renders showing you the various paint schemes that will be available on certain vehicles. However it’s not only the British that get new toys, the Italian Fiat 508 C.M. staff car also features, which was modelled but never textured until Grollo stepped up to the challenge and produced an amazing result for his first ever texture.
In order to help you get your head around the campaign and what events happened where and when we thought our very own North African campaign timeline would be helpful. In this issue we cover the years 1940-1941 with the remainder to be covered in instalments.
Justin Coqullion spent his time researching the most common British and German armour and exactly when it was introduced into the theatre and in what quantities. We felt the best way to display this was in a chart so now you can see at a glance when a specific vehicle was available.
With both our campaign and vehicle timelines you should have a good idea of what to expect in future versions of Mare Nostrum. Community level designers should find this extra useful when planning any map with vehicles, so now there is no reason to enter a submission into our contest!
Then finally we have a few adverts so if your looking to get involved in the project at any level make sure you head over to the back pages!