Nations at War v6.0 Client
Mar 30, 2011 Full Version 8 commentsClient files for v6.0 of Nations at War. Install this, then the mappacks.
Nations at War - A Battlefield 2 Single Player / Co-op & Multiplayer Game MOD
AND A CRYSIS Single Player / Co-op & Multiplayer Game.
Head Office BAD PC COMPANY
19a red oak circle Unit a
Edgartown
MA 02539
United States
PLEASE CHECK OUT OUR FORUM FOR TROUBLESHOOTING OR E-MAIL US YOUR QUESTION AT;
KANO support@bad-pc-company.com
OR PUCKER FACTOR admin@nations-at-war.com
Nations at War is being built upon the roots of a large group of friends, some of which have known worked and played together for year's. Our community/team has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradely off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all it's a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
0 comments by NAW_Kano on Apr 14th, 2010
NATIONS AT WAR 6.0 The Final Release!
Nations at war is a modification for battlefield 2, Basically it a add on, bigger than the game its self to add and enhance game play.
with over 140 vehicles and 64 theaters of war from snow covered levels that chill the bones to hot desert battlefields to bake the brain, there is something for everyone.
50 different kit load outs 14 different nationalities from all over the world.
War is coming are you ready to fight soldier,
earn ranks awards and badges be a squad leader or command the battlefield its up to you.
*you need to own battlefield 2 to play and be patched to 1.5.
-= MODDING TEAM =-
Kano.
(maps, coding, ulcers and sleep depravation)
PuckerFactor.
(models, textures, packaging, nagging)
Outlaw. (Images "n" Stuff)
A special
thanks to....
* AIX, Hard
Justice, Surreal, Project Reality, EOD, Zero
Factor, Rising Conflict and USI,
* MasterX for the
MOD stats system, and hosting a great NAW Server.
* Devilman for
Debugging NAW 6.0.
* Clivewil from
AIX for his amazing aircraft.
* Imtheheadhunter
for his maps and sound collection.
* Jones for his
maps.
* Screams4Death
mod by Crazy Ace
* Death Enforcer
(from the BF Single Player site for all the ai work he did)
* SatNav (from
the BF Single Player site for A.I and fantastic content)
* Token. (BF2
texturing tool)
* The Dark for his
maps
* Cat Box for
texturing and maps.
* Dasas. Zero factors
models (Quad bikes)
* Ziggy RadarOReilly &
StrykerJ (WCC/Hard Justice Cooperative Venture and A.I NAV meshing)
* Cheese, TehElvis
and the Big Kid Creations team. (Surreal content)
* Xeqtr, for the
XM8 skinned by JONES & re skinned by Groovy Dawg.
Brilliant accompanying menu icons made by the brilliant Frank Beans.
* Ga-Knomboe Boy
for the Snow Trees,
Beta
tested by
* [NAW] Mikeey our
new community manager;
* All the guys at =ACES=:
JoeSWO, Outlaw, Timis, Madmedic, Chris
Wally, Sire Cain, Ryan, Rob Litwiler
* Special thx to. Major
Pain, Assassin Chad, John Edmo, De Wizz
Look for them on the Official Nations at War Ranked Server
Tweaks and Fixes
* New textures for the
Mark 5 and Chinook by PuckerFactor
* Jackhammer adjusted.
* Saiga12 adjusted.
* Protecta adjusted.
* Norinco982 adjusted.
* Benelli_m4 adjusted.
* Wrench repair speed
increased.
* M249 saw deviation
changed to match PKM.
* F15 and f15n speed and
torque changed to match f18.
* M1a2 t90 and type 98 ai
fixed now tanks engage each other.
* Spawn points added to
certain vehicles.
* WarHawk HUD repaired.
* Floaters added to
Chinook.
* Updated HUD elements by
Wolfi from USI mod.
* Whole mod has been
debugged by Devilman over 500 non critical errors removed.
* New Vehicle HUD's For
t90, m1a1, type98, btr90, lav25. l2a6, challanger2.
* Handheld mini gun added
to super support kit.
* xm8 Added to Super
Sniper kit.
* Ammo and Supply points
by USI and Truespirt.

Client files for v6.0 of Nations at War. Install this, then the mappacks.
Fourth mappack for Nations at War v6.0. Includes many community-made maps.
Third mappack for Nations at War v6.0. Includes many community-made maps.
Second mappack for Nations at War v6.0. Includes many community-made maps.
First mappack for Nations at War v6.0. Includes many maps from the community.
Nations-at-war mod N.A.W 5.0 Original Content(NON-BF2 EQUIPMENT), 688I Hunter Killer,Tomahawks,Torpedoes,Sea Spectre Patrol Boat MKIV ,Sea Shadow (IX-529),Crows...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Guys sorry if you get me wrong but Nations at War is not worth downloading I tried the Iwo Jima map and it sucked it has nothing new, the kits are available are the same as the retail BF2 and the quality of the AI sucks. But mainly to install takes to long, you need to delete the server files and has a ****** download speed.
can u upload it at torrent???
i can't play this mod after i Load map Crash to desktop
my vga is HD 5570 1 GB some one help me
nice~
want see solution for maw 6.0 link here : Forum > Nawmod.com
im sure this mod is awsome. just wish whatever u did with ur maps didnt required me to set my graphics so low and still get lag and voice skipping.....maybe will work on smaller map or less stuff or with less than a scanner running in the back ground...
Hey guys, first of all, Id like to say that this is a really great and fun mod! Tons of new and cool contents. Its a pity I only knew about this mod recently. I play BF2 with my friends a lot, and this mod seems to be perfect for that! Still tryin to find that "favourite" map out of the bunch from the extra mappacks with a lot of things available to use, like jets vehicles, etc. Are there any recommendations? Could save some of my time. And the picture for the Client and map pack files, is that the inside of an aircraft? Looks really interesting. Thanks.
Cheers,
CoHmS.
This mod crashes when I load the maps ... anyone knows how repair that error !!
What video card are you running? Because this mod has a tendency to cause weaker graphics cards to choke before it even finishes loading the map; That is why it usually crashes, at least from what i can tell.
so much content O.O' i hope it doesn't crash does any one know to debug stuff like this?