Experience some of the fiercest battles of WWII across North Africa with Mare Nostrum. Building on the realistic, tactical game play that made Red Orchestra: Ostfront 41-45 a fan favourite, Mare Nostrum lets players battle it out in an all new theatre of war. Featuring British, Australian, German and Italian nations, choose from a range of authentic weaponry or crew 1 of 10 fully realised vehicles. With 8 different battle environments the game play is varied from gritty street to street fighting in urban surroundings, to all out tank warfare in the open desert. This is North Africa, but not like you have seen it before. On the 17th October 2008, Mare Nostrum became the first, third party game MOD to be made available on Steam.
The latest update for Mare Nostrum has now been released. The 1.41 patch will download automatically through Steam if you already have the game installed.
Posted by Psycho_Sam on Apr 12th, 2010
The 1.41 Patch has now been released.
1.41 Changelog;
Bug Fixes
Other Changes
New Maps
Points Of Interest
- You are meant to be able to fire and reload the Bren whilst undeployed.
- The SMLE No.1 MkIII* reloads in sets of 2 stripper clips, one press of the reload button inserts 1 clip.
- The Thompson 1928-A1 has a 20 round magazine.
- Sened and Fallen Empire are skirmish maps intended for between 8-16 players.
- Artillery strikes are gained on Crete by destroying the Bofors guns. You can have a maximum of 1 strike at a time.
- Some tanks are now equipped with smoke launchers, press your attach bayonet key to use.
- You need to be unbuttoned to exit a vehicle.
- Tanks start with no shell loaded, you can turn on manual shell loading if you want to select your shell type when entering a tank.
- Italian grenades explode on impact, and need to travel for a short time before they arm.
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