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20 years later, 'Quake' gets a new, free story episode
Quake

20 years later, 'Quake' gets a new, free story episode

Quake

To celebrate Quake's 20th birthday, the developer behind Wolfenstein: The New Order decided to do something special.

Early Access Game Nekro is, Ironically, Dead
Nekro

Early Access Game Nekro is, Ironically, Dead

Nekro 1 comment

Without one of the developers or another party gaining full control of Nekro, this game won’t be rising from the dead any time soon.

CONDEMNED Creator Gauging Interest in Condemned 3

CONDEMNED Creator Gauging Interest in Condemned 3

News 3 comments

Producer Jace Hall, who had a hand in creating the first-person survival horror Condemned games, is now toying with the idea of third installment in the...

Evolve: Stage 2 Release Notes 2.00 (PC Only)
Evolve - Stage 2

Evolve: Stage 2 Release Notes 2.00 (PC Only)

Evolve - Stage 2

The Evolve: Stage 2 beta releases today, free on Steam. This is more than just an update; we overhauled almost every system and achieved our goal of converting...

Shadowrun Returns - Keyboard Controls
Shadowrun Returns

Shadowrun Returns - Keyboard Controls

Shadowrun Returns

For platforms where a keyboard is available, the following hotkeys can be used.

XL Engine Update 3 - Shadow Warrior XL
Elder Scrolls II: Daggerfall

XL Engine Update 3 - Shadow Warrior XL

DaggerXL 5 comments

DarkXL Build now has all the necessary features. Unified Software Renderer will now be a option for those who want the graphics to scale out better ...

Kinetic - Kickstarter
KINETIK

Kinetic - Kickstarter

KINETIK 1 comment

Many thanks to Samit Sarkar and the rest of the folks at Polygon for their great feature on Hero Machine Studios and how they are using KINETIK to prove...

PAYDAY 2: Update 100!
Payday 2

PAYDAY 2: Update 100!

Payday 2

it looks like Overkill and parent company Starbreeze are looking to get back in the good graces of its once thriving community, announcing that it has...

Oculus Rift Preventing Vive Owners From Playing Rift Games - Revive Bypasses it!

Oculus Rift Preventing Vive Owners From Playing Rift Games - Revive Bypasses it!

Indie Devs

Oculus lied. The 1.4 update adds “integrity checks” preventing non-Oculus Rift owners from playing exclusive titles as it detects whether you have...

35 MM by Serge Noskov Finally Released!
35MM

35 MM by Serge Noskov Finally Released!

35MM

It has now been released on Steam by Serge Noskov for all those who are fans of the Train and Light, or post-apocalyptic first person adventure games.

Trickster DLC
Infested Planet

Trickster DLC

Infested Planet

The free expansion DLC is out! Here are the patch notes.

Roadmap, Source Code and Progress
Elder Scrolls II: Daggerfall

Roadmap, Source Code and Progress

DaggerXL 5 comments

I have been asked for a time frame for the Beta 1 release and to gauge how far along the build is, as a percentage. I have decided to answer the questions...

Alpha 13 Status And Release Notes!
7 Days To Die

Alpha 13 Status And Release Notes!

7 Days To Die 6 comments

The team has been busting ass on Alpha 13 A.K.A. ‘Apocalypse Release’ and we’re getting very close. We have about 50 issues of importance left to...

Build 33 Released!
Project Zomboid

Build 33 Released!

Project Zomboid 3 comments

Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption!

Character Design
Overgrowth

Character Design

Overgrowth 10 comments

Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All...

Release Date Update & In-Depth
Heart Forth, Alicia

Release Date Update & In-Depth

Heart Forth, Alicia

Hey! With the end of the year drawing near, it’s time we take a look back at the development stages the game’s gone through and the things we accomplished...

Bloodlust Version 1 release
Bloodlust: Shadowhunter

Bloodlust Version 1 release

Bloodlust: Shadowhunter

It's been close to 5 Years in Development and Bloodlust is Officially released.

The Final Word
The Dead Linger

The Final Word

The Dead Linger 5 comments

This is one of those blog posts that nobody wants to write, and most of you don’t want to read. Bear with me.

Underrail Released
Underrail

Underrail Released

Underrail 4 comments

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there.

IWBUMS 33 Released
Project Zomboid

IWBUMS 33 Released

Project Zomboid

New sound engine, Randomized buildings, New main menu for deeper difficulty settings and Radio/TV implemented.

Dev Log #37: Institute of Tchort
Underrail

Dev Log #37: Institute of Tchort

Underrail

The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.

Dev Log #38: Version 0.1.14.0 released
Underrail

Dev Log #38: Version 0.1.14.0 released

Underrail 1 comment

We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game.

Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Underrail

Dev Log #36: Version 0.1.13.0 released; Development Roadmap

Underrail

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one.

Dev Log #35: Portraits and Music
Underrail

Dev Log #35: Portraits and Music

Underrail

In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns.

Dev Log #34: With Fire and Brimstone
Underrail

Dev Log #34: With Fire and Brimstone

Underrail

I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.

Dev Log #33: Version 0.1.12.0 released
Underrail

Dev Log #33: Version 0.1.12.0 released

Underrail

It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. Enjoy the teaser.

Dev Log #32: Blood Sports
Underrail

Dev Log #32: Blood Sports

Underrail

We've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.

Dev Log #29: Foundry
Underrail

Dev Log #29: Foundry

Underrail

Here's a little sneak peek at the new major urban area - the Foundry.

Dev Log #28: Energy Shields
Underrail

Dev Log #28: Energy Shields

Underrail

This has been long overdue but I finally got around to implementing energy shields.

Dev Log #30: Version 0.1.11.0 released
Underrail

Dev Log #30: Version 0.1.11.0 released

Underrail

The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added.

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