A 225 km2 open world post-soviet state wiped out by an unknown infection. Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.

Post news Report RSS Dayz v1.81

Dayz has come a long way since it's initial roots in Arma 2, having influenced many in development survival zombie games, and even spawned a copy cat. This update is probably one of the most important ones to date. Adding a nutritional system, delayed infection (Sepsis), ability to administer antibiotics on your friend (gives 20 humanity), craftable medical items, craftable weapons (and arrows), sea fishing, more userfriendly UI (ongoing), a new weapon (SVD) and more.

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This is the rolling Development changelog for 1.8.1

This is the rolling Development changelog for 1.8.1

Changes:
* [NEW] - Mechanic -Nutrition system for all food types.
* [NEW] - Mechanic -Hunger and Thirst is now based on the new nutrition system.
* [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
* [NEW] - Storage - Dome Tent has now been added.
* [NEW] - Loot bias is now controlled by the server admin.
* [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
* [NEW] - 1 new model (feather).
* [NEW] - Woodern arrows can now be created. (Wood,FeatherX2)
* [NEW] - Feathers added to Hens as you gut.
* [NEW] - Action menu update to destroy tents. (all items pile up outside)
 
* [FIXED] - Infected Camps no longer repeatedly spawn infected.
* [FIXED] - Infected Camps Loot updated to be more in line with crash sites.
* [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.
 
* [UPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.
* [UPDATED] - Melee weapons updated Range and shot count.
* [UPDATED] - Full moon nights is now select-able by the server admins.
 
Remember this is a development change log.
 
To be done.
Bloodbags removed from hospitals and replaced with self bloodbag parts.
Cardbox box's for medical systems to be updated to a new model.
Self bloodbag system to be added. (blood must be drawn from player before hand see 1).
New crafting recipes to be added.
New plant systems to be added.
Nutrition systems needs calories updating for every food item.
Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks).
Make loot bias changeable option within the mission file for private server admins. (Done)
Load journal with all config options for easy player view of server settings. (Spawnselection,Lootbias).

Hotfix:
1.8.0.2 Changelog:
* [FIXED] - Loot Spawning underground.
* [UPDATED] - Character selection screen is now forced until a character is selectedc(Does not effect reality Servers, on new character).
* [UPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled).

Dev Vlog - September 2013

The ideal place to post bugs is:

Github.com

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

v1.8
Patch Download:
DayZ Files: Cdn.dayz.nu or Se1.dayz.nu
Hive Files: Cdn.dayz.nu or Se1.dayz.nu.

Full Download: Client Files: Cdn.dayz.nu or Se1.dayz.nu
Server Files: Cdn.dayz.nu or Se1.dayz.nu

Prerequisites:
* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (Microsoft...ls.aspx?id=8328)
* [Prerequisites] - New Mission File Downloaded from (Silentspy...sion-generator)
* [Prerequisites] - Battleye Filters must be updated manually by server admins. (Github.com)

Build Notes:

Affected addons:
* dayz
* dayz_anim
* dayz_code
* dayz_communityassets
* dayz_sfx
* st_bunnyhop
* st_collision
* st_evasive

Serverside affected addons:
* dayz_server (server admins only)
* Mission (server admins only) (Prerequisites) Downloaded from Silentspy...sion-generator
* SQL Files (server admins only) - For running your own, local, official type, hive
* BattlEye-Filters (server admins only) Github.com

Notes:
Fishing - The fishing rod is the wrong way around, we are aware of this issue.
Reality private hive - Is also updated to work with 1.8. Thanks TheVisad.

Changelog:

    * [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
        * [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself)
        * [NEW] - Completely reworked inventory design.
        * [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
        * [NEW] - You may now access another player's gear if they are unconscious.
        * [NEW] - Medbox1 and foodbox1 found at infected camps.
        * [NEW] - Medbox1 added to hospital.
        * [NEW] - Compass is now twice as big.
        * [NEW] - Now possible to siphon the fuel from vehicles.
        * [NEW] - Weapon - SVD (MilitarySpecial)
        * [NEW] - Backpacks have a new sound on opening.
        * [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog)
        * [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
        * [NEW] - Added item Camo net. (Helicrash, Military)
        * [NEW] - Camo nets will be removed within 24 hours of owners death.
        * [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
        * [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills.
        * [NEW] - Hold/carry functionality to gear.
        * [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
        * [NEW] - Added plants model antihack.
        * [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
        * [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
        * [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
        * [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea).
        * [NEW] - Simpler Server Settings for Server admins.
        * [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed)
        * [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models.
        * [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
        * [NEW] - Crafted Medical items. (Makeshift Bandage)
        * [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat)
        * [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks.
        Stage 1:
             The first 15 minutes
             You cannot pass the infection to others
             You do not take blood damage
             You have a warning blood icon to show infection
 
        Stage 2:
             15 minutes - 22.5 minutes
             You cannot pass the infection on
             You lose 1 blood per second
             You have the normal blood loss icon
 
        Stage 3:
             22.5 minutes to 30 minutes
             You cannot pass the infection to others
             You lose 2 blood per second
             Normal blood loss icon
 
        After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.
 
        * [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
        * [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning)
        * [FIXED] - Issue where you would get stuck after the tackle animation.
        * [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
        * [FIXED] - Small update to overall damage output.
        * [FIXED] - Major dupe, reconnect dupe and body dupe.
        * [FIXED] - DayZ Loading screen if people have ACR.
        * [FIXED] - Eating and drinking in vehicles.
        * [FIXED] - Infection will now be properly removed at tents after logout
        * [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast.
        * [FIXED] - BattleFieldClearance antihack.
        * [FIXED] - Hospital wallhack.
        * [FIXED] - Antihack.
        * [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
        * [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
        * [FIXED] - Medical actions performed in vehicles now work properly.
        * [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
        * [FIXED] - Some 'No entry' Error's has been fixed.
        * [FIXED] - Refueling while swimming.
        * [FIXED] - Not being able to administer antibiotics to infected players.
 
        * [UPDATED] - DMR and SVD have been balanced. (lower fire rate)
        * [UPDATED] - Quick switch now has action menu swapping.
        * [UPDATED] - PV optimization. (should remove some unwanted traffic)
        * [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
        * [UPDATED] - Missionfile is now much smaller.
        * [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
        * [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
        * [UPDATED] - Security updates.
        * [UPDATED] - Updated hospital loot.
        * [UPDATED] - Increased angle of attack.
        * [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
        * [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
        * [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
        * [UPDATED] - Max smoke target range to 50.
        * [UPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
        * [UPDATED] - Humanity gain over time for bandits.
        * [UPDATED] - Auto continue when mission loads for first time.
        * [UPDATED] - Antiwallhack.
        * [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
        * [UPDATED] - Players may now administer antibiotics to other players
        * [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
        * [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
        * [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
        * [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle
 
        * [REMOVED] - Vehicle damage spam log.
        * [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
        * [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
        * [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
        * [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

---------------Original Author---------------
* Dean 'Rocket' Hall Community

Dev Project Managers
---------------
* [R4Z0R49] (Github.com)
* [AlbyBDPK] (Github.com)

-------------------------Long-term Contributions-------------------------
These contributors have made many changes, over a fairly long time span, orfor many different parts of the code.
* [ziellos2k] (Github.com)
* [Skaronator] (Github.com)
* [JoeysLucky22] (Github.com)
* [facoptere] (Github.com)
* [AlexAFlorov] (Github.com)
* [thevisad] (Github.com)
* [Sharkiller](Github.com) (Spanish Tranlations)
* [Markolie](Github.com) (Dutch Translations)
* [LordGoF](Github.com) (French Translations)
* [Defwen](Github.com) (Czech Translations)
* [[VB]AWOL](Github.com)
* [Paul Tomany](Github.com)

------------------------Short-term Contributions------------------------
These contributors have made specific changes for a particular bug fix orfeature.
* [M1lkM8n](Github.com)
* [JST](Github.com)
* [NonovUrbizniz](Github.com)
* [MattzFiber](Github.com)
* [Elvaron](Github.com)
* [Silentspy](Github.com)
* [EHDSeven](Github.com)
* [Tansien](Github.com)
* [wriley](Github.com)
* [fred41](Github.com)
* [Killzone_kid](Github.com)
* [Alex Grosse (Inch)](Opendayz.net)
* [Sumrak](Nightstal...en_index_nc.php)
* [f0rt](Github.com)
* [Ayan4m1](Github.com)
* [Rajko](Github.com)
* [Venthos](Github.com)
* [VRShiva](Github.com)
* [DasAttorney](Github.com)
* [ddesmond](Github.com)
* [dayz10k (Harlan)](Github.com)
* [Ingasmeeg](Github.com)
* [caleywoods](Github.com)
* [Markolie](Github.com) (Dutch Translations)
* [LordGoF](Github.com)
* [soapmak3r](Github.com) (Background Music)
* [Hangender](Github.com)
* Aj (Leadz) * Ander * Shaueh

------------------------Art Work------------------------
* Alexander (G17 in-combat Icon)
* Des (Gender images & Gui icon's revamp)
* [JoeysLucky22](Github.com)
* [Elvaron](Github.com)

------------------------Special thanks.------------------------
* Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
* Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
* Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
* Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
* Special thanks to Shacktac for his incredable work within the Arma 2 community.
* Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.
* Special thanks to BMRF, TMW, MUSTY for providing test machines before release.

Contributing
------------
Want to contribute? Or have we missed your name? Please contact R4Z0R49 on Dayzmod.com

Like us on Facebook to spread the word of the impending Alpha release.

Quick Install Info: Full

  • Download Full Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
    To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

Patch

  • Download Patch Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

Steam

  • Right click Arma2: DayZ Mod, select properties.
  • When the window pops up go to the "BETAS" tab
  • Now Select 1.8 in the drop down box.
  • The files should now should now update
    Launch as normal

To be done. Bloodbags removed from hospitals and replaced with self bloodbag parts. Cardbox box's for medical systems to be updated to a new model. Self bloodbag system to be added. (blood must be drawn from player before hand see 1). New crafting recipes to be added.New plant systems to be added.Nutrition systems needs calories updating for every food item. Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks). Make loot bias changeable option within the mission file for private server admins. (Done) Load journal with all config options for easy player view of server settings. (Spawnselection,Lootbias).

In case you haven't been following:
Dayzmod.com
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Dayzmod.com
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If you wish to join regular gameplay events, keep upto date here.

Post comment Comments
Mkilbride
Mkilbride - - 2,784 comments

Arma2: DayZ Mod


Says it right there.

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matrix501
matrix501 - - 34 comments

all the dayz mods no longer work! :(

Reply Good karma Bad karma+1 vote
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