INTERSTELLAR MARINES is a high quality FPS in development, set in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality. The game balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from role playing games.

Deadlock

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Blog RSS Feed Report abuse Latest News: Deadlock 0.4.11 - We need your feedback

About Interstellar Marines with 7 comments by ZPSBozar on Apr 11th, 2013

Deadlock version 0.4.11 is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it's being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our store: Click here to enter our store

Click here to access Deadlock 0.4.11

Mission summary

In light of last weekend's successful community event we decided to make a small update that addressed some of all the feedback we received.

The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences.

The teams will be remembered from map to map. We also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better names over head, skippable ODD warning and squashing of old weapon/ammo bugs.

As always, please give us your unfiltered feedback and suggestions in the

Click here to access the official forum thread

Changelog

New features:

- Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)

Improvements:

- TDM: Updated the team assignment on map start so the teams from previous map are remembered

- TDM: Updated the team deathmatch points on all maps

- TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)

- Audio: Added a minimum time the smg firing sound will play before stopping

- Graphics: Disabled all decals until we get a proper decal system running

- ODD: Updated the ODD warning so it's now skippable by pressing any key

- UI: Updated names over teammates to use the team color and hide when 25m away (no fading)

- UI: Added icon over head on teammates

- UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)

Fixes:

- Map: Added collisions to trees on Arch

- Weapon: Fixed "you can fire into negative ammo on playground"

- Weapon: Fixed "triple-clicking the fire button will trick the server into firing all your bullets"

- Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale

- UI: Fixed "the Chat and Names UI will fade weirdly when taking damage"

- UI: Fixed "you can see your own name over head"

- Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods

- Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers

Known Issues:

- The round timer gets out of synchronization when a client experience local OS "lag"

- Sometimes the shootable lights are not synchronized properly for newly connected clients

Key bindings:

- [TAB] or [P]: Settings

- [W]: Run forward

- [S]: Run backward

- [A]: Strafe left

- [D]: Strafe right

- [LMB]: Fire!

- [RMB]: Aim (hold)

- [R]: Reload

- [F]: Flashlight

- [G]: Laser

- [N]: Show names

- [K]: Suicide

- [X]: Switch team (before round begins)

- [U]: UI help

- [T]: Open chat window (press [RETURN] to exit)

- [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)

FOR THE LOVE OF THE GAME,

Maria, Kim, Mikael & Carsten

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Post comment Comments  (0 - 10 of 182)
Luthreidrome
Luthreidrome Apr 14 2013, 4:20am says:

Hey everyone! If you would all like to join us on the forums, we have lots of fun! We'll answer any questions, and generally brainstorm, talk to the devs, and have a good time! Stop by:

Interstellarmarines.com

/Luthreidrome on the forums

+1 vote     reply to comment
mrtaterz
mrtaterz Jan 23 2013, 4:06pm says:

I think you guys should put this on the new OUYA console. OUYA fully supports Unity 3D, and the ODK is released.

+1 vote     reply to comment
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Guest Feb 20 2013, 2:22pm replied:

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mrtaterz
mrtaterz Jan 3 2013, 2:25pm says:

The AR-03 looks like an Assault Rifle version of the TDI Kriss.

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 12 2012, 9:00am says:

Interstellar Marines made it to top 100! Go there and vote! Ensure their victory!

Indiedb.com

+2 votes     reply to comment
NobleSeven
NobleSeven Dec 12 2012, 9:24am replied:

I have voted :D

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 15 2012, 5:23am replied:

If only the team could make some updates to promote this. Here and on Facebook. It's not to late to win this.

+1 vote     reply to comment
LtFeed
LtFeed Dec 6 2012, 4:09pm says:

I will definetly buy this game when it comes out :) Cant Wait! Voted Yes!

+1 vote     reply to comment
ApornasPlanet
ApornasPlanet Nov 30 2012, 1:59pm says:

Voted game of the year!

+1 vote     reply to comment
ApornasPlanet
ApornasPlanet Nov 28 2012, 1:20pm says:

The kickstarter may have failed but ZHS are not giving up and neither are we, the fans.

To help this awesome project get funded every one needs to ship in. Go to their website and pre-order! And then buy atleast one support medal every month to give them some regular income.
Interstellarmarines.com

+1 vote     reply to comment
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Interstellar Marines
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
Zero Point Software
Engine
Unity
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Official Page
Interstellarmarines.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Twitter

Latest tweets from @zeropointsoft

@two_jays Yea, it's fully compatible on a mac (I'm playing/developing on that platform)… No gamepad support yet though. /Mikael

Mar 28 2013, 2:10pm

Another Deadlock update is out the door: this time with team switching and lots of improvements and fixes! Changelog: T.co

Mar 28 2013, 10:37am

Thank you.. to all of you who joined our little event Saturday. It was a pleasure to meet and play with you guys. Let's do that again soon!!

Mar 24 2013, 10:07am

We totally forgot to announce Deadlock 0.4.10 with a new team deathmatch game mode and updated Playground! Changelog: T.co

Mar 23 2013, 1:52pm

T.co @Keavonc have a new video of the changes made to the Intro Cinematic in update 0.4.10 (new stuff @ 1:25) Thanks!

Mar 22 2013, 6:55pm

Testing testing and then this happens! Mr. President win again! :) T.co

Mar 22 2013, 11:06am

Deadlock 0.4.9 is online with intro cinematic + major build optimization (allowing more frequent updates). Changelog: T.co

Mar 14 2013, 12:11pm

@Brett_E_Carlock Thanks Brett! Real sorry to hear now that Mikael is offline on well deserved ski vacation! I'll see what I can do! :) /Kim

Mar 5 2013, 12:58pm

@Germanfragger Impossible to say at the moment, sorry! It's one day at the time doing everything we can to move this ambitious game forward!

Mar 4 2013, 10:42am

@two_jays Eventually yes! Must support "Big Picture" mode without K&M when we launch on Steam (In the future)! :)

Mar 4 2013, 4:34am

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