Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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Blog RSS Feed Report abuse Latest News: The joys of 008

23 comments by Batsphinx on May 20th, 2013

Here are a few points about what to expect from 008:

Memory Usage

We've made some massive, massive improvements to this. On 32bit systems with on-board graphics cards, where before we were seeing memory bloat to 2 gig and crash the game, you can now expect to use a maximum of about 800 meg. This will make it a close call for 1 gig systems (though we've had success at the game running then even so) but we still have ideas to bring this down further, and will be able to update the version quite quickly with more compacted character sprites and further memory optimizations. Computers with graphic cards with dedicated memory can expect to see the game running in 4-600 meg maximum, depending on what's going on.

We think we can get the game to run in about 600 meg even in the worse case scenario machines, possibly further, which will hopefully leave no one out in the cold with 008.

Other annoyances

Things like the alarms resetting on load have been sorted out at last. No more loading your game and drawing the attention of every zombie in Muldraugh to your safehouse. There are numerous other vital fixes that we hope will please people. You can read about those here.

Hurray!
But that's not all. We've had something in the pipe for a long long long long long time which we were dying to get into the first test build, but sadly slipped for more pressing matters. It's been rather agonizing not to be able to share, but it's finally going in. So here's a 'Lemmy and Binky explain badly' video about it, which features a special guest star!

FAQ

Q: Wait, so I can play online?

No. This is only split-screen, local support at the moment.

Q: Is this an Xbox version?

No. It's PC/Mac/Linux. We're just using the Xbox button prompts.


Q: So why were you working on this when you could have been...

As we stated in the video, this has been an ongoing thing for many months, and all in all has had much less time spent on it than anyone could possibly imagine. The main body of work was getting rid of all the single player specific code, and that all happened as streaming was being implemented. This is the first stepping stone to online, but we're still a way off.

We've literally spent about 4-5 hours on this in the past 2 weeks, and that time was spent largely sorting out button prompts, scaling the UI, and allowing multiple online inventories to be possible. We've been sitting on this for a long time and there have been frequent inter-team pleadings to show it off over the past month or two. If it annoys you that we've spent any time on this during the past few weeks, even 4-5 hours, please consider that we are massive geeks and stuff like this is what we do for fun to relax after a hard day of work. 

Also, after 008 the evidence this existed would have been abundantly obvious from the Lua files, and last thing we'd want is for people to discover it was in progress before we could announce it and make a big deal about it. Especially since people would likely assume the Lua clues pointed to online play, and then be disappointed when we did reveal.

Also consider that multiplayer, in some form, is far and away the #1 requested feature, so if you aren't interested yourself, it is important for a lot of your fellow Zomboiders.

Q: I don't care about local multiplayer - why didn't you make it online?

Online is a million times more complicated, dealing with lag and server/client architecture and all the rest of it. This was relatively straightforward to add, and was the quickest way we could provide multiplayer functionality and start getting the game ready for online. Besides, there aren't enough 'sat in front of TV' split-screen games out there, and we're proud to have it in the game. 

Q: Xbox pads? Really?

The game will support any joypad (with dual stick controls) but may require some tinkering in the initial version until we figure out how to support all pads out of the box. It was our (perhaps ill-informed) understanding from our own experiences with joypads that many PC games tend to use Xbox button graphics as a standard, but we'll look to providing alternates for Logitech / PS3 pads etc. XBox pads
are awesome though.


Q: NPCS!?

We haven't forgotten, and they are on their way. Our goal is to get Kate and Baldspot back for Rezzed, and the Sandbox NPCs shouldn't be too far behind them.

And in case you missed it, we blogged earlier today about appearing at Rezzed in Birmingham this year. So make sure to read that if you're interested in stopping by.

That's all for this week, and we'll do our utmost to get you your 008 goodness today. If not today then very very soon afterward.

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Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 1 comment

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 18 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 28 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (0 - 10 of 2,738)
mrgreenman1970
mrgreenman1970 4hours 36mins ago says:

CAN ANYBODY tell me what to do after i have unzipped RC29_07.zip
i have spent a whole day trying to get a newer version than 0.1.5d that desura sold to me and what indie stone themselves discribe as (Official Stable Build version 0.1.5d – a bit old now)

0 votes     reply to comment
hoodroot
hoodroot 22mins 52secs ago replied: Online

just run the projectzomboid exe

+1 vote     reply to comment
mrgreenman1970
mrgreenman1970 6hours 22mins ago says:

i hear you

+1 vote     reply to comment
PalladiumUK
PalladiumUK 6hours 57mins ago says:

What a horrendous way to distribute a game. All I want to do is play the game I've payed for, but I have to jump through several hoops with this ridiculous program to do it.

+2 votes     reply to comment
mrgreenman1970
mrgreenman1970 10hours 38mins ago says:

also does anybody know in what version you are able to save your game progress

+1 vote     reply to comment
mrgreenman1970
mrgreenman1970 10hours 41mins ago says:

can anybody tell me what this is ......
Project Zomboid Alpha Unstable EXE87.63mbWindows
SetupProjectZomboid_RC2_5.exe (0.2.0rRC2)

what i would like to know is if this is a newer version than the 0.1.5d that i have already

+1 vote     reply to comment
umppy
umppy 9hours 48mins ago replied:

rc2.5 is newer and it saves when you close it down :)

+1 vote     reply to comment
Amishdadz
Amishdadz 22hours 40mins ago says:

Ghaa i cant ruen the 2.9 ver on win7 !! the .exe wont run!!! please help

+1 vote     reply to comment
mrgreenman1970
mrgreenman1970 5hours 24mins ago replied:

i knew the game was in alpha i was not expecting a finished product
what i did expect was a newer version than the one i payed for 0.1.5d
also i know what desura is about i often buy indie games on steam but desura seemed to be the place for indie games so i came here what i did not know was that i would have to update the game myself (as i know nothing about installing patches and updates) ime left with what i was given so obviosly ime very disapointed i would have been happyer with rc2.5 and had no complaints BUT NO I GOT VERSION 0.1.5d to me this is UNPLAYABLE as you cant climb through windows and you cant save your progress

0 votes     reply to comment
InsaneCookies
InsaneCookies 2hours 12mins ago replied:

Google it, thats how i did it.

+1 vote     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released Jun 20, 2011
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9.5

6613 votes submitted.

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Highest Rated (176 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (10 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @theindiestone

@therealtrafford :D

May 20 2013, 7:45pm

@castorgroup unfortunately it looks like it's going to be tomorrow.

May 20 2013, 7:45pm

@FlyingShisno any time you announce something new, there's bound to be some negativity ;) Thanks for your suupport!

May 20 2013, 6:02pm

@Herr_Pole the amount of zombies and how this number changes is something that's still being balanced :)

May 20 2013, 5:55pm

@CorporalFail yes indeedy :)

May 20 2013, 5:54pm

@anguaji @PhoenixDK *hug* ;D

May 20 2013, 5:54pm

@anguaji @PhoenixDK *snort* as if we'd ever be seen with the likes of you!

May 20 2013, 5:54pm

Today's Mondoid as an extra special surprise in it :D T.co

May 20 2013, 11:22am

Here's all the other cool stuff at @RezzedGameShow that doesn't involve playing PZ and having a TIS cuddle: T.co

May 20 2013, 9:11am

Woo! The Indie Stone gang, and the zombie game they make, will be at this year's @RezzedGameShow! Come and say hello? T.co

May 20 2013, 9:07am

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