I upload various mods to ModDB, so that they may gain some attention. If anyone needs any help with their profile pages send me a PM.
Well it appears that Sergeant Mark IV has been banned from the Zdoom & Zandronum forums..
Apparently someone on the forums was complaining about the mod and he told the guy to go kill himself, well I suppose that could have gone over better. But if anyone took it that seriously I think thats a bit ridiculous how some other people took it seriously eventhough it wasn't directed at them.
Regardless I think that he should eventually be unbanned.
If you wanna find out the why and how,
For more info you can contact the admins. the link is here.
This may sound unapologetic to unban him just "because", but I think that no ban should be a permanent one just because he has a tendency to sound rather abrasive. Being blunt and callous does have a negative effect on the community on a smaller level.. but we're not really speaking about just one person here. Really what does that have to do with all the contributions hes made to the modding community? The wider benefit of having a big contributor to the community?
Because he wants to contribute, he wants to breath life into Doom, and hes been doing that for awhile now with little help.
Brutal Doom has been, largely, a spearhead to bring modders together. The huge rise in popularity of Doom, and Doom 2, and many other games on the engine has been tremendous. Hes changed our perspectives of what we thought was a "outdated" game, and showed that it's not only relevant to gaming but MORE FUN than the vast majority of titles we pay lots of money for.
I don't want to be the naysayer of doom, but if this means that we we will not be seeing much of Brutal Doom or the other of the various stuff Sergeant Mark IV is working on, that would be really disheartening.
Brutal Doom is pretty much synonymous with Doom now. We owe alot to something as "unlikely to become so popular" as a gore mod, to be pushing the boundaries of modding and our perspectives on Doom, its like a central hub for modders now.
The moderators giving infractions and warnings to anyone who wants to discuss his ban, just voicing our opinions.. under threat of being banned? Is that how we deal with issues? sweep it under the rug? Why not let the people decide his punishment and whether his presence is negative or not.
Everyone needs time to cool down, peoples get upset and then things die down.
I think downgrade his ban to a temporary one. I think that's fair.
And it's completely organic, all thanks to a rare plant. Let's face it, muscle gets you perceived better by people, most women preferring a slightly muscular man. Even the great Bruce Lee, one of the most iconic asian martial artists to experiment with muscle building supplements, weight lifting, merging Eastern and Western methods to build strength, speed, agility and endurance.
"In fact a recent study by scientists at the University of Sydney found that men who were perceived as 'in-shape' were 45% more likely to be promoted to senior positions and were seen as "having greater competence" in the work environment. "
"It's a completely organic supplement that celebrities & body builders use around the world that they don't want you knowing about. But today we are leaking the secret. Those taking the Muscle ZX90 supplement benefit primarily due to its high anti-oxidant content and extreme muscle building ingredients. Combine this with the powerful fat burning product XT Genix (voted number 1 fat burner by bodybuilding.com in 2012) - and you've created a muscle building machine."
"the TGA food and drug committee in Christ church had greenlit Muscle ZX90 as a safe to use supplement ".
Sonny Bill Williams reaping the benefits.
So, I switched my account to be linked to a google+ page a few days ago. After youtube bothering me likely more than 50 times I just finally said fuck it and did it. In light of the new comments needing a google+ account in order to post replies to other peoples comments. This system is the most clusterfucky, confusing, pointlessly convoluted piece of shit that's ever come out of either Google or old youtube.
I can go into details if you want, but the system is a Frankensteined together mess of forcing you to use google+ and keeping your youtube channel how it is. It also decided to delete my youtube avatar because "fuck you" I believe was the official reasoning. It also then disables your youtube inbox, and now all messages are delivered via google+.... which has no inbox at all. It's just a stream of fucking bullshit.
I can't imagine what would happen if you were a youtuber with hundreds of comments. That box would flood at a rate no one could possibly keep up with. Long story short: if you're still fighting the good fight and not switching to Google+, hold out as long as you can (if you still can?)! In general, I want to know what people think about this new system. My personal thoughts are likely obvious in my writing, so I open it up to you guys.
-Trolls spamming large images and urls
-Not being able to open the comment section in a new tab
-The system by default sorts comments by "top comments" rather than "most recent".
Well, I see that Keane has made it "official" now, in his post at the top of the forum, which of course has responses disabled so we can't "offer feedback" to it. I'm quoting it here just because:
"You may have noticed the "Stop download" feature is no longer available on flash videos, as well as the popout button. "
Well no shit, Sherlock. Perhaps you may have noticed the pileup of hundreds upon hundreds of complaints about it?
"If you used this feature to stop videos from loading, we recommend that you pause your videos.
We're doing that. It DOES NOT accomplish what "Stop download" did. Not at all, not even close, thankyouverymuch.
" In most cases, unless you have changed the video's quality already, pausing a video will either result in a video only buffering to a certain point or not buffering altogether."
Well, yeah, it will EVENTUALLY stop buffering, if you give it a minute or two, or if the friggin' video ends first. Making it essentially useless...
And of course since the damn player is constantly changing the video quality FOR US, forcing us to change it back to what we wanted to begin with, in most cases it won't stop at all. Again... making it essentially useless...
"Thanks! If you have feedback about the player, please use the "Send Feedback" button at the bottom of any YouTube page. "
We've done that, who can count how many dozens and hundreds of times. And when have they bothered to even read, much less take any action? We completely waste our time sending feedback, and the twits sit in their back room laughing that we're stupid enough to think they even care. How about, instead, if one of them actually takes a moment to look in this forum, and see some of the feedback they already have?
Nice work, team. So shall we start guessing now as to what vital function you're going to eliminate next week, for no reason other than to make the site less friendly, less functional, and more frustrating to use? What's next?
it's almost become a tradition. when they are out of changes to make, they just fuck around with good and useful features so they prove they are always doing work, changing and tuning and "improving"...
Of course google has made other controversial changes, new channels layout, new video pages,
the new home page, WMG music restrictions, Google Accounts merger... But regardless of how much people complain it won't cause any rollbacks.
Google Making us Smarter
The bullshit of the video game industry
What the video game industry needs, is someone willing to take responsibility for a games artistic direction and putting your foot down & saying no to bad ideas that don't mesh with creative leads vision, and getting to the heart of the matter of which gameplay elements work well together through having a devoted set of play testers. The games lead designer should have the final say (and he alone, no publisher telling what can and can't be in the game..). A lead designer should be involved with the writing and the actual testing of the game.
Publishers should make money & expect to, but they don't really know anything about games as evidenced by the continuing fuck ups mentioned in the video links above. The only thing publishers know is what people tell them, using focus groups only lead to generic games with mediocre sales.
The only assurance that publishers should get, is the resume of the lead designer (if hes made good games in the past, that sold decently, it doesn't have to be millions of copies, but 200 thousand is pretty decent profit when combined with a small budget!). The rest of the great designers will come from those publishers who are willing to take risks.
Some the best entrepreneurs of other industries, are those that take riskier ventures that seem to be great ideas, because the entrepreneur has experience in advertising (so that it's strengths are focused on) and know alot of people in the industry to make sure it gets in stores.
In other industries trial test is a cheap yet effective strategy, by having a small number of it on sale can be used to show the manager of a store (and by extension the entrepreneur) that it can sell. With video games that would be beta testing & with easy way for people show their satisfaction & feedback (alpha funding proves invaluable for Indie development teams, micro-transaction proves a lucrative business model, Kickstarter shows that donation perks and milestones are great incentives for customers).
Starting a game is only really necessary if you a general idea whats it's about, it doesn't have to be anything detailed.
How To Start Your Game Narrative
Depth and Complexity
Gamasutra is a site you should read regularly, as it gives lots of advice and indepth view into game design, also I find Yahtzee's column to be very informative on good game ideas and some theories he's had on what aspects of a game there are.
Like the 3 different kinds of elements that makes up a game (a way to put into formula, why people play games): Context Challenge and Gratification and the follow up article Why Easy Games Fail Yahtzee's Game Theory
My Take on Game Theory:
I pretty much agree with the Game Theory. The only real exception to easy games failing at being a good game & how important challenge is to making all the elements work, is when it comes to self improvement. You know like exercise? where you can't fail, you simply do it to improve yourself. The only way to fail is to not meet your own expectations,
ie self imposed limitations. That's really hard to put into a game because it requires no real objectives and many tools for creativity, where your essentially left up to your own devices to create or do whatever it is you want or good at. Plan your own projects ect
Minecraft for instance, but even it has higher difficulty levels like survival, hardcore mode.
For those who believe that self imposed restrictions are not enough for a good game or just don't "get it". Sims is also like that.
was a specimen of health. He trained every day and consumed only the
proper food. He was a martinet who never let his work interfere with his
training. Even when he was sent to India to find suitable locations for
filming, he took along his running shoes. The following is an excerpt
from Bruce Lee’s Fighting Method: The Complete Edition.
One of the most neglected elements of martial artists is the physical
workout. Too much time is spent on developing skill in techniques and
not enough in physical participation. Practicing your skill in fighting
is important, but so is maintaining your overall physical condition.
Actually both are needed to be successful in a real fight. Training is a
skill of disciplining your mind, developing your power and supplying
endurance to your body.
BRUCE LEE is a registered trademark
of Bruce Lee Enterprises LLC. The Bruce Lee name, image and likeness are
intellectual property of Bruce Lee Enterprises LLC. All rights
Lee’s daily training consisted of aerobic exercises, plus others which
were patterned to develop his skill in fighting. He varied his exercises
to avoid boredom. One of his favorite exercises was running four miles a
day in 24 to 25 minutes. He would change his tempo while running —
after several miles of constant, even strides, he would sprint several
feet and then return to easier running. Between changes in running
tempo, he would also shuffle his feet. Lee was not particular where he
ran: at the beach, in parks or woods, up and down hills or on surfaced
Besides running, he also rode an exercycle to develop his endurance,
legs and cardiovascular muscles. He usually rode full speed — 35 to 40
miles an hour continuously for 45 minutes to an hour. Frequently, he
would ride his exercycle right after his running.
Another aerobic exercise that Lee scheduled in his routine was skipping
rope, which you can adopt. This exercise not only develops your stamina
and leg muscles but also improves you, makes you “light on your feet.”
Only recently, physiologists have learned, by several tests, that
skipping rope is more beneficial than jogging. Ten minutes of skipping
rope is equivalent to 30 minutes of jogging. Both are very beneficial
exercises for the cardiovascular system.
Skipping rope properly is one of the best exercises for developing a
sense of balance. First, skip on one foot, holding the other in front of
you; then rotate your foot, skipping on the alternate foot with each
revolution of the rope, from a gradual pace to a really fast tempo.
Minimize your arm swing; instead, use your wrists to swing the rope
over. Lift your foot slightly above the ground, just enough for the rope
to pass. Skip for three minutes (equivalent to a round in a boxing
match), then rest one minute only before you continue for another round.
Three rounds of this exercise are sufficient for a good workout. As you
become conditioned to skipping, you can omit the rest period and do the
exercise for as long as 30 minutes straight. The best rope is made of
leather with ball bearings in the handles.
Shadowboxing and Sparring
Additional endurance exercises are shadowboxing and sparring.
Shadowboxing is a good agility exercise that also builds up your speed.
Relax your body and learn to move easily and smoothly. At first,
concentrate on your form and move with lightness on your feet until it
becomes natural and comfortable — then work faster and harder. It is a
good idea to start your workout with shadowboxing to loosen your
muscles. Imagine your worst enemy stands before you and you are going to
demolish him. If you use your imagination intensely, you can instill
into yourself an almost real fighting frame of mind. Besides developing
stamina, shadowboxing increases your speed, creates ideas and
establishes techniques to be used spontaneously and intuitively. Going
several rounds is the best way to learn proper footwork.
Too many beginners are too lazy to drive themselves. Only by hard and
continuous exercise will you develop endurance. You have to drive
yourself to the point of exhaustion (“out of breath” and expect muscle
ache in a day or two). The best endurance training method seems to be a
lengthy period of exercise interspersed with many brief but
high-intensity endeavors. Stamina types of exercise should be done
gradually and cautiously increased. Six weeks in this kind of training
is a minimum for any sports that require considerable amounts of
endurance. It takes years to be in peak condition, and unfortunately,
stamina is quickly lost when you cease to maintain high-conditioning
exercises. According to some medical experts, you lose most of your
benefit from exercises if you skip more than a day between workouts.
About the Book:
This comprehensive edition continues to embrace all the photographs,
illustrations and text from earlier versions of the individual works: Bruce Lee’s Fighting Method Volume 1: Self-Defense Techniques; Volume 2: Basic Training; Volume 3: Skill in Techniques; and Volume 4: Advanced Techniques.
It maintains the explanations that give martial artists the jeet kune
do techniques’ instruction necessary to take their skills to the next
level … but with exclusive bonus material.
Muscle and Fitness (formerly known as Muscle Builder, a magazine that Bruce Lee himself was a subscription member of) had a excerpt on his weight training routine: May 2013
Bruce Lee - By examining various nutritional supplements used by bodybuilders and studying their routines, Lee was able to adapt and shape his body to complement his own personal martial art.
He studied isometric and plyometric training, in an effort to stimulate fast-twitch muscle fibre growth. He had a friend George Lee (no relation to him) redesign and build resistance equipment to help him isolate particular movements and develop specific techniques.
Of course, for Lee, the physical was only half of the equation. He also made it a point to strengthen his mind. He grew an enormous library of of books covering everything from martial arts to fitness to nutrition and even philosophy.
Lee reasoned that the most dangerous adversary one could face was a "mad man" intent on biting off your nose or biting & ripping open your neck. Such a person, he believed, could only be beaten with swift, economic movements directed at vulnerable targets, and that such movements could only result from a well-conditioned body and mind. The frame of mind he spoke about: a relaxed mentality in combat, describing it as a sleeplike state, one in which eye, brain and muscle coordination work in harmony at break-neck speed to intercept an attack.In fact his new martial art, Jeet Kune Do, literally translates as "the way of the intercepting fist".
Overall Strength:This is very basic, but very sound, program Lee followed 3 times a week for years. Because so much of his training was devoted to martial arts, he had to be efficient with his weight training, and this routine is about as efficient as they come.
------------------------------ Sets Reps
Clean and Press 2 8-12
Barbell Curl 2 8-12
Behind-the-Neck Press 2 8-12
Upright Row 2 8-12
Barbell Squat 2 12-20
Barbell Row 2
8-12 Barbell Bench Press 2 8-12
Barbell Pullover 2 8-12
Pump and Detail:Lee used the following program 3 times a week for 44 days in 1965, in an effort to build up his arms. It worked, as he added 3.4 inches to his upper arms and more than 1/2 inch on his forearms. Keep in mind that Lee kept rest between sets to an absolute minimum, which isn't a surprise, since he was the personification of energy in motion.
----------------------------- Sets Reps
Squat 3 10
Lying Triceps Extension 4 6
Incline Dumbbell Curl 4 6
Concentration Curl 4 6
Weighted Push-up 3 10
Barbell Curl 3 8
One-arm Overhead... 3 6-10
Dumbbell Rotation 4 until failure to do anymore
Seated Wrist Curl 4 until failure to do anymore
Reverse Wrist Curl 4 until failure to do anymore
Sit-up 5 12
Calf Raise 5 20
"No thinking, no reflecting---- perfect emptiness, yet therein something moves,
following its non course--- the moon in the stream."
"Nothingness cannot be confined, the softest thing cannot be snapped."
"If you always put limits on everything you do, physical or anything else, it will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them."
The best Lets Plays is Youtube.com, they play scary games exclusively and Mesh is a real scardy cat. Probably the first time I've ever laughed so much seeing someone get so scared! not to mention they where the first ever to start doing Lets Plays, before youtube came along.
How it all came to be.
what went wrong:
If anyone wants STALKER like weapons for Half-life with STALKER hands, arms and sleeves.
Download here: Gamefront.com
I had to fix the animation problems for the SVD and Makarov (from Paranoia and Counter Strike Condition Zero).
It replaces everyone weapon including Opposing Force ones.. except for the 2 that don't have hands (shock, hornet gun)