Deus Ex: Revision is a large-scale re-imagining of the world of Deus Ex, bringing a tightly integrated aesthetic-oriented approach to the original gameplay.

Report RSS Deus Ex: Revision 8th Anniversary Update

Version 1.7.3 introduces much needed bug fixes, improved performance and mouse sensitivity.

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Revision's 8 Year Anniversary, Update 1.7.3



Levels:

  • Fixed missing Helios ending effects and screen shake.
  • Gibbing Lebedev closes the goal to assassinate him.
  • Improved performance in Lucky Money.
  • Improved performance on Ocean Lab surface.
  • Improved camera angles for M2 UNATCOGrenade1Meet.


Gameplay:

  • Fixed health display breaking in multiplayer.
  • Fixed potential for scopes to have a scaling size of 0 on 4k monitors.


v1.7.2.1


  • Added ability to use backspace/delete to erase a digit in a keypad input.
  • Added Trestkon as a playable skin.
  • Fixed softlock when trying to do the Dark Age ending without legs.


v1.7.2


Gameplay:
  • Augs that don't drain any energy are now usable without energy.
  • Fixed power recirculator getting stuck in a loop if the amount of energy saved is equal to recirculator's drain during high FPS.
  • NPCs can now use 20mm ammo.
  • Player greasel spit now sticks to walls to provide light.
  • Power recirculator no longer cares about frame rate.
  • Prioritized arm health over leg.
Misc:
  • Added support for adding vector/rotator flags via Legend.
  • DL_ShipView, DL_VentOpening, DL_BuildingEntrySewer check for DL_ShipEntry_Played being false.
  • Fixed "item received" message for datavaultimages from conversations.
  • Fixed issue frobbing credits.
  • Fixed the hack option disappearing if logging in and out.
  • Fixed the save path being erased when switching to vanilla maps.
  • Ignored item refusal for transfer of items in convos.
  • Pressing the hotkey to open the inventory/goals now closes it while on that menu.
  • Reconfigured enlarged belt immediately when enabled so it appears in the correct place.


V1.7.1


Chapter 2:
  • Re-entering Paul's room after listening to the answering machine no longer makes it keep beeping.
Chapter 8:
  • Allowed players to kill Smuggler and enter his room.
Chapter 10:
  • An explosion sound no longer plays when entering the catacombs.
Chapter 11:
  • Jock is now level at Everett's.
Chapter 14:
  • Shortened the Ocean Lab surface outro cutscene.
  • Fixed the silo skybox.
Gameplay:
  • Added an option to save during infolinks (Settings > Revision > Page 2).
  • Allowed grenades to go through windows in Biomod/Shifter and ported achievement for it.
  • Aqualung no longer makes you drown when playing as a greasel in HR mode.
  • Bullet penetration and ricochet should no longer happen to skyboxes.
  • Fixed crate contents sometimes spawning in the void.
  • Made heavy items mode ignore aug upgrades in HR mode.
  • Reset energy bonus from collectibles back to default when starting a new game.
  • Spider bot weapons work as intended in Forceful Repossession mode.
Misc:
  • Better looking mini-crossbow equip positions for NPCs.
  • Fixed ammocrates not working for weapons with only one ammo type.
  • Fixed Biomod/Shifter datacube gendered text.
  • Fixed old costume taking priority if starting a new game while having one enabled.
  • Fixed softlock when leaving the ocean lab too fast due to infolink flags.
  • Item refusal is now ignored during conversations.
  • Non-HDTP small security bots have animated treads while moving.
  • Redesigned "Heavy Duty" to also apply to military bots.
  • Weapon lasers in Forceful Repossession mode no longer stick around.
Challenges:
  • "Arms Race" now heals per loop and realistic ends when it's meant to.
  • Added a bind to retry a challenge immediately.
  • Challenges now display their descriptions as a goal.
  • Fixed "Inconspicuous Intrusion" challenge sometimes restarting with no health.
  • Fixed being unable to save after loading a game during a challenge.
  • Fixed challenges bleeding into the intro and training.
  • Fixed crash if dying in a challenge while wearing an item.
  • Ignored item refusal for challenge items.
  • Improved pathing for HK Helipad arena map.
  • Made Page mute during "Stamina".


Misc:

  • Prevented semi-colons in save names.
  • Improved inventory UX when using real-time UI.
  • Increased CacheSizeMegs to improve performance.
  • Potential improvements for mouse sensitivity.
  • Removed an arbitrary limit allowing only 16 digits to be entered into a keypad.


v1.7


Revision 1.7 - TALON
Chapter 5:
  • Fixed missing infolink from Daedalus about the nanotech lab if you go via the bathroom vent.
Chapter 6:
  • Tong's painting can no longer be right clicked to close it.
Chapter 10:
  • Gunther's feet no longer clip into the ground.
Chapter 15:
  • Fixed a carcass with a mass of 5000.
Gameplay:
  • Fixed the assault heartgun.
  • Knocking out a burning MiB/WiB now makes them explode.
  • Now move at normal speed in ninja mode with aug off.
  • Robots in Quiet Enemies mode no longer play loud human footstep sounds.
  • ILAWs no longer come with a scope by default.
Misc:
  • Disabled HDTP animals for new players by default.
  • Non-HDTP greasels can now turn their heads and lipsync.
  • Fixed JC/Paul height difference.
  • Manhunt mode no longer spawns Secret Service during end-game cutscenes.
  • Fixed Gunther floating.
  • JC now uses white subtitles during the endings like he does in game.


v1.6.3


Revision v1.6.3
Modifiers:
  • Ammo - Halved
    • Ammo pickups will give half as much ammo.
  • Ammo - Lethal Bias
    • Lethal ammo pickups give 50% more, but non-lethal pickups give half as much.
  • Ammo - Non-lethal Bias
    • Non-lethal ammo pickups give 50% more, but lethal pickups give half as much.
  • Augmentations - Allow Replacing
    • Like in Shifter, augmentations can be swapped out for another.
  • Augmentations - Duplicate Upgrades
    • Like in Shifter, duplicate augmentations can be used as upgrades.
  • Smaller DTS
    • DTS is reduced to a realistic, unbalanced, 1x1 item.
  • Weapon Kill Stats
    • Weapons show their total kills/knock-outs in their stats.
Gameplay:

See v0.5 section.

  • Lowered the reload time for the railgun when used by Simons.


Misc:
  • Increased lip tween time.
  • Fixed a broken chapter 8 achievement.
  • Fixed Biomod 'On Site Procurement' challenge.
  • Fixed Jonas Wæver's name being misspelled in credits.
  • Fixed some options being broken when not using English.
  • Fixed the railgun not showing the correct damage in its info.
  • The text for skill names/descriptions when starting a new game now uses the color theme's proper text color, instead of button colors.


v1.6.2


Intro:
  • Fixed the NYC skyline not appearing during the Statue of Liberty segment.
Chapter 4:
  • Paul no longer complains about having a gun pointed at him.
Chapter 5:
  • Manderley is now fearless.
Chapter 6:
  • The canal acoustic gunfire sensors now work.
Chapter 15:
  • Fixed typos in an email.
Gameplay:
  • BoxSmall mass: 20 -> 10.
  • Fixed AI reactions not working while playing their futz line.
  • Fixed additional items for commandos spawning on the ground in Biomod/Shifter.
  • Plant1 mass: 10 -> 30.
  • Redesigned Ninja Mode modifier to work in Human Revolution gameplay style.
  • Shocked damage can now detonate explosive objects. Prevents electricity hitting explosive barrels creating infinite steam.
  • Utility carts now block AI sight.
Modifiers:
  • Added bullet penetration modifier courtesy of the 'Vanilla? Madder' mod.
  • Added bullet ricochet modifier courtesy of the 'Vanilla? Madder' mod.
  • Added permanent decals modifier.
  • Added permanent fragments modifier.
  • Redesigned collectables mode HUD. Now splits collectable here/missed message onto two lines. Now also tells you how many collectables are in the chapter and how many of those you have.
Misc:
  • Added default bind for mantling for new Biomod/Shifter players.
  • AllAmmo cheat now instantly reloads the equipped weapon.
  • Cats no longer purr while dying.
  • Changed default controls to be more modern.
  • Color UI now larger to accommodate longer names.
  • Fixed a crash when trying to run a dedicated server.
  • Fixed a glitchy message if buying grenades.
  • Fixed collectables not appearing correctly at long distances.
  • Fixed mini-crossbow hands not cloaking properly.
  • Fixed names when looking at a carcass through binoculars.
  • Fixed robot rockets spawning above the rocket pods.
  • Fixed spiderbot electricity sometimes facing 0,0,0.
  • Fixed the player looking at the wrong actor in 3+ actor conversations where it starts with two NPCs talking to each other.
  • Improved performance when some weapons are equipped.
  • Made custom difficulty available for NG+.
  • New Game Plus modifiers menu now uses the new version.
  • NPC heads no longer morph when looking to the side and rubbing their eyes or dying.
  • Players are now given an option to go to the main menu instead of directly to NG+.
  • Pressing space on the medbot health screen will now heal the player instead of opening the augmentations menu.
  • Retinal scanners no longer say "bypassed".
  • Shells and tracers now come from the correct place for robot weapons.


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