Revision's 8 Year Anniversary, Update 1.7.3
Levels:
- Fixed missing Helios ending effects and screen shake.
- Gibbing Lebedev closes the goal to assassinate him.
- Improved performance in Lucky Money.
- Improved performance on Ocean Lab surface.
- Improved camera angles for M2 UNATCOGrenade1Meet.
Gameplay:
- Fixed health display breaking in multiplayer.
- Fixed potential for scopes to have a scaling size of 0 on 4k monitors.
v1.7.2.1
- Added ability to use backspace/delete to erase a digit in a keypad input.
- Added Trestkon as a playable skin.
- Fixed softlock when trying to do the Dark Age ending without legs.
v1.7.2
Gameplay:
- Augs that don't drain any energy are now usable without energy.
- Fixed power recirculator getting stuck in a loop if the amount of energy saved is equal to recirculator's drain during high FPS.
- NPCs can now use 20mm ammo.
- Player greasel spit now sticks to walls to provide light.
- Power recirculator no longer cares about frame rate.
- Prioritized arm health over leg.
Misc:
- Added support for adding vector/rotator flags via Legend.
- DL_ShipView, DL_VentOpening, DL_BuildingEntrySewer check for DL_ShipEntry_Played being false.
- Fixed "item received" message for datavaultimages from conversations.
- Fixed issue frobbing credits.
- Fixed the hack option disappearing if logging in and out.
- Fixed the save path being erased when switching to vanilla maps.
- Ignored item refusal for transfer of items in convos.
- Pressing the hotkey to open the inventory/goals now closes it while on that menu.
- Reconfigured enlarged belt immediately when enabled so it appears in the correct place.
V1.7.1
Chapter 2:
- Re-entering Paul's room after listening to the answering machine no longer makes it keep beeping.
Chapter 8:
- Allowed players to kill Smuggler and enter his room.
Chapter 10:
- An explosion sound no longer plays when entering the catacombs.
Chapter 11:
- Jock is now level at Everett's.
Chapter 14:
- Shortened the Ocean Lab surface outro cutscene.
- Fixed the silo skybox.
Gameplay:
- Added an option to save during infolinks (Settings > Revision > Page 2).
- Allowed grenades to go through windows in Biomod/Shifter and ported achievement for it.
- Aqualung no longer makes you drown when playing as a greasel in HR mode.
- Bullet penetration and ricochet should no longer happen to skyboxes.
- Fixed crate contents sometimes spawning in the void.
- Made heavy items mode ignore aug upgrades in HR mode.
- Reset energy bonus from collectibles back to default when starting a new game.
- Spider bot weapons work as intended in Forceful Repossession mode.
Misc:
- Better looking mini-crossbow equip positions for NPCs.
- Fixed ammocrates not working for weapons with only one ammo type.
- Fixed Biomod/Shifter datacube gendered text.
- Fixed old costume taking priority if starting a new game while having one enabled.
- Fixed softlock when leaving the ocean lab too fast due to infolink flags.
- Item refusal is now ignored during conversations.
- Non-HDTP small security bots have animated treads while moving.
- Redesigned "Heavy Duty" to also apply to military bots.
- Weapon lasers in Forceful Repossession mode no longer stick around.
Challenges:
- "Arms Race" now heals per loop and realistic ends when it's meant to.
- Added a bind to retry a challenge immediately.
- Challenges now display their descriptions as a goal.
- Fixed "Inconspicuous Intrusion" challenge sometimes restarting with no health.
- Fixed being unable to save after loading a game during a challenge.
- Fixed challenges bleeding into the intro and training.
- Fixed crash if dying in a challenge while wearing an item.
- Ignored item refusal for challenge items.
- Improved pathing for HK Helipad arena map.
- Made Page mute during "Stamina".
Misc:
- Prevented semi-colons in save names.
- Improved inventory UX when using real-time UI.
- Increased CacheSizeMegs to improve performance.
- Potential improvements for mouse sensitivity.
- Removed an arbitrary limit allowing only 16 digits to be entered into a keypad.
v1.7
Revision 1.7 - TALON
Chapter 5:
- Fixed missing infolink from Daedalus about the nanotech lab if you go via the bathroom vent.
Chapter 6:
- Tong's painting can no longer be right clicked to close it.
Chapter 10:
- Gunther's feet no longer clip into the ground.
Chapter 15:
- Fixed a carcass with a mass of 5000.
Gameplay:
- Fixed the assault heartgun.
- Knocking out a burning MiB/WiB now makes them explode.
- Now move at normal speed in ninja mode with aug off.
- Robots in Quiet Enemies mode no longer play loud human footstep sounds.
- ILAWs no longer come with a scope by default.
Misc:
- Disabled HDTP animals for new players by default.
- Non-HDTP greasels can now turn their heads and lipsync.
- Fixed JC/Paul height difference.
- Manhunt mode no longer spawns Secret Service during end-game cutscenes.
- Fixed Gunther floating.
- JC now uses white subtitles during the endings like he does in game.
v1.6.3
Revision v1.6.3
Modifiers:
- Ammo - Halved
- Ammo pickups will give half as much ammo.
- Ammo - Lethal Bias
- Lethal ammo pickups give 50% more, but non-lethal pickups give half as much.
- Ammo - Non-lethal Bias
- Non-lethal ammo pickups give 50% more, but lethal pickups give half as much.
- Augmentations - Allow Replacing
- Like in Shifter, augmentations can be swapped out for another.
- Augmentations - Duplicate Upgrades
- Like in Shifter, duplicate augmentations can be used as upgrades.
- Smaller DTS
- DTS is reduced to a realistic, unbalanced, 1x1 item.
- Weapon Kill Stats
- Weapons show their total kills/knock-outs in their stats.
Gameplay:
See v0.5 section.
- Lowered the reload time for the railgun when used by Simons.
Misc:
- Increased lip tween time.
- Fixed a broken chapter 8 achievement.
- Fixed Biomod 'On Site Procurement' challenge.
- Fixed Jonas Wæver's name being misspelled in credits.
- Fixed some options being broken when not using English.
- Fixed the railgun not showing the correct damage in its info.
- The text for skill names/descriptions when starting a new game now uses the color theme's proper text color, instead of button colors.
v1.6.2
Intro:
- Fixed the NYC skyline not appearing during the Statue of Liberty segment.
Chapter 4:
- Paul no longer complains about having a gun pointed at him.
Chapter 5:
- Manderley is now fearless.
Chapter 6:
- The canal acoustic gunfire sensors now work.
Chapter 15:
- Fixed typos in an email.
Gameplay:
- BoxSmall mass: 20 -> 10.
- Fixed AI reactions not working while playing their futz line.
- Fixed additional items for commandos spawning on the ground in Biomod/Shifter.
- Plant1 mass: 10 -> 30.
- Redesigned Ninja Mode modifier to work in Human Revolution gameplay style.
- Shocked damage can now detonate explosive objects. Prevents electricity hitting explosive barrels creating infinite steam.
- Utility carts now block AI sight.
Modifiers:
- Added bullet penetration modifier courtesy of the 'Vanilla? Madder' mod.
- Added bullet ricochet modifier courtesy of the 'Vanilla? Madder' mod.
- Added permanent decals modifier.
- Added permanent fragments modifier.
- Redesigned collectables mode HUD. Now splits collectable here/missed message onto two lines. Now also tells you how many collectables are in the chapter and how many of those you have.
Misc:
- Added default bind for mantling for new Biomod/Shifter players.
- AllAmmo cheat now instantly reloads the equipped weapon.
- Cats no longer purr while dying.
- Changed default controls to be more modern.
- Color UI now larger to accommodate longer names.
- Fixed a crash when trying to run a dedicated server.
- Fixed a glitchy message if buying grenades.
- Fixed collectables not appearing correctly at long distances.
- Fixed mini-crossbow hands not cloaking properly.
- Fixed names when looking at a carcass through binoculars.
- Fixed robot rockets spawning above the rocket pods.
- Fixed spiderbot electricity sometimes facing 0,0,0.
- Fixed the player looking at the wrong actor in 3+ actor conversations where it starts with two NPCs talking to each other.
- Improved performance when some weapons are equipped.
- Made custom difficulty available for NG+.
- New Game Plus modifiers menu now uses the new version.
- NPC heads no longer morph when looking to the side and rubbing their eyes or dying.
- Players are now given an option to go to the main menu instead of directly to NG+.
- Pressing space on the medbot health screen will now heal the player instead of opening the augmentations menu.
- Retinal scanners no longer say "bypassed".
- Shells and tracers now come from the correct place for robot weapons.