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Roh Aug 8 2014, 9:35am says:

I don't get it. Stalker is just a name. Sure one connected with a lot of fun we've all had but just a name anyway. Why would MDT need to make stalker 2? Why not just make your own FPS game? By all evidence you all could surely improve on a spiritual successor to the franchise without actually using it.

+2 votes   article: Team update
Roh Aug 2 2014, 5:40pm replied:

Why can't nomads be organized? Actually it seems somewhat likely for successful nomads. It would help with defense and breaking down camp to move quickly when needed. Just saying.

A little less perfect order might be nice but I don't think nomads would be particularly chaotic.

+3 votes   article: Early August URRpdate
Roh Jul 5 2014, 11:55pm says:

O.O I never saw it coming. At all. I was pretty sure a kickstarter wasnt going to happen. I love kickstarter but it is largely a commercial thing and it never seemed like that was what you wanted for your project. I was a bit surprised you gave it real consideration.

But I figured you would spend literally the rest of your life enjoying tinkering with URR. Never imagined you would put an entire year into it! Considering how much you manage to get done in your free time the idea of a year of focus is one part mind boggling and two parts exciting.

Looking forward to what you pull off very much. Thanks for sharing it with us!

+1 vote   article: Announcing one year of *full-time development!*
Roh Jul 4 2014, 2:11pm says:

Huge improvement.

+8 votes   article: New World Map
Roh May 17 2014, 5:03pm says:

Man, watching you release updates on this game is like watching someones odyssey happening. Much has happened. Much more to come. All of it interesting.

+4 votes   article: First look at City Districts
Roh Apr 18 2014, 9:49am says:

The things you do with text...

+2 votes   article: First look at version 0.6
Roh Apr 12 2014, 11:02pm says:

Glad to see you all made your goal there. Too broke to back myself but its good to know there was enough interest.

+3 votes   media: Item add-ons
Roh Mar 28 2014, 8:41am says:

That is very cool.

+2 votes   media: Zone fiction
Roh Mar 18 2014, 1:12pm says:

Story driven games aren't my favorites but if my situation allows before the close I will be backing at some level just because I really want to see this team continue to develop games. The quality and depth you all go after is something I definitely appreciate.

+3 votes   article: MISERY 2.1 RELEASE
Roh Mar 16 2014, 12:09am says:

Interesting. Tracked!

+1 vote   game: TinyKeep
Roh Feb 22 2014, 11:15pm says:

I saw this and couldnt help but think this contest was already won around a decade ago, on an unsupported platform. ThieveryUT. If mentioning that doesnt bring back fond memories for you then you have my pity.

+2 votes   article: Square Enix and announce Thief Mod Contest!
Roh Dec 16 2013, 8:36pm replied:

I happen to enjoy the graphics. I think they are very good. Just because they don't use all the tools used on 3D video games doesn't mean they don't use the tools they chose very well.

+7 votes   game: Starbound
Roh Dec 16 2013, 8:33pm says:

Not really a fan of NEO Scavenger.

+1 vote   article: Scavenging of the NEO Kind
Roh Dec 3 2013, 8:22pm says:

What I got from this video? Big, FLUFFY cats. And how many times did you kick that drum that you had to move it back and fourth so often?

+1 vote   media: February 2013 : track and release
Roh Nov 28 2013, 12:31am says:

You know I'm still not sure if this game is for me... but it would be fun as hell to watch on twitch.

+2 votes   game: Overgrowth
Roh Nov 22 2013, 10:09am says:

No contest. Pancakes all the way.

0 votes   article: Buildin' it up
Roh Nov 9 2013, 8:48pm says:

Actually took another look myself today just because I was curious. A lot of things were smoother and much improved. I honestly doubt Ill get really interested till the NPC metagame gets in but... I actually believe it honestly will eventually.

With most developers I "hope" things will go the way they are supposed to. Its taking a while but the indie stone is actually building a little faith in their work for me. I really believe it'll be there and it'll be good. Eventually. Assuming they are keeping more redundant backups these days. :p

+2 votes   article: Returning to PZ?
Roh Oct 29 2013, 9:28pm says:

Not sure that the project really interests me but I think it's cool that you all find stuff you're interested in and try to support it. Fare as I'm concerned more is always welcome.

+1 vote   media: MDT supporting Raindrop
Roh Oct 27 2013, 5:42pm replied:

One of the fans should do a lets play as a tutorial.

+1 vote   media: Artifacts
Roh Oct 21 2013, 7:44pm says:

That was a lot to read. A lot to consider. Now I will tell you the most important take away I got. Dragons wearing Fedoras.

+11 votes   article: APZDTISA II
Roh Sep 9 2013, 1:27pm says:

Got mine! Played PZ for the first time in a while. Lasted all of 9 IG hours. lol Not long at all. Like the new UI changes but figuring some of it out at the moment is getting me in trouble.

+6 votes   article: Steam Key Available to All (Customers!)
Roh Sep 3 2013, 7:03am says:


0 votes   article: What’s ‘Steam’ in Russian?
Roh Aug 27 2013, 7:17am replied:

lol I wasnt disagreeing with Nick's comment. I was only trying to emphasize how well the npcs were moving by pointing out they are doing a better job then I do.

+2 votes   article: Mondoid, Bloomin’ Mondoid.
Roh Aug 26 2013, 3:41pm says:

Realistic? Looks careful and intelligent. Feel like I romp around like a careless fool in comparison. lol

+12 votes   article: Mondoid, Bloomin’ Mondoid.
Roh Aug 17 2013, 11:13am says:

I made it to 10 days 74b. But that was lucky. I think the most important change is stopping guys from spawning on scavenge. Mostly because weak chumps spawn and run. Then repeat... Soon you have a freakin army of them. lol Very smart change there.

+1 vote   article: New Beta Test Build: Play Balancing and Bug Fixes
Roh Aug 1 2013, 3:00pm says:

lol I didnt last two minutes!

+1 vote   download: MISERY 2.1 BETA (now outdated)
Roh Jul 27 2013, 9:16am says:

O.O Are we there yet? Can't wait to try this out.

+1 vote   article: Features (Version 2.0)
Roh Jul 26 2013, 5:36pm says:

Maaan. Between this and shadowrun returns Im not going out for a long time.

+1 vote   media: Rough gloves
Roh Jul 9 2013, 9:45pm says:

Someone feed him after midnight? ;)

+2 votes   media: Goblin Concept
Roh Jul 7 2013, 8:05am says:

Reminds me of Thievery UT in premise. Which can only be a good thing. That mod is still fun after a decade.

+4 votes   game: Of Guards And Thieves
Roh Apr 30 2013, 11:40am replied:

That is part of the challenge man! But the next release will have even more interesting ways to deal with it.

+4 votes   media: Gratitude
Roh Apr 1 2013, 12:57pm says:

I don't know what to say.

+1 vote   media: New feature of realism
Roh May 13 2012, 7:50pm says:

I know it's still whip but.. Those are some huge floor tiles. LoL

+2 votes   media: Metro Station w.i.p.
Roh Mar 22 2012, 1:17pm replied:

Eh, some of the animations need work but many of them are perfectly fine. And it is still in development. Only ones that actually bother me right now are the jump and duck animations.

Id be perfectly okay with all the rest so long as the game mechanics are solid and reliable. You know. Hit/block detection. How latency is handled.

I mean look at M&B. Many of us have had tons of fun with that game and the animation and character models are awful.

+3 votes   article: Chivalry: Medieval Warfare New Trailer and GDC Experience
Roh Aug 17 2011, 12:45am replied:

Wait, isn't this a linear story game? Well I guess there isn't going to be much in the way of replay value sp at least.

+1 vote   article: New Overgrowth a144 video devlog
Roh Aug 16 2011, 3:23pm says:

The combat looks very very sexy. I can't say i know a whole lot about this game's predecessor but if there is enough to do aside from fighting I may never put this one down.

+2 votes   article: New Overgrowth a144 video devlog
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