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Comment History  (30 - 60 of 376)
Roh Jul 7 2013, 8:05am says:

Reminds me of Thievery UT in premise. Which can only be a good thing. That mod is still fun after a decade.

+4 votes   game: Of Guards And Thieves
Roh Apr 30 2013, 11:40am replied:

That is part of the challenge man! But the next release will have even more interesting ways to deal with it.

+4 votes   media: Gratitude
Roh Apr 1 2013, 12:57pm says:

I don't know what to say.

+1 vote   media: New feature of realism
Roh May 13 2012, 7:50pm says:

I know it's still whip but.. Those are some huge floor tiles. LoL

+2 votes   media: Metro Station w.i.p.
Roh Mar 22 2012, 1:17pm replied:

Eh, some of the animations need work but many of them are perfectly fine. And it is still in development. Only ones that actually bother me right now are the jump and duck animations.

Id be perfectly okay with all the rest so long as the game mechanics are solid and reliable. You know. Hit/block detection. How latency is handled.

I mean look at M&B. Many of us have had tons of fun with that game and the animation and character models are awful.

+3 votes   article: Chivalry: Medieval Warfare New Trailer and GDC Experience
Roh Aug 17 2011, 12:45am replied:

Wait, isn't this a linear story game? Well I guess there isn't going to be much in the way of replay value sp at least.

+1 vote   article: New Overgrowth a144 video devlog
Roh Aug 16 2011, 3:23pm says:

The combat looks very very sexy. I can't say i know a whole lot about this game's predecessor but if there is enough to do aside from fighting I may never put this one down.

+2 votes   article: New Overgrowth a144 video devlog
Roh May 14 2013, 2:19pm says:

O.O Are we there yet? I really want to be there.

+2 votes   media: Exploration: Location edits and new items
Roh Apr 16 2013, 8:48pm says:

I doubt anyone is going to have an issue with TIS. They did get what they paid for and I don't think anyone doubts the good intention of the devs. Though to be fair I got the game a LONG time ago and am to broke to buy it again so it didn't really involve me.

+3 votes   article: Chloe donation update
Roh Apr 11 2013, 4:28pm says:

How could you show a video that badass without thematic music? For shame!

+3 votes   media: Scimitar Wings Open
Roh Apr 10 2013, 4:08pm says:

LoL I've been watching this game for a while. A long while. Since it first hit here at least. I think.. I think I saw it somewhere else first? Dunno. But really hate facebook. Id rather pre-order or something that go over there for a chance to get it free.

+1 vote   article: Pre-Alpha Key Contest!
Roh Apr 10 2013, 8:40am says:

As much as I'm interested in your game.. I hate facebook more. :p I'd rather wait till it's available and I can afford to pay my way into the game.

+1 vote   article: Pre-Alpha Key Contest!
Roh Apr 7 2013, 10:01am says:

Haha! Very cool! Games with murdering people in their sleep PVP! Not enough of those! I like a lot of what your going for. The choice to move away from a complicated combat system goes strongly against my tastes, and you have a really good set up to so something tactical, but everything else may eventually get me interested in this project anyways. Good luck!

+5 votes   game: Dwell
Roh Apr 6 2013, 4:58pm says:

Take care of yourself Nicolai.

+6 votes   media: Once more...
Roh Apr 1 2013, 8:12pm replied:

If you want to shoot dragons with assault rifles look into Shadowrun. Though you would probably be better off with a 50cal machinegun. I mean if you dont want to die too fast anyway.

0 votes   media: 2nd Poll Choice!
Roh Apr 1 2013, 8:11pm replied:

This one has a point. You gotta mutate the dragon!!!

+3 votes   media: 2nd Poll Choice!
Roh Apr 1 2013, 8:09pm replied:

It's very bad.

+2 votes   media: 2nd Poll Choice!
Roh Mar 25 2013, 8:22am replied:

I sort of don't like you. I started to explain where your mistakes were but near the end when I was trying to come to the point I realized... I couldn't think of a way I thought might actually get through to you. So just blah...

+2 votes   media: Info on HUD (part 1)
Roh Mar 25 2013, 12:03am says:

Looking good! Gotta tell you though. Im a pansy. The night time view doesnt concern me much as I avoid being out at night as much as possible in misery. If it's completely night time I am either in some main camp selling stuff, hitting my stash, or sleeping... Or I am terrified creeping with a balance of haste and stealth toward the nearest safe spot.

I mean.. There is nothing like getting caught out at night by bloodsuckers and whatever other random nastiness is drawn by my wild and frantic spray at the beasty.

+2 votes   media: Info on HUD (part 1)
Roh Mar 19 2013, 11:48am says:

Can you jump out of a second story window? Is it auto death? Or is there a chance to land safely or only take injury? Does it take surface you are landing on into account? Nice soft grass might not be so bad.

+4 votes   article: Window Pains
Roh Mar 19 2013, 12:23am says:

You know I've been following this mod since... well Im pretty sure since before the first public release. But I've never really taken part in these polls I don't think. I've always been more than content to just see your teams vision of the mod when it comes. Have I maybe been letting the team down by not contributing?

+6 votes   media: A word about Fiction
Roh Mar 13 2013, 5:23pm says:

Wait the video.. That looks like an old hl mod I remember vaguely.. Especially that matrix setting map. I remember throwing knives and stuff. Was fun... What was it called?!?

+1 vote   article: Double Action: Summer - Kickstarter Edition
Roh Mar 5 2013, 5:18pm says:

Interesting! Could be very fun. Curious. You are your ship?

+1 vote   game: Freebooter
Roh Mar 2 2013, 4:47pm says:

Are we absolutely sure the flesh was never human?

Ah I see. Pigs. Wow. Never knew.

+1 vote   media: Nutrition
Roh Mar 1 2013, 5:33pm says:

One very serious question for the two of you.

Do either of you even remember what your chins look like? :))

+3 votes   media: January 2012: Shoveling through the snow and code
Roh Feb 22 2013, 5:20pm says:


0 votes   media: Stash overhaul (info display)
Roh Feb 18 2013, 2:22pm says:


Trying few but fast, strong zombies will be a different and very intense experience.

+2 votes   article: Blood and Guts in the Sandbox
Roh Feb 15 2013, 12:05am says:

<.< >.> -.- You guys know it's all a scam right? They developed the entire first release and all the content for the media we've seen just so that when release comes we can download.... A giant troll face! It's coming I tell you!

(Not really. I love the Misery team. While the delays pain me it's only because it becomes so much better with each one.)

+3 votes   media: Info on equipment handling
Roh Feb 11 2013, 6:31pm says:

lol Could always give woman options for different breast and backside sizes. Though again I guess thats something for the guys too! hehe

+1 vote   article: Zomboid, customisation, and a nice cup of tea
Roh Feb 8 2013, 11:13am says:

Just how much epic do you all plan to pack into one mod? Any more and you just might break the universe! That said very cool flashlight. It looks very much real too. A shame every rind up, crank, or squeeze flashlight I've ever seen was some flimsy plastic piece of crap. lol

Wow, inspired by this I looked them up and there are actually a couple reliable looking flashlights of this style! Sadly none look as good as yours. hehe

+4 votes   media: Wind-up flashlight
Roh Feb 2 2013, 8:31pm replied:

You would if you wanted to run things regularly or if you wanted to run anything with a serious drain. The suggestion was to have them be rare enough that they would pretty much be reusable backups. That would barely run your essentials long enough to get back to camp or such.

:p But it was just an idea. Its only a "game ender" for those with too little imagination to implement it properly.

+1 vote   media: Universal Power Device (UPD)
Roh Feb 2 2013, 1:36pm says:

Actually some rare, smaller rechargeable batteries along with a small solar recharging station would be cool. When you know you are going to be working in one area for a while you find an out of the way spot and set it up. Recharging your low batteries. You could make them small and rare enough just to be sure that you can access your pda or turn on a light without additional batteries. Just an idea.

+1 vote   media: Universal Power Device (UPD)
Roh Feb 2 2013, 1:32pm replied:

Yes, but we love to hate them. They are what spice things up and make it all worth it.

+4 votes   media: Universal Power Device (UPD)
Roh Jan 24 2013, 7:54pm says:

O.O Farming in sand! Talk about a green thumb.

+20 votes   media: farming
Roh Aug 2 2014, 5:40pm replied:

Why can't nomads be organized? Actually it seems somewhat likely for successful nomads. It would help with defense and breaking down camp to move quickly when needed. Just saying.

A little less perfect order might be nice but I don't think nomads would be particularly chaotic.

+3 votes   article: Early August URRpdate
Roh May 17 2014, 5:03pm says:

Man, watching you release updates on this game is like watching someones odyssey happening. Much has happened. Much more to come. All of it interesting.

+4 votes   article: First look at City Districts
Roh Dec 3 2013, 8:22pm says:

What I got from this video? Big, FLUFFY cats. And how many times did you kick that drum that you had to move it back and fourth so often?

+1 vote   media: February 2013 : track and release
Roh Oct 21 2013, 7:44pm says:

That was a lot to read. A lot to consider. Now I will tell you the most important take away I got. Dragons wearing Fedoras.

+11 votes   article: APZDTISA II
Roh Sep 9 2013, 1:27pm says:

Got mine! Played PZ for the first time in a while. Lasted all of 9 IG hours. lol Not long at all. Like the new UI changes but figuring some of it out at the moment is getting me in trouble.

+6 votes   article: Steam Key Available to All (Customers!)
Roh Jul 9 2013, 9:45pm says:

Someone feed him after midnight? ;)

+2 votes   media: Goblin Concept
Roh Dec 22 2012, 9:47am replied:

medve Terraria was top in steam for a good while. 2D too. I like natural selection myself. But you can't look down on the 2D. It certainly has its place in gaming.

+3 votes   article: IOTY Genre Award 2012
Roh Dec 20 2012, 10:06am says:

Hey it's your game. Do what you like. But I'm of a different opinion on game realism than you are. It's a fictional world. You can build a sense of realism in a game world that has no relation at all to true reality. All it requires is that you make a little effort to make a set of rules, natural laws, to the world that the human mind can accept then enforce them.

You could have made a magic system with a lot of restrictions and limitations. And even a risk to reward type deal. Such as magic could kill the character if pushed too far. Or you can only perform magic by collecting something challenging deep in dungeons. And you could make it so magic isn't super powerful but more of a help to improve your survival situation.

Anyways, I can see why you decided not to put in magic and I wouldn't fault you for making your own choices with your own game. I just can't say I agree with the thought process behind it as explained. That said.. Rock on. I'm still watching this game with interest and doubt I will stop any time soon!

+1 vote   article: [Dev Blog] Why isn't "x" in the game!?
Roh Dec 7 2012, 8:43am says:

I can't decide if he is an assassin off to murder someone's face or a monk out gathering herbs. Either way very cool.

+1 vote   media: Special Edition:D
Roh Dec 3 2012, 8:44pm says:

I'm bliiiind! Aaah!

+1 vote   media: Sneak Peak #100! - unique!
Roh Dec 2 2012, 9:21am replied:


+1 vote   media: Sneak Peak #92
Roh Nov 30 2012, 1:14am says:

That character kind of reminds me of Stewie from family guy. It's a very good video showcasing some fairly exciting features but for some reason the thing that struck me most profoundly was... that this guy looks like Stewie from the family guy.

+2 votes   article: The Old World: Building a House & New Map System Inc.
Roh Nov 25 2012, 3:15pm replied:

Glad to see you guys did post up at I put in my hype! Even mentioned the kickstarter. Who knows? maybe you will get a last days rush and make the mark?

+3 votes   article: Kickstarter Update #15 - Shape your destiny: character development in GV
Roh Nov 25 2012, 1:44pm says:

Man that kickstarter campaign is breaking my heart. :.(... I mean I'm glad to know you guys plan to continue development regardless but still... Would have been nice to see that boost get injected into your resources.

+2 votes   article: Kickstarter Update #15 - Shape your destiny: character development in GV
Roh Nov 19 2012, 5:53pm says:

LOL!!! Whats with passed out guy on the bench?!? Looks good though.

+3 votes   media: Sneak Peak #77
Roh Nov 16 2012, 8:29am replied:

Be fair man. Their other updates talk about plenty of improvements they are making.

They... just couldn't release... Any of them at all. >.> Yeah...

Okay I'm getting sick of these guys too. They have a good game concept. The improvements they talk about sound great. But the actually getting of stuff done and then getting it out to us their fans? It's freakin pathetic. It will be nice if I actually get to play a more polished version of PZ some day but I think I'll make it a point to avoid any other products these guys put out. At least until I see that it's good and finished before hand. I sure wouldn't be supporting them during development. They've shown that to be a mistake.

+1 vote   article: Modding of the Damned #4: Building a Better World
Roh Nov 14 2012, 6:54pm replied:

By making a large enough contribution to their kickstarter campaign.

+1 vote   media: Pre-alpha Key
Roh Nov 10 2012, 9:06am says:

Hehe that looks really good! Of course they all sort of strike me as pine trees but I get that there is a limitation to this sort of art style. ;)

You game only seems more interesting the more I read. Looking forward to more!

+2 votes   article: New trees, season changes and day/night changes.
Roh Nov 10 2012, 9:01am says:

Man you guys made a lot of progress! Exciting!

+6 votes   article: Version 0.19.0 Released
Roh Nov 6 2012, 1:30pm says:

What about night time with rain? O.o

+4 votes   media: Day/Night/Weather Screenshot - W.I.P
Roh Oct 29 2012, 5:24pm replied:

Between the costumes and the harry Potter poster that pic does not inspire a lot of confidence. Amusement sure. Confidence no. And batman, why is there an extremely happy henchmen daintily holding your cape?

+5 votes   article: Things to do in Muldraugh when you’re dead
Roh Oct 29 2012, 10:45am replied:

hehe Just waking up. Spotted this during my sleep fogged early net wanderings. I'll read it all once my focus is a bit sharper.

+2 votes   article: At a Glance: First Game Concept
Roh Oct 29 2012, 10:18am says:

I haven't finished reading this just yet but.. Holy crap! Awesome! With this much of your concepts broken down to cover each area few people should be confused on what you all plan so far!

+8 votes   article: At a Glance: First Game Concept
Roh Oct 22 2012, 2:50pm says:

Very interesting stuff! I have only two comments.

1. xcom is watered down and sad...

2. And Cally looks cute as hell!

+6 votes   article: The Coding of the Living Dead
Roh Oct 16 2012, 12:34am says:

You guys are doing a lot of great work and all.. But honestly I'm getting pretty antsy for another relatively stable release. With you know.. at least some of the great work you've all been doing.

I know it takes as long as it takes. But the wait is getting uncomfortable.

+14 votes   article: Knox gets real: Spotlight on Binky
Roh Oct 6 2012, 2:59pm replied:

Sometimes its really great being wrong! ;) Looking forward to this even more now!

+2 votes   article: Version 0.18.0 Released
Roh Oct 2 2012, 10:27am says:

Exciting stuff! But the fact that you put in the leveling system sort of reminds me.. That while Morrowind is one of my favorite game of all times... One of the few Ive bothered completing at all.. And I completed it several times... I was only able to do it with the help of GCD. The seamless leveling mod. I assume mods for the old game won't work with OpenMW. So, have you all considered maybe building some of the more popular core gameplay mods into the game engine itself? As options of course.

Seamless leveling is my essential mod but I'm sure there are others that people just found they couldn't play the game without in the community.

Though I understand there is the issue of where to draw the line. Who get's their essentials and who doesn't. I just felt like I had to ask. I surely don't look forward to feeling like I need to min max and fear using certain skills at the wrong time again. lol

+2 votes   article: Version 0.18.0 Released
Roh Sep 22 2012, 10:39am says:


+1 vote   media: The Old World: Random Moonwalking bug.
Roh Sep 13 2012, 12:44pm replied:

It's hard to believe someone is.. ah.... Unintelligent enough to make this comment with any seriousness. I'm leaning toward thinking it's a troll. Which is worse.

+3 votes   article: Vox Released on Desura
Roh Sep 9 2012, 10:39pm buried:


Honestly lost interest in the project when it moved to skyrim. But this is just so screwed up I'd like to support them. Sadly... that gopetition site sort of gives me the creeps.

-36 votes   article: MERP news letter
Roh Aug 29 2012, 10:36pm says:

That is cool!

+2 votes   media: The Old World: New Villager Sprites & Animations.
Roh Aug 29 2012, 11:58am says:

Come on. Admit it. You edited out 50% of it to hide the goofing off that breaks out randomly in that open isle in the middle! ;)

+9 votes   media: Coders at Work - Timelapse from the Coder room
Roh Aug 26 2012, 11:10pm says:

You should make it so that randomly clouds shaped like things are generated. "Ooh! A bunny!!". lol

+4 votes   media: Clouds
Roh Aug 24 2012, 10:09am replied:

Well if you are going nitch... I would also love a space game where ships aren't disposable. Well at least beyond the starter ship. I would love for them to be expensive as heck. Have lots of components that can be upgraded or switched with things that are scattered about at varying cost and rarity.

Im talking expensive enough that people playing for a year might have three to five nice ships. If they are very good, very dedicated, and very lucky. And not spending their earnings elsewhere. On things such as orgs, stations, blah blah. And keeping much more than that as an individual would be too costly and just unreasonable.

Too many space games have disposable ships. Or ships that will respawn with you! lol Sort of sad. How do you get invested in something like that? How do you get attached to your ship and take pride in it? And yes.. I personally like it to down right hurt if I lose a ship. Thats what I like anyways.

+1 vote   article: Sirius Online - 0.5 incoming
Roh Aug 24 2012, 12:00am says:

I would love to give you an answer but I don't really know what YOUR goal is. Do you want to make a living off the game? Is it a labor of love that you will maintain out of pocket and on donations?

Are you going for a nitch game or are you going for the ever popular(with publishers anyway) mass appeal route?


Just my own greedy desires? I'd love to see it as a persistent multilayer myself. By that I mean instead of trying to make the game that will support thousands all at once focus or a deep and rich universe that can support 60-200 people at once and continue running.

Doesn't matter if individual server hosting for the game has to go through you or you release it with the sale of the client... I think letting people build their own little communities where you can actually know all the people and have a real impact.. I think it would be popular. Not just with me. :p

+2 votes   article: Sirius Online - 0.5 incoming
Roh Aug 17 2012, 8:38am says:

Very cool idea.

+1 vote   article: Symbols for Assault Team Insignias
Roh Aug 7 2012, 2:21am says:

Not quite the kind of game I'm looking for personally but the idea of using the planets core to power a spaceship.. I have never really heard of that one before. Brilliant idea! And even though it's not my kind of game it looks pretty well polished. I wish you the best of luck with it.

+2 votes   game: Planetship
Roh Jul 26 2012, 11:09pm says:

Lets face it. The ??? = cheese. It's the greatest catchall there is.

+2 votes   article: Multi-threaded Flash + H&G + ??? = Profit!
Roh Jul 24 2012, 9:27am says:

Nice video. And how jealous are the none english speakers that we get the nice ladies voice for narration!?! ;)

+2 votes   media: Developers Diary #2- Fight and AI
Roh Jul 20 2012, 7:02am replied:

The names are nicknames that would be likely to be given by stalkers. Usually based on appearance and behavior. Why cant stalkers be rpg fans too?

+2 votes   article: Let`s talk about monsters
Roh Jul 13 2012, 11:24pm says:

Not bad. If you are looking for ideas for more swamp filler I nominate moss covered stones and leafy branches sticking up out of the muck.

+2 votes   media: Swamp Flowers!
Roh Jul 8 2012, 9:44pm says:

Heh, things are moving right along!

+2 votes   media: Body Parts GUI
Roh Jul 7 2012, 1:54am replied:

Why for you must tease us? Do you enjoy the suffering of your greedy fans?

+8 votes   media: The Iron Fox
Roh Jul 5 2012, 9:00pm replied:

Yes, I can. But that is choosing to put myself at a disadvantage. As the magical floating three or more feet behind and above your head sort of changes your perspective. Letting you look around objects without actually having to place those pesky eyes and that vulnerable head into a direct line of site with what you are viewing.

I would rather it just be realistic and only let you go first person. Perhaps with a vanity view that lets you see how you look but in a way that is not functional for combat.

+1 vote   media: Stalker Online
Roh Jul 5 2012, 12:16pm says:

Still not a fan of third person for a stalker game but man. That looks promising as hell.

+4 votes   media: Stalker Online
Roh Jul 1 2012, 8:01pm says:

Very cool.

+3 votes   media: HP Editor - Adding Decals
Roh Jun 20 2012, 11:25pm says:

Between the beard with a hole in it and pirate wenches you have a very understanding girlfriend.

+11 votes   article: Update 0.25.4
Roh May 31 2012, 12:43pm says:

Okay Shores of Hazeron does look interesting!

+1 vote   article: Some game suggestions
Roh May 12 2012, 2:38pm says:

So much teasing. So little releasing. :p Starting to really believe you enjoy tormenting us more then the idea of sharing with us.

-2 votes   media: Safe Harbor
Roh Apr 30 2012, 11:55pm says:

O.O Damn.

+2 votes   article: Excalibur: To the Planets and Beyond
Roh Apr 26 2012, 11:59pm says:

Now that is some smuggling goodness right there.

+2 votes   media: YT-1300 Specular and Normal Map
Roh Mar 31 2012, 2:15am says:

That is sexy as hell!!!

In these sorts of games I always expect the perfectly straight lines fanning out from your character that make it easy to miss anything a little distance away.

This system is SO much better. Makes you more directly involved in hitting the target. Awesome idea and the implementation looks just as good!

+3 votes   article: Something wicked this way comes...
Roh Mar 20 2012, 1:28pm says:

Really really going to have to try this some time.

+1 vote   article: Silverdale Feature List
Roh Mar 18 2012, 4:53pm says:

Did they really have curbs back then? Anyway, looks purdy.

+1 vote   media: Graphics Update [Road]
Roh Mar 12 2012, 8:07pm says:

LoL Dance of death!

+1 vote   media: Public Screenshots
Roh Mar 12 2012, 8:06pm says:

Lookin pretty damn good!

+1 vote   media: Public Screenshots
Roh Mar 12 2012, 7:18pm says:

I'm curious. The way you show the two different houses. Are these two options for timber houses? Or are these something that will be possible to build in some sort of modular system?

+1 vote   media: Timber House (pre-v1)
Roh Mar 12 2012, 7:16pm says:

Looks very cool!

+1 vote   media: Basic expandable house v2
Roh Feb 26 2012, 7:28pm says:

Video looks awesome! Didn't enjoy the guy at all but will try the game. Find out what I missed with the original wing commanders. ;)

+2 votes   article: More dull stuff
Roh Feb 18 2012, 5:29pm says:

It's like he is just teasing us at this point. :.(...

+13 votes   media: Just another day at the swamps
Roh Jan 29 2012, 10:01pm says:

Sounds very cool! A bit complex.. But still very cool!

+3 votes   article: The Hardpoint Editor - An Interview with John
Roh Jan 12 2012, 9:37pm says:

Does verifying with steam and replacing the engine mean we lose some misery features?

+3 votes   article: Steam community support
Roh Dec 23 2011, 7:23pm says:

Holy crap.

+5 votes   article: OGSE features and changes
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