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Hmm. Was tempted to kickstart. But.. I just didnt like that a copy of the game doesn't come in till 25$ when the game is currently for sale at your site for 10. Just seems silly.
Now that is some smuggling goodness right there.
Congratz on the growing team.
I was thinking the same thing as leathery. Kind of like an arctic fox or something. Maybe if you stretched it a bit longer and taller. Or maybe its just the angle.
Seems interesting. Honestly prefer open world games but a good story is never a bad thing. Not sure why they are mutually exclusive but hey, maybe that's why I'm not a game designer.
That would depend on the light source wouldnt it? If they are doing a day night cycle the sun could be straight over that way.
Looks really good to me.
Just paid for the game! Sadly couldn't afford to go fanboy but I did buy it! And it honestly feels good to support an indie game. Keep up the good work!
Looks awesome to me. Are we there yet?
Not cool! I love the stalker engine.. And for a second I thought someone was really doing a total conversion for it... You guys suck..
Don't play pranks that are so heart breaking!!!
Sad face. I was so disappointed in Skyrim that I refuse to buy it. Crying shame the Oblivion version had to stop.
That is sexy as hell!!!
In these sorts of games I always expect the perfectly straight lines fanning out from your character that make it easy to miss anything a little distance away.
This system is SO much better. Makes you more directly involved in hitting the target. Awesome idea and the implementation looks just as good!
Remember playing freeworlds years ago. Was like a small scale mmo and lots and lots of fun. Look forward to giving it a try again!
Hmm. Needs a sign. Place that big should have a sign. ;)
Eh, some of the animations need work but many of them are perfectly fine. And it is still in development. Only ones that actually bother me right now are the jump and duck animations.
Id be perfectly okay with all the rest so long as the game mechanics are solid and reliable. You know. Hit/block detection. How latency is handled.
I mean look at M&B. Many of us have had tons of fun with that game and the animation and character models are awful.
Wow, you are crazy. M&B has given me much fun but there are sooo many flaws, some of which Chiv has actually shown that it addresses. And this War of the Roses deal. It's not even out yet. How can you say they won't even compete?
As for horses.. Yes its cool and all. But it presents balance issues in a big way. I am not hating on Chiv for not tackling that beast of a problem.
Who knows I may end up getting WotR. And Ill likely enjoy M&B on occasion for years to come. But I can tell you Chiv will have its place in my collection. And if all goes as well as it seems to be going.. A big place in my gameplay time.
Loving the video man. Lovin it. Some of the animations seem a little rough still but... Is it my imagination or has there been epic improvements and additions all around since the last dev blog deally?
Really really going to have to try this some time.
Interesting. Brings me to a question. I dont even know if this game will have wild life or livestock. Livestock seeming to be the most obvious use for a rope fence. Well that and along cliff edges.
Did they really have curbs back then? Anyway, looks purdy.
LoL Dance of death!
Lookin pretty damn good!
I'm curious. The way you show the two different houses. Are these two options for timber houses? Or are these something that will be possible to build in some sort of modular system?
Looks very cool!
When i looked at it I don't really see a problem. I don't think that eastern peoples were the only ones to use that Stucco type stuff to cover their walls.
Though it does seem a little plain. Maybe try adding a brick like design at the top or bottom? Similar to this for example. Travelblog.org
But as I said it seems fine to me.
I honestly couldnt watch either.