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Comment History  (90 - 120 of 375)
Roh Nov 22 2013, 10:09am says:

No contest. Pancakes all the way.

0 votes   article: Buildin' it up
Roh Apr 10 2013, 4:08pm says:

LoL I've been watching this game for a while. A long while. Since it first hit here at least. I think.. I think I saw it somewhere else first? Dunno. But really hate facebook. Id rather pre-order or something that go over there for a chance to get it free.

+1 vote   article: Pre-Alpha Key Contest!
Roh Mar 19 2013, 12:23am says:

You know I've been following this mod since... well Im pretty sure since before the first public release. But I've never really taken part in these polls I don't think. I've always been more than content to just see your teams vision of the mod when it comes. Have I maybe been letting the team down by not contributing?

+6 votes   media: A word about Fiction
Roh Nov 27 2012, 2:06pm replied:

I've sort of given up. Mentioned before I will never alpha or even beta fund another project from the indie stone. I'll wait till its a 1.02 or better. Released and patched with reviews for confirmation.

I have faith in their ability for ideas but not their ability to produce them anymore. And I honestly don't feel I'm being unjust either.

+5 votes   article: On how big we're going to be making the map
Roh Nov 1 2012, 2:12pm says:

:.(.... Why am I not playing 2.0 yet?

+5 votes   media: Structure material overhaul
Roh Oct 29 2012, 3:22pm replied:

Being free actually makes it easier for people to donate time or assets doesn't it?

+2 votes   article: At a Glance: First Game Concept
Roh Aug 25 2012, 9:44am replied:

I think he means in zombie form. Would personally put me off of things a bit. Sure bad things happen to everyone in real life.. But no need to push it that far in a game. Is why I eventually couldn't take the walking dead comic anymore.

0 votes   article: All the Zomboid ladies! (All the Zomboid ladies).
Roh Aug 16 2012, 1:52pm says:

I'm curious. How will this handle mods. Will any of the original mods be compatible or easily convertible?

If not you should hook up with the Tamriel Reborn team. They have generated a huge amount of content that I would imagine is compatible with your work. Great quality content.

+3 votes   game: OpenMW Example Suite
Roh Aug 11 2012, 4:42pm says:

Lookin good man.

+3 votes   media: Fall of the hunter
Roh Aug 8 2012, 4:52pm replied:

That would be a BAD time for your flashlight to fail.

+4 votes   media: Another rather dark shot...
Roh Jul 13 2012, 1:17am says:

0.0 Damn. Do you ever sleep? How the hell can you get all that done?!?

+1 vote   article: Features (Version 2.0) - What's new?
Roh Jul 4 2012, 6:16pm replied:

Eh it is a mod. It's only done when he decides. He could release with all the maps and still keep it going for in development for years if he has the time and enjoys it. No reason not to share ideas.

+1 vote   media: on the lookout
Roh Jul 4 2012, 5:16pm says:

Yep the areas are what its about for me. If only he could add some sort of persistent goal too. Like maintaining a camp or something... That would make this mod better then any sequel we could have hoped for.

+1 vote   media: on the lookout
Roh Jun 11 2012, 1:49am says:

I'd say use the one that is larger. You could add smaller details and coolness to improve either one if you wanted. But making them larger and covering ALL those details would probably take longer.

That said I dont have CS and dont recall the area from SOC.

+3 votes   media: the Agroprom Decision
Roh May 3 2012, 6:39pm says:


+1 vote   game: Sailors of The Sky
Roh May 3 2012, 3:30pm says:

Hmm. Was tempted to kickstart. But.. I just didnt like that a copy of the game doesn't come in till 25$ when the game is currently for sale at your site for 10. Just seems silly.

+1 vote   article: Crowdfunding started
Roh Apr 1 2012, 8:02pm says:

Looks awesome to me. Are we there yet?

+1 vote   media: Artifact Activation with proper visuals
Roh Apr 1 2012, 2:49pm says:

Lookin good.

+1 vote   media: Lootin'
Roh Apr 1 2012, 9:32am says:

Sad face. I was so disappointed in Skyrim that I refuse to buy it. Crying shame the Oblivion version had to stop.

+1 vote   article: MERP 0.2.65 Update
Roh Mar 1 2012, 10:32am says:

I actually find then real photos charming. If anything I might wish there was a little more variety for your personal character selection.

+2 votes   game: UnReal World
Roh Feb 28 2012, 10:36am says:

The "little" ones can take a fair amount of damage before dying. I'm scared to think how much ammo these will eat. I'm sure not going to try and take them down with a knife like I do the originals.

+4 votes   media: OGSE Monsters - full-grown boars
Roh Jan 22 2012, 2:34pm replied:

Im a sniper. Single shot didnt work for me. It kept standing up and sitting down... And was always facing a way from me. What I did was got in the little building without a roof right infront of the stage.

+1 vote   media: Ripped apart
Roh Jan 19 2012, 8:54am replied:

True, my comp is.. sad. And I haven't had any crash issues. Aside from the one fixed in 61. Your computer likely doesn't meet the high end requirement deally. My best guess is all of the people with crash issues don't have enough ram.

If that is the case the only way N can fix all of your crashes is to buy all of you ram. And that isnt exactly reasonable is it?

+1 vote   download: MISERY Ver.1.0 Patch 2
Roh Jan 9 2012, 12:05pm replied:

So fits your avatar.

+3 votes   article: Update News: Windows of Death, Carpentry and Content Lock
Roh Aug 11 2011, 11:30pm says:

This seems like a really interesting idea. Cross between H&H and fallout.

+1 vote   game: SteamGears
Roh Nov 27 2012, 2:03pm replied:

LoL bicycles would be awesome! Just imaging the zombie horde on your tail!! Then you spot a pike and start pedaling to safety!!! Then you get a flat!!! Crash into a tree! Wake up to a zombie gnawing on your foot!

+8 votes   article: On how big we're going to be making the map
Roh Nov 27 2012, 1:55pm says:

I sort of don't get what this is at all.

0 votes   media: Distant travels
Roh Nov 25 2012, 10:54pm says:

I would really love to be able to get into another warband SP mod but there is one thing I hate so much that it keeps me away. I hate how NPCs will pile up and swing through each other to hit you. This has always forced me to feel like I either need to play mounted all the time or just let the NPCs do all the fighting.

Is there any chance your AI tweaks can or will address that? The fact that no one else has ever really done anything about it made me think it was in the engine but it can't hurt to ask right?

+5 votes   mod: Scaedumar 2
Roh Nov 25 2012, 3:15pm replied:

Glad to see you guys did post up at I put in my hype! Even mentioned the kickstarter. Who knows? maybe you will get a last days rush and make the mark?

+3 votes   article: Kickstarter Update #15 - Shape your destiny: character development in GV
Roh Nov 25 2012, 1:44pm says:

Man that kickstarter campaign is breaking my heart. :.(... I mean I'm glad to know you guys plan to continue development regardless but still... Would have been nice to see that boost get injected into your resources.

+2 votes   article: Kickstarter Update #15 - Shape your destiny: character development in GV
Roh Nov 21 2012, 2:16pm says:

Just oozing atmosphere man. You all did a great job as always.

+4 votes   media: MISERY 2.0 Themes - sneak peek
Roh Nov 19 2012, 5:53pm says:

LOL!!! Whats with passed out guy on the bench?!? Looks good though.

+3 votes   media: Sneak Peak #77
Roh Nov 16 2012, 8:29am replied:

Be fair man. Their other updates talk about plenty of improvements they are making.

They... just couldn't release... Any of them at all. >.> Yeah...

Okay I'm getting sick of these guys too. They have a good game concept. The improvements they talk about sound great. But the actually getting of stuff done and then getting it out to us their fans? It's freakin pathetic. It will be nice if I actually get to play a more polished version of PZ some day but I think I'll make it a point to avoid any other products these guys put out. At least until I see that it's good and finished before hand. I sure wouldn't be supporting them during development. They've shown that to be a mistake.

+1 vote   article: Modding of the Damned #4: Building a Better World
Roh Nov 14 2012, 6:54pm replied:

By making a large enough contribution to their kickstarter campaign.

+1 vote   media: Pre-alpha Key
Roh Nov 13 2012, 12:25pm says:

I'm sort of shocked your kickstarter isn't doing better. I mean you've shown great quality graphics, interesting gameplay, and even had a pretty girl showcasing stuff in one of yours videos! There is still of course plenty of time for it to reach it's goal. I just figured it would have been past it by now!

Might I suggest seeing if you all can't work something out with ? It's one of my favorite placed to keep track of MMOs. I mean if they are willing I don't think it would cost you anything but time.

At the very least you should be able to set up an account to display info on your game. But considering the uniqueness and quality that you all have shown so far I wouldn't be surprised if they were happy to do an interview.

While I like it considerably less and could tell you little about it also seems fairly active and they put up a lot of video reviews using youtube.

I wish I were doing better and could contribute more but these suggestions are all I really have to offer. Good luck and keep up the good work.

+4 votes   article: Update #11 - Support from makers of Gothic,PvP Tournament Video, Pre-alpha Keys
Roh Nov 11 2012, 12:49am replied:

Actually I want to touch on that combat system comment myself. I would personally love if the dev team could at some point add an option for a more interesting combat system. Something like oblivion or skyrim had. Or if you are feeling really froggy you could even try to add a better version of the Mount & Blade style combat in. I know it would be a lot of work. New AI, new animations for both third and first person, and a lot of balancing. But still. If you can ever drum up the interest in doing that I'd love you all eternally!

+4 votes   article: Version 0.19.0 Released
Roh Nov 10 2012, 9:06am says:

Hehe that looks really good! Of course they all sort of strike me as pine trees but I get that there is a limitation to this sort of art style. ;)

You game only seems more interesting the more I read. Looking forward to more!

+2 votes   article: New trees, season changes and day/night changes.
Roh Nov 10 2012, 9:01am says:

Man you guys made a lot of progress! Exciting!

+6 votes   article: Version 0.19.0 Released
Roh Nov 9 2012, 8:59pm says:

Those bracket looking things on the walls remind me of the old docking bays from X2. Not a bad thing as that was my favorite game from the X-Universe series. I mean sure they made graphical advances and added nice features with 3 and its expansions but X2.. It sucked me in the most. Had the most authentic feel.

+2 votes   media: A few more things we did
Roh Nov 9 2012, 8:56pm says:

I remember trying this out a bit early in testing. The concept was interesting. I wish you the best of luck with your rerelease! My gaming budget is going to be really tight for a good while so this one may have to wait but I'll be sure to give the demo a try and if I like it grab it when I can.

+2 votes   article: Fray: Apologies, Release Dates and Reloaded Editions.
Roh Nov 6 2012, 1:30pm says:

What about night time with rain? O.o

+4 votes   media: Day/Night/Weather Screenshot - W.I.P
Roh Nov 5 2012, 5:50pm says:

I wish I could afford to contribute to the kick starter. I noticed this game a while ago and was interested. Could have sworn I was tracking it actually. Well, at least that's fixed.

Maybe if the kickstarter goes well you all could eventually start offering pre-order sort of stuff to let those of us who can't afford it now support you all when we can?

+2 votes   game: Gloria Victis
Roh Nov 4 2012, 5:54pm replied:

:p Bah, I've been watching this mod long enough that if you were going to get sick of me it would have happened around your first release! I just wanted to make sure it was clear I was still an appreciative fan and not one of the nasty, self-entitled mob.

+2 votes   mod: MISERY
Roh Nov 4 2012, 4:55pm says:

Hey True Zone guys. Thanks for keeping this project going and keeping us fans informed. Sometimes I joke about how badly you all are teasing us with the media updates but those are just that. Jokes. I'm really grateful for your time and effort and hope I never came across as anything else. Looking forward to more of your work!

+3 votes   mod: MISERY
Roh Nov 3 2012, 11:13am says:

Finally! I am a fan of fantasy and scifi myself. But the fact that someone is finally letting you play a game like this as a single individual sparks my interest. I've been trying to figure out why no one has done this already for a while now. Nice to see that someone actually IS!

+4 votes   game: Ultima Ratio Regum
Roh Nov 3 2012, 12:17am says:

That is a staggering transformation man. And hair or no that is one sexy fictional lady!

+5 votes   media: Models are now textured
Roh Nov 1 2012, 12:43pm says:

That is impressive. And I can only begin to imagine how badly it would have choked the system I had when I originally got this game. LOL

+1 vote   media: Grass for Morrowind Rebirth 1.9 by Hordane
Roh Oct 29 2012, 5:24pm replied:

Between the costumes and the harry Potter poster that pic does not inspire a lot of confidence. Amusement sure. Confidence no. And batman, why is there an extremely happy henchmen daintily holding your cape?

+5 votes   article: Things to do in Muldraugh when you’re dead
Roh Oct 29 2012, 11:03am says:

Just finished reading and got to say it's plenty of info for so early in design and sounds pretty ambitious and exciting for those of us with an interest in this sort of game!

I have only one point of confusion. Possibly because I've never played either of the games you've modded. Do you aim to combine both individual character control/movement with big floating sailing as the entire ship by the time you are nearing basic feature completeness?

Sorry there are actually two. Do you plan to make this a retail game?

+3 votes   article: At a Glance: First Game Concept
Roh Oct 29 2012, 10:45am replied:

hehe Just waking up. Spotted this during my sleep fogged early net wanderings. I'll read it all once my focus is a bit sharper.

+2 votes   article: At a Glance: First Game Concept
Roh Oct 29 2012, 10:18am says:

I haven't finished reading this just yet but.. Holy crap! Awesome! With this much of your concepts broken down to cover each area few people should be confused on what you all plan so far!

+8 votes   article: At a Glance: First Game Concept
Roh Oct 26 2012, 5:14pm replied:

I may not be worthy but Ill play it anyway! Misery adds enough challenge for me as is. While it's cool to have the option I will be passing on it.

+2 votes   media: The Black Road
Roh Aug 8 2014, 9:35am says:

I don't get it. Stalker is just a name. Sure one connected with a lot of fun we've all had but just a name anyway. Why would MDT need to make stalker 2? Why not just make your own FPS game? By all evidence you all could surely improve on a spiritual successor to the franchise without actually using it.

+2 votes   article: Team update
Roh Feb 22 2014, 11:15pm says:

I saw this and couldnt help but think this contest was already won around a decade ago, on an unsupported platform. ThieveryUT. If mentioning that doesnt bring back fond memories for you then you have my pity.

+2 votes   article: Square Enix and announce Thief Mod Contest!
Roh Dec 30 2012, 11:00am says:

Interesting looking game! Watched!

+3 votes   game: Folk Tale
Roh Dec 29 2012, 5:16pm replied:

Considering how important footware really is it would be a realistic sort of survival thing the make boots, or footwraps if you're in dire straights, a somewhat valuable commodity in the zone. And separate from all but completely enclosed suits.

+3 votes   media: Stalker MISERY 2.0 teaser: gameplay
Roh Oct 5 2012, 2:01pm says:

I usually go sniper. I just love long range face owning. Makes me feel all warm and fuzzy inside... But... you... you just made them all so appealing damnit!!!

For the time being I think I am leaning toward the Assault for my first go at 2.0. I like his staying ability and the ability to horde. And I rarely used automatic weapons in the past. Is better control and repair abilities make it seem appealing to give them a go now.

The mutants and bandits will know what hit them and die terrified!!!

+2 votes   media: USS profiles
Roh Sep 14 2012, 4:51pm replied:

Really? I'd feel horrible every time I looked at it! Not only is it in bad shape but it would remind me of all the other dogs that gave me no choice but to shoot them.

+6 votes   media: When God rests his eyes
Roh Oct 21 2011, 2:38pm says:

I wouldnt rush him on the preorder. Would luck for everyone to get the game without enough features functional to keep everyone interested.

+1 vote   article: Clear ups
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