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Comment History  (90 - 120 of 373)
Roh Nov 27 2012, 1:55pm says:

I sort of don't get what this is at all.

0 votes     media: Distant travels
Roh Nov 25 2012, 10:54pm says:

I would really love to be able to get into another warband SP mod but there is one thing I hate so much that it keeps me away. I hate how NPCs will pile up and swing through each other to hit you. This has always forced me to feel like I either need to play mounted all the time or just let the NPCs do all the fighting.

Is there any chance your AI tweaks can or will address that? The fact that no one else has ever really done anything about it made me think it was in the engine but it can't hurt to ask right?

+5 votes     mod: Scaedumar 2
Roh Nov 25 2012, 3:15pm replied:

Glad to see you guys did post up at I put in my hype! Even mentioned the kickstarter. Who knows? maybe you will get a last days rush and make the mark?

+3 votes     article: Kickstarter Update #15 - Shape your destiny: character development in GV
Roh Nov 25 2012, 1:44pm says:

Man that kickstarter campaign is breaking my heart. :.(... I mean I'm glad to know you guys plan to continue development regardless but still... Would have been nice to see that boost get injected into your resources.

+2 votes     article: Kickstarter Update #15 - Shape your destiny: character development in GV
Roh Nov 21 2012, 2:16pm says:

Just oozing atmosphere man. You all did a great job as always.

+4 votes     media: MISERY 2.0 Themes - sneak peek
Roh Nov 19 2012, 5:53pm says:

LOL!!! Whats with passed out guy on the bench?!? Looks good though.

+3 votes     media: Sneak Peak #77
Roh Nov 16 2012, 8:29am replied:

Be fair man. Their other updates talk about plenty of improvements they are making.

They... just couldn't release... Any of them at all. >.> Yeah...

Okay I'm getting sick of these guys too. They have a good game concept. The improvements they talk about sound great. But the actually getting of stuff done and then getting it out to us their fans? It's freakin pathetic. It will be nice if I actually get to play a more polished version of PZ some day but I think I'll make it a point to avoid any other products these guys put out. At least until I see that it's good and finished before hand. I sure wouldn't be supporting them during development. They've shown that to be a mistake.

+1 vote     article: Modding of the Damned #4: Building a Better World
Roh Nov 14 2012, 6:54pm replied:

By making a large enough contribution to their kickstarter campaign.

+1 vote     media: Pre-alpha Key
Roh Nov 13 2012, 12:25pm says:

I'm sort of shocked your kickstarter isn't doing better. I mean you've shown great quality graphics, interesting gameplay, and even had a pretty girl showcasing stuff in one of yours videos! There is still of course plenty of time for it to reach it's goal. I just figured it would have been past it by now!

Might I suggest seeing if you all can't work something out with ? It's one of my favorite placed to keep track of MMOs. I mean if they are willing I don't think it would cost you anything but time.

At the very least you should be able to set up an account to display info on your game. But considering the uniqueness and quality that you all have shown so far I wouldn't be surprised if they were happy to do an interview.

While I like it considerably less and could tell you little about it also seems fairly active and they put up a lot of video reviews using youtube.

I wish I were doing better and could contribute more but these suggestions are all I really have to offer. Good luck and keep up the good work.

+4 votes     article: Update #11 - Support from makers of Gothic,PvP Tournament Video, Pre-alpha Keys
Roh Nov 11 2012, 12:49am replied:

Actually I want to touch on that combat system comment myself. I would personally love if the dev team could at some point add an option for a more interesting combat system. Something like oblivion or skyrim had. Or if you are feeling really froggy you could even try to add a better version of the Mount & Blade style combat in. I know it would be a lot of work. New AI, new animations for both third and first person, and a lot of balancing. But still. If you can ever drum up the interest in doing that I'd love you all eternally!

+4 votes     article: Version 0.19.0 Released
Roh Nov 10 2012, 9:06am says:

Hehe that looks really good! Of course they all sort of strike me as pine trees but I get that there is a limitation to this sort of art style. ;)

You game only seems more interesting the more I read. Looking forward to more!

+2 votes     article: New trees, season changes and day/night changes.
Roh Nov 10 2012, 9:01am says:

Man you guys made a lot of progress! Exciting!

+6 votes     article: Version 0.19.0 Released
Roh Nov 9 2012, 8:59pm says:

Those bracket looking things on the walls remind me of the old docking bays from X2. Not a bad thing as that was my favorite game from the X-Universe series. I mean sure they made graphical advances and added nice features with 3 and its expansions but X2.. It sucked me in the most. Had the most authentic feel.

+2 votes     media: A few more things we did
Roh Nov 9 2012, 8:56pm says:

I remember trying this out a bit early in testing. The concept was interesting. I wish you the best of luck with your rerelease! My gaming budget is going to be really tight for a good while so this one may have to wait but I'll be sure to give the demo a try and if I like it grab it when I can.

+2 votes     article: Fray: Apologies, Release Dates and Reloaded Editions.
Roh Nov 6 2012, 1:30pm says:

What about night time with rain? O.o

+4 votes     media: Day/Night/Weather Screenshot - W.I.P
Roh Nov 5 2012, 5:50pm says:

I wish I could afford to contribute to the kick starter. I noticed this game a while ago and was interested. Could have sworn I was tracking it actually. Well, at least that's fixed.

Maybe if the kickstarter goes well you all could eventually start offering pre-order sort of stuff to let those of us who can't afford it now support you all when we can?

+2 votes     game: Gloria Victis
Roh Nov 4 2012, 5:54pm replied:

:p Bah, I've been watching this mod long enough that if you were going to get sick of me it would have happened around your first release! I just wanted to make sure it was clear I was still an appreciative fan and not one of the nasty, self-entitled mob.

+2 votes     mod: MISERY
Roh Nov 4 2012, 4:55pm says:

Hey True Zone guys. Thanks for keeping this project going and keeping us fans informed. Sometimes I joke about how badly you all are teasing us with the media updates but those are just that. Jokes. I'm really grateful for your time and effort and hope I never came across as anything else. Looking forward to more of your work!

+3 votes     mod: MISERY
Roh Nov 3 2012, 11:13am says:

Finally! I am a fan of fantasy and scifi myself. But the fact that someone is finally letting you play a game like this as a single individual sparks my interest. I've been trying to figure out why no one has done this already for a while now. Nice to see that someone actually IS!

+4 votes     game: Ultima Ratio Regum
Roh Nov 3 2012, 12:17am says:

That is a staggering transformation man. And hair or no that is one sexy fictional lady!

+5 votes     media: Models are now textured
Roh Nov 1 2012, 2:12pm says:

:.(.... Why am I not playing 2.0 yet?

+5 votes     media: Structure material overhaul
Roh Nov 1 2012, 12:43pm says:

That is impressive. And I can only begin to imagine how badly it would have choked the system I had when I originally got this game. LOL

+1 vote     media: Grass for Morrowind Rebirth 1.9 by Hordane
Roh Oct 29 2012, 5:24pm replied:

Between the costumes and the harry Potter poster that pic does not inspire a lot of confidence. Amusement sure. Confidence no. And batman, why is there an extremely happy henchmen daintily holding your cape?

+5 votes     article: Things to do in Muldraugh when you’re dead
Roh Oct 29 2012, 3:22pm replied:

Being free actually makes it easier for people to donate time or assets doesn't it?

+2 votes     article: At a Glance: First Game Concept
Roh Oct 29 2012, 11:03am says:

Just finished reading and got to say it's plenty of info for so early in design and sounds pretty ambitious and exciting for those of us with an interest in this sort of game!

I have only one point of confusion. Possibly because I've never played either of the games you've modded. Do you aim to combine both individual character control/movement with big floating sailing as the entire ship by the time you are nearing basic feature completeness?

Sorry there are actually two. Do you plan to make this a retail game?

+3 votes     article: At a Glance: First Game Concept
Roh Oct 29 2012, 10:45am replied:

hehe Just waking up. Spotted this during my sleep fogged early net wanderings. I'll read it all once my focus is a bit sharper.

+2 votes     article: At a Glance: First Game Concept
Roh Oct 29 2012, 10:18am says:

I haven't finished reading this just yet but.. Holy crap! Awesome! With this much of your concepts broken down to cover each area few people should be confused on what you all plan so far!

+8 votes     article: At a Glance: First Game Concept
Roh Oct 26 2012, 5:14pm replied:

I may not be worthy but Ill play it anyway! Misery adds enough challenge for me as is. While it's cool to have the option I will be passing on it.

+2 votes     media: The Black Road
Roh Oct 24 2012, 12:09pm says:

Wow, this took so ridiculously long that I had thought further development on the mod entirely abandoned. These guys are going at a pace that would do honors to the release of Duke Nukem Forever.

And Newbez while what they have released with pvk is pretty darn good there are a good number of mods out there that match the polish and are a lot more feature complete.

Not really harshing PVK but you should consider finding some of them. There is a lot to miss out on if nothing you've tried compares to pvkii.

+4 votes     article: PVKII beta 2.5 released!
Roh Oct 22 2012, 8:13pm replied:

Er monies worth that is. Damn typos...

+3 votes     article: The Coding of the Living Dead
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