Hello everyone! Just a quick and functional Mondoid this week as the team try to combine a bit of post Steam down-time, with the frantic fixing of post-Steam problems.

Posted by Batsphinx on Nov 19th, 2013

One day we'll get to take a proper holiday (an alpha-funders work is never complete!) but until that time comes, we have a new test version (accessible to all via the Steam 'beta' tab) and you can read the details of this patch here: Steamcommunity.com

Be wary there are still a few issues we're trying to fix before we can roll this out to everyone, so please only give the beta a try if you have no problems with trying unofficial builds and the likely higher incidence of bugs.

We'll likely be patching this beta build in the next day or so with the few new issues that have cropped up, before releasing the build proper. (As will be the pattern from henceforth, Desura will be updated, alongside the 'main' Steam build, whenever the beta is deemed stable and non-disruptive.)

In other news, Mash has been hard at work making some additional items for carpentry. At the moment, there are still a few types of object which don't start off poor and improve as you level your skills (as the walls do, for example), but instead are immediately flawless. This needed a bit of addressing both visually, and in terms of the stats of the items.

Romain on the other hand, is plodding away making the entire game 100% playable using a controller. This is essential both for playing the game using Steam Big Picture mode and for splitscreen co-op (which is in the process of being de-bugulated), as well as hopefully making the game more playable for those with accessibility issues.

SO, Steam then eh?

Phew! Well, the Steam launch started off a bit shaky but it looks like everything's worked out reasonably well. We had heard stories about the nosediving effect having a demo can have on sales but we're really, really glad we stuck to our guns on that one, even if it's possible we may have lost some sales because of it. Numbers have been strong enough that we're sorted for continued, and possibly even slightly expanded, development in the New Year. Which is nice. Unless everyone immediately stops buying PZ now. Please don't do that.

But by crikey, there's a lot to look forward to in the New Year and beyond.

And we, along with everyone else on the planet, are also massively looking forward to DayZ standalone, and huuuuge thanks and love and hugs to Dean Hall for the shout-outs to Zomboid.

Population Exploooooooosion!

Well, that's what we're hoping will happen with our forum, anyway. Why not join our lovely community and chime in on some of the fun discussions happening right now?


See you next week!

Post comment Comments
YuriIvanovx Nov 19 2013 says:

Pancakes definately.

+10 votes     reply to comment
explorer13 Nov 19 2013 replied:

Quite, I mean really, look at that luscious butter-covered delicacy!

Compared to what amounts to a pancake with far less deliciousness and less food volume.

+3 votes     reply to comment
Discorded Nov 19 2013 says:

Can we have salami sandwiches soon? :D

+1 vote     reply to comment
runner6000 Nov 20 2013 says:


+1 vote     reply to comment
The.Mr.Zip. Nov 22 2013 says:


+3 votes     reply to comment
Roh Nov 22 2013 says:

No contest. Pancakes all the way.

0 votes     reply to comment
Dr.Goupyl Nov 22 2013 says:

Good old Belgian waffles !

+2 votes     reply to comment
russianbigdaddy Nov 22 2013 says:

Waffles of course

+1 vote     reply to comment
siveon Nov 22 2013 says:

Oh please, the Pancake triumphs over all.

+1 vote     reply to comment
letseatmushrooms Nov 23 2013 says:

is there a known date for npcs? or at least something the team is aiming for?

i'm kind of waiting to play for that day....

+1 vote     reply to comment
nasKoo Nov 23 2013 replied:

Ha, we're looking forward to NPCs as much as anyone.
There is no known date, but let me quote from the Book of Lemmy:

"Now we're on Steam, bug fixes / performance / stability aside, we can start full force on finishing the NPC system. We hoped to have them in for Steam but by the time it came to it, the risk of extra bugs was too high."

To clarify, Lemmy is one of the two coders of PZ. Until recently, the main focus was to get the game up and running for Steam. Hope that puts a bit of context into the quote :)

+1 vote     reply to comment
Skylar15 Nov 23 2013 says:

Waffles? Pancakes?

+1 vote     reply to comment
trilobite23 Dec 11 2013 says:


+1 vote     reply to comment
Jibbly_Dibbly Jan 11 2014 says:


+1 vote     reply to comment
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