Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!

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Artifacts
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Mennano
Mennano Oct 27 2013, 4:50pm says:

This mod keeps becoming more realistic day by day! :) I simly love the mod and I enjoy it every day. Thank you very much dev team!

//Mennano BiH

+10 votes     reply to comment
Bando007
Bando007 Oct 27 2013, 5:05pm says:

Looks good.
Thanks a bunch. The team and the "freelancers" so to speak.
Awesome stuff.

+6 votes     reply to comment
CrimsonBloodGaming
CrimsonBloodGaming Oct 27 2013, 5:08pm says:

Who takes your pictures?

EDIT: And is there any chance of implementing more of the weapons from the arsenal overhaul mod?

+7 votes     reply to comment
harshmyth
harshmyth Oct 27 2013, 5:10pm replied:

I think N.Aaroe makes them. I like this update to the mod.

+4 votes     reply to comment
N.Aaroe
N.Aaroe Oct 27 2013, 5:22pm replied:

We have several very skilled photographers in the team like Pekka and Damjan. Some footage is bought from stock libraries while other imagery taken from www undergo a heavy manipulation.

Since MISERY already features more than 200 weapon profiles adding more is not a priority for us. However, MISERY 2.1 will be going to feature a range of FN FAL/CAL profiles.

+6 votes     reply to comment
mp5lng
mp5lng Oct 27 2013, 5:29pm replied:

I do love all the Misery pictures, i downloaded them all since the very first o e :P so Thanks for that !

So only the FN FAL/CAL will be touched ?

+1 vote     reply to comment
N.Aaroe
N.Aaroe Oct 27 2013, 5:33pm replied:

All weapons will have some configs tweaked.
The 4 FN FAL/CAL profiles are new weapons in MISERY 2.1.
Preview them at my profile: Moddb.com

+2 votes     reply to comment
ShotgunSurgeon
ShotgunSurgeon Oct 28 2013, 6:01pm replied:

N. you know that's an Israeli FAL, right? They came up with the sheet metal & wood design prior to the introduction of the CAL.

+1 vote     reply to comment
N.Aaroe
N.Aaroe Oct 28 2013, 6:21pm replied:

Yeah, but thanks for noticing

+1 vote     reply to comment
boredgunner
boredgunner Oct 27 2013, 5:21pm says:

Good

+4 votes     reply to comment
mp5lng
mp5lng Oct 27 2013, 5:26pm says:

Thank you team ! You never let us down ! You always keep impressing us with your lovely features ! Keep it up folks !

Peace !

+3 votes     reply to comment
Chezzlor
Chezzlor Oct 27 2013, 5:37pm says:

This is a pretty cool feature.

But I'm starting to believe a tutorial for this game would be ideal. Learning all this the hard way "can be realistically challenging" or simply catching you off guard. Something, somewhere should briefly explain some of the fundamental challenges that are added to the game when first launched.

+2 votes     reply to comment
Roh
Roh Oct 27 2013, 5:42pm replied:

One of the fans should do a lets play as a tutorial.

+1 vote     reply to comment
N.Aaroe
N.Aaroe Oct 27 2013, 5:46pm replied:

We actually plan to do video game guides as well as a texted one. Quite possibly the texted game guide will be going to accompany the MISERY 2.1 release.

For now your best tuts are:
- the gallery album here on this page
- the official MISERY FAQ here: Miserymod.com
- the fan made hand book here: Steamcommunity.com

+3 votes     reply to comment
chafeto21
chafeto21 Oct 27 2013, 7:06pm says:

I'm even more amazed by the fact that you can upload GIFs.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 27 2013, 7:35pm replied:

It was always present :)

+2 votes     reply to comment
WulfeeGrey
WulfeeGrey Oct 28 2013, 4:15am says:

Unfortunately, I see nothing of the sorts of.. Vast varying artifacts-The zone is a wonderland of anomalies, thus creating odd and strange artifacts that has varying properties based on its parent anomaly and its location. Certain rare artifacts come from being born between two different anomalies, where as other rare artifacts are made by dropping an artifact from its parent anomaly to a whole different one. Tweaked/tempered artifacts-scientists work hard at studying the properties of the artifacts, some even tamper with them to see what new changes they can force into the artifact. Others are known to be able to enhance an atribute of an artifact, although not by alot. And so on etc etc.. I was hoping for a major update on artifacts, but it seems this will be all we get. Maybe i'm asking for too much, eitehr way good job.

+4 votes     reply to comment
Beez-one
Beez-one Oct 28 2013, 4:31am says:

Let's just hope prices will make it profitable enough for us to care about artefact hunting.

+2 votes     reply to comment
TheLeadHead
TheLeadHead Oct 28 2013, 9:27am says:

Did you know? If you view the picture in original size, it turns out to be a .gif and the artifact starts glowing!

+3 votes     reply to comment
phillon
phillon Oct 28 2013, 10:01am says:

Sounds great, thanks for the update!

+1 vote     reply to comment
grazegrabber
grazegrabber Oct 28 2013, 7:24pm says:

Excellent stuff. I love the way you do publicity. Love the artefact thing too it's a nice addition for CoP.

+1 vote     reply to comment
keydim
keydim Oct 29 2013, 9:16am says:

finally artifact emits radiation even if they are in the backpack only!
I belive today i gona install Stalker again !

+1 vote     reply to comment
GenezisO
GenezisO Oct 29 2013, 10:58am says:

Keep it going you modding ROCKETS, I cant wait for the 2.1 and its stability, I put everything to you MDT
Cant wait for uploading some new videos on Y as well. :D

+1 vote     reply to comment
kenny355a
kenny355a Oct 29 2013, 9:56pm says:

This mod knows what it's doing, lol. Taking ideas from the soup and perfecting them is the best way to improve because nothing is better than stalker soup... very promising looking goodies here :)

+1 vote     reply to comment
ScubaSteve3465
ScubaSteve3465 Oct 30 2013, 10:45pm says:

Any eta on the 2.1 patch?

+1 vote     reply to comment
POOTISMAN21
POOTISMAN21 Dec 15 2013, 7:24pm replied:

its not a patch is a new MISERY it was meant to be patch 2.0.3 but it got changed

+1 vote     reply to comment
Anarcieath
Anarcieath Oct 31 2013, 5:22pm says:

Containers lined with lead?? I hope you guys plan on making the boxes themselves pretty heavy. A square foot of 1/2" should weigh around 25-30 lbs, 59.2 if it's 1". A 12x12 box should hold artifacts, most of them don't seem much bigger than that to me. Regardless I think lead weighs .39 lbs per cubic inch so just go off that, I'd like to see as much realism in this mod as possible at this point. Keep it up guys, too many games rely on convenient inventories, this mod takes that away and makes us really pick and choose our gear instead of just taking 3 rifles and enough ammo and hand grenades to supply a patrol squad for a day or two.

0 votes     reply to comment
HavocStalker
HavocStalker Nov 3 2013, 11:03am says:

I've read somewhere, maybe on the changelog of one of the patches, that it was increased how much mutants can see you through the bushes.. so the question is, are NPCs supposed to notice you through the bushes? because when i'm hiding behind them of through the plants in the swamps bandits see me likely i'm wearing an illumated fluorescent orange suit -.- or like they have hawk eyes..

Oh, and, aren't injured boars a little too fast?

+1 vote     reply to comment
thereaperdestiny125
thereaperdestiny125 Nov 20 2013, 4:25pm says:

mmmmmmmmmmm artifacts are so dangerous now at least i was hoping some artifacts will help me but only the electrics ones does

+1 vote     reply to comment
Blak-Dragon
Blak-Dragon Jan 20 2014, 6:16pm says:

You know N.Aaroe, looking at your new icon, makes me think next time you do a new art piece to post in images, should feature a decaying husk of a lone dead stalker laying on the ground with his arm raised in the air with a artifact still clutched in his hand, still pulsing with lively energy, unlike the former individual that found it.

+1 vote     reply to comment
Guest
Guest Feb 10 2014, 10:25am says:

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RebornGhost221
RebornGhost221 Feb 10 2014, 5:52pm says:

Hahahahah duude :D . There is an item in your inventory called : artefacz handling tool" it looks like a rusted cirurgical tool. When you find it press use and tjen decide xD. If you dont have it the game got bugged :/.

+1 vote     reply to comment
Guest
Guest Feb 11 2014, 10:38am replied:

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lasar
lasar Mar 26 2014, 7:58pm says:

i like the system, it makes me twice before going for artifacts casually.

but. the artifacts are still big lumps of gold, there are barely difference in the perks they gives.

like i said in a post some months ago, the only useful one is snowflake and flame. period. excluding the special compass wich is the best one.

the rest are useless and practically just money.

id like to have the original perks, but overhauled, like the gravitational ones actually helping with weight, the life restorers actually giving a bit of health, the curative ones giving the bleed status, the fire actually protecting fire, the electric ones protecting electricity, etc.

it is really useless to keep any artifact but flame and snowflake.

+1 vote     reply to comment
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Description

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CREDIT
Narodnaya Solyanka Team for scripting insight.
Yastiandrie for scripting and implementation.
MDT team for concept and assets.

ADDITIONAL INFO
Old post about Artifact Containers Moddb.com

GENERAL NOTICE
"Patch 2.0.3" working title has been changed to "MISERY version 2.1" and will be going to require a new game start. MISERY 2.1 will iron out the most crucial aspects of data instability and release is set for nov/dec 2013.

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Entertainment
Date
Oct 27th, 2013
By
N.Aaroe
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