Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Bando007
Bando007 - - 46 comments

Looks good.
Thanks a bunch. The team and the "freelancers" so to speak.
Awesome stuff.

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CrimsonBloodGaming
CrimsonBloodGaming - - 169 comments

Who takes your pictures?

EDIT: And is there any chance of implementing more of the weapons from the arsenal overhaul mod?

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harshmyth
harshmyth - - 59 comments

I think N.Aaroe makes them. I like this update to the mod.

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N.Aaroe Author
N.Aaroe - - 2,709 comments

We have several very skilled photographers in the team like Pekka and Damjan. Some footage is bought from stock libraries while other imagery taken from www undergo a heavy manipulation.

Since MISERY already features more than 200 weapon profiles adding more is not a priority for us. However, MISERY 2.1 will be going to feature a range of FN FAL/CAL profiles.

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mp5lng
mp5lng - - 7,996 comments

I do love all the Misery pictures, i downloaded them all since the very first o e :P so Thanks for that !

So only the FN FAL/CAL will be touched ?

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N.Aaroe Author
N.Aaroe - - 2,709 comments

All weapons will have some configs tweaked.
The 4 FN FAL/CAL profiles are new weapons in MISERY 2.1.
Preview them at my profile: Moddb.com

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ShotgunSurgeon
ShotgunSurgeon - - 339 comments

N. you know that's an Israeli FAL, right? They came up with the sheet metal & wood design prior to the introduction of the CAL.

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N.Aaroe Author
N.Aaroe - - 2,709 comments

Yeah, but thanks for noticing

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boredgunner
boredgunner - - 2,069 comments

Good

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mp5lng
mp5lng - - 7,996 comments

Thank you team ! You never let us down ! You always keep impressing us with your lovely features ! Keep it up folks !

Peace !

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Chezzlor
Chezzlor - - 860 comments

This is a pretty cool feature.

But I'm starting to believe a tutorial for this game would be ideal. Learning all this the hard way "can be realistically challenging" or simply catching you off guard. Something, somewhere should briefly explain some of the fundamental challenges that are added to the game when first launched.

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Roh
Roh - - 373 comments

One of the fans should do a lets play as a tutorial.

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N.Aaroe Author
N.Aaroe - - 2,709 comments

We actually plan to do video game guides as well as a texted one. Quite possibly the texted game guide will be going to accompany the MISERY 2.1 release.

For now your best tuts are:
- the gallery album here on this page
- the official MISERY FAQ here: Miserymod.com
- the fan made hand book here: Steamcommunity.com

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tykaller_
tykaller_ - - 242 comments

I'm even more amazed by the fact that you can upload GIFs.

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Lоnerboner Creator
Lоnerboner - - 8,303 comments

It was always present :)

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WulfeeGrey
WulfeeGrey - - 239 comments

Unfortunately, I see nothing of the sorts of.. Vast varying artifacts-The zone is a wonderland of anomalies, thus creating odd and strange artifacts that has varying properties based on its parent anomaly and its location. Certain rare artifacts come from being born between two different anomalies, where as other rare artifacts are made by dropping an artifact from its parent anomaly to a whole different one. Tweaked/tempered artifacts-scientists work hard at studying the properties of the artifacts, some even tamper with them to see what new changes they can force into the artifact. Others are known to be able to enhance an atribute of an artifact, although not by alot. And so on etc etc.. I was hoping for a major update on artifacts, but it seems this will be all we get. Maybe i'm asking for too much, eitehr way good job.

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Beez-one
Beez-one - - 501 comments

Let's just hope prices will make it profitable enough for us to care about artefact hunting.

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TheLeadHead
TheLeadHead - - 364 comments

Did you know? If you view the picture in original size, it turns out to be a .gif and the artifact starts glowing!

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Phillon82
Phillon82 - - 267 comments

Sounds great, thanks for the update!

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keydim
keydim - - 62 comments

finally artifact emits radiation even if they are in the backpack only!
I belive today i gona install Stalker again !

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

Keep it going you modding ROCKETS, I cant wait for the 2.1 and its stability, I put everything to you MDT
Cant wait for uploading some new videos on Y as well. :D

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kenny355a
kenny355a - - 341 comments

This mod knows what it's doing, lol. Taking ideas from the soup and perfecting them is the best way to improve because nothing is better than stalker soup... very promising looking goodies here :)

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ScubaSteve3465
ScubaSteve3465 - - 206 comments

Any eta on the 2.1 patch?

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POOTISMAN21
POOTISMAN21 - - 25 comments

its not a patch is a new MISERY it was meant to be patch 2.0.3 but it got changed

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Anarcieath
Anarcieath - - 207 comments

Containers lined with lead?? I hope you guys plan on making the boxes themselves pretty heavy. A square foot of 1/2" should weigh around 25-30 lbs, 59.2 if it's 1". A 12x12 box should hold artifacts, most of them don't seem much bigger than that to me. Regardless I think lead weighs .39 lbs per cubic inch so just go off that, I'd like to see as much realism in this mod as possible at this point. Keep it up guys, too many games rely on convenient inventories, this mod takes that away and makes us really pick and choose our gear instead of just taking 3 rifles and enough ammo and hand grenades to supply a patrol squad for a day or two.

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HavocStalker
HavocStalker - - 48 comments

I've read somewhere, maybe on the changelog of one of the patches, that it was increased how much mutants can see you through the bushes.. so the question is, are NPCs supposed to notice you through the bushes? because when i'm hiding behind them of through the plants in the swamps bandits see me likely i'm wearing an illumated fluorescent orange suit -.- or like they have hawk eyes..

Oh, and, aren't injured boars a little too fast?

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thereaperdestiny125
thereaperdestiny125 - - 18 comments

mmmmmmmmmmm artifacts are so dangerous now at least i was hoping some artifacts will help me but only the electrics ones does

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Blak-Dragon
Blak-Dragon - - 168 comments

You know N.Aaroe, looking at your new icon, makes me think next time you do a new art piece to post in images, should feature a decaying husk of a lone dead stalker laying on the ground with his arm raised in the air with a artifact still clutched in his hand, still pulsing with lively energy, unlike the former individual that found it.

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RebornGhost221
RebornGhost221 - - 1 comments

Hahahahah duude :D . There is an item in your inventory called : artefacz handling tool" it looks like a rusted cirurgical tool. When you find it press use and tjen decide xD. If you dont have it the game got bugged :/.

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lasar
lasar - - 229 comments

i like the system, it makes me twice before going for artifacts casually.

but. the artifacts are still big lumps of gold, there are barely difference in the perks they gives.

like i said in a post some months ago, the only useful one is snowflake and flame. period. excluding the special compass wich is the best one.

the rest are useless and practically just money.

id like to have the original perks, but overhauled, like the gravitational ones actually helping with weight, the life restorers actually giving a bit of health, the curative ones giving the bleed status, the fire actually protecting fire, the electric ones protecting electricity, etc.

it is really useless to keep any artifact but flame and snowflake.

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Description

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CREDIT
Narodnaya Solyanka Team for scripting insight.
Yastiandrie for scripting and implementation.
MDT team for concept and assets.

ADDITIONAL INFO
Old post about Artifact Containers Moddb.com

GENERAL NOTICE
"Patch 2.0.3" working title has been changed to "MISERY version 2.1" and will be going to require a new game start. MISERY 2.1 will iron out the most crucial aspects of data instability and release is set for nov/dec 2013.