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Comment History  (150 - 180 of 375)
Roh
Roh Sep 10 2012, 8:04am says:

I'm not all that bothered by the lack of more new ordinance. As N.A mentioned they had already added plenty. I'm excited to see the polish they added and the other new features.

+3 votes   article: Development report no.2
Roh
Roh Sep 9 2012, 10:39pm buried:

(buried)

Honestly lost interest in the project when it moved to skyrim. But this is just so screwed up I'd like to support them. Sadly... that gopetition site sort of gives me the creeps.

-36 votes   article: MERP news letter
Roh
Roh Sep 8 2012, 8:25am replied:

Naw, he ran into a pack of rodents and got too excited. ;) Six little bugger cost him clip after clip of ammo! lol

+7 votes   media: Coming home from a raid just in time...
Roh
Roh Sep 2 2012, 10:10pm says:

Looking great.

+1 vote   media: Excalibur Tri-pad Concept Art
Roh
Roh Aug 30 2012, 8:20am says:

I don't like what they did to Elderscrolls with Skyrim either. The engine might be nice and all but they stripped away SO much of what made elderscrolls a fun rpg that it's just not worth having.

+4 votes   article: Loren's current state & Future Plans
Roh
Roh Aug 29 2012, 10:36pm says:

That is cool!

+2 votes   media: The Old World: New Villager Sprites & Animations.
Roh
Roh Aug 29 2012, 11:58am says:

Come on. Admit it. You edited out 50% of it to hide the goofing off that breaks out randomly in that open isle in the middle! ;)

+9 votes   media: Coders at Work - Timelapse from the Coder room
Roh
Roh Aug 26 2012, 11:10pm says:

You should make it so that randomly clouds shaped like things are generated. "Ooh! A bunny!!". lol

+4 votes   media: Clouds
Roh
Roh Aug 25 2012, 11:34pm says:

Er, they are flying? I'm not seeing it. I think the clouds are over them. Er which would be supported by where it says Poison Cloud Arrow on the screen there.

+2 votes   media: The Old World: Various
Roh
Roh Aug 25 2012, 11:02am says:

I love what I've read so far! I'll be watching for more!

+2 votes   game: Galaxial
Roh
Roh Aug 25 2012, 9:44am replied:

I think he means in zombie form. Would personally put me off of things a bit. Sure bad things happen to everyone in real life.. But no need to push it that far in a game. Is why I eventually couldn't take the walking dead comic anymore.

0 votes   article: All the Zomboid ladies! (All the Zomboid ladies).
Roh
Roh Aug 24 2012, 8:16pm says:

Interesting art style. I like it. Not my particular style of game but I still wanted to give kudos for the style and willingness to step outside the norm.

+2 votes   game: Anthem of Roses
Roh
Roh Aug 24 2012, 10:09am replied:

Well if you are going nitch... I would also love a space game where ships aren't disposable. Well at least beyond the starter ship. I would love for them to be expensive as heck. Have lots of components that can be upgraded or switched with things that are scattered about at varying cost and rarity.

Im talking expensive enough that people playing for a year might have three to five nice ships. If they are very good, very dedicated, and very lucky. And not spending their earnings elsewhere. On things such as orgs, stations, blah blah. And keeping much more than that as an individual would be too costly and just unreasonable.

Too many space games have disposable ships. Or ships that will respawn with you! lol Sort of sad. How do you get invested in something like that? How do you get attached to your ship and take pride in it? And yes.. I personally like it to down right hurt if I lose a ship. Thats what I like anyways.

+1 vote   article: Sirius Online - 0.5 incoming
Roh
Roh Aug 24 2012, 12:00am says:

I would love to give you an answer but I don't really know what YOUR goal is. Do you want to make a living off the game? Is it a labor of love that you will maintain out of pocket and on donations?

Are you going for a nitch game or are you going for the ever popular(with publishers anyway) mass appeal route?

-----

Just my own greedy desires? I'd love to see it as a persistent multilayer myself. By that I mean instead of trying to make the game that will support thousands all at once focus or a deep and rich universe that can support 60-200 people at once and continue running.

Doesn't matter if individual server hosting for the game has to go through you or you release it with the sale of the client... I think letting people build their own little communities where you can actually know all the people and have a real impact.. I think it would be popular. Not just with me. :p

+2 votes   article: Sirius Online - 0.5 incoming
Roh
Roh Aug 22 2012, 9:26am says:

Wow, epic talent.

+3 votes   media: New Main Menu
Roh
Roh Aug 21 2012, 9:07pm says:

What? No flaming snakes? ;) Looks good.

+1 vote   media: The Old World: Teaser
Roh
Roh Aug 21 2012, 9:04am says:

You and a certain other modder are just tormenting stalker fans at this point. :p

+7 votes   media: Am I safe or am I being followed?
Roh
Roh Aug 17 2012, 8:38am says:

Very cool idea.

+1 vote   article: Symbols for Assault Team Insignias
Roh
Roh Aug 16 2012, 1:52pm says:

I'm curious. How will this handle mods. Will any of the original mods be compatible or easily convertible?

If not you should hook up with the Tamriel Reborn team. They have generated a huge amount of content that I would imagine is compatible with your work. Great quality content.

+3 votes   game: OpenMW Example Suite
Roh
Roh Aug 12 2012, 7:44pm says:

Is this to be a retail game?

+1 vote   game: Vox
Roh
Roh Aug 11 2012, 4:42pm says:

Lookin good man.

+3 votes   media: Fall of the hunter
Roh
Roh Aug 8 2012, 4:52pm replied:

That would be a BAD time for your flashlight to fail.

+4 votes   media: Another rather dark shot...
Roh
Roh Aug 7 2012, 2:21am says:

Not quite the kind of game I'm looking for personally but the idea of using the planets core to power a spaceship.. I have never really heard of that one before. Brilliant idea! And even though it's not my kind of game it looks pretty well polished. I wish you the best of luck with it.

+2 votes   game: Planetship
Roh
Roh Aug 5 2012, 12:19pm says:

Good to see a project like this. I think it's inspired by feelings similar to my own. "The game I want to play doesn't exist and isn't being made. I should make it myself!'.

The difference being it seems you all may have some skills to work with. You all are even working on a project that leans toward the type of game I want to play! Wish you guys the best of luck and will surely give it a try if it becomes available to me! Good luck!

+3 votes   game: Seelentanz
Roh
Roh Aug 5 2012, 12:43am replied:

I'm just finding this mod so I haven't dug up all the info. But honestly instead of seeing a repeat of all the SA missions I would personally much more enjoy if you could manage to make the gang wars a more challenging long term sort of thing.

And maybe try to work out some other similar things. Turn it into a full on sandbox instead of a story driven sandbox. That's just me though. Looks amazing btw.

+2 votes   mod: GTA IV: San Andreas
Roh
Roh Aug 2 2012, 12:34am says:

After this you guys should really consider doing an entire indie game on your own. Would be something to see.

+3 votes   article: Development Report
Roh
Roh Jul 29 2012, 7:48pm says:

Sweet idea! Considered trying to incorporate ammo clip belts? To limit how much ammo you can consider as having at the ready?

Guess that really isnt an issue with ammo weight but it's an idea.

+6 votes   media: QRS may save your life
Roh
Roh Jul 29 2012, 3:39pm replied:

Wow, really. Down voted for a comment like that? really? Bite me. Stalker always had things that were explained with science fiction of some kind. Not magic. That thing doesnt even appear to have lungs or muscles.

I figured there must be some odd explanation and I just somehow missed or forgot them. But seriously... My comment wasn't particularly rude or offensive... Why the hell am I getting down voted?

-2 votes   media: Going Underground
Roh
Roh Jul 29 2012, 11:03am buried:

(buried)

Hmm. I am lost or forgetting some odd stuff. Since when did stalker have magical undead?

It's kind of hard to imagine a mutation that would keep that thing alive in that condition.

-10 votes   media: Going Underground
Roh
Roh Jul 26 2012, 11:09pm says:

Lets face it. The ??? = cheese. It's the greatest catchall there is.

+2 votes   article: Multi-threaded Flash + H&G + ??? = Profit!
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