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I've sort of gone beyond patience and impatience with this mod. I've simply come to accept it. Sort of like the weather or some other force of nature. It will be what it will be when it wants to be. All I've got to do is take it as it comes.
Hey it's your game. Do what you like. But I'm of a different opinion on game realism than you are. It's a fictional world. You can build a sense of realism in a game world that has no relation at all to true reality. All it requires is that you make a little effort to make a set of rules, natural laws, to the world that the human mind can accept then enforce them.
You could have made a magic system with a lot of restrictions and limitations. And even a risk to reward type deal. Such as magic could kill the character if pushed too far. Or you can only perform magic by collecting something challenging deep in dungeons. And you could make it so magic isn't super powerful but more of a help to improve your survival situation.
Anyways, I can see why you decided not to put in magic and I wouldn't fault you for making your own choices with your own game. I just can't say I agree with the thought process behind it as explained. That said.. Rock on. I'm still watching this game with interest and doubt I will stop any time soon!
I don't know but that beard means business!
I remember playing the original version of this mod. Much fun. And I have freelancer reinstalled and just waiting for you to release this so the fun can begin again.
Hey if you all are hyped about this game then go over to mmorpg.com and leave your rating. It's just wrong that it hasn't even gotten 10 yet! Here is a link.
Go over and leave a rating and comment. Get the game noticed more! I want to see this do well!
I can't decide if he is an assassin off to murder someone's face or a monk out gathering herbs. Either way very cool.
I'm not even much of a star trek fan but I still enjoy every update I see from you guys. Your work is pretty much spectacular.
I'm bliiiind! Aaah!
It's breaks my heart that this campaign isn't doing better. It's such a promising project. If there isn't a massive surge that pushes it through at the end I really hope you will try get the word out around the net and give it another go.
You got my vote as well. And if 2.0 is as good as its looking like it will be you will probably get it again next year too. ;)
That is some very cool info. :)
That character kind of reminds me of Stewie from family guy. It's a very good video showcasing some fairly exciting features but for some reason the thing that struck me most profoundly was... that this guy looks like Stewie from the family guy.
Final release? ;) It's a mod. It's only final when they get sick of working on it. They could keep adding awesome after 2.0 for years to come!
Actually that is sort of the link to the same copy of the image. Can't read very much of anything in it myself.
Got to second this. Would like to see all those weapons and their info with a bit more detail if that's alright. :)
People are very heated about these things. I think it's all an improvement and I'll take it any way I can get it as I don't have the skills to do it myself.
And every feature or asset the Misery team has shown me has been a lot more than just "any" improvement. Thanks for all the hard work guys!(Now hurry up! :p)
Does this mean 2.0 is closer or farther away now?
Ouch. Take care of yourself!
I've sort of given up. Mentioned before I will never alpha or even beta fund another project from the indie stone. I'll wait till its a 1.02 or better. Released and patched with reviews for confirmation.
I have faith in their ability for ideas but not their ability to produce them anymore. And I honestly don't feel I'm being unjust either.
LoL bicycles would be awesome! Just imaging the zombie horde on your tail!! Then you spot a pike and start pedaling to safety!!! Then you get a flat!!! Crash into a tree! Wake up to a zombie gnawing on your foot!
I sort of don't get what this is at all.
I would really love to be able to get into another warband SP mod but there is one thing I hate so much that it keeps me away. I hate how NPCs will pile up and swing through each other to hit you. This has always forced me to feel like I either need to play mounted all the time or just let the NPCs do all the fighting.
Is there any chance your AI tweaks can or will address that? The fact that no one else has ever really done anything about it made me think it was in the engine but it can't hurt to ask right?
Glad to see you guys did post up at mmorpg.com. I put in my hype! Even mentioned the kickstarter. Who knows? maybe you will get a last days rush and make the mark?
Man that kickstarter campaign is breaking my heart. :.(... I mean I'm glad to know you guys plan to continue development regardless but still... Would have been nice to see that boost get injected into your resources.
Just oozing atmosphere man. You all did a great job as always.
LOL!!! Whats with passed out guy on the bench?!? Looks good though.
Be fair man. Their other updates talk about plenty of improvements they are making.
They... just couldn't release... Any of them at all. >.> Yeah...
Okay I'm getting sick of these guys too. They have a good game concept. The improvements they talk about sound great. But the actually getting of stuff done and then getting it out to us their fans? It's freakin pathetic. It will be nice if I actually get to play a more polished version of PZ some day but I think I'll make it a point to avoid any other products these guys put out. At least until I see that it's good and finished before hand. I sure wouldn't be supporting them during development. They've shown that to be a mistake.
By making a large enough contribution to their kickstarter campaign.