To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Goblin Concept
embed
share
view previous next
 
Post comment Comments
Roh
Roh Jul 9 2013, 9:45pm says:

Someone feed him after midnight? ;)

+2 votes     reply to comment
riuthamus
riuthamus Jul 9 2013, 9:53pm says:

hehe!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Added the goblin concept today!

Image Details
Type
Concept
Date
Jul 9th, 2013
Size
1080×720
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only