TinyKeep is an upcoming action roguelike game with procedurally generated dungeons, emergent monsters, deadly traps and mysterious secrets.

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In case you haven't already noticed, today I'd like to make an official announcement that the Steam version of TinyKeep is now available for all three desktop platforms (PC Windows, MacOSX and Linux).

Linux!

MacOSX!

Of course with it being a Unity game, porting to other platforms is a lot easier than it used to be. However it still isn't a one-click solution. Over the past month we ran into all sorts of issues from consistent game controller support, resolution issues, installation dependencies to compatibility problems with the latest Yosemite MacOSX update. Thus I'd like to thank everyone who offered to help test the game on a range of setups, without which it would have been very difficult to co-ordinate the release in time.

What's Next?

I've promised Google and Nvidia that I'll do one final port (for the time being at least) to their Android tablet devices and then after that I'll be free to finish off some Kickstarter reward stuff. And then I will perhaps start exploring other avenues to get TinyKeep onto other more consumer based platforms. *cough* consoles *cough*

Until next time!

TinyKeep v1.2 is here!

TinyKeep v1.2 is here!

News

Version 1.2 is here, adding some much needed and heavily requested features as well as a load of bug fixes and gameplay tweaks.

TinyKeep launch + full extended trailer

TinyKeep launch + full extended trailer

News 5 comments

TinyKeep is now available to buy on Steam, and we have a full length extended trailer!

TinyKeep OST is here!

TinyKeep OST is here!

News

So my composer Will Bedford dropped this into my inbox this morning, a fully mastered version of the soundtrack!

TinyKeep Teaser Trailer

TinyKeep Teaser Trailer

News 1 comment

We've finally begun the process of launching our game, first step: Teaser Trailer!

Comments  (0 - 10 of 30)
martyra2j
martyra2j

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
Youtu.be

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LineArt
LineArt

This looks absolutely wonderful, I better get a copy of TinyKeep this weekend. Is it possible to find out what artists you had on board making this game? I recently moved to the UK to persue a full time career in games, so I'm very curious to see what game devs in the UK are creating and see what direction the industry is heading in the UK.

Awesome work. It's rare to see devs in Europe making handpainted styled games.

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phi6 Creator
phi6

Hey there, you may recognize a few of the assets from a company called BitGem, we ended up getting Bitgem's Matthias Andre (who's from Germany) to help us out with TinyKeep. The main player character was modelled and rigged by Zane Devon. Hope that helps! Whereabouts in the UK did you move to? We're based on North in Manchester :)

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princesssparkle752
princesssparkle752

Is there a demo available?

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phi6 Creator
phi6

Not at the moment, but I'll consider adding one in the future :)

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TheBKCast
TheBKCast

This looks super fun, if you'd like; we could review your game for you. Just message us on here or visit our website and submit your game there if you're interested.

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Jetcutter
Jetcutter

Paid, but no love. Helps!

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phi6 Creator
phi6

Sent, enjoy the build :)

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Jetcutter
Jetcutter

Ty sir, just got.

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TeamJunkfish
TeamJunkfish

Looking great guys :D!

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TinyKeep
Platforms
Windows, Mac, Linux
Creator
phi6
Engine
Unity
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Tinykeep.com
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxart
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Latest tweets from @phi6

Narrowed down to 4 concrete game ideas, covering all of the #LDJAM themes. Still needs fleshing out on mechanics side, but getting there!

9hours ago

Idea diarrhoea with @PolyDucks ends up with him really wanting to be a coffee machine #LD37 T.co

10hours ago

I love kicking train passengers out of my reserved seat. Yeah, I need this power socket so I can code games, get out

11hours ago

Oh did I mention, I'm reuniting with @PolyDucks for special limited time only edition of ASCII art prowess

11hours ago

More specifically, figure out a selection of ideas that fits all themes, each containing common mechanics of the kind of game I want to make

11hours ago

On my way to London for the weekend. It's Ludum Dare prep time. Step #1, figure out a game idea that fits majority if not all themes

11hours ago

RT @EGX: You've got until the 20th of January to submit your game to The Leftfield Collection at EGX Rezzed.… T.co

13hours ago

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