TinyKeep is an upcoming action RPG with a heavy focus on smart monster AI. You play as a hopeless prisoner held deep in a forgotten dungeon who one day wakes up to find themselves mysteriously released. Your saviour is nowhere to be seen, but the cell door is broken and ajar, tempting you with the sweet scent of freedom. With nothing but a flickering lantern and a strange letter left behind by your in-mate, you must venture into the darkness and make your escape!
So I've been spending some time putting the levels and environments together into one cohesive whole, which means getting the narrative done and the difficulty curve just right. Ben has finalized Maggie's script, which has literally just been sent off to our voice actress Kathryn. I'm also starting to think about what kind of secrets to put into the game. Oh and the buffs/upgrade system is ready to be implemented, which should make progression much more satisfying.
In addition to the environment work, which you will have seen on the previous updates (Overgrown Ruins and Hellfire), arguably the other more important things I've been finishing up this week are some of TinyKeep's unique monsters. I'm aiming to have at least 20 different types of monsters (including bosses) across 4 environments, and hopefully more if I have time to balance them all before release.
Here's a few sneaky animated GIFs of what's in store:
And they sure pack some heavy firepower:
But don't underestimate the Skeletons:
Myself testing out the Skeleton AI on really hard difficulty:
Unlockable Big Head (DK) Mode:
Unlockable Tabletop Miniature Mode using Tilt Shift Lens Blur:
Demon Exploder Promotional Screenshot:
Here's also a sneak preview of what Will has been working on for the Desolation levels...
I think that just about covers this week! Until next time...
(scheduled for a September 2014 release on Steam)