Report article RSS Feed What’s ‘Steam’ in Russian?

Okay, first off – there’s no NPC video this Mondoid. And yes, we can hear your collective ‘Nooo! Whyyy?’ from here. (The zombies can hear it too though, so… do it a bit quieter.)

Posted by lemmy101 on Sep 2nd, 2013

Over the past week we looked at the two primary development plates we were spinning – that of the overall NPC meta-game, and that of building up the game into a state that could feasibly be released on Steam Early Access to a mainstream audience. Almost a year after our Greenlight, we’ve decided to knuckle down on the latter. It should be underlined however that a huge part of this is getting the Kate and Baldspot tutorial back, much of which is NPC development, so despite the fact that we’re temporarily looking away from the meta-game – it’s still all part of the meta-map.

With this in mind… let’s Mondoid! Just what have we been up to this week?

Steam Progressin’

So yeah, we managed to get Steam integrated into the game. This was the last technical hurdle outside of development of the game itself before we could technically put the game on Steam. However, we don’t feel we’re ready for even Steam Early Access yet, the game as it currently stands, having too many bugs and issues that still need to be resolved and with some still struggling to play without a tutorial.

This also means we may be a big step closer to providing existing players Steam keys, though it’s unclear how quickly that can happen, we will set the ball moving as soon as we can and you shouldn’t have too long to wait.

Kate and Baldspot is starting to get close to completion (and by that we mean an improved version of what was in there prior to its removal, though at that stage additional story can go in super quick), and bug-fixes are on-going. As such we’ve decided to prioritise these two to get them finished. We’ve drafted up a technical todo list of what’s needed for K&B, and all the biggest bug/balance/ui/polish and are starting to plough through it. Familiar faces on this list include: invisible walls, rendering thread issues and every crash you ever might’ve come across.

Steam Early Access will mean big things for the game, for obvious reasons, and hopefully we’ll see our already awesome modding community grow dramatically - so Steam Workshop functionality is definitely on the list too.

(It’s worth saying at this point that we’ll never, ever be abandoning our Desura audience – even if you’ll all get Steam keys should you wish. In fact, Scott and the Desura team have been even more amazing than usual in discussing our next move.)

Caterin’ for you lovely foreign-types

Romain’s been busy at work writing a proper localisation system, to allow the community to easily create translations of the game. Hurrah! We apologise it’s taken this long but there were some issues in our way and sadly it always slipped by the wayside for serious bugs and issues. However, now we have support for accented characters, and full-on different alphabets like Cyrillic for our awesome Russian communities.

russian2

We’re immensely lucky to have a passionate community who seem happy to help in the quest to bring PZ to their own language. The list of different language translations in progress is quite astounding already. So if you’d like to bring PZ to your own language then check out this thread.

Theindiestone.com

Buildin’ West Point

Here are some important West Point facts! West Point consists of seven cells of ‘town’ and three cells of farmland (ish), as compared to Muldraugh’s 8 cells of "town" - discounting the surrounding areas such as the logging area.

Two of these town cells have been filled with buildings, while the remaining five cells have been terraformed - and have been handed over to Mash for the insertion of building and details today, along with 10 cells of the surrounding area that’ll link West Point to the existing "finished" map area.

To give you a sense of scale. to run to West Point following main roads will be about the same distance as running to the farm by road. In this WIP satellite view the grey slab and grid roads to the East is where the main shops, town hall etc. will go – and as you go further west it all gets residential, and then increasingly rural.

WestPoint

Finishin’ Forum Build 17

Just a quick note to say this is still on its way, and will be out ASAP! We’re thinking it’ll probably be as soon as the new language system is complete. Progress thread here!

Promotin’ NasKo

Kneel before your new Community Manager, and rightful King.

Sayin’ goodbye till next time

So that’s about it for this week. We’re really into one of those ‘knuckle down’ periods now. We’ll continue the forum / Desura builds so the community can help us quash bugs, but we’re really dialling back on big new features (unless they are vital to address severe balance issues) and focusing on bug fixing and polish while Kate and Bob are completed.

Oh, but there’s fire obviously, which is on the list immediately after the language system is completed.

Viva la Molotov.

Post comment Comments
runner6000
runner6000 Sep 2 2013, 7:53pm says:

HURRAY FOR RUSSIANS

+12 votes     reply to comment
Epicfish
Epicfish Sep 2 2013, 10:30pm replied:

Lol.

+5 votes     reply to comment
Dralel
Dralel Sep 3 2013, 3:07am buried:

(buried)

The game better remain DRM (Steam) free..

-15 votes     reply to comment
jakeb89
jakeb89 Sep 3 2013, 3:39am says:

для здоровья

+3 votes     reply to comment
Kabuki-man
Kabuki-man Sep 3 2013, 3:41am says:

FOR THE MOTHERLAND!

+3 votes     reply to comment
TheUnbeholden
TheUnbeholden Sep 3 2013, 5:41am says:

In Russia, Zombies are afraid of you!

+6 votes     reply to comment
dnboswous
dnboswous Sep 3 2013, 8:51am replied:

then the russian zombies suck XD.

+3 votes     reply to comment
Gunny8
Gunny8 Sep 3 2013, 9:10am replied:

Vampires?

+2 votes     reply to comment
zachcusack96
zachcusack96 Sep 3 2013, 9:46pm replied:

in russia you eat zombie

+1 vote     reply to comment
Daerchador
Daerchador Sep 5 2013, 1:08pm replied:

in Russia you infect zombie with humanism

+3 votes     reply to comment
golombo
golombo Sep 5 2013, 6:27pm replied:

Poor little zombies.

+2 votes     reply to comment
Roh
Roh Sep 3 2013, 7:03am says:

-.-

0 votes     reply to comment
Gunny8
Gunny8 Sep 3 2013, 9:11am says:

It's awesome watching this game grow with each update. All the best to the devs. Can't wait for the next update!

+2 votes     reply to comment
patrickcod5
patrickcod5 Sep 3 2013, 9:36am says:

YES!

+2 votes     reply to comment
Ziggylata
Ziggylata Sep 3 2013, 9:49pm says:

Whats the situation if we already own the game and want to play it on steam assuming multiplier actually becomes a thing.

+1 vote     reply to comment
lifanovplaton
lifanovplaton Sep 6 2013, 12:15pm says:

Круто, хотя я и так знаю английский

+1 vote     reply to comment
Tpeu
Tpeu Sep 27 2013, 8:20am says:

Спасибо!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Project Zomboid
Project Zomboid Indie Single Player Role Playing
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
The Indie Stone
The Indie Stone Developer & Publisher with 5 members