I mod mods for Stalker.

Comment History  (0 - 30 of 56)
JPJ5624 Jun 8 2015 says:

I can't believe this is actually happening. Thank you so much for all this! I remember watching the E3 demo, playing the game afterwards and wondering what in the hell happened, but I just watched your video seeing your recreating the Minas Tirith battle and it was simply amazing.

Also, since you're going for that authenticity the demo showed but the final game didn't, are you planning on changing the appearance of upgrades so that uruks and men and elves aren't swinging red and blue lightsabers and wearing gold for armor? I know upgrades are an aspect of the game, but personally I think the "this upgrade has already been purchased" text is enough. Sorry if this sounds picky and I was only wondering; I'm not going to let that take away the rest of this great mod. Anyways though I cannot wait to play this and again thanks for all the work you've put into it!

+2 votes   mod: BFME: Classic Edition
JPJ5624 Feb 16 2013 says:

I've noticed there's an XR_3DA.exe. What version of the game do I need for this? 1.0006?

+1 vote   news: Some shaders from OGSE
JPJ5624 Feb 13 2013 says:

Any news on your new mod? I loved what you did with Swartz Mod, so I'm very interested to see what you have planned.

+2 votes   member: Swartzy
JPJ5624 Aug 30 2012 replied:

I wouldn't say there's anything necessarily wrong with the weapons (I can understand why GSC would want these values), but in vanilla CS, the damage dealt by weapons, their bullet speed, RPM, etc. are quite different when compared to the actual weapons in real life. For example in the Cordon soldiers can take almost 2 magazines of 5.49x39 ammo before going down. Likewise shooting a guy in the head with a PM somehow makes him fly in the air in some crazy death animation. I'm not saying these things are bad; they're just gameplay elements that some people like and some people don't. I just happen to not really appreciate those things.

+5 votes   download: CS Complete 1.1.3 Realistic Weapons
JPJ5624 Aug 30 2012 says:

Yea BlackHand this is just a tiny addon for the mod. I'm pretty sure there won't be any more "official" releases for CS Complete or the rest of the complete mods.

+7 votes   download: CS Complete 1.1.3 Realistic Weapons
JPJ5624 Aug 29 2012 says:

Amazing work! Is it possible for these models/meshes/textures and what not to be imported to Clear Sky, or are there differences between the X-Ray 1.5 and 1.6 engine that wouldn't allow it?

+3 votes   mod: Call of Pripyat Variation Mod
JPJ5624 Jul 26 2012 says:

This is a very nice addon to a great mod! I'm just wondering, do you have any plans of making a minimalistic version of this hud in the future? But anyway I just wanted to say thank you for this!

+1 vote   download: COP-inspired inventory for OGSE All-in-one
JPJ5624 Jul 2 2012 says:

did holden die?

+4 votes   mod: L.U.R.K.
JPJ5624 Mar 21 2012 says:

"Q: How much LA will "weight"?
A: Currently its 10.6 GB. We removed all unnecessary soc files, the rest is needed, and it will come with nice installer, so you won't need to edit/merge/move anything, just install & play. The game is packed to xray database packs, which helps to reduce size as well, plus easier to handle. No worries, all available db unpacker can unpack them. The game will be packed with 7z zip as well, so the packed size is around 3.8 GB (2011.02.28.)"

..So does this mean we will have the option between an installer and a 7zip? Personally I prefer a 7zip as it is much easier in that you have access to every file and the ability to mod, backup, etc. rather than having to completely reinstall the whole mod. I'm just wondering, and again this is awe-inspiring work guys!

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
JPJ5624 Feb 25 2012 replied:

I disabled anti aliasing through the main menu and I double checked the r3_msaa and r3_msaa_alphatest commands to make sure nothing was set incorrectly. I don't have it enabled in the nvidia control panel, and I put the files in the game's directory (I would think it would be the bin folder though as the game uses the xrEngine.exe). The game looks just like it does if no AA was enabled, so I'm not sure if I got FXAA working. Is there something I have to do ingame?

+1 vote   mod: Swartz Mod
JPJ5624 Feb 24 2012 says:

I would like to say thank you for one of the best mods I have played so far with this game! I can see you put a lot of time and effort into this and it really has paid off, and I highly recommend this mod to anyone who's interested in something other than vanilla. I tried Misery, I Work Alone, Reloaded, Complete, and Redux. Your mod and Redux are the only ones I can truly enjoy!

I just have one question though. To get the game to use FXAA, do I place all the files in the main directory where the bin, gamedata, and other folders are? I tried that and it doesn't seem to have an effect, and I tried placing the files in the bin folder but then the game couldn't launch. It's alright if it doesn't work though, I was just interested in seeing it. Anyway thanks again for this amazing work!

+1 vote   mod: Swartz Mod
JPJ5624 Feb 4 2012 says:

Should I use the values from the user.ltx of Stalker Weather Overhaul v3.1 ? The game's default user.ltx doesn't have the correct settings from the weather mod.

+1 vote   mod: Zone of Alienation mod
JPJ5624 Feb 2 2012 says:

Are you using any weather mods with your textures in the screen shots?

+2 votes   mod: Photo Realistic Zone 2
JPJ5624 Feb 2 2012 says:

Something about this picture makes me love it so much! Everything looks so life-like and it makes the scene more dramatic. This is amazing work and I want to thank you on the amount of time you've been putting in this texture mod. I've been looking at the other screen shots and one can tell this is quality stuff. Good job!

+2 votes   media: Agroprom 2
JPJ5624 Apr 2 2011 says:

Do you plan on using Darius6's Sound Overhaul 2.0? He released it a few weeks ago and it is a massive improvement over the default weapon sounds.

+1 vote   mod: Clear Skies
JPJ5624 Mar 20 2011 replied:

Meatpies, you might want to try S.C.O.P. Realistic. It's a different weather mod that has much darker skies (along with textures that fit properly with the environment). Just install the Base version and the patch, then install S.C.O.P.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
JPJ5624 Feb 26 2011 replied:

Chernobyl wasn't a nuclear explosion. It was a massive steam explosion that started the fire that would spread the radiation across Europe.

+2 votes   media: the Mininuke
JPJ5624 Feb 8 2011 replied:

The one for Clear Sky is garbage. I finished it way too soon, and I didn't modify any values for the characters themselves. That's why it still takes 30 bullets to kill a soldier.

I'm working on an update for that addon because it's so bad. It should be ready in less than a week.

+2 votes   mod: Call of Pripyat Complete
JPJ5624 Feb 1 2011 says:

Keep up the great work Predator and the rest of the team! I'm really looking forward to this!

Hopefully this will give Clear Sky more attention.

+1 vote   mod: Clear Skies
JPJ5624 Jan 31 2011 says:

Part of me just died...

+3 votes   mod: L.U.R.K.
JPJ5624 Jan 29 2011 replied:

giontravolta, you are stupid beyond words. Where are these same mods? This is a shader mod; it's completely different than the other things you see on the mods list.

Please never post a comment again.

+3 votes   mod: STALKER Shaders MAX
JPJ5624 Jan 22 2011 says:

I just wanted to stop by and say that this team has done an amazing job, and that I'm very thankful for people like you guys. You're truly bringing the Exclusion Zone to S.T.A.L.K.E.R. and that's what I always wanted to see.

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
JPJ5624 Jan 20 2011 replied:

xYDSxInput, go to your "sounds" folder inside the "gamedata" folder (which is in the game's directory) and delete the *whole* folder titled "characters_voice". The path should be something like...

C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\gamedata\sounds\characters_voice

After deleting the folder you'll have the default voices back.

So does anyone know where to get the subtitles mod? I would love to use it with other mods.

+1 vote   mod: : I WORK ALONE
JPJ5624 Jan 13 2011 says:

This looks pretty damn amazing. I look forward to the release, and good luck with everything you're doing!

+1 vote   mod: The Peloponnesian Wars
JPJ5624 Dec 27 2010 replied:

Arch4wn, the hand textures from SC 1.4.4 are conflicting with those from the Realistic Weapons addon. You have to delete the textures and put in the ones from the addon. First, go here:

C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\textures\act

Now delete all the textures that start with act_arm_perchatka. After that, just reinstall the addon and you'll get the correct textures.

+1 vote   mod: STALKER Complete 2009 (2012)
JPJ5624 Nov 15 2010 says:

srsly Holden

0 votes   mod: L.U.R.K.
JPJ5624 Nov 13 2010 says:

Do you have any idea when 2.0 will be released?

+1 vote   mod: Clear Skies
JPJ5624 Oct 30 2010 says:

Holden, this mod is too good to just stop working on.

+2 votes   mod: L.U.R.K.
JPJ5624 Oct 28 2010 says:

This is one hell of an undertaking, MacBradley. Good luck and so far it looks very promising.

+1 vote   mod: RCOM
JPJ5624 Oct 28 2010 says:

Predator_82, that is great news! Your mod finally made Clear Sky enjoyable for me, and I look forward to seeing 2.0.

+1 vote   mod: Clear Skies
Offline Since
Aug 22, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day