First idea which brought our mod to life was to recreate the game conception that we had waited for instead of the one we've got, as the original game release turned out to be crippled in content and gameplay features. So we, along with many other STALKER fans, were eager to make it closer to our expectations. OGSE mod was founded in 2008 as a small add-on to the well known OGSM mod, created by a small group of STALKER enthusiasts, and within the following years it has grown into a huge global mod, with lots of exclusive features and advanced gameplay, having totally surpassed its ancestor. Nowadays the OGSE mod has almost no shared code with the OGSM, and it's team consists of 17 developers and 15 beta-testers.

Our goals are:

1. Rich gameplay with high replayability.

2. Perfect stability

3. Perfect image quality with no loss in game performance.

These are very high goals to be combined in one mod, so our development process takes pretty much time, lots of it being spent on bugfixes and code optimization. Our mod doesn't contain that huge amount of features as e.g. the "Solyanka", but it is well balanced, highly technologically advanced, remarkably stable and free of logical and storyline contradictions. We also offer a good online support for our players.

Year ago we found out that our mod was popular even with foreign community - players were spending a lot of time installing OGSE 0692 on World-wide version of the game, and that is quite a non-trivial task, by the way. Even a rough translation was made by some enthusiasts. So it was decided to help the community and an official translation project was initiated. The translation is currently completed, and we are released the official English version of OGSE 0692. However, there can be some minor localization-related problems with it, because this is our first release for English version  of game, so please report any found crashes or inconsistencies - we'll fix them ASAP.

Version 0693 will be released in both Russian and English concurrently.

OGSE 07 is our future project, which will imply total conversion of the mod features to work on the Clear Sky game engine. More details are to follow in articles later.

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ingame_02 ingame_01 Volumetric fog demonstration
Blog RSS Feed Report abuse Latest News: Graphics update 2

4 comments by Deathdoor on Mar 26th, 2014

Volumetric lights. Like you've seen in CS/CoP.

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COP-inspired inventory for OGSE 0.6.9.2 All-in-one

COP-inspired inventory for OGSE 0.6.9.2 All-in-one

Jul 22, 2012 Full Version 5 comments

This is the all-in-one download of my COP-inspired inventory for Old Good Stalker Evolution 0.6.9.2 (English version). It includes folders for non-widescreen...

COP-inspired inventory for OGSE 0.6.9.2 English

COP-inspired inventory for OGSE 0.6.9.2 English

Jul 10, 2012 Full Version 25 comments

This is the non-widescreen version of my COP-inspired inventory for Old Good Stalker Evolution 0.6.9.2 (English version). Updated version, changed options...

OGSE 0.6.9.2 R2 official english version (fixed)

OGSE 0.6.9.2 R2 official english version (fixed)

Feb 16, 2012 Full Version 128 comments

This is full OGSE 0.6.9.2 R2 official english release - fixed installation package. Sorry for inconvenience with previous package.

OGSE 0.6.9.2 R2 translation SDK

OGSE 0.6.9.2 R2 translation SDK

Feb 15, 2012 Other 3 comments

This package contains all needed files to make a translation for OGSE mod. All texts is in English. If you want to make a German or French version, you...

KamikaZze's "Companions" 1.9C

KamikaZze's "Companions" 1.9C

Dec 25, 2011 Full Version 19 comments

So that's the companions. This behavior scheme allows you to invite NPC as a companion and together explore the Zone. Idea of reconstructing this scheme...

OGSE 0.6.9.2 R2 corrupted savegames fix

OGSE 0.6.9.2 R2 corrupted savegames fix

Dec 7, 2011 Patch 0 comments

Notice what this fix isn't needed for official english version of mod! This update fix problems with saves on locations, there are the civil zombies and...

Post comment Comments  (0 - 10 of 1,814)
Kaveli
Kaveli 1hour 17mins ago says:

One of my long awaited Mods. Sad that 0.6.9.3. will be the last one.

But fixes after release are self-evident, right ?

Except we will get a near to perfect Mod, and it looks like a near to perfect Mod :)

+1 vote     reply to comment
SimplyYuri
SimplyYuri 53mins 49secs ago replied:

I'm afraid that there won't be somebody to do any fixes :( And keep in mind that the mod will be released only in Russian. Translation will be a matter of third-party enthusiasts.

+2 votes     reply to comment
Kaveli
Kaveli 16mins 57secs ago replied:

So we are free to do some fixing, "improving", adding content and post the stuff here or elsewhere ?

Translation will be done soon for this Mod after release, I'm pretty sure about that ;)

So no problems to use 0.6.9.3. even as a basemod ?

+1 vote     reply to comment
marnie
marnie 6hours 47mins ago says:

Friends! Is it some way to disable the red flashing effect on screen when you are at low health. Tried to make changings in dinamic_hud but nothing seems to help. Cheers!

+1 vote     reply to comment
PHCG
PHCG 23hours 48mins ago says:

I have a problem.
I'm playing the freeplay questline. I already found the scientist in Strelok's hideout and now headed to X-18. Also found the wounded scientist outside, saved him, then talked to him.
Then I went down to the Lab but, once inside it, the door that leads down those stairs is closed. I tried 1243 and another code I had in the PDA, but it just doesn't open. Also, when facing the door, it doesn't say it's locked.

Help? I tried loading a save in Dark Valley, by the south farm, still couldn't open the door in the lab.

+1 vote     reply to comment
SimplyYuri
SimplyYuri 22hours 35mins ago replied:

Read the forum, please. You need to search the ground in the room with this door and find some item. Then show it to the scientist.

+2 votes     reply to comment
PHCG
PHCG 20hours 21mins ago replied:

I read in the forum I had to find a knife, but I just can't find it.
Can you add a spoiler tag and describe how to get that item, please?

+1 vote     reply to comment
PHCG
PHCG 19hours 53mins ago replied:

No need. I reloaded once again from the south farm, and this time found the knife. Must have been a spawn bug.

+1 vote     reply to comment
Dariothecar
Dariothecar Apr 15 2014, 7:23am says:

hey guys i got a problem with the mod, as soon as I start a new game it crashes before starting, and i think it's at the part when it starts loading textures, any suggestions on how to fix this?

+1 vote     reply to comment
SimplyYuri
SimplyYuri Apr 15 2014, 8:50am replied:

Do you choose the PhotoZone option? If you do, you need to install it by yourself - it's not part of the mod.

+2 votes     reply to comment
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Platform
Windows
Developer
OGSE Team
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Official Page
Ogse.ru
Release Date
Released Feb 14, 2012
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9.3

161 votes submitted.

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Highest Rated (8 agree) 9/10

9/10 - Looks beautiful and creates something never done before I have played up until Rostok, more info will be applied later. Pros: Configurable options and advanced gfx Fantastic new graphics Wide range of weapons, items and armour New quests, and quest bug fixes Better rewards Balanced artifacts and medicine New ammo types New icons make the game a real masterpiece No CTDs (atleast not yet) Bloodsuckers can be killed while in cloak (yes!) Iron sights for all weapons have been perfected unlike…

Jan 10 2013, 6:59am by TheLozza

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First Person Shooter
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Sci-Fi
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Single Player
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Old Good STALKER Evolution
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