This is basically the ultimate shader mod. It is a compilation of effects from EVERY shader mod and has been insanely optimised to give improved performance. These shaders also give a higher-frame rate than vanilla and much higher than Sky4CE's shader mod. The easiest way of looking at the optimisation is "Pluck all the hairs from your body to minimise drag before you go competitive swimming. Except your eyebrows because then you would look like a tool." That means there is absolutely no graphical disadvantages in anyway and the performance is astounding in comparison to other available shader mods.

This mod is compatible with 95% of other mods and is highly recommended.


A list of features include:

All of these shaders were originally based on Sky4CE SkyGRAPGICS v2.0 RC4.1 and Stalker Forever Water Shaders v1.0, Float32 2.0 combined with the shaders that come with LURK 1.0552.

INSTRUCTIONS:

Step 1. FSGame.ltx
If you have not used a mod before in STALKER it is required that you enable the game data folder. To make this happen, look inside your STALKER root directory and you will find a file called fsgame.ltx. Open it up and it should be the second line you need to edit. It will appear (If you haven't edited it before) like this:

$game_data$ = false|true|$fs_root$|gamedata\ This is telling the game to ignore everything and just read the game files in the database archives. We need to change that. Change that line to appear as:

$game_data$ = true|true|$fs_root$|gamedata\ Now it will load any files you have in the gamedata folder instead of the same named files in the databases. Simple? Save and exit.

Step 2. Extracting

Extract the shader folder into your STALKER gamedata folder. If a shader folder already exists, delete it to ensure compatibility.

Step 3. Setting up

Make your way to gamedata\shaders\r2 and locate a file called "ShaderSettings.txt". From there you can enable and disable all the features included in the mod. Remember, there are many features that are disabled by default which you can activate yourself.

FAQ:

How do I install SSM over another mod?

Delete the current shader folder located in gamedata/shaders then replace it with the contents of this mod. I suggest you then modify your ShaderSettings.txt file or use a preset settings file to suit your needs.

Can you describe the preset files?
Full Performance - All extra shader effects disabled, more FPS than Vanilla
Balanced - A balance between performance and quality
Extreme - Everything maxed out.

I keep getting the error "Your video card doesn't support Pixel Shader 1.1 or higher"
There are three causes for that error to show up:
1. You did not configure ShaderSettings.txt properly and caused an error
2. You installed over the top of a conflicting mod and it somehow bugged out instead of replacing the existing shaders
3. I could have broken a shader file

So how do I go about fixing that?
Here are the solutions to the above scenarios:
1. Try either rolling back your ShaderSettings.txt file or restoring a preset or the original ShaderSettings.txt from the mod
2. Delete the current shader folder located in gamedata/shaders then replace it with the contents of this mod
3.
If you can't figure out how to fix the problem, go to %AppData%\XRay Engine\reports and email me the crash ZIP file at Kingo64@gmail.com

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STALKER Shaders MAX 1.05

STALKER Shaders MAX 1.05

Full Version 7 comments

Now with Meltac's dynamic depth of field and various other tweaks and bugfixes

STALKER Shaders MAX 1.01

STALKER Shaders MAX 1.01

Full Version 0 comments

Improved the layout of the settings program and added more debug options to the end of the script.

Comments  (0 - 10 of 48)
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chabbles
chabbles

Can this be installed with Complete 2009 mod ?

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reconditex
reconditex

Hello@all, how can i change the grass shadow distance? normaly i can do that in the user.ltx ---> r2_sun_near
But with installed shadersmax mod, it do not work anymore.

Can somebody help?
Sorry for my bad english ;)

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Cies80
Cies80

poorly explained how to make this @%@# to work, I only get Pixel Shader v1.1 or higuer require. mine supports 5.0

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H.A.V.K.
H.A.V.K.

Kingo64, forgive me for possibly being totally ignorant here! Your webpage says that the STALKER-Call of Pripyat ShadersMAX files "cannot be mounted into the game...thus these don't do anything"...but, I've noticed that by using the DB extractor (http://www.moddb.com/mods/call-of-pripyat-redux/tutorials/creating-your-first-stalker-call-of-pripyat-mod) to exract the DB files, then delete/move the original DB files so all the DB files (extracted) reside in a new "gamedata" folder, and override the "shaders" folder within (and deleting the "user.ltx" file and "shader-cache" folder) with your files, results in a working shader I believe. I changed your mblur setting in the settings file and it works...so doesn't this all mean that your shaders DO actually work for CoP???

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H.A.V.K.
H.A.V.K.

1. Extracted the DB files in the "resource" folder with the DB Extractor...rename output as "gamedata" and move to game dir...

2. Delete/move original DB files in the "resource" folder so they don't load at all, thus all game files are now loading from the "gamedata" folder...

3. Override the "shaders" folder (backup first) inside the "new" (extracted) "gamedata" folder with your CoP ShadersMAX files...

4. Delete the "user.ltx" file and "shaders-cache" folder in your "(User)\STALKER - Call of Pripyat\My Documents" folder...

5. Start the game and use the "Full Dynamic Lighting(DX9)" setting (or it may crash)...

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UtterHopelessNoob
UtterHopelessNoob

Late, but I believe he was referring to DX10 and 10+11 modes, where although you can do all of that with the files, quite a few of the shader effects are basically a part of the engine. (for Dx9 you don't even need to use the DB unpacker, just create a gamedata/shaders.)

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thexfiles123
thexfiles123

Great job, can't believe this improves the graphics so much and it's such a small file.

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