This is basically the ultimate shader mod. It is a compilation of effects from EVERY shader mod and has been insanely optimised to give improved performance. These shaders also give a higher-frame rate than vanilla and much higher than Sky4CE's shader mod. The easiest way of looking at the optimisation is "Pluck all the hairs from your body to minimise drag before you go competitive swimming. Except your eyebrows because then you would look like a tool." That means there is absolutely no graphical disadvantages in anyway and the performance is astounding in comparison to other available shader mods. This mod is compatible with 95% of other mods and is highly recommended. Read More...

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STALKER Shaders MAX 1.05

STALKER Shaders MAX 1.05

4 years ago Full Version 7 comments

Now with Meltac's dynamic depth of field and various other tweaks and bugfixes

STALKER Shaders MAX 1.01

STALKER Shaders MAX 1.01

4 years ago Full Version 0 comments

Improved the layout of the settings program and added more debug options to the end of the script.

Post comment Comments  (0 - 10 of 45)
Cies80 Jul 1 2015 says:

poorly explained how to make this @%@# to work, I only get Pixel Shader v1.1 or higuer require. mine supports 5.0

+2 votes     reply to comment
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H.A.V.K. May 22 2013 says:

Kingo64, forgive me for possibly being totally ignorant here! Your webpage says that the STALKER-Call of Pripyat ShadersMAX files "cannot be mounted into the game...thus these don't do anything"...but, I've noticed that by using the DB extractor ( to exract the DB files, then delete/move the original DB files so all the DB files (extracted) reside in a new "gamedata" folder, and override the "shaders" folder within (and deleting the "user.ltx" file and "shader-cache" folder) with your files, results in a working shader I believe. I changed your mblur setting in the settings file and it doesn't this all mean that your shaders DO actually work for CoP???

+1 vote     reply to comment
H.A.V.K. May 22 2013 replied:

1. Extracted the DB files in the "resource" folder with the DB Extractor...rename output as "gamedata" and move to game dir...

2. Delete/move original DB files in the "resource" folder so they don't load at all, thus all game files are now loading from the "gamedata" folder...

3. Override the "shaders" folder (backup first) inside the "new" (extracted) "gamedata" folder with your CoP ShadersMAX files...

4. Delete the "user.ltx" file and "shaders-cache" folder in your "(User)\STALKER - Call of Pripyat\My Documents" folder...

5. Start the game and use the "Full Dynamic Lighting(DX9)" setting (or it may crash)...

+1 vote     reply to comment
UtterHopelessNoob Jun 5 2013 replied:

Late, but I believe he was referring to DX10 and 10+11 modes, where although you can do all of that with the files, quite a few of the shader effects are basically a part of the engine. (for Dx9 you don't even need to use the DB unpacker, just create a gamedata/shaders.)

+1 vote     reply to comment
thexfiles123 Feb 17 2013 says:

Great job, can't believe this improves the graphics so much and it's such a small file.

+1 vote     reply to comment
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krabbitnl May 11 2012 says:

This looks amazing! does this also feature the reflections on the visors etc. that the dynamic shaders mod has?
Also, I want to install this over my Stalkersoup mod, is that possible??

+1 vote     reply to comment
Kingo64 Creator
Kingo64 Jun 4 2012 replied:

This looks amazing! does this also feature the reflections on the visors etc. that the dynamic shaders mod has?
- No, it does not. You might as well use Dynamic Shaders as they are build directly off this shader mod

Also, I want to install this over my Stalkersoup mod, is that possible??
- Yeah no problem. It should work fine

+1 vote   reply to comment
nubblecakes Feb 2 2012 says:

After installing this mod, I can't start the game because it thinks my graphics card doesn't meet the requirements. It says I need support for pixel shaders v1.1 or higher. I'm PRETTY sure my GTS 250 surpasses the requirements.

I installed this on top of Stalker Complete, which uses R2 shaders. I imagine there's something conflicting with the game.

+1 vote     reply to comment
Kingo64 Creator
Kingo64 Feb 26 2012 replied:

Did you delete the preexisting shaders folder from Complete before you popped mine or not?

There are three causes for that error to show up
1. You installed over the top and it somehow bugged out instead of deleting the exist shaders folder and placing mine in
2. You did not configure ShaderSettings.txt properly and caused a syntax error
3. I could have broken a shader file

If you can't figure out how to fix the problem, press CTRL+V in reply here and it will post the crash log.

Thanks for the feedback

+1 vote   reply to comment
Derranged Feb 11 2012 replied:

I am getting the same problem with my new GB Radeon 6870 but on Meltacs version of this. Now, there is nothing conflicting. Newer graphics cards don't use Pixel Shaders, I think it was Multi-Shaders now. So it isn't supported with the latest cards. My old Radeon 5770 could use this.

+1 vote     reply to comment
Meltac Apr 19 2012 replied:

"Newer graphics cards don't use Pixel Shaders". This is not true. Pixel shaders (or fragment shaders) are a basic and vital part of the DirectX graphic pipeline and they are still being used in current GPUs and games. The problem here is not that pixel shaders v1.1 itself wasn't supported, that error message is very misleading.

The problem is that - unless you have broken some shader or config file like Kingo stated - your graphic card doesn't support one or more specific feature(s) being used in these shaders. This might happen with old and new GPUs as well.
As already said on GSC forums, some GPUs - even new ones - appear to have troubles with some specific shader settings, first of all SSAO. Disabling that/those feature(s) in ShaderSettings.txt solves the issue in most cases.

See also this thread (for CS, but is also true in ShoC):

Note that another reason might be some hardware failure such as overheating, but that's less likely than the above.

+1 vote     reply to comment
ClankyMichael Mar 27 2012 replied:

no because im on a Radeon 6850 and it works fine with pixel shaders for this mod and i dont have any performance decrease on highest setting possible. You should try downloading the latest drivers and see if it works im using 12.1 Catalyst drivers i believe.

+1 vote     reply to comment
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