Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 25 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (0 - 10 of 544)
EZEILL
EZEILL Apr 17 2015, 8:43pm says:

Either I messed up installing this, or there's something wrong with the mod. I haven't come across much diversity in regards to weapons between vendors, or npc's. I'm already playing through Pripyat, and I have not seen a single Merc carrying the Honey Badger. The only AK I've come across is the Ak-103, and there is a ridiculous amount of sway when sniping. Also any gun I try using that is basic iron sights or built in close range optic twitches badly like someone is grabbing the gun and shifting it, making it really hard to aim and shoot while moving or standing still.

+1 vote     reply to comment
Guest
Guest Apr 7 2015, 11:33pm says:

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alanyu2234
alanyu2234 Apr 7 2015, 11:35pm replied:

Sorry forgot to log in, it's me.

+1 vote     reply to comment
TehRaz
TehRaz Dec 7 2014, 4:08pm says:

After I installed mod and a patch to it,I can't load or even start a new game.
Game jest immediately shuts down.

+1 vote     reply to comment
TehRaz
TehRaz Dec 8 2014, 2:11pm replied:

Ok i fixed it.

+1 vote     reply to comment
TehRaz
TehRaz Dec 8 2014, 2:31pm replied:

Sorry for that stupid comment posting,but why do i get irradiated for no reason and why does radiation doesn't hurt me at all?Also my screen sometimes gets blurry.Is it because of radiation or something else?

+1 vote     reply to comment
Veniathan
Veniathan Jun 24 2014, 4:59pm says:

Is the mod compatible with MSO?

+1 vote     reply to comment
jketiynu Creator
jketiynu Jun 25 2014, 3:33pm replied:

A version of MSO is already part of the mod.

+1 vote   reply to comment
Veniathan
Veniathan Jun 28 2014, 6:25pm replied:

Even better then

+1 vote     reply to comment
nesibe
nesibe Mar 15 2014, 10:03am says:

* Game swartz1234.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\swartz1234.scop'
! Cannot find saved game ~#i#:sim_default_stalker_hunter_day10989: failed chance to turn hostile
stack trace:

0023:07EDC2EE xrGame.dll, CxIOFile::Scanf()

+1 vote     reply to comment
jketiynu Creator
jketiynu Mar 18 2014, 3:26pm replied:

I don't know why that's happening, sorry.

+1 vote   reply to comment
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Swartz Mod
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