BEFORE YOU ASK A QUESTION!

Have you read all the install instructions and patch notes?

$nbsp;

TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)


"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS Articles

STALKER Lost Alpha: Revisited is released!

Go get it here: Moddb.com

Thanks to Stachelhaut for his updated Veles face texture, it looks amazing!

Thanks to Stachelhaut and zlostnypopolnik for testing and feedback of the Duty quest fork

With this release I am officially retiring from STALKER modding including LA. It has been a fun 14 years or so! As mentioned in my previous article, I will still continue to monitor this page and answer any questions though.

Good hunting stalkers!

LB

LB's Comp. Update

LB's Comp. Update

News 5 comments

I wanted to give an update about my comp..........

LA DC VERSIONS

LA DC VERSIONS

News 5 comments

With the announcement of STALKER 2 I see more traffic here, so I wanted to give a quick guideline on the different LA DC versions.

LA DC Extended

LA DC Extended

News 357 comments

There is a new version of LA out (DC Extended). Check out the details below for more information.

Resource for LA updates

Resource for LA updates

News 5 comments

This news post is to be used more as a resource for LA updates from the RU team/modders.

Add file RSS Files
STALKER Lost Alpha: Revisited

STALKER Lost Alpha: Revisited

Full Version 337 comments

STALKER LOST ALPHA: REVISTED (LAR), is formally known as "LB's Comp." LAR combines ALL of my previous mimimod/comp updates along with the revised Duty...

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 1 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 1 of 6

Full Version 53 comments

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 1/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 2 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 2 of 6

Full Version 2 comments

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 2/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 3 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 3 of 6

Full Version 2 comments

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 3/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 4 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 4 of 6

Full Version 1 comment

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 4/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 5 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 5 of 6

Full Version 1 comment

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 5/6

Post comment Comments  (0 - 10 of 44,486)
Fetzip
Fetzip - - 20 comments

I need help, I want to change the name of the NPC, the file in which I changed this is located in "gamedata/config/text/rus/stable_bio_name". After the change, still displays its old name, what am I doing wrong?

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

NPC name changes will only appear when starting a new game. The names get baked into current saves.

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Fetzip
Fetzip - - 20 comments

That's what I thought, thanks

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YaeMiko
YaeMiko - - 66 comments

The bloom from the sunlight keeps flickering on and off, any solution for that?
Running LAR, for context.

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

You can play around with the settings in the console. I use similar settings from what the addon "Brighter Lost Alpha" suggests.

r2_sun_lumscale 1.2
r2_sun_lumscale_amb 1.4
r2_sun_lumscale_hemi 1.2
r2_tonemap_lowlum 0.8

You can change these settings in the "appdata/user.ltx" as well. I typically just use the console though, so I can see changes real time. It will save your new settings in the ltx as well after you hit enter in the console.

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YaeMiko
YaeMiko - - 66 comments

Sadly, the only solution I found was changing the distance of the sun, but it breaks how shadows are cast. I'll be trying a full reinstal soon, see if that helps any.

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

I am not really sure then what you mean by flickering on and off, I have never seen that happen.

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Fetzip
Fetzip - - 20 comments

Hello, I've been playing LA DC 1.4007 for quite some time now. The game is interesting and very close in quality and visuals to the original trilogy, which is why I like it. It's understandable since, as far as I remember, Dezowave initially planned to release LA as an add-on, but GSC didn't give their approval. But that's not the point now. There are some bugs and shortcomings in the game that personally bother me. There aren't many of them, but they exist. I've already fixed most of them, and some were fixed with the help of others. Thank you for that, Liquid Bronze. Besides all this, there has been one problem that I still haven't solved because I don't know how to do it. Maybe there are people here who know how to solve this problem. The problem is that when the main character goes to sleep, random dreams are played out. These dreams are presented in the form of low-quality videos, such as bloodsucker attacks, flying crows, or even a blowout at the Chernobyl NPP. These videos are poorly made and stand out dramatically against the rest of the game. I would like to know how to prevent these videos from playing so that the main character falls asleep with a black screen and snoring, without playing these videos?

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

Hi Fetzip and FYI for Morbid... Just so on the same page, the few general "dream" sequences when you sleep are part of all versions of LA (not to be confused with some of the illuminati scenes that used to be mixed in). I am actually not sure there is a way to "fully" remove the sleep dreams. I have tried numerous suggestions and still have one or two that pop up, even though I made their % chance in the LTX's 0... So I guess they are script controlled. I could be wrong, or just missing something though.

I checked the couple dream scripts out as well and I do not see how to go about changing it there. So all in all, as morbid says may have to "bite the bullet," until someone else can do some more testing, etc.

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Fetzip
Fetzip - - 20 comments

Hi, if you're interested, today I decided to dig into the configs again, and it seems I managed to disable those dreams. The problem was that there are two files named "dream.ltx" in the game files. The first one is located at "gamedata/config/misc/dream", and that's the one I've been modifying all this time. However, as I understood, it's not actually used in the game. The second file, which I found today, is located at "gamedata/config/lost_alpha/dream", and the contents of this file seem more comprehensive. I also set the chance of these dreams appearing to 0, and this time it worked.

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

Hi Fetzip,

Do you mean "gamedata\config\lost_alpha\sleeping" folder? As there is no dream folder. In the sleeping folder, there is a dream.ltx though. If so, that is the one I have edited with the probabilities all set to 0, but I still see the NPP dream.

Reply Good karma+1 vote
Fetzip
Fetzip - - 20 comments

Just now I logged into the game and went to bed 15 times, and there were no dreams.

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Fetzip
Fetzip - - 20 comments

Yes, that's correct: "gamedata\config\lost_alpha\sleeping". It's strange, I've restarted like 7 or 8 times and gone to sleep, but the dreams didn't appear. Did you change the "regular_probability" parameter at the very beginning? I left it at the default value of 50. Also, check if you have values set to 0 in the "Level specific" section.

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

Just a FYI, if you did not realize, the dreams are set to appear after certain conditions are met. For instance, there are 2 dreams that will start to appear after you rescue fox.
The helicopter and red sky dream. Check out the lines under the below 2 headers in the "dream.ltx."

[regular_dream2]
[regular_dream5]

So, dreams only start to appear after you rescue fox. Testing it before that will always show the black screen... Just the plain NPP dream does not have a condition (cond) set though in this file. I have a feeling that is why the NPP dream may still appear and could be tied to a script.

You will also only be able to test anything changed in this file after a new game unfortunately. Because if you already passed the met condition, it is baked in the save.

Reply Good karma+1 vote
Fetzip
Fetzip - - 20 comments

I tested this after rescuing the fox. I had four dreams: the first one about the Chernobyl explosion, the second one with crows, the third one with a bloodsucker, and the fourth one about the early build gameplay of the game.

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Fetzip
Fetzip - - 20 comments

I know how these dreams work, but I have already saved the fox and moved further in the plot and the dreams do not appear.

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LiquidBronze Creator
LiquidBronze - - 1,062 comments

OK, understood. I will be starting a new game then to try as well.

Reply Good karma+1 vote
Fetzip
Fetzip - - 20 comments

I understand you, we somehow already talked about this topic last year, and I said that I set the chance of appearing at 0% in “dream.ltx” and had to test it, but after my test, unfortunately this It didn’t work and the dreams still appear. I hope that someone will get around to fixing this version.

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MorbidSniper
MorbidSniper - - 629 comments

Hi , and thanks for the kind words .
Yes , as most of all mods ( and yes even AAA-games ) there will always be some bugs and fixes that appear by playing them .
As to your "problem"....it is part of what some lovingly have named "The illuminati " ...
Why it was implemented is a mystery , but in LAR ( Lost Alpha Revisited ) that whole story-sequence has been removed .
There is no option to stop them from playing in 1.4007 , i'm sorry to say you will have to bite the bullet ..keep playing and deal with the "illuminati" or start LAR .

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Fetzip
Fetzip - - 20 comments

Thank you for the clarification

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