LOST ALPHA - DEVELOPER'S CUT
"If you only knew where I've just been and what I've seen". You remember this one? Well it was a long road up until now, but there is finally a sun shining over us brightly. After almost three years, we can confidently announce the release date of Lost Alpha Director's Cut. Let's talk about some other things first though.
Deadlines. We all love them, right? No, really, they suck. But a deadline has to be set for every project, or else it will never be finished. Setting up the deadline is as critical as meeting it. We have a large team of game enthusiasts with years of experience in development. However everyone is doing this project in his free time, and as the years passing by, the less free time we have. Just wanted to mention that it took us so many years to make this DC because we barely had the time for it. I'ts not a completely new game, it's however the game we had in our mind. Initially, we planned to release the game today, on the 10th anniversary of the release of Shadow of Chernobyl outside of the US. Sadly however, this can't be done, which smoothly brings us over to...
The bugs. Yes, we also love bugs, right? Who doesn't? Well, some people do, but exotic cuisine isn't the scope of this project. Bugs are the bane of software developers, and bugs have plagued us from the beginning of development, and even onto the initial release of LA. We admit that the release version wasn't as stable as we wanted it, but it was a rushed decision after the unexpected leak, and that's precisely why we're giving ourselves just a bit more time - to squish the greatest bugs, so DC will be a more polished game than vanilla Lost Alpha was. But in case some bugs manage to escape unnoticed, we plan to update DC post-release, likely also adding some new content. We have 2 new levels in production, and many new features, which we will uncover later this year. Speaking about stuff we have done so far, here is an updated changes log: click here!
The release date. Yes, what everyone was waiting for. The final release date for Lost Alpha Developer's Cut is the 26th of April 2017, 31 years after the tragic events in the Chernobyl Nuclear Power Plant transpired, which many years later insipred the guys at GSC Game World to create one of the greatest game franchises ever. So that's it for today. See you in slightly over a month! Feel free to contact us via e-mail firstname.lastname@example.org, or on Facebook (search for dezowave page and lost alpha group)! By the way, the last screenshot is from one of our new levels in production.
In this news post you can read about the planned developer's cut release!
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Highest Rated (107 agree) 10/10
It's Lost Alpha. Should it be rated any less?
Apr 25 2014 by este
Lowest Rated (93 agree) 5/10
Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…
May 5 2014 by STALKERchan