Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.



For all of you that prefer to download via torrent here is the link:
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!

Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
DX11 for LADC... We are moving further! Chernobyl twilight... Next time I'll bring an easel in the zone...
Blog RSS Feed Report abuse Latest News: It's been another year!

19 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.

And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).

Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!


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S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 26 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 379 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 303 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (0 - 10 of 33,656)
Freeman-BR Jul 29 2015, 12:52am says:

Hi all, anyone know if i can have faction wars in tis mod? How? Thx.

+1 vote     reply to comment
dezodor Creator
dezodor 19hours 16mins ago replied:

Unless someone makes an addon or mod for LA with faction wars, there won't be any. We weren't developing LA in that direction, even in the earliest news and interviews we stated that. I remember seeing such a mod on gsc forums, maybe it can be ported/added to LA with some work.

+1 vote   reply to comment
VolksUnion Jul 28 2015, 4:40pm buried:


Downloaded all files, tried to unpack them to a separate folder, they all were corrupted.


-10 votes     reply to comment
dezodor Creator
dezodor Jul 28 2015, 5:29pm replied:

Well, we can not really do anything in that matter, the problem is not on our side. Corrupted download can be due to many reasons, mostly because moddb servers are overloaded and certain browsers break the connection before it could finish the parts and its just one of many that can occur. But thanks for the zero rate, we really appreciate it.

You could try to re-download it form moddb servers, but that might take too long. I could recommend the official torrent which is listed in a box on the top right corner of this page: , or eventually the polish stalker server: ...they are both fast.

+5 votes   reply to comment
crazyshadowdami Jul 28 2015, 1:21pm says:

I don't know if this has been suggested already, but I think that the ambient sounds may need a little bit of tweaking:

1. Although it is rather cool to occasionally hear gunshots/stalker screams/monster sounds, is it possible to cut down on them? It becomes a bit unimmersive when they can be heard basically every 5 minutes (I'm probably exaggerating, but I stand by my point).
2. If possible, can you somehow make them appear more... "grouped"? So that once in while (again, not too often, of course), you can hear these gunshots and screams grouped together in short or even long bursts, with varying intensity (either a short, intense combat that starts abruptly and ends quickly, or a long, relatively calm engagement that lasts for a bit longer), far off in the distance? I believe that would be a very nice alternative, if possible to achieve.

+2 votes     reply to comment
dezodor Creator
dezodor Jul 28 2015, 5:38pm replied:

They can be tweaked for sure, there are 2 intervals, the min and max amount of time in seconds to pass before the game randomly selects and plays a sound from the huge repository. Also the game plays sounds from different repositories during storms, foggy, night, morning, afternoon weather presets.

We kept them in a faster playing rate because of the huge amount of sounds (we wanted the player to hear all of them before finishing the game) and many weather presets... and also because most of these sounds represent the old 2002-3 stalker, which our fans requested back in those days.

You're the 1st one so far who suggested this change, we are open for suggestions in this matter too, just not sure if we change it, someone else won't mention the opposite of your suggestion. It's always like that :)

+1 vote   reply to comment
ImmortalDisciple Jul 27 2015, 4:03pm says:

The car (that I get after using the bandit suit to get in and get info from the Monolith) flips over way too easily to a point where it is frustrating.
It's as if the car reacts like a tricycle.
Will this be fixed or something that we just have to deal with?

+1 vote     reply to comment
Amoch Jul 27 2015, 5:46pm replied:

It's fixed, but you have to wait for the next patch/version of LA, ie. DC.

+2 votes     reply to comment
R0ADKILL Jul 27 2015, 5:05am says:

Dez, I agree with you that SoC isn't that much dynamic, but if I recall when you finish DV quest Duty starts to pour in there. Also when you do a Yantar quest stalkers start to migrate there through Wild Territory. Same goes for Radar.

In Cordon we can see this, new NPC's move in and take certain positions, like: camp under small bridge near trailor, or farm beyond bridge and checkpoint near Cordon to Garbage level changer.
Once I even saw Bes going through Bar...

+4 votes     reply to comment
dezodor Creator
dezodor Jul 27 2015, 5:16am replied:

Yes, if you play long enough like Tejas did, but the same applies for LA as well, you can read Tejas's stories on gsc forums and facebook.

We will try to finetune this later to make these events more common.

+3 votes   reply to comment
R0ADKILL Jul 27 2015, 7:58am replied:

Sure I'll check it out :) Anyways I'm glad you will look into the dynamic events stuff. Keep it up.

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Official Page
Release Date
Released Apr 25, 2014
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1380 votes submitted.

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Ratings closed.

Highest Rated (101 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (75 agree) 5/10

Full Review Here - This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

First Person Shooter
Single Player

Latest tweets from @dezowave

We are still looking for help to finish LA-DC! If you have experience in xray SDK, and know how to work with...

Jul 1 2015, 5:45pm

Jul 1 2015, 5:44pm

On my way home... to the north! image - S.T.A.L.K.E.R. - Lost Alpha Mod for S.T.A.L.K.E.R....

Jun 3 2015, 11:19am

We are still looking for talented members. If you know how to use the xray engine SDK, and know how to add tasks...

May 17 2015, 3:47pm

May 16 2015, 4:55am

May 16 2015, 4:54am

seems like our rss plugin does not work properly, as it skips adding the pictures:

May 16 2015, 4:54am

@jon9oneill send us an email to infoatdezowavedotcom or message on twitter :)

May 16 2015, 4:50am

@Decimus76p just because we wanted to change it.

May 16 2015, 4:47am

New screens appeared on our moddb page!

May 2 2015, 6:53am

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