BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)


"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS feed Articles

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

News 114 comments

In this news post you can read about the planned developer's cut release!

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

News 17 comments

S.T.A.L.K.E.R. Lost Alpha Software Development Kit (SDK) v.2.6 beta has been released. It contains the basic editors and tools we used for creating Lost...

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

News 50 comments

The long awaited 3rd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

News 85 comments

The long awaited 2nd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

RSS feed Files
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

SDK 24 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

SDK 29 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Patch 422 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Patch 304 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

Patch 381 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Comments  (0 - 10 of 34,459)
poolworm
poolworm

nice game but lot of empty spaces on maps [not moaning] is there plans to fill up these places and when will it be ready

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Cap2
Cap2

Hi Dez,
I tried asking a couple of pages back, but didnt see an anwser, so I thought id try again.
in the changelog, there are a few WIP items mentioned. When those items are done, is the DC edition done also? or - are there other items that needs finishing before release? if so - which?

Thanks once again for you and your teams hard work. We appreciate it without a doubt.

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AshHead
AshHead

Greetings all, I've got a little trouble in dark valley, after I've eliminated Borov and his camp, emptied the safe, and proceeded to monolith base/Lab X-18. However there are some aggresive immortal monolith peps at the entrances. I could try run pass them, but is it something I can edit somewhere, or what trigger did I miss to remove this immortality? (I didn't talk to the Borov, just killed them all).

Also, much appretiation to dev team and their supporters for this gem, that we can enjoy!

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dezodor Creator
dezodor

Hi, those few monoliths are immortal. We changed them to mortal with the upcoming patch.:)

Reply Good karma+2 votes
geoffegg
geoffegg

Is Lost Alpha 32bit Large Address Aware or 64bit supportive?

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dezodor Creator
dezodor

32 only with some tweaks.

Reply Good karma+2 votes
whyno
whyno

First of all, id like to express my gratitude and support of Dezowave and his team for keeping this project alive for so long, and since its the first time i comment here i feel obliged to distinguish their dedication and resolve, considering the circumstances in which they work. Take your time and give us something that will rock our world.

Q:I've seen in your change log that you've "added back some old articles to pda", does that mean that functions like Encyclopedia are back? I've really enjoyed that function in ShoC, and would be really thrilled to see it back. Sitting around campfires reading Local folclore really did it for me..

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dezodor Creator
dezodor

Hi, thanks! Yes, even though LA had encyclopedia, it somehow did not update all the time, when you got new info. Now its resolved, you can collect many articles and stories to read.

Reply Good karma+4 votes
Emmet.Otter
Emmet.Otter

you guys are amazing!

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seano12
seano12

Dear Dezowave,

I was hyped for LA prior to its release yet I never got around to playing it until now. I've been reading in these comments section about a patch 1.4. Since I really hate starting new games I'd rather hold out for the patch. Do you have a timeframe for which you expect 1.4 to be released?

I finally got to play a bit of the mod today until I realized I forgot to patch (darn!) and so far I've been impressed with the way the Cordon has changed. Except the grass kills my frames, but I love in nonetheless. Thank you and your team for all the work over the years, and for always interacting with the community here.

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MorbidSniper
MorbidSniper

If you have been reading in this section about Director's Cut ( or patch 1.4 as you call it) , you will also have seen that numerous answers have been "Unknown "or things like that :P
You can change the settings for grass-density ( eats resources ), that will keep your framerate up .
While you are at it you can change sunray aswell .also eats resources .

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seano12
seano12

I care more about the fact that I would have to start a new game in order to enjoy the new features. Since Dez suggested that the new version would come this summer I simply would rather find out if that date is still the target or if I should continue in. I wouldn't mind waiting an additional month or two for it, but anything past that and I would like to enjoy the game as is. The grass doesn't concern me very much; I'm on an older rig and just felt like mentioning it since there's way more foliage here than priboi.

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HybOj
HybOj

Id wait for DC if I was you, its 2 years worth of development in the new version. If you was able to wait 2 years, is some months really a big deal? I THINK we might have it... hmmm... this year, maybe... :)

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seano12
seano12

I agree. Just would like to get some information about the release. Not to bug the author of course...

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S.T.A.L.K.E.R. Shadow of Chernobyl
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Highest Rated (105 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by este

Lowest Rated (89 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014 by STALKERchan

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Latest tweets from @dezowave

can't wait to play it! T.co

Jun 11 2016

one of our member, Vintar is working in an other team on a new indie game for xbox one. :)... Fb.me

Jun 11 2016

A little status update about the upcoming DC: We have just finished porting all weapons and hands from CoP, and... Fb.me

Apr 18 2016

Here is a short video about the stopping of the last block (nr.3.) at the Chernobyl Nuclear Powerplant (CHAES) on... Fb.me

Feb 28 2016

Drone Footage Of Pripyat In The Snow - Chernobyl January 2016 Fb.me

Feb 2 2016

Merry Christmas \o/ Moddb.com Fb.me

Dec 24 2015

Thanks for your support, we really appreciate it! \o/ Fb.me

Dec 10 2015

If you think LA is worth the award, please vote for us! Thanks! Fb.me

Dec 5 2015

RT @cyruscrashtest: I should be doing the cover art... YES?! T.co

Nov 25 2015

3 new images appeared on our moddb blog! Don't forget to read the description, it contains new info about the DC! Fb.me

Nov 2 2015

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