Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.



For all of you that prefer to download via torrent here is the link:
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!

Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
Lost Alpha DC Atmosphere Lost Alpha DC Atmosphere Lost Alpha DC. Night shamanic dances of the Zone.
Blog RSS Feed Report abuse Latest News: It's been another year!

18 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.

And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).

Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!


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S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 15 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 22 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 296 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 301 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (0 - 10 of 32,848)
Scud_Storm 1hour 14mins ago says:

I don't know if this is the appropriate place to ask this, but i'll give it a go. So, i've been playing this mod for quite a while and i love it, its the original stalker but with many things added and fixed, and what does your average stalker want than the original game reworked. So i've managed to get to the part where you meet Veles, the sin boss, and he gives you a mission to take a document from Borov, the bandit boss.

My question is, is it possible to do this without slaughering 20 bandits in their base?

The next question is, if you do slaughter the bandits, can you still be neutral to the Monolith?

Third question, if you can't be neutral with monolith after whooping the entire bandit base alone, how are you supposed to get to the x18 lab when the monolith is treating you as an enemy(-5000) and a few of them are immortal(Most of them are killable, but on both the building entrance and the gate entrance there is a regular monolith soldier that cannot be killed).

I don't know how or why, but i'm wondering how am i supposed to go beyond this point? I like the game a lot, and really appreciate that you do this for free(seriously guys, well done, can't find people who do thing for the sake of others and not money). I am running the version 1.3003 and i'm on the edge deleting it for good. Please tell me if i'm doing something wrong, or if this is a common bug or an outdated version. Cheers

+2 votes     reply to comment
trazador23 11hours 56mins ago says:

to reload a savegame (CTD):
Expression : fatal error
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: ...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:42: attempt to index local 'stor' (a nil value)

+1 vote     reply to comment
dezodor Creator
dezodor 11hours 20mins ago replied:

which patch and are you using mods? also send us a savegame along with the log, so we can experiment what you did, or what kind of mods or modified files you have in your game. In that case we cant help however.

+1 vote   reply to comment
elevown 23hours 57mins ago says:

Hey, are blowouts in now? I thought as of this latest patch they should be. I had one seemingly random blow out about 3 hrs in (i hid in the sin building in cordon).

And now i'm nearly to pripyat- over 30hr or so in, I've never seen another except for the 2 scripted blowouts that you don't really see (army warehouse raid, and half way to the 2nd science bunker - metal warehouse?).

Weather seems to be working- at least i recall some rainy days. If blowouts were in can anyone estimate how many they have seen? If people have about 20 blowouts in a play through and i've seen 1 - clearly something is up.. If so, is there anything i can do?

+2 votes     reply to comment
dezodor Creator
dezodor 11hours 21mins ago replied:


- yes, blowouts are random
- but they have preconditions to not to ruin the story so:
- they mostly happen if you go back to areas where you already solved the important tasks
- so if you rush thru the levels till the end, not spending enough time in game, with going back to other levels (spending time is not equal to just visit and run thru them)

Mainly thats all :)

+1 vote   reply to comment
Simbalime Jan 25 2015, 9:11am says:

Hey Dezo, quick question in relation to modding the game files -
I'm trying to add new suits to the game, but i have encountered a dead end. It always crashes in-game with the log saying: [error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 510
[error]Description : <no expression>
[error]Arguments : Can't find variable night_vision in [stalker_outfit]

I have never encountered this before. Don't even know if you can help (you're not obliged to, this is not a bug with the mod after all) but i'd appreciate some assistance :)

On a side note, the work your team have done in this mod is amazing!

+2 votes     reply to comment
dezodor Creator
dezodor 11hours 16mins ago replied:

let's discuss this in email, on a side note, you can also ask around on gsc forums, there are many guys there who already added suits and items to LA :)

+1 vote   reply to comment
Guest Jan 24 2015, 2:55pm says:

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dezodor Creator
dezodor Jan 25 2015, 8:15am replied:

you dont have admin rights on your computer. install the game outside of program files (which was the default path in installer)

+1 vote   reply to comment
ceranoe Jan 23 2015, 8:57am says:

can you guys find a way to optimize the game a bit more? my computer should be able to handle the max settings and i wanna play it so badly at max but for some reason it lags soooooo bad T_T. i cant wait for a new update or anything :D

+1 vote     reply to comment
Cossack-HD Jan 23 2015, 1:48pm replied:
Quote:can you guys find a way to optimize the game a bit more? my computer should be able to handle the max settings and i wanna play it so badly at max but for some reason it lags soooooo bad T_T. i cant wait for a new update or anything :D

The engine is old and many of new graphics features are inefficient. There are many settings those can't be used unless you've a really expensive PC. Reminds me of mods with overly increased grass density/draw distance - people switch grass density slider to the right and the grass gets 100X times denser (denser than in reality), then people complain about ultra poor performance, on their 200 FPS Battlefield machines :D

Some settings make graphics ~30% better but FPS gets twice as low :D
MSAA is very GPU hungry (reminds me of the MSAA used in Metro games) so it's better to try using other AA options in GPU drivers.
Sun shadows are CPU/GPU hungry; they sure make better visuals but it's not worth it IMO.

Stable high FPS > graphics.

Also X-RAY loves high clocked CPUs since the multi core support is very limited. 3-4 gen 3+ GHz i3 CPUs should be enough for very high settings I guess.

+3 votes     reply to comment
HybOj Jan 23 2015, 4:36pm replied:

Lots of ppl are not used to a bit of unrestricted GFX options, they want everything on ultra and dont care what that ultra setting actually means.

Nice example is grass shadows, because the performance hit depends mainly on two factors. Grass density and shadowmap resolution. And both options can be set up pretty high in LA. Some ppl set it on ultra/max, go to lush area and are upset they get 20fps with 8k shadows on 1000s of objects.

Only solution is restricting the GFX options, but thats a bad idea. Or make some official performance guide, but ppl will not read it anyway,so...

I was able to get very nice DX9 full dynamic 40-60fps performance, with a graphics looking like maxed-out but a bit scaled down on sunshafts, ssao quality, shadowmap reso, textures on max, sliders to 50%-max etc. And that on oldskool PhenomII quad 3,4ghz and HD6770. I really dont see a problem with a game, but with a ability to set it up properly on a user side.

If I had slower PC, I would set it up differently and it would work Im sure, same if I had a power PC. Engine seems quite scalable to me. Ofc its generally slower, because of many reasons, but its still better than many many 2014 games from UBI etc :)

+2 votes     reply to comment
dezodor Creator
dezodor Jan 25 2015, 8:15am replied:

thanks for the detailed reply :) couldnt have said it better.

+2 votes   reply to comment
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Released Apr 25, 2014
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1308 votes submitted.

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Ratings closed.

Highest Rated (99 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (65 agree) 5/10

Full Review Here - This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

First Person Shooter
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Latest tweets from @dezowave

Found some images of our 1st swamp level, created in mid 2008 by dez

Jan 23 2015, 5:45pm

if you still have enough hair to pull out :D

Jan 23 2015, 4:05pm

Sketch Tales is an unique game project by one of the father's of S.T.A.L.K.E.R., we hope to see it in action next...

Jan 1 2015, 7:04pm

Happy New Year \o/

Jan 1 2015, 6:24am

S.T.A.L.K.E.R. Lost Alpha Development's Cut Atmosphere Trailer (СТАЛКЕР...: via @YouTube

Dec 31 2014, 12:56pm

We all wish you a Merry Christmas and a Happy New Year with full of joy and success!

Dec 24 2014, 11:18am

@MoritzPipahl thanks :)

Dec 21 2014, 6:30pm

RT @8Dstudio: We've just updated our KS with a video where artists draw some stuff in Sketch Tales to prove video games are ART. T.

Dec 21 2014, 6:30pm

A small gift to our fans - some of our best and never used panoramas - 66 MB

Dec 21 2014, 7:17am

Dec 18 2014, 2:39am

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