This member has provided no bio about themself...
I have not played this mod before, but when i tried to start it, it crashed when i hit continue instead of Quick Character when creating a new character. I did start with WSE launcher as well, but not quite sure i did it right. I'm using it on Steam warband.
So far loving the mod, but i have a couple of questions/issues (that may not be issues)
So to start, lets go with the issues:
1: I get a lot of random events that are just blank, no description text, occasionally they show some traits being lost or gained, but no information other than that. Literally everything is blank
2: Similar to the first, but everything works for the events, but there are random options that just say EVENTTOPIC##### or something similar (posting this from memory, so i might be a bit off on what it says)
Note that all the above issues are in Multiplayer with two people. Dunno if thats why, or if it matters.
1. Do you ever plan on adding more scenario starts? Like shattered or something?
2. Is it possible to make an existing vassal a Hiver without randomly imprisoning or assimilating? Demanding Conversion doesnt do anything. They just stay the same.
Other than that, haven't had any issues, or at least none that I've noticed/cared to remember lol. Like it so far.
Does this work with Horse Lords? And if not, will it be updated?
I have trouble installing this, and my guess is because I have steam and the Steam gold version on my D drive. The installer doesn't auto-detect it so i cant run the installer with a custom installation path. Anyone know a solution? Apologies if this has been listed somewhere already.
Alright cool. Thanks for the answer quote :)
Hello, getting ready to try this mod, but I would like to know the difference between A Clash of Kings and this. I apologize if this has been asked before, as I have not looked at Warband and its mods for a while. Thanks.
I've been playing on Normal and all races have been building units on the Founder Fathers map (both). My first game was uh... a bit of a gory war between the Dominion and the Federation. I refuse to talk about the zero game where i left everything on random and shared a system with the Borg. Mistake never repeated.
So... i have a problem with slipspace jumps.... The entirety of the ship disappears in it, with no effect shown either. The ship returns to normal after the jump is over.
Any help would be appreciated.
Also the next update is looking good. :D
Roses are Red,
Violets are Blue,
I think i might Poo.
The mod is amazing,
The stuff is u did is great,
I cant stand the hype,
But i guess its just fate.
Great job guys, cant wait to see the final product. :D
P.S. I'm not a very good poet.
Quick Question: Are the other races planned to get new damage models other than generic scrap like the Federation ones? I started playing a game after a Sins hiatus and noticed that the Romulans, Klingons, and Borg do not have them. Other than that, this mod has made me start watching Star trek Next generation from season 1 - season 10. I have prime so its free :D.
Just a quick question: Does this mod have diplomacy and/or freelancer in it? Please dont hate me if this has been asked because:
-I have not looked at M&B mods for a while
-I am not currently able to try this mod (vacation)
Other than that, looks really cool.
How has AI building been improved? I enjoyed playing the mod a lot in 3.1 just by making the other team spawn with vehicles, i never really understood how to add beacons for it in Editor. Is it smart or do they still need those placement helpers?
I believe its supposed to have diplomacy, as well as Freelancer.
Wanna give me a link? :)
Alright thanks. Been playing ME3 doing every little thing i can find again :)
Don't yell at me for this because I haven't looked at this mod for like 7 months cause i took an ...extended vacation from Sins, but is there a goal for release or just whenever?
So are all of things for each faction officially custom? A lot of times mods do a release with just the units, then the trade ships,structures,etc. after.
Great mod so far but..... I was playing as Covie vs 3 UNSC FFA normal to get used the game.... and one Mac turret one shotted my Salvation Class.... was this intentional for it to be op? Like literally, it arrived, got it range, and died. Otherwise i really like the plasma and weapon aesthetics, + the ship skins.
It seems to be a popular idea amongst communities of many mods that have the same theme, but with different developers.
Community: You and so and so should work together!
Dev1: Screw that, his/hers is TOTALLY different.
Dev2: Plus he's doing this and I don't like that.
Community: but...but.... The possibilities!
Devs: Incompatible ideas...Transmission terminated.
Not to criticize developers, but i see this same conversation happen all the time lolz. Just against human nature to give up one's authority for split authority on something else, even if it could possibly be better.
Hum.... 9 more days then its my turn :D
Nvm.... apparently it just says u cant build it until u have the supply and can afford it, then autocasts it without telling you? Because I most certainly did not tell the Supercap place to build it yet, but it did anyways.
Fixed it by turning down shaders.... Anyway, I'm playing as the Vong now, trying to get the World ship, and i did it correctly but it still tells me i did the wrong research.
Large Project Resourcing ---> Star Dreadnought Designs (top one), then the World ship research. Still tells me i did it wrong. Does it only change when you're actually able to build it?
Ok i have a tiny problem with the Vong.... I can play all of the races at once, indefinitely in the game, unless I am vong or there is a vong player. Then i can play for about 15-30 minutes then everything shuts down. I tried lowering graphics and it doesn't help, yet playing with all the others enabled + a few addons on highest has no issues. This is the shutdown with no minidump one. Any suggestions?
EDIT: Even if i have it set to just Core + vong this happens
Isn't steam the only Rebellion version?
Just looking at these remind me of my strategies as the Borg in Sacrifice of Angels on Huge Multi... jump the hell out of that system with a colony ship and a queen's diamond, maybe some escorts, into some random star where no one spawns, move the capital... and just unicomplex the hell out of the star lulz. Literally had like an income of 62 creds, 29 metal, and 43 crystal at the end. Plus i got to watch 2 assimilators take on a whole klingon fleet, so thats a plus. (the borg won >.>, plus i had an extra 30 ships after)
This just reminds me of the American AT guy from the outfit when calling in reinforcements... "Finally! Men with balls like mine!"
We're almost there..... Just one more month to go. Sacrifice of Angels 2 aesthetically just seems like poop compared to screens I've seen on this mod. Not to say Sacrifice is bad, its pretty good actually, especially since their EXE doesn't crash sins until after like 4 hours of play :). Will you guys have anything like that or no? I've tried many mods with Sins and they all crash at some point just a few minutes in, and LAA doesn't really do anything. Pity that only 2/16 of my RAM can be used.
NOTE: Sorry if any of these things I've brought up have been mentioned. I dont really read the posts since I come up like once a week, and I'd really like to know if anyone has a fix to said Sins RAM fail. As always, good luck and great job to the devs :)
Does anyone know of a map that customizes the huge multi-system map so it starts everyone in their own star, or even 2-per star? I just tried to do this in Galaxy forge but i couldn't do anything because there was just massive lag moving things around. Thanks :)
Pretty sure MP GC doesn't work atm.
Will there ever be a GC where each side starts with just one planet and the others are a combo of pirate/neutral? That was always my favorite GC from the base game as well as the one from Thrawns Revenge mod (I think that was the name?) Other than great job. I always like taking screenshots in cinematic view of stuff on fire. :) :) :)