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DarkDragonic Dec 17 2014, 3:15pm replied:

I've been playing on Normal and all races have been building units on the Founder Fathers map (both). My first game was uh... a bit of a gory war between the Dominion and the Federation. I refuse to talk about the zero game where i left everything on random and shared a system with the Borg. Mistake never repeated.

+2 votes   mod: Star Trek: Armada 3
DarkDragonic Oct 29 2014, 9:45pm says:

So... i have a problem with slipspace jumps.... The entirety of the ship disappears in it, with no effect shown either. The ship returns to normal after the jump is over.

Any help would be appreciated.

Also the next update is looking good. :D

+1 vote   mod: Sins of the Prophets
DarkDragonic Oct 29 2014, 9:43pm says:

Roses are Red,
Violets are Blue,
Holy Crap,
I think i might Poo.

The mod is amazing,
The stuff is u did is great,
I cant stand the hype,
But i guess its just fate.

Great job guys, cant wait to see the final product. :D

P.S. I'm not a very good poet.

+2 votes   mod: Star Trek: Armada 3
DarkDragonic Jul 12 2014, 9:58pm says:

Quick Question: Are the other races planned to get new damage models other than generic scrap like the Federation ones? I started playing a game after a Sins hiatus and noticed that the Romulans, Klingons, and Borg do not have them. Other than that, this mod has made me start watching Star trek Next generation from season 1 - season 10. I have prime so its free :D.

+1 vote   mod: Star Trek: Armada 3
DarkDragonic Jun 24 2014, 8:47pm says:

Just a quick question: Does this mod have diplomacy and/or freelancer in it? Please dont hate me if this has been asked because:
-I have not looked at M&B mods for a while
-I am not currently able to try this mod (vacation)
Other than that, looks really cool.

+2 votes   mod: The Red Wars, Calradia 1923
DarkDragonic Jun 15 2014, 4:10pm says:

How has AI building been improved? I enjoyed playing the mod a lot in 3.1 just by making the other team spawn with vehicles, i never really understood how to add beacons for it in Editor. Is it smart or do they still need those placement helpers?

+1 vote   mod: D3nnisK's FORTS
DarkDragonic Apr 21 2014, 9:28pm replied:

I believe its supposed to have diplomacy, as well as Freelancer.

+2 votes   mod: Warsword Conquest
DarkDragonic Feb 14 2014, 3:31pm replied:

Wanna give me a link? :)

+1 vote   mod: Dawn of the Reapers
DarkDragonic Feb 13 2014, 7:20pm replied:

Alright thanks. Been playing ME3 doing every little thing i can find again :)

+1 vote   mod: Dawn of the Reapers
DarkDragonic Feb 13 2014, 1:02pm says:

Don't yell at me for this because I haven't looked at this mod for like 7 months cause i took an ...extended vacation from Sins, but is there a goal for release or just whenever?

+5 votes   mod: Dawn of the Reapers
DarkDragonic Dec 24 2013, 1:45pm says:

So are all of things for each faction officially custom? A lot of times mods do a release with just the units, then the trade ships,structures,etc. after.

+2 votes   mod: Star Trek: Armada 3
DarkDragonic Dec 18 2013, 9:21pm says:

Great mod so far but..... I was playing as Covie vs 3 UNSC FFA normal to get used the game.... and one Mac turret one shotted my Salvation Class.... was this intentional for it to be op? Like literally, it arrived, got it range, and died. Otherwise i really like the plasma and weapon aesthetics, + the ship skins.

+1 vote   mod: Sins of the Prophets
DarkDragonic Dec 15 2013, 7:09pm replied:

It seems to be a popular idea amongst communities of many mods that have the same theme, but with different developers.
Community: You and so and so should work together!
Dev1: Screw that, his/hers is TOTALLY different.
Dev2: Plus he's doing this and I don't like that.
Community: but...but.... The possibilities!
Devs: Incompatible ideas...Transmission terminated.

Not to criticize developers, but i see this same conversation happen all the time lolz. Just against human nature to give up one's authority for split authority on something else, even if it could possibly be better.

+4 votes   mod: Star Wars: Interregnum
DarkDragonic Dec 15 2013, 7:02pm says:

Hum.... 9 more days then its my turn :D

+4 votes   media: Massacre
DarkDragonic Dec 15 2013, 2:31pm replied:

Nvm.... apparently it just says u cant build it until u have the supply and can afford it, then autocasts it without telling you? Because I most certainly did not tell the Supercap place to build it yet, but it did anyways.

+1 vote   mod: Sins of a Galactic Empire
DarkDragonic Dec 15 2013, 2:21pm replied:

Fixed it by turning down shaders.... Anyway, I'm playing as the Vong now, trying to get the World ship, and i did it correctly but it still tells me i did the wrong research.

Large Project Resourcing ---> Star Dreadnought Designs (top one), then the World ship research. Still tells me i did it wrong. Does it only change when you're actually able to build it?

+1 vote   mod: Sins of a Galactic Empire
DarkDragonic Dec 14 2013, 8:04pm says:

Ok i have a tiny problem with the Vong.... I can play all of the races at once, indefinitely in the game, unless I am vong or there is a vong player. Then i can play for about 15-30 minutes then everything shuts down. I tried lowering graphics and it doesn't help, yet playing with all the others enabled + a few addons on highest has no issues. This is the shutdown with no minidump one. Any suggestions?

EDIT: Even if i have it set to just Core + vong this happens

+1 vote   mod: Sins of a Galactic Empire
DarkDragonic Dec 14 2013, 8:01pm replied:

Isn't steam the only Rebellion version?

+5 votes   mod: Star Trek: Armada 3
DarkDragonic Dec 10 2013, 1:57pm says:

Just looking at these remind me of my strategies as the Borg in Sacrifice of Angels on Huge Multi... jump the hell out of that system with a colony ship and a queen's diamond, maybe some escorts, into some random star where no one spawns, move the capital... and just unicomplex the hell out of the star lulz. Literally had like an income of 62 creds, 29 metal, and 43 crystal at the end. Plus i got to watch 2 assimilators take on a whole klingon fleet, so thats a plus. (the borg won >.>, plus i had an extra 30 ships after)

+1 vote   media: Multiplayer vs Borg
DarkDragonic Dec 10 2013, 1:49pm replied:

This just reminds me of the American AT guy from the outfit when calling in reinforcements... "Finally! Men with balls like mine!"

+5 votes   media: Danger Close
DarkDragonic Nov 30 2013, 11:40pm says:

We're almost there..... Just one more month to go. Sacrifice of Angels 2 aesthetically just seems like poop compared to screens I've seen on this mod. Not to say Sacrifice is bad, its pretty good actually, especially since their EXE doesn't crash sins until after like 4 hours of play :). Will you guys have anything like that or no? I've tried many mods with Sins and they all crash at some point just a few minutes in, and LAA doesn't really do anything. Pity that only 2/16 of my RAM can be used.

NOTE: Sorry if any of these things I've brought up have been mentioned. I dont really read the posts since I come up like once a week, and I'd really like to know if anyone has a fix to said Sins RAM fail. As always, good luck and great job to the devs :)

-1 votes   mod: Star Trek: Armada 3
DarkDragonic Nov 29 2013, 7:39pm says:

Does anyone know of a map that customizes the huge multi-system map so it starts everyone in their own star, or even 2-per star? I just tried to do this in Galaxy forge but i couldn't do anything because there was just massive lag moving things around. Thanks :)

+1 vote   game: Sins of a Solar Empire: Rebellion
DarkDragonic Oct 6 2013, 5:33pm replied:

Pretty sure MP GC doesn't work atm.

0 votes   mod: Republic at War
DarkDragonic Oct 5 2013, 9:31pm says:

Will there ever be a GC where each side starts with just one planet and the others are a combo of pirate/neutral? That was always my favorite GC from the base game as well as the one from Thrawns Revenge mod (I think that was the name?) Other than great job. I always like taking screenshots in cinematic view of stuff on fire. :) :) :)

+3 votes   mod: Republic at War
DarkDragonic Aug 13 2013, 8:24pm replied:

Are there any other possible fixes other than the documentation ones? It still crashes randomly after trying all of those.

+1 vote   mod: Sins of a Galactic Empire
DarkDragonic Aug 13 2013, 6:00pm replied:

Oops, forgot there was a documentation folder with this issue. My bad. ^.^

+3 votes   mod: Sins of a Galactic Empire
DarkDragonic Aug 13 2013, 3:55pm says:

My friend and I seem to be encountering an issue where the game crashes after like 30mins to 1hr or so playing a game. There is no minidump or error message, it just randomly closes. can anyone help with this?

+1 vote   mod: Sins of a Galactic Empire
DarkDragonic Aug 9 2013, 8:53pm says:

So i literally just bought SoaSE Rebellion and tried to play this mod and it let me play for a few minutes then crashed. I have the DLC, i followed the instructions and the order was (top to bottom on list) was Advent Militia, all the races, and then the core. I was playing the Plague when this happened. Can anyone help me? This mod looks really good.

+1 vote   mod: Sins of the Fallen
DarkDragonic Jul 21 2013, 6:24pm says:

Is there a GC where you start with only one planet, if not, can you add one? I just really like those kinds of GC maps...

+1 vote   mod: Republic at War
DarkDragonic Jul 20 2013, 11:32pm says:

Out of curiosity, will other custom GC maps work with this mod? Because i like GC maps where the you only start with one planet... building from the ground up you could say. If they aren't could someone make a map like that because i really don't know how to go about making a map like that. The best i can do is a really, really crappy land map.

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
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