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DarkDragonic
DarkDragonic Apr 6 2013, 4:41pm replied:

Nvm, I overlooked the option on the chancellor. I'm new to all 3 of these mods so my bad.

+1 vote     mod: Mount and Empire Era mod[WB,SP]
DarkDragonic
DarkDragonic Apr 6 2013, 4:31pm says:

Is the diplomacy mod up to date? I can't find the culture selection for my empire.

+1 vote     mod: Mount and Empire Era mod[WB,SP]
DarkDragonic
DarkDragonic Dec 18 2012, 11:06pm says:

Great mod, sum1 deserves a cookie....
...wait, let's step it up a bit and make it TWO cookies :o

+2 votes     mod: Star Wars Conquest
DarkDragonic
DarkDragonic Nov 28 2012, 4:57pm says:

Love it, Usually i prefer a black background instead of blue, but i understand we are rather close to the planet. Oh well.

+1 vote     media: Wraith-Dashboard
DarkDragonic
DarkDragonic Nov 28 2012, 4:55pm replied:

Under Steam/SteamApps/common/star wars empire at war/corruption/mods in whatever file you have your stuff in (mine is ProgramFiles x86) Then, go to steam, Right click and go to properties and set it to swfoc MODPATH=Mods\(Filename) under Set Launch Options. I do not know if they require you to download some files into Corruption data files. Some mods do. THis works for ALL mods as far as I've seen.

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
DarkDragonic
DarkDragonic Nov 28 2012, 4:45pm says:

W00t release date :D I cant hold this in though, BS ##.... How many Bull****s does the enemy have to take before dying? :)

+3 votes     mod: Stargate - Empire at War: Pegasus Chronicles
DarkDragonic
DarkDragonic Nov 13 2012, 2:48pm says:

A simple question: I don't look at mods in detail often so i dont know if this has been asked, but will grunt squads ever have different weapons at the same time? Like one guy with the needler, 1 with a fuel rod or needler, etc.? (i think i saw the needler once but not sure, been a while since i played the beta >.> I like it though!) and same question with the elites.

+1 vote     mod: Campaign Commander
DarkDragonic
DarkDragonic Sep 11 2012, 3:42pm replied:

Like I said, I have no knowledge on how to fix XML files. Even if i looked it up on Google, I wouldn't understand what to do even if it told me in laymans terms. I'm a hands on learner ^.^

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
DarkDragonic
DarkDragonic Sep 10 2012, 4:37pm replied:

srry, ment GUIDIALOGS

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
DarkDragonic
DarkDragonic Sep 10 2012, 4:31pm says:

Does this not work for Steam? I played with the files a bit by moving them around so the Steam could actually start it, but when I did, I get XML Guidelogs have an error or soemthing. I have no idea how to fix that.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
DarkDragonic
DarkDragonic Sep 6 2012, 3:14pm replied:

It appears no one is going to answer my question : /.

+2 votes     mod: The Reckoning
DarkDragonic
DarkDragonic Sep 3 2012, 7:35pm says:

Well the most notable issue i have with this mod, Is that campaign is a little weird. It's like a cross between the FOC camp and this one's. It starts with Zann in his cell, he talks to Jabba blah blah blah, then he comes out as Mandalore. Then, he speaks to Urai in a different voice, Urai comes up as Nilhus. (Chat is the same btw) I play thru the FOC camp with these different ppl who talk the same. Beat the mission. Then i get to GC map. The units and such are different, the chat however is not. Different voices saying different things about your mods campaign from the original campaign Text which is what shows up along with Tyber Holo image. It gets pretty confusing. Thats MY issue. I played it with Steam Gold, (i modded my way in like i usually do with steam, sweaw MODPATH=Mods\The_Reckoning.) Mod was in folder C:\Program Files (x86)\Steam\SteamApps\common\star wars empire at war\corruption\Mods\The_Reckoning.

+2 votes     mod: The Reckoning
DarkDragonic
DarkDragonic Jul 21 2012, 8:31pm replied:

I've realized that your mod is not the issue. My computer just decided that Asian Dynastys can f*** itself and wont let it load. Warchiefs and reg work just fine. Irritates me. I cant use any Aoe III mods now which is irritating cause i luv mods :(

+1 vote     mod: Improvement Mod
DarkDragonic
DarkDragonic Jul 21 2012, 8:28pm says:

Well i must say, I'm not a huge fan of land battles... But this held me for like 6 hours straight. Kamino + ez AI + no pre-build base = very big infantry war with a lot of mass graves lol. I had to quit cause the bodies overloaded my screen, which is a rather large feat all by itself. Wraith shots look amazing, I kinda wish that vehicles came in platoons, but i know that your trying to stick to the Halo game. Its sad that development is put on hold, but congratz on promotion. P.S. If you did this all by yourself; you are the modding god.

+3 votes     mod: Campaign Commander
DarkDragonic
DarkDragonic Jul 21 2012, 12:07pm replied:

Uninstall everything. Leave no files behind. Complete wipe for the game. Then reinstall.

+1 vote     mod: Improvement Mod
DarkDragonic
DarkDragonic Jul 20 2012, 10:34pm says:

Doesn't work for me. Gets af far as the first load screen before main menu, then it sits there... spinning and spinning and spinning... that damn coin... Anyway, kinda sad that it doesn't work. Steam Collectors Edition

+2 votes     mod: Age of Empires III The Forgotten Empires
DarkDragonic
DarkDragonic Jul 20 2012, 10:28pm says:

I'm going to assume this doesn't work with Steam Collectors Edition... I got to the loading screen for the main menu but it wouldn't stop loading. I left it there for 2 hours and went and saw Ted. Kinda sad that it doesn't work for me :( I'm a major fan of making huge cities,

+1 vote     mod: Improvement Mod
DarkDragonic
DarkDragonic Jul 13 2012, 6:06pm replied:

Ah, ok. I feel like a little bit more tweaks could be made, but thats up to you.

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 13 2012, 1:02pm says:

Pirates imo are vastly underpowered in space combat. Their first frigates cost so much, but only have 3 weak hardpoints that do little damage. The Venator seems OK, the mass drivers could be up'ed on dmg just a bit. The fighters and corvette both seem good tho. I'm just saying all of this because a lvl 1 station for Mandalorian and Empire can take out a Pirate fleet of 30+ size (player controlled fighters and bombers) AI can take on that same fleet but lose after doing some damage. The only good ship they have is op i know its not supposed to be there. There are 2 versions of the Venator in GC, one has a gravity well other doesnt. The Gravity Well one is so op, its fast, one hits everything, and doesn't take like any damage. 1 of these took out a lvl 5 space station, 9 star destroyers, and a bunch of other random ships. The fleet size was like 95

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 5 2012, 5:00pm replied:

My hanger reasoning is that the Imperial Bombers can prove quite a nuisance and when the Emps start to bring out Star Destroyers, ur Crusaders or IPV (or w/e the pirates use) cant be everywhere at once. The pirates and Mandalorians should both get hangers with at least fighters imo. In any case, Still fun :D Love the Mandalorian infantry.

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 5 2012, 2:22am replied:

Screw it, i give up, I tried everything people suggested to do, i get to the title screen where its all weird, it says Kamino bot left and its blank and it says Star Wars Eaw Foc so, I give up. I don't understand why winRAR puts the mod no where near steam, The instruction are horrible! Someone make a video :(

+3 votes     download: Republic at War 1.1
DarkDragonic
DarkDragonic Jul 5 2012, 12:34am says:

I wish Keldabe and the Venator had hangers. I also like the new laser schemes, however, the blasters for infantry should not be that big, you could keep it the same, but tone down the size of it just a bit. The Mandalorian Tank seems a little useless to me at close range, i was firing at AT-ST's and the shots would go right thru it with no damage and explode somewhere off screen if u didn't track it.

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 5 2012, 12:28am replied:

All good, just had to redownload game

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 4 2012, 11:37pm replied:

now it changed its mind, It says that surfaceFX.xml has syntax errors. I can't even find the file.

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 4 2012, 11:32pm replied:

Ok new problem. I now have multiple mods for this game, and all of them were working fine, now, whenever i start it up and get the first screen, it closes on me and gives me an Except. This is what the except file says...
Exception in thread 1A78 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 726783B9

Exception occurred at 00492281 - Unknown code pointer

Stack walk:
00563409 : Unknown

Register dump:
Eip:00492281 Esp:0018F160 Ebp:00B67998
Eax:72677055 Ebx:00000000 Ecx:0CD9C0F0
Edx:00000022 Esi:00000001 Edi:009B46A9
EFlags:00010206
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b

Bytes at CS:EIP (00492281): 38 98 64 13 00 00 75 07 89 9C 24 FC 01 00 00 39 B4 24 88 03 00 00 89 B4 24 F8 01 00 00 75 13 8B 15 A0 47 BC 00 83 C2 01 83 E2 07 89 94 24 F8 01 00 00 8B 84 24 90 03 00 00 33 C6 3B 05 60 F7 C8
(Not including Stackdump cause its too big.)
I have no idea what any of that means, I'm not a coder :o

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 4 2012, 11:15pm says:

Oh yes.... 236 kb a second... What happened to my 1mb? Anyway looking foward to the mod :D I always prefered the clone wars to Galactic Civil War.

+1 vote     download: Republic at War 1.1
DarkDragonic
DarkDragonic Jul 3 2012, 8:33pm replied:

Oops i forgot to edit this, i figured the problem out myself. For whatever reason, it went PvM folder, PvM folder, Data blablabla. I just moved one out and deleted the other. However instead of swfoc.exe like the instructions say, i had to do sweaw MODPATH=Mods\PvM
Btw, Very impressed with the mod :) I always liked to play as pirates.

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 3 2012, 4:41pm replied:

I did do the Clone Wars mod for FoC, but i moved the files out of the folder and still didn't work. However, the set properties for Clone wars is sweaw MODPATH=Mods\star_wars_clone_wars_iii whereas this one is swfoc.exe MODPATH=Mods\PvM,

+1 vote     mod: Pirates vs. Mandalorians
DarkDragonic
DarkDragonic Jul 3 2012, 1:45am says:

Ok i need help installing this. I've tried repeatedly to play the .85 but cannot get it to work with Steam. I did all the steps correctly, i triple checked it. Does it not work because its the gold edition? I do have the patch for FoC cause it came with the download. Plz help :o

+1 vote     mod: Pirates vs. Mandalorians
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