Star Wars Warlords of Gemini v.0.07 Alpha

Star Wars themed mod where i will put the models i make in, most design will be from Fractalsponge. The Aim for later is to maybe make a full conversion out of this.


What this mod includes:

  • Intersector Gunship
  • Indictor EW Corvette
  • Fulgor Pursuit Frigate
  • Kontos Star Frigate
  • Victory Star Destroyer
  • Imperial I Star Destroyer
  • New weapons for the ships
  • Sound effects for weapons and sublight
  • 183 Star Wars themed decals
  • Balance changes for vanilla ships (ressistance) for the new weapon changes



The Victory SD will be a cruiser sized ship, available at Concordia HQ station, it will have more weapon slots then the vanilla ships.

The Kontos Star Frigate will be a destroyer sized ship, available at Concordia HQ station, same for the Fulgor Pursuit Frigate.
The Intersector is a gunship sized ship.
The Indictor EWC and Customs corvette MV are corvette sized ships, the indictor is not meant to fight rather to scout.

The ISD will be a battleship sized ship, available at Concordia HQ.

With the latest update you can also now build the ships for your Fleets. MKII version will unlock with the appropiate ship size techs.


For the weaponsloadout take a look at the pictures or read the disscussion here: Steamcommunity.com.


2k Texture pack, recommended to be used!
Moddb.com



Victory Star Destroyer:

Front: Fractal Light Turbolaser
Left: DBY-827 Heavy Turbolaser
Right: Fractal Quad Turbolaser
Back: Fractal Light Turbolaser

Heavy weapons are on the left and right banks.

Kontos Star Frigate:

Front: Fractal Light Turbolaser
Left: Fractal Quad Turbolaser
Right: Fractal Medium Turbolaser
Back: Fractal Light Turbolaser

Heavy weapons are on the left and right banks.

Fulgor Pursuit Frigate:

Front: Fractal Light Turbolaser
Left: Fractal Ball Quad Turbolaser/ Ball Ion Cannon
Right: Fractal Ball Quad Turbolaser/ Ball Ion Cannon
Back: Fractal Light Turbolaser

Heavy weapons are on the left and right banks.

Intersector Gunship:

Left: Fractal Light Turbolaser
Right: Fractal Flak Laser

Heavy weapons are on the front bank

Indictor Electronic Warfare Corvette:

(Suited for scouting not fighting)

Left: Fractal Light Turbolaser/ Heavy Laser

no heavy weapons

Imperial I-class Star Destroyer

Left: ISD I Heavy Dual Ion Cannon

Right: ISD I Heavy Dual Turbolaser

Front: Empire Medium Triple Turbolaser

Back: Fractal Light Turbolaser

Heavy weapons on all sides

Customs Corvette MV

Left: Fractal Light Turbolaser

Right: Fractal Light Turbolaser

Front: Fractal Flak Laser

Heavy weapons left/right


Credits:

Weapon pictures belong to Fractalsponge, same for ship/ weapon designs.
Quadlaser sounds from Jeroenimo´s mod Empire at war: RE.
Sound and Picture Copyright belongs to LucasArts and Disney.
Scripts and Balance by Swizzler.
Star Wars decals from Fallini with his mod SFFA - Star Wars Symbols for Stellaris. (4 from me)

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New Mod

News 8 comments

Hi,

for starters i am not good at this stuff writing :). After the shit that happend on steam and the fact that PDX is not really eager to support modders for Stellaris, yeah the game is great for modding the support on the other hand sucks.

I stopped with further modding my shippacks and the other mods and started looking for a game that is quite good/ easy to mod and the support for modders is nice too. After some search i found Starpoint Gemini Warlords, the Devs are quite activ on steam, it has a good amount of tutorials/ documentation for modding and the engine can handle the stuff you throw at it (what i have seen so far).

So i looked up the tutorials and started to prep my Fractal Victory SD. The time for it takes more time then in Stellaris but the final ship do looks nice ingame.

victory prep

First 3 meshes are the LOD meshes, the middle one is the main mesh, the pink ones are Collision mesh and Collision Hit mesh (weapons), the last one on the right is the derelict mesh that spawns after the destrution.

The Material Editor is pretty awesome, the option´s that let you control you´r texture maps, particle´s and other stuff is quite good.

Material Editor

The time spent to get it into the game was around 2 days roughly, but the final ship ingame is it worth to spend.

Ingame 1

Ingame 2

Ingame 3

Ingame 4

For now i will concentrate on bringing in first my weapon models for the ships, then my other 2 ships and start making more of Fractals ships or i will retexture the ships i have from Jeroenimo but i am not sure on that :). About the Mod itself it will be for now only adding new ships but i think when i get the hang of it, i will expand to other areas from the game too.

Thanks for reading and bearing my English!

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SW Warlords of Gemini v.0.07

SW Warlords of Gemini v.0.07

Full Version

Install Instructions: 1. Unzip the winrar file. 2. place the .sgwma into your Starpoint Gemini Warlords\ Mods folder. 3. Start the game, hit the Mods...

Star Wars Warlords of Gemini 4k

Star Wars Warlords of Gemini 4k

Textures

Install Instructions: Unpack the .rar file and copy paste the /Data folder over the Gemini Warlords mod. Contains 4k texture maps for the ISD and should...

Star Wars Warlords of Gemini 2k

Star Wars Warlords of Gemini 2k

Textures

Install Instructions: Unpack the .rar file and copy paste the /Data folder over the Gemini Warlords mod. Contains 2k texture maps and is recommended to...

Customs Corvette MV

Customs Corvette MV

Vehicle Model

Customs Corvette Military variant from Fractalsponge by Elratie.

Imperial I Star Destroyer

Imperial I Star Destroyer

Vehicle Model

Imperial I-class Star Destroyer from Rogue One/ Original Model by Elratie.

SW Warlords of Gemini v.0.06

SW Warlords of Gemini v.0.06

Full Version 1 comment

Install Instructions: 1. Unzip the winrar file. 2. place the .sgwma into your Starpoint Gemini Warlords\ Mods folder. 3. Start the game, hit the Mods...

Comments  (0 - 10 of 43)
Redfield88
Redfield88

Can the Allegiance class Star Destroyer be the dreadnought class? I love that ship!

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Elratie Creator
Elratie

Allegiance would be Heavy Battleship

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Redfield88
Redfield88

So that's a no since the game doesn't have a heavy battleship class.

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Elratie Creator
Elratie

it´s a yes it will just be no Dreadnought class

Dreadnought will be ships starting with 3km

Carriers will start at 8km

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Redfield88
Redfield88

And the Venator for a carrior.

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darkyuri
darkyuri

Can be in future version for gemini 2?

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jk_bonn
jk_bonn

Starpoint Gemini Warlords is based on SPG 2 with a more strategic part and some enhencements, it was released on may 23rd.
So why he should create a version for the older game?

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Elratie Creator
Elratie

ähm no, Gemini 2 is older than this.

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mnatty51
mnatty51

have you or can you add empire weapons appropriately to fleet built empire ships? making a fleet of epic empire ships loses its amazement when they use vanilla weapons :(

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jk_bonn
jk_bonn

Here is the solution he wrote as note to the latest pictures:

"...New Functionality
Vanilla Starpoint Gemini ships will now generally get more laser weapons if they are small, more projectile weapons if they are mid-sized, and more plasma weapons if they are large.
Star Wars ship’s are automatically equipped with the proper weapons when they spawn.
For player-created ships, the player MUST “merge” with the fleet at least once to equip them with the proper star wars weapons (this is a limitation of the game for now...)"

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mnatty51
mnatty51

So i got an ISD and it's following me and merged when i got it, tried docking and undocking, still got vanilla weapons

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Elratie Creator
Elratie

yeah mistake on my part, forgot in one of the scripts to add the ISD, swizzler told me after i uploaded the mod. It´s fixed on my end already.

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jk_bonn
jk_bonn

So is the fix in the downloads already?

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Elratie Creator
Elratie

No next update will have it

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mnatty51
mnatty51

when is next update?

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mnatty51
mnatty51

didn't see that, THANKS so much for this, really appreciate it!

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